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authorQt by Nokia <qt-info@nokia.com>2011-04-27 12:05:43 +0200
committeraxis <qt-info@nokia.com>2011-04-27 12:05:43 +0200
commit38be0d13830efd2d98281c645c3a60afe05ffece (patch)
tree6ea73f3ec77f7d153333779883e8120f82820abe /src/opengl/qwindowsurface_x11gl.cpp
Initial import from the monolithic Qt.
This is the beginning of revision history for this module. If you want to look at revision history older than this, please refer to the Qt Git wiki for how to use Git history grafting. At the time of writing, this wiki is located here: http://qt.gitorious.org/qt/pages/GitIntroductionWithQt If you have already performed the grafting and you don't see any history beyond this commit, try running "git log" with the "--follow" argument. Branched from the monolithic repo, Qt master branch, at commit 896db169ea224deb96c59ce8af800d019de63f12
Diffstat (limited to 'src/opengl/qwindowsurface_x11gl.cpp')
-rw-r--r--src/opengl/qwindowsurface_x11gl.cpp213
1 files changed, 213 insertions, 0 deletions
diff --git a/src/opengl/qwindowsurface_x11gl.cpp b/src/opengl/qwindowsurface_x11gl.cpp
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+++ b/src/opengl/qwindowsurface_x11gl.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QTime>
+#include <QDebug>
+
+#include <private/qt_x11_p.h>
+#include <private/qimagepixmapcleanuphooks_p.h>
+
+#include "qwindowsurface_x11gl_p.h"
+#include "qpixmapdata_x11gl_p.h"
+
+QT_BEGIN_NAMESPACE
+
+QX11GLWindowSurface::QX11GLWindowSurface(QWidget* window)
+ : QWindowSurface(window), m_windowGC(0), m_pixmapGC(0), m_window(window)
+{
+}
+
+QX11GLWindowSurface::~QX11GLWindowSurface()
+{
+ if (m_windowGC)
+ XFree(m_windowGC);
+ if (m_pixmapGC)
+ XFree(m_pixmapGC);
+}
+
+QPaintDevice *QX11GLWindowSurface::paintDevice()
+{
+ return &m_backBuffer;
+}
+
+extern void *qt_getClipRects(const QRegion &r, int &num); // in qpaintengine_x11.cpp
+
+void QX11GLWindowSurface::flush(QWidget *widget, const QRegion &widgetRegion, const QPoint &offset)
+{
+ // We don't need to know the widget which initiated the flush. Instead we just use the offset
+ // to translate the widgetRegion:
+ Q_UNUSED(widget);
+
+ if (m_backBuffer.isNull()) {
+ qDebug("QX11GLWindowSurface::flush() - backBuffer is null, not flushing anything");
+ return;
+ }
+
+ Q_ASSERT(window()->size() != m_backBuffer.size());
+
+ // Wait for all GL rendering to the back buffer pixmap to complete before trying to
+ // copy it to the window. We do this by making sure the pixmap's context is current
+ // and then call eglWaitClient. The EGL 1.4 spec says eglWaitClient doesn't have to
+ // block, just that "All rendering calls...are guaranteed to be executed before native
+ // rendering calls". This makes it potentially less expensive than glFinish.
+ QGLContext* ctx = static_cast<QX11GLPixmapData*>(m_backBuffer.data_ptr().data())->context();
+ if (QGLContext::currentContext() != ctx && ctx && ctx->isValid())
+ ctx->makeCurrent();
+ eglWaitClient();
+
+ if (m_windowGC == 0) {
+ XGCValues attribs;
+ attribs.graphics_exposures = False;
+ m_windowGC = XCreateGC(X11->display, m_window->handle(), GCGraphicsExposures, &attribs);
+ }
+
+ int rectCount;
+ XRectangle *rects = (XRectangle *)qt_getClipRects(widgetRegion, rectCount);
+ if (rectCount <= 0)
+ return;
+
+ XSetClipRectangles(X11->display, m_windowGC, 0, 0, rects, rectCount, YXBanded);
+
+ QRect dirtyRect = widgetRegion.boundingRect().translated(-offset);
+ XCopyArea(X11->display, m_backBuffer.handle(), m_window->handle(), m_windowGC,
+ dirtyRect.x(), dirtyRect.y(), dirtyRect.width(), dirtyRect.height(),
+ dirtyRect.x(), dirtyRect.y());
+
+ // Make sure the blit of the update from the back buffer to the window completes
+ // before allowing rendering to start again to the back buffer. Otherwise the GPU
+ // might start rendering to the back buffer again while the blit takes place.
+ eglWaitNative(EGL_CORE_NATIVE_ENGINE);
+}
+
+void QX11GLWindowSurface::setGeometry(const QRect &rect)
+{
+ if (rect.width() > m_backBuffer.size().width() || rect.height() > m_backBuffer.size().height()) {
+ QX11GLPixmapData *pd = new QX11GLPixmapData;
+ QSize newSize = rect.size();
+ pd->resize(newSize.width(), newSize.height());
+ m_backBuffer = QPixmap(pd);
+ if (window()->testAttribute(Qt::WA_TranslucentBackground))
+ m_backBuffer.fill(Qt::transparent);
+ if (m_pixmapGC) {
+ XFreeGC(X11->display, m_pixmapGC);
+ m_pixmapGC = 0;
+ }
+ }
+
+ QWindowSurface::setGeometry(rect);
+}
+
+bool QX11GLWindowSurface::scroll(const QRegion &area, int dx, int dy)
+{
+ if (m_backBuffer.isNull())
+ return false;
+
+ Q_ASSERT(m_backBuffer.data_ptr()->classId() == QPixmapData::X11Class);
+
+ // Make sure all GL rendering is complete before starting the scroll operation:
+ QGLContext* ctx = static_cast<QX11GLPixmapData*>(m_backBuffer.data_ptr().data())->context();
+ if (QGLContext::currentContext() != ctx && ctx && ctx->isValid())
+ ctx->makeCurrent();
+ eglWaitClient();
+
+ if (!m_pixmapGC)
+ m_pixmapGC = XCreateGC(X11->display, m_backBuffer.handle(), 0, 0);
+
+ foreach (const QRect& rect, area.rects()) {
+ XCopyArea(X11->display, m_backBuffer.handle(), m_backBuffer.handle(), m_pixmapGC,
+ rect.x(), rect.y(), rect.width(), rect.height(),
+ rect.x()+dx, rect.y()+dy);
+ }
+
+ // Make sure the scroll operation is complete before allowing GL rendering to resume
+ eglWaitNative(EGL_CORE_NATIVE_ENGINE);
+
+ return true;
+}
+
+
+QPixmap QX11GLWindowSurface::grabWidget(const QWidget *widget, const QRect& rect) const
+{
+ if (!widget || m_backBuffer.isNull())
+ return QPixmap();
+
+ QRect srcRect;
+
+ // make sure the rect is inside the widget & clip to widget's rect
+ if (!rect.isEmpty())
+ srcRect = rect & widget->rect();
+ else
+ srcRect = widget->rect();
+
+ if (srcRect.isEmpty())
+ return QPixmap();
+
+ // If it's a child widget we have to translate the coordinates
+ if (widget != window())
+ srcRect.translate(widget->mapTo(window(), QPoint(0, 0)));
+
+ QPixmap::x11SetDefaultScreen(widget->x11Info().screen());
+
+ QX11PixmapData *pmd = new QX11PixmapData(QPixmapData::PixmapType);
+ pmd->resize(srcRect.width(), srcRect.height());
+ QPixmap px(pmd);
+
+ GC tmpGc = XCreateGC(X11->display, m_backBuffer.handle(), 0, 0);
+
+ // Make sure all GL rendering is complete before copying the window
+ QGLContext* ctx = static_cast<QX11GLPixmapData*>(m_backBuffer.pixmapData())->context();
+ if (QGLContext::currentContext() != ctx && ctx && ctx->isValid())
+ ctx->makeCurrent();
+ eglWaitClient();
+
+ // Copy srcRect from the backing store to the new pixmap
+ XSetGraphicsExposures(X11->display, tmpGc, False);
+ XCopyArea(X11->display, m_backBuffer.handle(), px.handle(), tmpGc,
+ srcRect.x(), srcRect.y(), srcRect.width(), srcRect.height(), 0, 0);
+ XFreeGC(X11->display, tmpGc);
+
+ // Wait until the copy has finised before allowing more rendering into the back buffer
+ eglWaitNative(EGL_CORE_NATIVE_ENGINE);
+
+ return px;
+}
+
+QT_END_NAMESPACE