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diff --git a/src/opengl/qwindowsurface_x11gl.cpp b/src/opengl/qwindowsurface_x11gl.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QTime>
+#include <QDebug>
+
+#include <private/qt_x11_p.h>
+#include <private/qimagepixmapcleanuphooks_p.h>
+
+#include "qwindowsurface_x11gl_p.h"
+#include "qpixmapdata_x11gl_p.h"
+
+QT_BEGIN_NAMESPACE
+
+QX11GLWindowSurface::QX11GLWindowSurface(QWidget* window)
+ : QWindowSurface(window), m_windowGC(0), m_pixmapGC(0), m_window(window)
+{
+}
+
+QX11GLWindowSurface::~QX11GLWindowSurface()
+{
+ if (m_windowGC)
+ XFree(m_windowGC);
+ if (m_pixmapGC)
+ XFree(m_pixmapGC);
+}
+
+QPaintDevice *QX11GLWindowSurface::paintDevice()
+{
+ return &m_backBuffer;
+}
+
+extern void *qt_getClipRects(const QRegion &r, int &num); // in qpaintengine_x11.cpp
+
+void QX11GLWindowSurface::flush(QWidget *widget, const QRegion &widgetRegion, const QPoint &offset)
+{
+ // We don't need to know the widget which initiated the flush. Instead we just use the offset
+ // to translate the widgetRegion:
+ Q_UNUSED(widget);
+
+ if (m_backBuffer.isNull()) {
+ qDebug("QX11GLWindowSurface::flush() - backBuffer is null, not flushing anything");
+ return;
+ }
+
+ Q_ASSERT(window()->size() != m_backBuffer.size());
+
+ // Wait for all GL rendering to the back buffer pixmap to complete before trying to
+ // copy it to the window. We do this by making sure the pixmap's context is current
+ // and then call eglWaitClient. The EGL 1.4 spec says eglWaitClient doesn't have to
+ // block, just that "All rendering calls...are guaranteed to be executed before native
+ // rendering calls". This makes it potentially less expensive than glFinish.
+ QGLContext* ctx = static_cast<QX11GLPixmapData*>(m_backBuffer.data_ptr().data())->context();
+ if (QGLContext::currentContext() != ctx && ctx && ctx->isValid())
+ ctx->makeCurrent();
+ eglWaitClient();
+
+ if (m_windowGC == 0) {
+ XGCValues attribs;
+ attribs.graphics_exposures = False;
+ m_windowGC = XCreateGC(X11->display, m_window->handle(), GCGraphicsExposures, &attribs);
+ }
+
+ int rectCount;
+ XRectangle *rects = (XRectangle *)qt_getClipRects(widgetRegion, rectCount);
+ if (rectCount <= 0)
+ return;
+
+ XSetClipRectangles(X11->display, m_windowGC, 0, 0, rects, rectCount, YXBanded);
+
+ QRect dirtyRect = widgetRegion.boundingRect().translated(-offset);
+ XCopyArea(X11->display, m_backBuffer.handle(), m_window->handle(), m_windowGC,
+ dirtyRect.x(), dirtyRect.y(), dirtyRect.width(), dirtyRect.height(),
+ dirtyRect.x(), dirtyRect.y());
+
+ // Make sure the blit of the update from the back buffer to the window completes
+ // before allowing rendering to start again to the back buffer. Otherwise the GPU
+ // might start rendering to the back buffer again while the blit takes place.
+ eglWaitNative(EGL_CORE_NATIVE_ENGINE);
+}
+
+void QX11GLWindowSurface::setGeometry(const QRect &rect)
+{
+ if (rect.width() > m_backBuffer.size().width() || rect.height() > m_backBuffer.size().height()) {
+ QX11GLPixmapData *pd = new QX11GLPixmapData;
+ QSize newSize = rect.size();
+ pd->resize(newSize.width(), newSize.height());
+ m_backBuffer = QPixmap(pd);
+ if (window()->testAttribute(Qt::WA_TranslucentBackground))
+ m_backBuffer.fill(Qt::transparent);
+ if (m_pixmapGC) {
+ XFreeGC(X11->display, m_pixmapGC);
+ m_pixmapGC = 0;
+ }
+ }
+
+ QWindowSurface::setGeometry(rect);
+}
+
+bool QX11GLWindowSurface::scroll(const QRegion &area, int dx, int dy)
+{
+ if (m_backBuffer.isNull())
+ return false;
+
+ Q_ASSERT(m_backBuffer.data_ptr()->classId() == QPixmapData::X11Class);
+
+ // Make sure all GL rendering is complete before starting the scroll operation:
+ QGLContext* ctx = static_cast<QX11GLPixmapData*>(m_backBuffer.data_ptr().data())->context();
+ if (QGLContext::currentContext() != ctx && ctx && ctx->isValid())
+ ctx->makeCurrent();
+ eglWaitClient();
+
+ if (!m_pixmapGC)
+ m_pixmapGC = XCreateGC(X11->display, m_backBuffer.handle(), 0, 0);
+
+ foreach (const QRect& rect, area.rects()) {
+ XCopyArea(X11->display, m_backBuffer.handle(), m_backBuffer.handle(), m_pixmapGC,
+ rect.x(), rect.y(), rect.width(), rect.height(),
+ rect.x()+dx, rect.y()+dy);
+ }
+
+ // Make sure the scroll operation is complete before allowing GL rendering to resume
+ eglWaitNative(EGL_CORE_NATIVE_ENGINE);
+
+ return true;
+}
+
+
+QPixmap QX11GLWindowSurface::grabWidget(const QWidget *widget, const QRect& rect) const
+{
+ if (!widget || m_backBuffer.isNull())
+ return QPixmap();
+
+ QRect srcRect;
+
+ // make sure the rect is inside the widget & clip to widget's rect
+ if (!rect.isEmpty())
+ srcRect = rect & widget->rect();
+ else
+ srcRect = widget->rect();
+
+ if (srcRect.isEmpty())
+ return QPixmap();
+
+ // If it's a child widget we have to translate the coordinates
+ if (widget != window())
+ srcRect.translate(widget->mapTo(window(), QPoint(0, 0)));
+
+ QPixmap::x11SetDefaultScreen(widget->x11Info().screen());
+
+ QX11PixmapData *pmd = new QX11PixmapData(QPixmapData::PixmapType);
+ pmd->resize(srcRect.width(), srcRect.height());
+ QPixmap px(pmd);
+
+ GC tmpGc = XCreateGC(X11->display, m_backBuffer.handle(), 0, 0);
+
+ // Make sure all GL rendering is complete before copying the window
+ QGLContext* ctx = static_cast<QX11GLPixmapData*>(m_backBuffer.pixmapData())->context();
+ if (QGLContext::currentContext() != ctx && ctx && ctx->isValid())
+ ctx->makeCurrent();
+ eglWaitClient();
+
+ // Copy srcRect from the backing store to the new pixmap
+ XSetGraphicsExposures(X11->display, tmpGc, False);
+ XCopyArea(X11->display, m_backBuffer.handle(), px.handle(), tmpGc,
+ srcRect.x(), srcRect.y(), srcRect.width(), srcRect.height(), 0, 0);
+ XFreeGC(X11->display, tmpGc);
+
+ // Wait until the copy has finised before allowing more rendering into the back buffer
+ eglWaitNative(EGL_CORE_NATIVE_ENGINE);
+
+ return px;
+}
+
+QT_END_NAMESPACE