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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-06-29 11:56:03 +0200
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-07-16 13:20:09 +0000
commit9d0a10dc84915508adf60e98ce01a4cc0cf02f70 (patch)
treebd57ac98463f9629fcfe0f27e51fdf0c9d2b9d10 /src/plugins/platforms/eglfs/qeglfswindow.cpp
parent8f814e8cba3b52bdf3fff933e9dc5db5c97b30e8 (diff)
Move eglfs-only parts back from eglconvenience
The integration, screen, window and cursor classes were split in Qt 5.3 under a plan of sharing these between eglfs, the Android port and potentially other future plugins. This never materialized. Maintaining the artificial split is getting difficult and is prone to errors. Therefore it is time to merge back these base classes into eglfs. The result is cleaner, smaller, and potentially better performing code. eglconvenience is now restored to be a collection of convenience classes instead of platform plugin bits. Change-Id: I75c6ad876ef66a1a0c5b39c1c307f928d2ed47d4 Reviewed-by: Louai Al-Khanji <louai.al-khanji@theqtcompany.com>
Diffstat (limited to 'src/plugins/platforms/eglfs/qeglfswindow.cpp')
-rw-r--r--src/plugins/platforms/eglfs/qeglfswindow.cpp79
1 files changed, 70 insertions, 9 deletions
diff --git a/src/plugins/platforms/eglfs/qeglfswindow.cpp b/src/plugins/platforms/eglfs/qeglfswindow.cpp
index c0d51c94a5..c3b9dd6ef0 100644
--- a/src/plugins/platforms/eglfs/qeglfswindow.cpp
+++ b/src/plugins/platforms/eglfs/qeglfswindow.cpp
@@ -37,21 +37,23 @@
#include <private/qguiapplication_p.h>
#include <QtGui/private/qopenglcontext_p.h>
#include <QtGui/QOpenGLContext>
-#include <QtPlatformSupport/private/qeglplatformcursor_p.h>
#include <QtPlatformSupport/private/qeglconvenience_p.h>
+#include <QtPlatformSupport/private/qopenglcompositorbackingstore_p.h>
#include "qeglfswindow.h"
+#include "qeglfscursor.h"
#include "qeglfshooks.h"
-#include <QtDebug>
-
QT_BEGIN_NAMESPACE
QEglFSWindow::QEglFSWindow(QWindow *w)
- : QEGLPlatformWindow(w)
- , m_surface(0)
- , m_window(0)
- , m_flags(0)
+ : QPlatformWindow(w),
+ m_backingStore(0),
+ m_raster(false),
+ m_winId(0),
+ m_surface(0),
+ m_window(0),
+ m_flags(0)
{
}
@@ -60,12 +62,34 @@ QEglFSWindow::~QEglFSWindow()
destroy();
}
+static WId newWId()
+{
+ static WId id = 0;
+
+ if (id == std::numeric_limits<WId>::max())
+ qWarning("QEGLPlatformWindow: Out of window IDs");
+
+ return ++id;
+}
+
void QEglFSWindow::create()
{
if (m_flags.testFlag(Created))
return;
- QEGLPlatformWindow::create();
+ m_winId = newWId();
+
+ // Save the original surface type before changing to OpenGLSurface.
+ m_raster = (window()->surfaceType() == QSurface::RasterSurface);
+ if (m_raster) // change to OpenGL, but not for RasterGLSurface
+ window()->setSurfaceType(QSurface::OpenGLSurface);
+
+ if (window()->type() == Qt::Desktop) {
+ QRect fullscreenRect(QPoint(), screen()->availableGeometry().size());
+ QPlatformWindow::setGeometry(fullscreenRect);
+ QWindowSystemInterface::handleGeometryChange(window(), fullscreenRect);
+ return;
+ }
m_flags = Created;
@@ -120,7 +144,7 @@ void QEglFSWindow::destroy()
{
QEglFSScreen *screen = this->screen();
if (m_flags.testFlag(HasNativeWindow)) {
- QEGLPlatformCursor *cursor = qobject_cast<QEGLPlatformCursor *>(screen->cursor());
+ QEglFSCursor *cursor = qobject_cast<QEglFSCursor *>(screen->cursor());
if (cursor)
cursor->resetResources();
@@ -265,4 +289,41 @@ QEglFSScreen *QEglFSWindow::screen() const
return static_cast<QEglFSScreen *>(QPlatformWindow::screen());
}
+bool QEglFSWindow::isRaster() const
+{
+ return m_raster || window()->surfaceType() == QSurface::RasterGLSurface;
+}
+
+QWindow *QEglFSWindow::sourceWindow() const
+{
+ return window();
+}
+
+const QPlatformTextureList *QEglFSWindow::textures() const
+{
+ if (m_backingStore)
+ return m_backingStore->textures();
+
+ return 0;
+}
+
+void QEglFSWindow::endCompositing()
+{
+ if (m_backingStore)
+ m_backingStore->notifyComposited();
+}
+
+WId QEglFSWindow::winId() const
+{
+ return m_winId;
+}
+
+void QEglFSWindow::setOpacity(qreal)
+{
+ if (!isRaster())
+ qWarning("QEglFSWindow: Cannot set opacity for non-raster windows");
+
+ // Nothing to do here. The opacity is stored in the QWindow.
+}
+
QT_END_NAMESPACE