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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-04-24 14:36:49 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-05-22 22:00:59 +0200
commit39e06078258393f28c3def96326c26c55e450844 (patch)
tree4cf90468516dc175b44b83c98fa7abc07d140601 /src/plugins/platforms/windows/qwindowsglcontext.h
parent09ed9e3eae71efdcc769a83859fcfa976ed40694 (diff)
Load winsys and gl dynamically in the windows plugin
The dynamic builds (-opengl dynamic) are now functional on Windows. In such a build no components in Qt link to any OpenGL libraries directly and qmake will not automatically add any such libraries to the applications' makefiles. Instead, the libraries are chosen and loaded during runtime and applications are expected to use QOpenGLFunctions instead of direct OpenGLfunction calls. Set the environment variable QT_OPENGL to desktop or angle to skip testing and force the given implementation. The application attributes (AA_UseOpenGLES and such) are also taken into account. The testing logic is same as before: We try to load opengl32 and resolve a shader related function. If this fails, ANGLE is chosen. This allows utilizing full desktop OpenGL on systems that have proper drivers, while a transparent fallback to ANGLE will be done automatically for systems that don't. The latter includes also remote desktop connections. Software rendering via Mesa llvmpipe is supported too. The fallback is automatic on systems where the desktop test fails and ANGLE fails to load or initialize (e.g. due to missing libs like d3dcompiler), as long as a suitable patched build of Mesa is available. [ChangeLog][QtGui] Dynamic OpenGL implementation loading is now supported on Windows. This requires Qt to be configured with -opengl dynamic. Task-number: QTBUG-36483 Change-Id: Ie8bb25a6d55b3a1609b00150aeccd909aec27313 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/plugins/platforms/windows/qwindowsglcontext.h')
-rw-r--r--src/plugins/platforms/windows/qwindowsglcontext.h128
1 files changed, 109 insertions, 19 deletions
diff --git a/src/plugins/platforms/windows/qwindowsglcontext.h b/src/plugins/platforms/windows/qwindowsglcontext.h
index c6b477128a..dcc31c6197 100644
--- a/src/plugins/platforms/windows/qwindowsglcontext.h
+++ b/src/plugins/platforms/windows/qwindowsglcontext.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the plugins of the Qt Toolkit.
@@ -44,10 +44,9 @@
#include "array.h"
#include "qtwindows_additional.h"
+#include "qwindowsopenglcontext.h"
-#include <qpa/qplatformopenglcontext.h>
#include <QtGui/QOpenGLContext>
-#include <QtCore/QSharedPointer>
QT_BEGIN_NAMESPACE
@@ -81,6 +80,8 @@ struct QOpenGLContextData
HDC hdc;
};
+class QOpenGLStaticContext;
+
struct QWindowsOpenGLContextFormat
{
QWindowsOpenGLContextFormat();
@@ -94,7 +95,87 @@ struct QWindowsOpenGLContextFormat
QDebug operator<<(QDebug d, const QWindowsOpenGLContextFormat &);
-class QOpenGLStaticContext
+struct QWindowsOpengl32DLL
+{
+ bool init(bool softwareRendering);
+ void *moduleHandle() const { return m_lib; }
+ bool moduleIsNotOpengl32() const { return m_nonOpengl32; }
+
+ // Wrappers. Always use these instead of SwapBuffers/wglSwapBuffers/etc.
+ BOOL swapBuffers(HDC dc);
+ BOOL setPixelFormat(HDC dc, int pf, const PIXELFORMATDESCRIPTOR *pfd);
+
+ // WGL
+ HGLRC (WINAPI * wglCreateContext)(HDC dc);
+ BOOL (WINAPI * wglDeleteContext)(HGLRC context);
+ HGLRC (WINAPI * wglGetCurrentContext)();
+ HDC (WINAPI * wglGetCurrentDC)();
+ PROC (WINAPI * wglGetProcAddress)(LPCSTR name);
+ BOOL (WINAPI * wglMakeCurrent)(HDC dc, HGLRC context);
+ BOOL (WINAPI * wglShareLists)(HGLRC context1, HGLRC context2);
+
+ // GL1+GLES2 common
+ void (APIENTRY * glBindTexture)(GLenum target, GLuint texture);
+ void (APIENTRY * glBlendFunc)(GLenum sfactor, GLenum dfactor);
+ void (APIENTRY * glClear)(GLbitfield mask);
+ void (APIENTRY * glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+ void (APIENTRY * glClearStencil)(GLint s);
+ void (APIENTRY * glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void (APIENTRY * glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void (APIENTRY * glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void (APIENTRY * glCullFace)(GLenum mode);
+ void (APIENTRY * glDeleteTextures)(GLsizei n, const GLuint* textures);
+ void (APIENTRY * glDepthFunc)(GLenum func);
+ void (APIENTRY * glDepthMask)(GLboolean flag);
+ void (APIENTRY * glDisable)(GLenum cap);
+ void (APIENTRY * glDrawArrays)(GLenum mode, GLint first, GLsizei count);
+ void (APIENTRY * glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+ void (APIENTRY * glEnable)(GLenum cap);
+ void (APIENTRY * glFinish)();
+ void (APIENTRY * glFlush)();
+ void (APIENTRY * glFrontFace)(GLenum mode);
+ void (APIENTRY * glGenTextures)(GLsizei n, GLuint* textures);
+ void (APIENTRY * glGetBooleanv)(GLenum pname, GLboolean* params);
+ GLenum (APIENTRY * glGetError)();
+ void (APIENTRY * glGetFloatv)(GLenum pname, GLfloat* params);
+ void (APIENTRY * glGetIntegerv)(GLenum pname, GLint* params);
+ const GLubyte * (APIENTRY * glGetString)(GLenum name);
+ void (APIENTRY * glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params);
+ void (APIENTRY * glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params);
+ void (APIENTRY * glHint)(GLenum target, GLenum mode);
+ GLboolean (APIENTRY * glIsEnabled)(GLenum cap);
+ GLboolean (APIENTRY * glIsTexture)(GLuint texture);
+ void (APIENTRY * glLineWidth)(GLfloat width);
+ void (APIENTRY * glPixelStorei)(GLenum pname, GLint param);
+ void (APIENTRY * glPolygonOffset)(GLfloat factor, GLfloat units);
+ void (APIENTRY * glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+ void (APIENTRY * glScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
+ void (APIENTRY * glStencilFunc)(GLenum func, GLint ref, GLuint mask);
+ void (APIENTRY * glStencilMask)(GLuint mask);
+ void (APIENTRY * glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
+ void (APIENTRY * glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+ void (APIENTRY * glTexParameterf)(GLenum target, GLenum pname, GLfloat param);
+ void (APIENTRY * glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params);
+ void (APIENTRY * glTexParameteri)(GLenum target, GLenum pname, GLint param);
+ void (APIENTRY * glTexParameteriv)(GLenum target, GLenum pname, const GLint* params);
+ void (APIENTRY * glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+ void (APIENTRY * glViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
+
+ // GL only
+ void (APIENTRY * glClearDepth)(GLdouble depth);
+ void (APIENTRY * glDepthRange)(GLdouble zNear, GLdouble zFar);
+
+private:
+ void *resolve(const char *name);
+ HMODULE m_lib;
+ bool m_nonOpengl32;
+
+ // For Mesa llvmpipe shipped with a name other than opengl32.dll
+ BOOL (WINAPI * wglSwapBuffers)(HDC dc);
+ BOOL (WINAPI * wglSetPixelFormat)(HDC dc, int pf, const PIXELFORMATDESCRIPTOR *pfd);
+};
+
+class QOpenGLStaticContext : public QWindowsStaticOpenGLContext
{
Q_DISABLE_COPY(QOpenGLStaticContext)
QOpenGLStaticContext();
@@ -125,9 +206,17 @@ public:
bool hasExtensions() const
{ return wglGetPixelFormatAttribIVARB && wglChoosePixelFormatARB && wglCreateContextAttribsARB; }
- static QOpenGLStaticContext *create();
+ static QOpenGLStaticContext *create(bool softwareRendering = false);
static QByteArray getGlString(unsigned int which);
+ QWindowsOpenGLContext *createContext(QOpenGLContext *context);
+ void *moduleHandle() const { return opengl32.moduleHandle(); }
+ QOpenGLContext::OpenGLModuleType moduleType() const { return QOpenGLContext::LibGL; }
+
+ // For a regular opengl32.dll report the ThreadedOpenGL capability.
+ // For others, which are likely to be software-only, don't.
+ bool supportsThreadedOpenGL() const { return !opengl32.moduleIsNotOpengl32(); }
+
const QByteArray vendor;
const QByteArray renderer;
const QByteArray extensionNames;
@@ -139,37 +228,38 @@ public:
WglCreateContextAttribsARB wglCreateContextAttribsARB;
WglSwapInternalExt wglSwapInternalExt;
WglGetSwapInternalExt wglGetSwapInternalExt;
+
+ static QWindowsOpengl32DLL opengl32;
};
QDebug operator<<(QDebug d, const QOpenGLStaticContext &);
-class QWindowsGLContext : public QPlatformOpenGLContext
+class QWindowsGLContext : public QWindowsOpenGLContext
{
public:
- typedef QSharedPointer<QOpenGLStaticContext> QOpenGLStaticContextPtr;
-
- explicit QWindowsGLContext(const QOpenGLStaticContextPtr &staticContext,
- QOpenGLContext *context);
+ explicit QWindowsGLContext(QOpenGLStaticContext *staticContext, QOpenGLContext *context);
virtual ~QWindowsGLContext();
- bool isSharing() const { return m_context->shareHandle(); }
- bool isValid() const { return m_renderingContext; }
- virtual QSurfaceFormat format() const { return m_obtainedFormat; }
+ bool isSharing() const Q_DECL_OVERRIDE { return m_context->shareHandle(); }
+ bool isValid() const Q_DECL_OVERRIDE { return m_renderingContext; }
+ virtual QSurfaceFormat format() const Q_DECL_OVERRIDE { return m_obtainedFormat; }
- virtual void swapBuffers(QPlatformSurface *surface);
+ virtual void swapBuffers(QPlatformSurface *surface) Q_DECL_OVERRIDE;
- virtual bool makeCurrent(QPlatformSurface *surface);
- virtual void doneCurrent();
+ virtual bool makeCurrent(QPlatformSurface *surface) Q_DECL_OVERRIDE;
+ virtual void doneCurrent() Q_DECL_OVERRIDE;
typedef void (*GL_Proc) ();
- virtual GL_Proc getProcAddress(const QByteArray &procName);
+ virtual QFunctionPointer getProcAddress(const QByteArray &procName) Q_DECL_OVERRIDE;
+
+ HGLRC renderingContext() const { return m_renderingContext; }
- HGLRC renderingContext() const { return m_renderingContext; }
+ void *nativeContext() const Q_DECL_OVERRIDE { return m_renderingContext; }
private:
inline void releaseDCs();
- const QOpenGLStaticContextPtr m_staticContext;
+ QOpenGLStaticContext *m_staticContext;
QOpenGLContext *m_context;
QSurfaceFormat m_obtainedFormat;
HGLRC m_renderingContext;