summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
authorJoerg Bornemann <joerg.bornemann@qt.io>2019-09-13 14:20:48 +0200
committerJoerg Bornemann <joerg.bornemann@qt.io>2019-09-18 11:07:25 +0200
commit20d8186c24144de90b75a036ee284c68380d9ff5 (patch)
treee22749f73d6078ddb3c07674ccbfb7a85078c268 /src
parent392931662d92a73a4379e59b077dc48ee43f1e70 (diff)
Fix passing FREETYPE_LIBS and friends to configure
On systems where the pkg-config source fails, configure falls back to a library source of the type 'freetype'. This ignored variables like FREETYPE_LIBS users can pass to configure. The qtConfLibrary_freetype function now diverts to qtConfLibrary_inline which handles all those variables. Change-Id: Icef70deb130ce6d2de1520af4344ccccd677f287 Fixes: QTBUG-77643 Reviewed-by: Edward Welbourne <edward.welbourne@qt.io> Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
Diffstat (limited to 'src')
-rw-r--r--src/gui/configure.pri24
1 files changed, 14 insertions, 10 deletions
diff --git a/src/gui/configure.pri b/src/gui/configure.pri
index 1c024779b2..490ef0df28 100644
--- a/src/gui/configure.pri
+++ b/src/gui/configure.pri
@@ -1,18 +1,22 @@
# custom tests
defineTest(qtConfLibrary_freetype) {
- TRY_INCLUDEPATHS = $$EXTRA_INCLUDEPATH $$QMAKE_INCDIR_X11
- haiku: TRY_INCLUDEPATHS += /system/develop/headers
- TRY_INCLUDEPATHS += $$QMAKE_DEFAULT_INCDIRS
- for (p, TRY_INCLUDEPATHS) {
- includedir = $$p/freetype2
- exists($$includedir) {
- $${1}.includedir = $$includedir
- export($${1}.includedir)
- return(true)
+ input = $$eval($${2}.alias)
+ isEmpty(config.input.$${input}.incdir) {
+ TRY_INCLUDEPATHS = $$EXTRA_INCLUDEPATH $$QMAKE_INCDIR_X11
+ haiku: TRY_INCLUDEPATHS += /system/develop/headers
+ TRY_INCLUDEPATHS += $$QMAKE_DEFAULT_INCDIRS
+ for (p, TRY_INCLUDEPATHS) {
+ includedir = $$p/freetype2
+ exists($$includedir) {
+ config.input.$${input}.incdir = $$includedir
+ export(config.input.$${input}.incdir)
+ break()
+ }
}
}
- return(true)
+ qtConfLibrary_inline($$1, $$2): return(true)
+ return(false)
}
# Check for Direct X shader compiler 'fxc'.