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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-02-05 18:01:08 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-02-05 21:51:57 +0100
commit2c1e77506ccd22f9d9be4f79875539a630f4f576 (patch)
treec841781ae870a1ab71a5fe9caf302b7880366e79 /src
parentf0d135a6bea08bcfa1e56303d0ee9694c5bc1633 (diff)
Do not check for !IsRenderBuffer
Unlike the newer QOpenGLFramebufferObject, QGLFramebufferObject still contains some unfortunate tests for !IsRenderBuffer when creating renderbuffers. Removing these tests avoids asserting in debug builds on drivers that are not conformant to the GL spec in this respect. This means that the qgl autotest is now passing on such drivers too. The tests do not make much sense in the first place since Qt is not a conformance test suite. Change-Id: I21d6272cd5cef9dd71eab57e46771d3ce7dacbfb Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Diffstat (limited to 'src')
-rw-r--r--src/opengl/qglframebufferobject.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index f42ee40211..a9871967f2 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -554,7 +554,6 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
&& funcs.hasOpenGLExtension(QOpenGLExtensions::PackedDepthStencil)) {
// depth and stencil buffer needs another extension
funcs.glGenRenderbuffers(1, &depth_buffer);
- Q_ASSERT(!funcs.glIsRenderbuffer(depth_buffer));
funcs.glBindRenderbuffer(GL_RENDERBUFFER, depth_buffer);
Q_ASSERT(funcs.glIsRenderbuffer(depth_buffer));
if (samples != 0 && funcs.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample))
@@ -581,7 +580,6 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
|| (attachment == QGLFramebufferObject::Depth)))
{
funcs.glGenRenderbuffers(1, &depth_buffer);
- Q_ASSERT(!funcs.glIsRenderbuffer(depth_buffer));
funcs.glBindRenderbuffer(GL_RENDERBUFFER, depth_buffer);
Q_ASSERT(funcs.glIsRenderbuffer(depth_buffer));
if (samples != 0 && funcs.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)) {
@@ -621,7 +619,6 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
if (stencil_buffer == 0 && (attachment == QGLFramebufferObject::CombinedDepthStencil)) {
funcs.glGenRenderbuffers(1, &stencil_buffer);
- Q_ASSERT(!funcs.glIsRenderbuffer(stencil_buffer));
funcs.glBindRenderbuffer(GL_RENDERBUFFER, stencil_buffer);
Q_ASSERT(funcs.glIsRenderbuffer(stencil_buffer));
if (samples != 0 && funcs.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)) {