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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-09-15 15:51:43 +0200
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-10-14 14:11:07 +0000
commit715a8e6f4ed3f8fd5c6d98c88b6260e5c1dba428 (patch)
tree47f599c93661e8b2d91f8f1be101e78a7989db9d /src
parent281121697340084f7d385eab530f41916789b94d (diff)
Avoid image copy in toTexture() on GLES 3.0 as well
The default backingstore implementation is now cleaned for ES_2 ifdefs. All the checks are now done at runtime and ES 3.0+ is included as well for the efficient, QImage::copy()-less path. For embedded a customized backingstore is used so the change has to be done separately there. This should result in a slight improvement for QOpenGLWidget/QQuickWidget when running on GLES 3.x. Task-number: QTBUG-37624 Change-Id: I107330c25a993c5cdcd92e4ebdc17ae172a03da8 Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>
Diffstat (limited to 'src')
-rw-r--r--src/gui/painting/qplatformbackingstore.cpp29
-rw-r--r--src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp58
2 files changed, 53 insertions, 34 deletions
diff --git a/src/gui/painting/qplatformbackingstore.cpp b/src/gui/painting/qplatformbackingstore.cpp
index c86fdebea5..dd02e24676 100644
--- a/src/gui/painting/qplatformbackingstore.cpp
+++ b/src/gui/painting/qplatformbackingstore.cpp
@@ -48,6 +48,16 @@
#include <qpa/qplatformgraphicsbuffer.h>
#include <qpa/qplatformgraphicsbufferhelper.h>
+#ifndef GL_TEXTURE_BASE_LEVEL
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#endif
+#ifndef GL_TEXTURE_MAX_LEVEL
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#endif
+#ifndef GL_UNPACK_ROW_LENGTH
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#endif
+
QT_BEGIN_NAMESPACE
class QPlatformBackingStorePrivate
@@ -311,12 +321,11 @@ void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion &regi
funcs->glDeleteTextures(1, &d_ptr->textureId);
funcs->glGenTextures(1, &d_ptr->textureId);
funcs->glBindTexture(GL_TEXTURE_2D, d_ptr->textureId);
-#ifndef QT_OPENGL_ES_2
- if (!QOpenGLContext::currentContext()->isOpenGLES()) {
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
}
-#endif
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@@ -435,18 +444,16 @@ GLuint QPlatformBackingStore::toTexture(const QRegion &dirtyRegion, QSize *textu
image = image.convertToFormat(QImage::Format_RGBA8888);
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
-
if (resized) {
if (d_ptr->textureId)
funcs->glDeleteTextures(1, &d_ptr->textureId);
funcs->glGenTextures(1, &d_ptr->textureId);
funcs->glBindTexture(GL_TEXTURE_2D, d_ptr->textureId);
-#ifndef QT_OPENGL_ES_2
- if (!QOpenGLContext::currentContext()->isOpenGLES()) {
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
}
-#endif
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@@ -459,15 +466,13 @@ GLuint QPlatformBackingStore::toTexture(const QRegion &dirtyRegion, QSize *textu
QRect imageRect = image.rect();
QRect rect = dirtyRegion.boundingRect() & imageRect;
-#ifndef QT_OPENGL_ES_2
- if (!QOpenGLContext::currentContext()->isOpenGLES()) {
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, image.width());
funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, GL_UNSIGNED_BYTE,
image.constScanLine(rect.y()) + rect.x() * 4);
funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- } else
-#endif
- {
+ } else {
// if the rect is wide enough it's cheaper to just
// extend it instead of doing an image copy
if (rect.width() >= imageRect.width() / 2) {
diff --git a/src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp b/src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp
index 8ce1ed2d2b..bb3ea6981a 100644
--- a/src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp
+++ b/src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp
@@ -39,6 +39,10 @@
#include "qopenglcompositorbackingstore_p.h"
#include "qopenglcompositor_p.h"
+#ifndef GL_UNPACK_ROW_LENGTH
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#endif
+
QT_BEGIN_NAMESPACE
/*!
@@ -100,29 +104,39 @@ void QOpenGLCompositorBackingStore::updateTexture()
QRegion fixed;
QRect imageRect = m_image.rect();
- foreach (const QRect &rect, m_dirty.rects()) {
- // intersect with image rect to be sure
- QRect r = imageRect & rect;
-
- // if the rect is wide enough it's cheaper to just
- // extend it instead of doing an image copy
- if (r.width() >= imageRect.width() / 2) {
- r.setX(0);
- r.setWidth(imageRect.width());
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
+ foreach (const QRect &rect, m_dirty.rects()) {
+ QRect r = imageRect & rect;
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, m_image.width());
+ glTexSubImage2D(GL_TEXTURE_2D, 0, r.x(), r.y(), r.width(), r.height(), GL_RGBA, GL_UNSIGNED_BYTE,
+ m_image.constScanLine(r.y()) + r.x() * 4);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
-
- fixed |= r;
- }
-
- foreach (const QRect &rect, fixed.rects()) {
- // if the sub-rect is full-width we can pass the image data directly to
- // OpenGL instead of copying, since there's no gap between scanlines
- if (rect.width() == imageRect.width()) {
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, rect.y(), rect.width(), rect.height(), GL_RGBA, GL_UNSIGNED_BYTE,
- m_image.constScanLine(rect.y()));
- } else {
- glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, GL_UNSIGNED_BYTE,
- m_image.copy(rect).constBits());
+ } else {
+ foreach (const QRect &rect, m_dirty.rects()) {
+ // intersect with image rect to be sure
+ QRect r = imageRect & rect;
+
+ // if the rect is wide enough it's cheaper to just
+ // extend it instead of doing an image copy
+ if (r.width() >= imageRect.width() / 2) {
+ r.setX(0);
+ r.setWidth(imageRect.width());
+ }
+
+ fixed |= r;
+ }
+ foreach (const QRect &rect, fixed.rects()) {
+ // if the sub-rect is full-width we can pass the image data directly to
+ // OpenGL instead of copying, since there's no gap between scanlines
+ if (rect.width() == imageRect.width()) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, rect.y(), rect.width(), rect.height(), GL_RGBA, GL_UNSIGNED_BYTE,
+ m_image.constScanLine(rect.y()));
+ } else {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, GL_UNSIGNED_BYTE,
+ m_image.copy(rect).constBits());
+ }
}
}