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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-01-27 11:20:45 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-02-01 08:49:13 +0000
commit758b7b0d88742db7db223a69d689e235e6272f85 (patch)
treeab7b027d96e7c344a367e5684a5b6d0954864347 /src
parent2f115fbe0f2ccc0ad25a77c9612588ace9340228 (diff)
eglfs: Fix up incorrect comments in the backingstore
The note about RasterGLSurface leading to calling composeAndFlush() instead of flush() is simply not true. We have to have visible render-to-texture widgets in the window to enter the composeAndFlush() path. Change-Id: I8331b10c75a3fbefc21009c7e5bb2b4de991bf5a Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>
Diffstat (limited to 'src')
-rw-r--r--src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp b/src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp
index 83b551557f..8ec5d20e05 100644
--- a/src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp
+++ b/src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp
@@ -174,10 +174,7 @@ void QOpenGLCompositorBackingStore::updateTexture()
void QOpenGLCompositorBackingStore::flush(QWindow *window, const QRegion &region, const QPoint &offset)
{
- // Called for ordinary raster windows. This is rare since RasterGLSurface
- // support is claimed which leads to having all QWidget windows marked as
- // RasterGLSurface instead of just Raster. These go through
- // compositeAndFlush() instead of this function.
+ // Called for ordinary raster windows.
Q_UNUSED(region);
Q_UNUSED(offset);
@@ -202,7 +199,7 @@ void QOpenGLCompositorBackingStore::composeAndFlush(QWindow *window, const QRegi
QPlatformTextureList *textures, QOpenGLContext *context,
bool translucentBackground)
{
- // QOpenGLWidget/QQuickWidget content provided as textures. The raster content should go on top.
+ // QOpenGLWidget/QQuickWidget content provided as textures. The raster content goes on top.
Q_UNUSED(region);
Q_UNUSED(offset);