path: root/src
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authorJoerg Bornemann <>2019-05-23 13:34:09 +0200
committerJörg Bornemann <>2019-05-23 11:59:23 +0000
commitb6c7defd6ca25d70e0e7899b125efa499a08f08c (patch)
tree450c8436d2d05c0e86517f2c00daec625ac22d83 /src
parentb4a1336bb0482298602f47a77f6a44aac513a92a (diff)
Update outdated comment in QEventDispatcherWin32::processEvents
The reason for the explicit qt_GetMessageHook call is not related to Windows CE anymore. It is a work-around used by the Direct2D integration. Change-Id: I489665741fc673ab9d29b35a0c02c51f2a9e9288 Reviewed-by: Maurice Kalinowski <>
Diffstat (limited to 'src')
1 files changed, 1 insertions, 1 deletions
diff --git a/src/corelib/kernel/qeventdispatcher_win.cpp b/src/corelib/kernel/qeventdispatcher_win.cpp
index 84378454ca..acc66ed107 100644
--- a/src/corelib/kernel/qeventdispatcher_win.cpp
+++ b/src/corelib/kernel/qeventdispatcher_win.cpp
@@ -610,7 +610,7 @@ bool QEventDispatcherWin32::processEvents(QEventLoop::ProcessEventsFlags flags)
if (haveMessage) {
- // WinCE doesn't support hooks at all, so we have to call this by hand :(
+ // The Direct2d integration unsets getMessageHook. See QTBUG-42428
if (!d->getMessageHook)
(void) qt_GetMessageHook(0, PM_REMOVE, reinterpret_cast<LPARAM>(&msg));