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authorAllan Sandfeld Jensen <allan.jensen@theqtcompany.com>2015-09-18 13:49:49 +0200
committerAllan Sandfeld Jensen <allan.jensen@theqtcompany.com>2015-09-24 23:35:11 +0000
commitc9697677f4bd8e94f5367deab540b90e60e898a5 (patch)
tree2a65c5743d77f1dfa6d3a2bab682bc651764aafc /src
parentd72da0b4b2ee089156d1bd614523838b1635bbf5 (diff)
Use a power of two division factor
Using a power of 2 instead of power of 10 means the result of the division can be accurately represented as a floating point instead of being an approximation that could lead to rounding errors. Change-Id: I8910c06113ec6b69c60ff95d59894bfb56133186 Reviewed-by: Morten Johan Sørvig <morten.sorvig@theqtcompany.com>
Diffstat (limited to 'src')
-rw-r--r--src/gui/painting/qpaintdevice.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/painting/qpaintdevice.h b/src/gui/painting/qpaintdevice.h
index c360573e78..72a6ca4cb3 100644
--- a/src/gui/painting/qpaintdevice.h
+++ b/src/gui/painting/qpaintdevice.h
@@ -81,7 +81,7 @@ public:
int colorCount() const { return metric(PdmNumColors); }
int depth() const { return metric(PdmDepth); }
- static inline qreal devicePixelRatioFScale() {return 10000000.0; }
+ static inline qreal devicePixelRatioFScale() { return 0x10000; }
protected:
QPaintDevice() Q_DECL_NOEXCEPT;
virtual int metric(PaintDeviceMetric metric) const;