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author | Sergio Martins <iamsergio@gmail.com> | 2018-03-05 22:54:57 +0000 |
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committer | Sérgio Martins <sergio.martins@kdab.com> | 2018-03-25 21:17:20 +0000 |
commit | a6d1456458b6e19c850adadb1a81c4a9acbdbe92 (patch) | |
tree | a4d52f18929ee0d04ffd19b48afb578538dcf89f /tests/auto/opengl | |
parent | 863c6887495c0bd9ee3a85aa7cd2d997cdc5c93c (diff) |
Add QTimer::connectTo(), a shorthand way of connecting to timeout()
There are a couple of Qt classes where you almost always use the
same signal, for example QTimer::timeout, QPushButton::clicked,
and QAction::triggered.
Simply doing timer.connectTo([]{}) is much more convenient, less
tedious and even fun.
Not overloading connect() as it would be confusing to see the
receiver as first argument.
And not naming it onTimeout, as that's a popular way of doing it in
other frameworks. People would assume you could use on* with any signal.
If we ever have on* it should be all or nothing.
[ChangeLog][QtCore] Added QTimer::connectTo(), a shorthand way of
connecting to the timeout() signal.
Change-Id: Ida57e5442b13d50972ed585c3ea7be07e3d8e8d2
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
Diffstat (limited to 'tests/auto/opengl')
0 files changed, 0 insertions, 0 deletions