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authorSergio Martins <iamsergio@gmail.com>2018-03-05 22:54:57 +0000
committerSérgio Martins <sergio.martins@kdab.com>2018-03-25 21:17:20 +0000
commita6d1456458b6e19c850adadb1a81c4a9acbdbe92 (patch)
treea4d52f18929ee0d04ffd19b48afb578538dcf89f /tests/auto/opengl
parent863c6887495c0bd9ee3a85aa7cd2d997cdc5c93c (diff)
Add QTimer::connectTo(), a shorthand way of connecting to timeout()
There are a couple of Qt classes where you almost always use the same signal, for example QTimer::timeout, QPushButton::clicked, and QAction::triggered. Simply doing timer.connectTo([]{}) is much more convenient, less tedious and even fun. Not overloading connect() as it would be confusing to see the receiver as first argument. And not naming it onTimeout, as that's a popular way of doing it in other frameworks. People would assume you could use on* with any signal. If we ever have on* it should be all or nothing. [ChangeLog][QtCore] Added QTimer::connectTo(), a shorthand way of connecting to the timeout() signal. Change-Id: Ida57e5442b13d50972ed585c3ea7be07e3d8e8d2 Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
Diffstat (limited to 'tests/auto/opengl')
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