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author | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-06-12 14:22:33 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-06-17 10:32:57 +0200 |
commit | 6f4aa5413183f3f18dd1b15dbc90bcee9ef85bdd (patch) | |
tree | 4e0d3d98de98f7a77cc9c52d4b11682093d94958 /tests/manual/rhi/offscreen | |
parent | 4c297bdca8da543c582d129f12413d29a2a520eb (diff) |
rhi: Add compute api and implement for Vulkan and Metal
D3D11 and GL (4.3+, ES 3.1+) will come separately at a
later time.
Change-Id: If30f2f3d062fa27e57e9912674669225b82a7b93
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'tests/manual/rhi/offscreen')
-rw-r--r-- | tests/manual/rhi/offscreen/offscreen.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/manual/rhi/offscreen/offscreen.cpp b/tests/manual/rhi/offscreen/offscreen.cpp index 838dc9d2c8..678d6ffe48 100644 --- a/tests/manual/rhi/offscreen/offscreen.cpp +++ b/tests/manual/rhi/offscreen/offscreen.cpp @@ -264,8 +264,8 @@ int main(int argc, char **argv) qFatal("Failed to load shader pack (fragment)"); ps->setShaderStages({ - { QRhiGraphicsShaderStage::Vertex, vs }, - { QRhiGraphicsShaderStage::Fragment, fs } + { QRhiShaderStage::Vertex, vs }, + { QRhiShaderStage::Fragment, fs } }); QRhiVertexInputLayout inputLayout; |