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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-06-12 14:22:33 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-06-17 10:32:57 +0200
commit6f4aa5413183f3f18dd1b15dbc90bcee9ef85bdd (patch)
tree4e0d3d98de98f7a77cc9c52d4b11682093d94958 /tests/manual/rhi/offscreen
parent4c297bdca8da543c582d129f12413d29a2a520eb (diff)
rhi: Add compute api and implement for Vulkan and Metal
D3D11 and GL (4.3+, ES 3.1+) will come separately at a later time. Change-Id: If30f2f3d062fa27e57e9912674669225b82a7b93 Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'tests/manual/rhi/offscreen')
-rw-r--r--tests/manual/rhi/offscreen/offscreen.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/manual/rhi/offscreen/offscreen.cpp b/tests/manual/rhi/offscreen/offscreen.cpp
index 838dc9d2c8..678d6ffe48 100644
--- a/tests/manual/rhi/offscreen/offscreen.cpp
+++ b/tests/manual/rhi/offscreen/offscreen.cpp
@@ -264,8 +264,8 @@ int main(int argc, char **argv)
qFatal("Failed to load shader pack (fragment)");
ps->setShaderStages({
- { QRhiGraphicsShaderStage::Vertex, vs },
- { QRhiGraphicsShaderStage::Fragment, fs }
+ { QRhiShaderStage::Vertex, vs },
+ { QRhiShaderStage::Fragment, fs }
});
QRhiVertexInputLayout inputLayout;