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author | Gunnar Sletta <gunnar.sletta@digia.com> | 2013-07-30 10:58:29 +0200 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-07-30 20:34:11 +0200 |
commit | db13d9b8a13b82df71f199f20f03a24a4c5b8175 (patch) | |
tree | 32d6e4116d1c0f93d4d5dccbafd96beefb90459d /util/local_database | |
parent | cf3e435299ef2705fb217279bb5e93847cfc7d8c (diff) |
Fix upload of glyphs when using RGB32 masks on OpenGL ES
OpenGL ES doesn't allow internal format to be different
from external format, so always do the conversion from
BGRA -> RGBA. We are anyway iterating over all the
pixels so the performance impact of this should be
minimal.
Change-Id: Ie891665ad66e31692b69db02d34be8d303a7d631
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Diffstat (limited to 'util/local_database')
0 files changed, 0 insertions, 0 deletions