diff options
-rw-r--r-- | src/gui/gui.pro | 51 |
1 files changed, 42 insertions, 9 deletions
diff --git a/src/gui/gui.pro b/src/gui/gui.pro index 7498f48d6d..5fa1de83db 100644 --- a/src/gui/gui.pro +++ b/src/gui/gui.pro @@ -122,15 +122,48 @@ win32:!contains(QT_CONFIG, directwrite) { silent:mips_dsp_compiler.commands = @echo compiling[mips_dsp] ${QMAKE_FILE_IN} && $$mips_dsp_compiler.commands QMAKE_EXTRA_COMPILERS += mips_dsp_compiler } -} else { - # This serves two purposes: - # 1) it allows an IDE like Creator to know that these files are part of the sources - # 2) with MSVC, we are allowed to build the extra helpers - # but we only build the SSE2 and SSSE3 ones for now since the AVX ones are just - # the other two with the VEX prefix - win32-msvc*: SOURCES += $$SSE2_SOURCES $$SSSE3_SOURCES - false: SOURCES += $$NEON_SOURCES $$NEON_ASM \ - $$IWMMXT_SOURCES \ +} else:win32-msvc* { + sse2 { + sse2_compiler.commands = $$QMAKE_CXX -c $(CXXFLAGS) + sse2_compiler.commands += $$QMAKE_CFLAGS_SSE2 + sse2_compiler.commands += $(INCPATH) ${QMAKE_FILE_IN} -Fo${QMAKE_FILE_OUT} + sse2_compiler.dependency_type = TYPE_C + sse2_compiler.output = ${QMAKE_VAR_OBJECTS_DIR}${QMAKE_FILE_BASE}$${first(QMAKE_EXT_OBJ)} + sse2_compiler.input = SSE2_SOURCES + sse2_compiler.variable_out = OBJECTS + sse2_compiler.name = compiling[sse2] ${QMAKE_FILE_IN} + silent:sse2_compiler.commands = @echo compiling[sse2] ${QMAKE_FILE_IN} && $$sse2_compiler.commands + QMAKE_EXTRA_COMPILERS += sse2_compiler + } + ssse3 { + ssse3_compiler.commands = $$QMAKE_CXX -c $(CXXFLAGS) + ssse3_compiler.commands += $$QMAKE_CFLAGS_SSSE3 + ssse3_compiler.commands += $(INCPATH) ${QMAKE_FILE_IN} -Fo${QMAKE_FILE_OUT} + ssse3_compiler.dependency_type = TYPE_C + ssse3_compiler.output = ${QMAKE_VAR_OBJECTS_DIR}${QMAKE_FILE_BASE}$${first(QMAKE_EXT_OBJ)} + ssse3_compiler.input = SSSE3_SOURCES + ssse3_compiler.variable_out = OBJECTS + ssse3_compiler.name = compiling[ssse3] ${QMAKE_FILE_IN} + silent:ssse3_compiler.commands = @echo compiling[ssse3] ${QMAKE_FILE_IN} && $$ssse3_compiler.commands + QMAKE_EXTRA_COMPILERS += ssse3_compiler + } + avx { + avx_compiler.commands = $$QMAKE_CXX -c $(CXXFLAGS) -D_M_AVX + avx_compiler.commands += $$QMAKE_CFLAGS_AVX + avx_compiler.commands += $(INCPATH) ${QMAKE_FILE_IN} -Fo${QMAKE_FILE_OUT} + avx_compiler.dependency_type = TYPE_C + avx_compiler.output = ${QMAKE_VAR_OBJECTS_DIR}${QMAKE_FILE_BASE}$${first(QMAKE_EXT_OBJ)} + avx_compiler.input = AVX_SOURCES + avx_compiler.variable_out = OBJECTS + avx_compiler.name = compiling[avx] ${QMAKE_FILE_IN} + silent:avx_compiler.commands = @echo compiling[avx] ${QMAKE_FILE_IN} && $$avx_compiler.commands + QMAKE_EXTRA_COMPILERS += avx_compiler + } +} else:false { + # This allows an IDE like Creator to know that these files are part of the sources + SOURCES += $$SSE2_SOURCES $$SSSE3_SOURCES \ $$AVX_SOURCES \ + $$NEON_SOURCES $$NEON_ASM \ + $$IWMMXT_SOURCES \ $$MIPS_DSP_SOURCES $$MIPS_DSP_ASM $$MIPS_DSPR2_ASM } |