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-rw-r--r--src/gui/opengl/qopenglengineshadermanager.cpp12
-rw-r--r--src/gui/opengl/qopengltextureglyphcache.cpp10
2 files changed, 20 insertions, 2 deletions
diff --git a/src/gui/opengl/qopenglengineshadermanager.cpp b/src/gui/opengl/qopenglengineshadermanager.cpp
index b7bac2728a..1e5a10c99c 100644
--- a/src/gui/opengl/qopenglengineshadermanager.cpp
+++ b/src/gui/opengl/qopenglengineshadermanager.cpp
@@ -256,9 +256,13 @@ QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders(QOpenGLContext* context)
QByteArray fragSource;
// Compile up the simple shader:
+#ifdef Q_OS_WASM
+ vertexSource.append(qShaderSnippets[PositionOnlyVertexShader]);
+ vertexSource.append(qShaderSnippets[MainVertexShader]);
+#else
vertexSource.append(qShaderSnippets[MainVertexShader]);
vertexSource.append(qShaderSnippets[PositionOnlyVertexShader]);
-
+#endif
fragSource.append(qShaderSnippets[MainFragmentShader]);
fragSource.append(qShaderSnippets[ShockingPinkSrcFragmentShader]);
@@ -384,9 +388,13 @@ QOpenGLEngineShaderProg *QOpenGLEngineSharedShaders::findProgramInCache(const QO
fragSource.append(qShaderSnippets[prog.maskFragShader]);
QByteArray vertexSource;
+#ifdef Q_OS_WASM
+ vertexSource.append(qShaderSnippets[prog.positionVertexShader]);
+ vertexSource.append(qShaderSnippets[prog.mainVertexShader]);
+#else
vertexSource.append(qShaderSnippets[prog.mainVertexShader]);
vertexSource.append(qShaderSnippets[prog.positionVertexShader]);
-
+#endif
QScopedPointer<QOpenGLShaderProgram> shaderProgram(new QOpenGLShaderProgram);
CachedShader shaderCache(fragSource, vertexSource);
diff --git a/src/gui/opengl/qopengltextureglyphcache.cpp b/src/gui/opengl/qopengltextureglyphcache.cpp
index 556d52ef99..e3cbba955d 100644
--- a/src/gui/opengl/qopengltextureglyphcache.cpp
+++ b/src/gui/opengl/qopengltextureglyphcache.cpp
@@ -344,15 +344,25 @@ void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height)
{
QString source;
+#ifdef Q_OS_WASM
+ source.append(QLatin1String(isCoreProfile ? qopenglslUntransformedPositionVertexShader_core : qopenglslUntransformedPositionVertexShader));
+ source.append(QLatin1String(isCoreProfile ? qopenglslMainWithTexCoordsVertexShader_core : qopenglslMainWithTexCoordsVertexShader));
+#else
source.append(QLatin1String(isCoreProfile ? qopenglslMainWithTexCoordsVertexShader_core : qopenglslMainWithTexCoordsVertexShader));
source.append(QLatin1String(isCoreProfile ? qopenglslUntransformedPositionVertexShader_core : qopenglslUntransformedPositionVertexShader));
+#endif
m_blitProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, source);
}
{
QString source;
+#ifdef Q_OS_WASM
+ source.append(QLatin1String(isCoreProfile ? qopenglslImageSrcFragmentShader_core : qopenglslImageSrcFragmentShader));
+ source.append(QLatin1String(isCoreProfile ? qopenglslMainFragmentShader_core : qopenglslMainFragmentShader));
+#else
source.append(QLatin1String(isCoreProfile ? qopenglslMainFragmentShader_core : qopenglslMainFragmentShader));
source.append(QLatin1String(isCoreProfile ? qopenglslImageSrcFragmentShader_core : qopenglslImageSrcFragmentShader));
+#endif
m_blitProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, source);
}