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-rw-r--r--src/gui/rhi/qrhi.cpp11
-rw-r--r--src/gui/rhi/qrhi_p.h6
-rw-r--r--src/gui/rhi/qrhid3d11.cpp20
-rw-r--r--tests/manual/rhi/instancing/inst.frag.qsbbin735 -> 724 bytes
-rw-r--r--tests/manual/rhi/instancing/inst.vert12
-rw-r--r--tests/manual/rhi/instancing/inst.vert.qsbbin1456 -> 1225 bytes
-rw-r--r--tests/manual/rhi/instancing/instancing.cpp27
7 files changed, 51 insertions, 25 deletions
diff --git a/src/gui/rhi/qrhi.cpp b/src/gui/rhi/qrhi.cpp
index 06781686fa..5db0791322 100644
--- a/src/gui/rhi/qrhi.cpp
+++ b/src/gui/rhi/qrhi.cpp
@@ -1202,12 +1202,19 @@ QDebug operator<<(QDebug dbg, const QRhiVertexInputBinding &b)
/*!
Constructs a vertex input attribute description with the specified \a
binding number, \a location, \a format, and \a offset.
+
+ \a matrixSlice should be -1 except when this attribute corresponds to a row
+ or column of a matrix (for example, a 4x4 matrix becomes 4 vec4s, consuming
+ 4 consecutive vertex input locations), in which case it is the index of the
+ row or column. \c{location - matrixSlice} must always be equal to the \c
+ location for the first row or column of the unrolled matrix.
*/
-QRhiVertexInputAttribute::QRhiVertexInputAttribute(int binding, int location, Format format, quint32 offset)
+QRhiVertexInputAttribute::QRhiVertexInputAttribute(int binding, int location, Format format, quint32 offset, int matrixSlice)
: m_binding(binding),
m_location(location),
m_format(format),
- m_offset(offset)
+ m_offset(offset),
+ m_matrixSlice(matrixSlice)
{
}
diff --git a/src/gui/rhi/qrhi_p.h b/src/gui/rhi/qrhi_p.h
index 977b68cd8e..6a141d13e1 100644
--- a/src/gui/rhi/qrhi_p.h
+++ b/src/gui/rhi/qrhi_p.h
@@ -212,7 +212,7 @@ public:
};
QRhiVertexInputAttribute() = default;
- QRhiVertexInputAttribute(int binding, int location, Format format, quint32 offset);
+ QRhiVertexInputAttribute(int binding, int location, Format format, quint32 offset, int matrixSlice = -1);
int binding() const { return m_binding; }
void setBinding(int b) { m_binding = b; }
@@ -226,11 +226,15 @@ public:
quint32 offset() const { return m_offset; }
void setOffset(quint32 ofs) { m_offset = ofs; }
+ int matrixSlice() const { return m_matrixSlice; }
+ void setMatrixSlice(int slice) { m_matrixSlice = slice; }
+
private:
int m_binding = 0;
int m_location = 0;
Format m_format = Float4;
quint32 m_offset = 0;
+ int m_matrixSlice = -1;
};
Q_DECLARE_TYPEINFO(QRhiVertexInputAttribute, Q_MOVABLE_TYPE);
diff --git a/src/gui/rhi/qrhid3d11.cpp b/src/gui/rhi/qrhid3d11.cpp
index 48e626106c..ce954c9fe0 100644
--- a/src/gui/rhi/qrhid3d11.cpp
+++ b/src/gui/rhi/qrhid3d11.cpp
@@ -4019,15 +4019,29 @@ bool QD3D11GraphicsPipeline::create()
d3dTopology = toD3DTopology(m_topology);
if (!vsByteCode.isEmpty()) {
+ QByteArrayList matrixSliceSemantics;
QVarLengthArray<D3D11_INPUT_ELEMENT_DESC, 4> inputDescs;
for (auto it = m_vertexInputLayout.cbeginAttributes(), itEnd = m_vertexInputLayout.cendAttributes();
it != itEnd; ++it)
{
D3D11_INPUT_ELEMENT_DESC desc;
memset(&desc, 0, sizeof(desc));
- // the output from SPIRV-Cross uses TEXCOORD<location> as the semantic
- desc.SemanticName = "TEXCOORD";
- desc.SemanticIndex = UINT(it->location());
+ // The output from SPIRV-Cross uses TEXCOORD<location> as the
+ // semantic, except for matrices that are unrolled into consecutive
+ // vec2/3/4s attributes and need TEXCOORD<location>_ as
+ // SemanticName and row/column index as SemanticIndex.
+ const int matrixSlice = it->matrixSlice();
+ if (matrixSlice < 0) {
+ desc.SemanticName = "TEXCOORD";
+ desc.SemanticIndex = UINT(it->location());
+ } else {
+ QByteArray sem;
+ sem.resize(16);
+ qsnprintf(sem.data(), sem.size(), "TEXCOORD%d_", it->location() - matrixSlice);
+ matrixSliceSemantics.append(sem);
+ desc.SemanticName = matrixSliceSemantics.last().constData();
+ desc.SemanticIndex = UINT(matrixSlice);
+ }
desc.Format = toD3DAttributeFormat(it->format());
desc.InputSlot = UINT(it->binding());
desc.AlignedByteOffset = it->offset();
diff --git a/tests/manual/rhi/instancing/inst.frag.qsb b/tests/manual/rhi/instancing/inst.frag.qsb
index cd6b948227..c2a738734f 100644
--- a/tests/manual/rhi/instancing/inst.frag.qsb
+++ b/tests/manual/rhi/instancing/inst.frag.qsb
Binary files differ
diff --git a/tests/manual/rhi/instancing/inst.vert b/tests/manual/rhi/instancing/inst.vert
index 3e1b117d58..c5a1e65e1b 100644
--- a/tests/manual/rhi/instancing/inst.vert
+++ b/tests/manual/rhi/instancing/inst.vert
@@ -2,9 +2,9 @@
layout(location = 0) in vec4 position;
-// Instanced attributes to variate the translation and color of the cube
-layout(location = 1) in vec3 instTranslate;
-layout(location = 2) in vec3 instColor;
+// Instanced attributes to variate the transform and color of the cube
+layout(location = 1) in mat4 instMat;
+layout(location = 5) in vec3 instColor;
layout(location = 0) out vec3 vColor;
@@ -17,9 +17,5 @@ layout(std140, binding = 0) uniform buf {
void main()
{
vColor = instColor;
- mat4 t = mat4(1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- instTranslate.x, instTranslate.y, instTranslate.z, 1);
- gl_Position = ubuf.mvp * t * position;
+ gl_Position = ubuf.mvp * instMat * position;
}
diff --git a/tests/manual/rhi/instancing/inst.vert.qsb b/tests/manual/rhi/instancing/inst.vert.qsb
index 4b891636e7..d9420639f8 100644
--- a/tests/manual/rhi/instancing/inst.vert.qsb
+++ b/tests/manual/rhi/instancing/inst.vert.qsb
Binary files differ
diff --git a/tests/manual/rhi/instancing/instancing.cpp b/tests/manual/rhi/instancing/instancing.cpp
index 87a99b4581..5eb6293b6e 100644
--- a/tests/manual/rhi/instancing/instancing.cpp
+++ b/tests/manual/rhi/instancing/instancing.cpp
@@ -83,8 +83,8 @@ void Window::customInit()
d.initialUpdates->uploadStaticBuffer(d.vbuf, cube);
- // translation + color (vec3 + vec3), interleaved, for each instance
- d.instBuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, INSTANCE_COUNT * 6 * sizeof(float));
+ // transform + color (mat4 + vec3), interleaved, for each instance
+ d.instBuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, INSTANCE_COUNT * 19 * sizeof(float));
d.instBuf->create();
d.releasePool << d.instBuf;
@@ -108,12 +108,15 @@ void Window::customInit()
QRhiVertexInputLayout inputLayout;
inputLayout.setBindings({
{ 3 * sizeof(float) }, // cube vertices
- { 6 * sizeof(float), QRhiVertexInputBinding::PerInstance } // per-instance translation and color
+ { 19 * sizeof(float), QRhiVertexInputBinding::PerInstance }, // per-instance transform and color
});
inputLayout.setAttributes({
- { 0, 0, QRhiVertexInputAttribute::Float3, 0 }, // position
- { 1, 1, QRhiVertexInputAttribute::Float3, 0 }, // instTranslate
- { 1, 2, QRhiVertexInputAttribute::Float3, 3 * sizeof(float) } // instColor
+ { 0, 0, QRhiVertexInputAttribute::Float3, 0 }, // position
+ { 1, 1, QRhiVertexInputAttribute::Float4, 0, 0 }, // instMat
+ { 1, 2, QRhiVertexInputAttribute::Float4, 4 * sizeof(float), 1 },
+ { 1, 3, QRhiVertexInputAttribute::Float4, 8 * sizeof(float), 2 },
+ { 1, 4, QRhiVertexInputAttribute::Float4, 12 * sizeof(float), 3 },
+ { 1, 5, QRhiVertexInputAttribute::Float3, 16 * sizeof(float) }, // instColor
});
d.ps->setVertexInputLayout(inputLayout);
d.ps->setShaderResourceBindings(d.srb);
@@ -121,14 +124,16 @@ void Window::customInit()
d.ps->create();
QByteArray instData;
- instData.resize(INSTANCE_COUNT * 6 * sizeof(float));
+ instData.resize(INSTANCE_COUNT * 19 * sizeof(float));
float *p = reinterpret_cast<float *>(instData.data());
QRandomGenerator *rgen = QRandomGenerator::global();
for (int i = 0; i < INSTANCE_COUNT; ++i) {
- // translation
- *p++ = rgen->bounded(8000) / 100.0f - 40.0f;
- *p++ = rgen->bounded(8000) / 100.0f - 40.0f;
- *p++ = 0.0f;
+ QMatrix4x4 m;
+ m.translate(rgen->bounded(8000) / 100.0f - 40.0f,
+ rgen->bounded(8000) / 100.0f - 40.0f,
+ 0.0f);
+ memcpy(p, m.constData(), 16 * sizeof(float));
+ p += 16;
// color
*p++ = i / float(INSTANCE_COUNT);
*p++ = 0.0f;