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-rw-r--r--src/gui/math3d/qquaternion.cpp6
-rw-r--r--src/gui/math3d/qquaternion.h24
-rw-r--r--src/gui/math3d/qvector2d.cpp6
-rw-r--r--src/gui/math3d/qvector2d.h29
-rw-r--r--src/gui/math3d/qvector3d.cpp6
-rw-r--r--src/gui/math3d/qvector3d.h29
-rw-r--r--src/gui/math3d/qvector4d.cpp6
-rw-r--r--src/gui/math3d/qvector4d.h29
8 files changed, 59 insertions, 76 deletions
diff --git a/src/gui/math3d/qquaternion.cpp b/src/gui/math3d/qquaternion.cpp
index 5e23996c15..440ed3c99b 100644
--- a/src/gui/math3d/qquaternion.cpp
+++ b/src/gui/math3d/qquaternion.cpp
@@ -785,16 +785,14 @@ QQuaternion QQuaternion::rotationTo(const QVector3D &from, const QVector3D &to)
#endif // QT_NO_VECTOR3D
/*!
- \fn bool operator==(const QQuaternion &q1, const QQuaternion &q2)
- \relates QQuaternion
+ \fn bool QQuaternion::operator==(const QQuaternion &q1, const QQuaternion &q2)
Returns \c true if \a q1 is equal to \a q2; otherwise returns \c false.
This operator uses an exact floating-point comparison.
*/
/*!
- \fn bool operator!=(const QQuaternion &q1, const QQuaternion &q2)
- \relates QQuaternion
+ \fn bool QQuaternion::operator!=(const QQuaternion &q1, const QQuaternion &q2)
Returns \c true if \a q1 is not equal to \a q2; otherwise returns \c false.
This operator uses an exact floating-point comparison.
diff --git a/src/gui/math3d/qquaternion.h b/src/gui/math3d/qquaternion.h
index be8951145d..99ee9085f9 100644
--- a/src/gui/math3d/qquaternion.h
+++ b/src/gui/math3d/qquaternion.h
@@ -105,8 +105,18 @@ public:
QQuaternion &operator*=(const QQuaternion &quaternion);
QQuaternion &operator/=(float divisor);
- friend inline bool operator==(const QQuaternion &q1, const QQuaternion &q2);
- friend inline bool operator!=(const QQuaternion &q1, const QQuaternion &q2);
+QT_WARNING_PUSH
+QT_WARNING_DISABLE_FLOAT_COMPARE
+ friend inline bool operator==(const QQuaternion &q1, const QQuaternion &q2) noexcept
+ {
+ return q1.wp == q2.wp && q1.xp == q2.xp && q1.yp == q2.yp && q1.zp == q2.zp;
+ }
+ friend inline bool operator!=(const QQuaternion &q1, const QQuaternion &q2) noexcept
+ {
+ return !(q1 == q2);
+ }
+QT_WARNING_POP
+
friend inline const QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2);
friend inline const QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2);
friend inline const QQuaternion operator*(float factor, const QQuaternion &quaternion);
@@ -177,11 +187,6 @@ inline bool QQuaternion::isIdentity() const
{
return wp == 1.0f && xp == 0.0f && yp == 0.0f && zp == 0.0f;
}
-
-inline bool operator==(const QQuaternion &q1, const QQuaternion &q2)
-{
- return q1.wp == q2.wp && q1.xp == q2.xp && q1.yp == q2.yp && q1.zp == q2.zp;
-}
QT_WARNING_POP
inline float QQuaternion::x() const { return xp; }
@@ -275,11 +280,6 @@ inline QQuaternion &QQuaternion::operator/=(float divisor)
return *this;
}
-inline bool operator!=(const QQuaternion &q1, const QQuaternion &q2)
-{
- return !operator==(q1, q2);
-}
-
inline const QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2)
{
return QQuaternion(q1.wp + q2.wp, q1.xp + q2.xp, q1.yp + q2.yp, q1.zp + q2.zp);
diff --git a/src/gui/math3d/qvector2d.cpp b/src/gui/math3d/qvector2d.cpp
index aa2d332f9e..4121f86b92 100644
--- a/src/gui/math3d/qvector2d.cpp
+++ b/src/gui/math3d/qvector2d.cpp
@@ -351,16 +351,14 @@ float QVector2D::dotProduct(const QVector2D& v1, const QVector2D& v2)
}
/*!
- \fn bool operator==(const QVector2D &v1, const QVector2D &v2)
- \relates QVector2D
+ \fn bool QVector2D::operator==(const QVector2D &v1, const QVector2D &v2)
Returns \c true if \a v1 is equal to \a v2; otherwise returns \c false.
This operator uses an exact floating-point comparison.
*/
/*!
- \fn bool operator!=(const QVector2D &v1, const QVector2D &v2)
- \relates QVector2D
+ \fn bool QVector2D::operator!=(const QVector2D &v1, const QVector2D &v2)
Returns \c true if \a v1 is not equal to \a v2; otherwise returns \c false.
This operator uses an exact floating-point comparison.
diff --git a/src/gui/math3d/qvector2d.h b/src/gui/math3d/qvector2d.h
index 18d6d03b7d..b24f4df949 100644
--- a/src/gui/math3d/qvector2d.h
+++ b/src/gui/math3d/qvector2d.h
@@ -97,8 +97,19 @@ public:
static float dotProduct(const QVector2D& v1, const QVector2D& v2); //In Qt 6 convert to inline and constexpr
- constexpr friend inline bool operator==(const QVector2D &v1, const QVector2D &v2);
- constexpr friend inline bool operator!=(const QVector2D &v1, const QVector2D &v2);
+QT_WARNING_PUSH
+QT_WARNING_DISABLE_FLOAT_COMPARE
+ constexpr friend inline bool operator==(const QVector2D &v1, const QVector2D &v2) noexcept
+ {
+ return v1.v[0] == v2.v[0] && v1.v[1] == v2.v[1];
+ }
+
+ constexpr friend inline bool operator!=(const QVector2D &v1, const QVector2D &v2) noexcept
+ {
+ return v1.v[0] != v2.v[0] || v1.v[1] != v2.v[1];
+ }
+QT_WARNING_POP
+
constexpr friend inline const QVector2D operator+(const QVector2D &v1, const QVector2D &v2);
constexpr friend inline const QVector2D operator-(const QVector2D &v1, const QVector2D &v2);
constexpr friend inline const QVector2D operator*(float factor, const QVector2D &vector);
@@ -204,20 +215,6 @@ inline QVector2D &QVector2D::operator/=(const QVector2D &vector)
return *this;
}
-QT_WARNING_PUSH
-QT_WARNING_DISABLE_FLOAT_COMPARE
-
-constexpr inline bool operator==(const QVector2D &v1, const QVector2D &v2)
-{
- return v1.v[0] == v2.v[0] && v1.v[1] == v2.v[1];
-}
-
-constexpr inline bool operator!=(const QVector2D &v1, const QVector2D &v2)
-{
- return v1.v[0] != v2.v[0] || v1.v[1] != v2.v[1];
-}
-QT_WARNING_POP
-
constexpr inline const QVector2D operator+(const QVector2D &v1, const QVector2D &v2)
{
return QVector2D(v1.v[0] + v2.v[0], v1.v[1] + v2.v[1]);
diff --git a/src/gui/math3d/qvector3d.cpp b/src/gui/math3d/qvector3d.cpp
index 906434aca2..6d1d19c457 100644
--- a/src/gui/math3d/qvector3d.cpp
+++ b/src/gui/math3d/qvector3d.cpp
@@ -519,16 +519,14 @@ float QVector3D::distanceToLine
}
/*!
- \fn bool operator==(const QVector3D &v1, const QVector3D &v2)
- \relates QVector3D
+ \fn bool QVector3D::operator==(const QVector3D &v1, const QVector3D &v2)
Returns \c true if \a v1 is equal to \a v2; otherwise returns \c false.
This operator uses an exact floating-point comparison.
*/
/*!
- \fn bool operator!=(const QVector3D &v1, const QVector3D &v2)
- \relates QVector3D
+ \fn bool QVector3D::operator!=(const QVector3D &v1, const QVector3D &v2)
Returns \c true if \a v1 is not equal to \a v2; otherwise returns \c false.
This operator uses an exact floating-point comparison.
diff --git a/src/gui/math3d/qvector3d.h b/src/gui/math3d/qvector3d.h
index ecfdf82239..ac4f7dffef 100644
--- a/src/gui/math3d/qvector3d.h
+++ b/src/gui/math3d/qvector3d.h
@@ -112,8 +112,19 @@ public:
float distanceToPlane(const QVector3D& plane1, const QVector3D& plane2, const QVector3D& plane3) const;
float distanceToLine(const QVector3D& point, const QVector3D& direction) const;
- constexpr friend inline bool operator==(const QVector3D &v1, const QVector3D &v2);
- constexpr friend inline bool operator!=(const QVector3D &v1, const QVector3D &v2);
+QT_WARNING_PUSH
+QT_WARNING_DISABLE_FLOAT_COMPARE
+ constexpr friend inline bool operator==(const QVector3D &v1, const QVector3D &v2) noexcept
+ {
+ return v1.v[0] == v2.v[0] && v1.v[1] == v2.v[1] && v1.v[2] == v2.v[2];
+ }
+
+ constexpr friend inline bool operator!=(const QVector3D &v1, const QVector3D &v2) noexcept
+ {
+ return v1.v[0] != v2.v[0] || v1.v[1] != v2.v[1] || v1.v[2] != v2.v[2];
+ }
+QT_WARNING_POP
+
constexpr friend inline const QVector3D operator+(const QVector3D &v1, const QVector3D &v2);
constexpr friend inline const QVector3D operator-(const QVector3D &v1, const QVector3D &v2);
constexpr friend inline const QVector3D operator*(float factor, const QVector3D &vector);
@@ -229,20 +240,6 @@ inline QVector3D &QVector3D::operator/=(const QVector3D &vector)
return *this;
}
-QT_WARNING_PUSH
-QT_WARNING_DISABLE_FLOAT_COMPARE
-
-constexpr inline bool operator==(const QVector3D &v1, const QVector3D &v2)
-{
- return v1.v[0] == v2.v[0] && v1.v[1] == v2.v[1] && v1.v[2] == v2.v[2];
-}
-
-constexpr inline bool operator!=(const QVector3D &v1, const QVector3D &v2)
-{
- return v1.v[0] != v2.v[0] || v1.v[1] != v2.v[1] || v1.v[2] != v2.v[2];
-}
-QT_WARNING_POP
-
constexpr inline const QVector3D operator+(const QVector3D &v1, const QVector3D &v2)
{
return QVector3D(v1.v[0] + v2.v[0], v1.v[1] + v2.v[1], v1.v[2] + v2.v[2]);
diff --git a/src/gui/math3d/qvector4d.cpp b/src/gui/math3d/qvector4d.cpp
index cf0c033e86..a9d57156f9 100644
--- a/src/gui/math3d/qvector4d.cpp
+++ b/src/gui/math3d/qvector4d.cpp
@@ -394,16 +394,14 @@ float QVector4D::dotProduct(const QVector4D& v1, const QVector4D& v2)
}
/*!
- \fn bool operator==(const QVector4D &v1, const QVector4D &v2)
- \relates QVector4D
+ \fn bool QVector4D::operator==(const QVector4D &v1, const QVector4D &v2)
Returns \c true if \a v1 is equal to \a v2; otherwise returns \c false.
This operator uses an exact floating-point comparison.
*/
/*!
- \fn bool operator!=(const QVector4D &v1, const QVector4D &v2)
- \relates QVector4D
+ \fn bool QVector4D::operator!=(const QVector4D &v1, const QVector4D &v2)
Returns \c true if \a v1 is not equal to \a v2; otherwise returns \c false.
This operator uses an exact floating-point comparison.
diff --git a/src/gui/math3d/qvector4d.h b/src/gui/math3d/qvector4d.h
index 4165ec25ef..327c6f01d3 100644
--- a/src/gui/math3d/qvector4d.h
+++ b/src/gui/math3d/qvector4d.h
@@ -100,8 +100,19 @@ public:
static float dotProduct(const QVector4D& v1, const QVector4D& v2); //In Qt 6 convert to inline and constexpr
- constexpr friend inline bool operator==(const QVector4D &v1, const QVector4D &v2);
- constexpr friend inline bool operator!=(const QVector4D &v1, const QVector4D &v2);
+QT_WARNING_PUSH
+QT_WARNING_DISABLE_FLOAT_COMPARE
+ constexpr friend inline bool operator==(const QVector4D &v1, const QVector4D &v2) noexcept
+ {
+ return v1.v[0] == v2.v[0] && v1.v[1] == v2.v[1] && v1.v[2] == v2.v[2] && v1.v[3] == v2.v[3];
+ }
+
+ constexpr friend inline bool operator!=(const QVector4D &v1, const QVector4D &v2) noexcept
+ {
+ return v1.v[0] != v2.v[0] || v1.v[1] != v2.v[1] || v1.v[2] != v2.v[2] || v1.v[3] != v2.v[3];
+ }
+QT_WARNING_POP
+
constexpr friend inline const QVector4D operator+(const QVector4D &v1, const QVector4D &v2);
constexpr friend inline const QVector4D operator-(const QVector4D &v1, const QVector4D &v2);
constexpr friend inline const QVector4D operator*(float factor, const QVector4D &vector);
@@ -229,20 +240,6 @@ inline QVector4D &QVector4D::operator/=(const QVector4D &vector)
return *this;
}
-QT_WARNING_PUSH
-QT_WARNING_DISABLE_FLOAT_COMPARE
-
-constexpr inline bool operator==(const QVector4D &v1, const QVector4D &v2)
-{
- return v1.v[0] == v2.v[0] && v1.v[1] == v2.v[1] && v1.v[2] == v2.v[2] && v1.v[3] == v2.v[3];
-}
-
-constexpr inline bool operator!=(const QVector4D &v1, const QVector4D &v2)
-{
- return v1.v[0] != v2.v[0] || v1.v[1] != v2.v[1] || v1.v[2] != v2.v[2] || v1.v[3] != v2.v[3];
-}
-QT_WARNING_POP
-
constexpr inline const QVector4D operator+(const QVector4D &v1, const QVector4D &v2)
{
return QVector4D(v1.v[0] + v2.v[0], v1.v[1] + v2.v[1], v1.v[2] + v2.v[2], v1.v[3] + v2.v[3]);