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-rw-r--r--cmake/QtBuild.cmake2
-rw-r--r--cmake/QtInternalTargets.cmake4
2 files changed, 5 insertions, 1 deletions
diff --git a/cmake/QtBuild.cmake b/cmake/QtBuild.cmake
index 5af6c0527f..cc15d9155c 100644
--- a/cmake/QtBuild.cmake
+++ b/cmake/QtBuild.cmake
@@ -276,7 +276,7 @@ qt_setup_tool_path_command()
# Platform define path, etc.
if(WIN32)
- set(QT_DEFAULT_PLATFORM_DEFINITIONS UNICODE _UNICODE WIN32 _ENABLE_EXTENDED_ALIGNED_STORAGE)
+ set(QT_DEFAULT_PLATFORM_DEFINITIONS WIN32 _ENABLE_EXTENDED_ALIGNED_STORAGE)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
list(APPEND QT_DEFAULT_PLATFORM_DEFINITIONS WIN64 _WIN64)
endif()
diff --git a/cmake/QtInternalTargets.cmake b/cmake/QtInternalTargets.cmake
index ee6c0280ff..4ed2f1c21a 100644
--- a/cmake/QtInternalTargets.cmake
+++ b/cmake/QtInternalTargets.cmake
@@ -147,6 +147,10 @@ elseif(UIKIT)
target_compile_definitions(PlatformCommonInternal INTERFACE GLES_SILENCE_DEPRECATION)
endif()
+if(WIN32)
+ target_compile_definitions(PlatformCommonInternal INTERFACE "UNICODE;_UNICODE")
+endif()
+
if(UIKIT)
# Do what mkspecs/features/uikit/default_pre.prf does, aka enable sse2 for
# simulator_and_device_builds.