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-rw-r--r--src/angle/src/common/common.pri18
1 files changed, 0 insertions, 18 deletions
diff --git a/src/angle/src/common/common.pri b/src/angle/src/common/common.pri
index 3da59c61e2..7305362d86 100644
--- a/src/angle/src/common/common.pri
+++ b/src/angle/src/common/common.pri
@@ -30,29 +30,11 @@ winrt|msvc {
error("Cannot determine DirectX SDK location. Please set DXSDK_DIR environment variable.")
}
- DXINC_DIR = $${DX_DIR}Include
- contains(QT_ARCH, x86_64) {
- DXLIB_DIR = $${DX_DIR}Lib\\x64
- } else {
- DXLIB_DIR = $${DX_DIR}Lib\\x86
- }
-
equals(QMAKE_TARGET.arch, x86_64) {
FXC = \"$${DX_DIR}Utilities\\bin\\x64\\fxc.exe\"
} else {
FXC = \"$${DX_DIR}Utilities\\bin\\x86\\fxc.exe\"
}
-
- msvc {
- # Unfortunately MinGW cannot use the DirectX headers from the DX SDK because d3d11shader.h uses
- # buffer annotation macros (eg: __out, __in) which are not defined in the MinGW copy of
- # specstrings_strict.h
- INCLUDEPATH += $$DXINC_DIR
-
- # Similarly we want the MinGW linker to use the import libraries shipped with the compiler
- # instead of those from the SDK which cause a crash on startup.
- LIBS_PRIVATE += -L$$DXLIB_DIR
- }
}
static: DEFINES *= LIBGLESV2_EXPORT_H_ ANGLE_EXPORT=