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-rw-r--r--config.tests/qpa/eglfs-viv/eglfs-viv.cpp4
-rw-r--r--src/gui/opengl/qopenglshaderprogram.cpp5
-rw-r--r--src/plugins/platforms/eglfs/deviceintegration/eglfs_viv/qeglfsvivintegration.cpp4
3 files changed, 12 insertions, 1 deletions
diff --git a/config.tests/qpa/eglfs-viv/eglfs-viv.cpp b/config.tests/qpa/eglfs-viv/eglfs-viv.cpp
index e6e17919dc..1f5c5dbf50 100644
--- a/config.tests/qpa/eglfs-viv/eglfs-viv.cpp
+++ b/config.tests/qpa/eglfs-viv/eglfs-viv.cpp
@@ -42,8 +42,12 @@
int main(int, char **)
{
+#if defined(__INTEGRITY)
+ fbGetDisplay();
+#else
// Do not rely on fbGetDisplay() since the signature has changed over time.
// Stick to fbGetDisplayByIndex().
fbGetDisplayByIndex(0);
+#endif
return 0;
}
diff --git a/src/gui/opengl/qopenglshaderprogram.cpp b/src/gui/opengl/qopenglshaderprogram.cpp
index c9552fd321..0d0f40efee 100644
--- a/src/gui/opengl/qopenglshaderprogram.cpp
+++ b/src/gui/opengl/qopenglshaderprogram.cpp
@@ -3739,6 +3739,11 @@ QOpenGLProgramBinarySupportCheck::QOpenGLProgramBinarySupportCheck(QOpenGLContex
: QOpenGLSharedResource(context->shareGroup()),
m_supported(false)
{
+// Shader cache is disabled for INTEGRITY as the driver doesn't handle
+// unaligned data.
+#if defined(Q_OS_INTEGRITY)
+ return;
+#endif
if (QCoreApplication::testAttribute(Qt::AA_DisableShaderDiskCache)) {
qCDebug(DBG_SHADER_CACHE, "Shader cache disabled via app attribute");
return;
diff --git a/src/plugins/platforms/eglfs/deviceintegration/eglfs_viv/qeglfsvivintegration.cpp b/src/plugins/platforms/eglfs/deviceintegration/eglfs_viv/qeglfsvivintegration.cpp
index f2fcc0d3ff..763a4a462b 100644
--- a/src/plugins/platforms/eglfs/deviceintegration/eglfs_viv/qeglfsvivintegration.cpp
+++ b/src/plugins/platforms/eglfs/deviceintegration/eglfs_viv/qeglfsvivintegration.cpp
@@ -63,9 +63,11 @@ void QEglFSVivIntegration::platformInit()
#ifdef Q_OS_INTEGRITY
VivanteInit();
+ mNativeDisplay = fbGetDisplay();
+#else
+ mNativeDisplay = fbGetDisplayByIndex(framebufferIndex());
#endif
- mNativeDisplay = fbGetDisplayByIndex(framebufferIndex());
fbGetDisplayGeometry(mNativeDisplay, &width, &height);
mScreenSize.setHeight(height);
mScreenSize.setWidth(width);