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-rw-r--r--src/plugins/platforms/cocoa/qcocoaintegration.h9
-rw-r--r--src/plugins/platforms/cocoa/qcocoaintegration.mm63
2 files changed, 50 insertions, 22 deletions
diff --git a/src/plugins/platforms/cocoa/qcocoaintegration.h b/src/plugins/platforms/cocoa/qcocoaintegration.h
index 892ff6e00f..d0d88994d5 100644
--- a/src/plugins/platforms/cocoa/qcocoaintegration.h
+++ b/src/plugins/platforms/cocoa/qcocoaintegration.h
@@ -87,6 +87,15 @@ public:
NSScreen *nsScreen() const;
void updateGeometry();
+ QPointF mapToNative(const QPointF &pos) const { return flipCoordinate(pos); }
+ QRectF mapToNative(const QRectF &rect) const { return flipCoordinate(rect); }
+ QPointF mapFromNative(const QPointF &pos) const { return flipCoordinate(pos); }
+ QRectF mapFromNative(const QRectF &rect) const { return flipCoordinate(rect); }
+
+private:
+ QPointF flipCoordinate(const QPointF &pos) const;
+ QRectF flipCoordinate(const QRectF &rect) const;
+
public:
NSScreen *m_nsScreen;
QRect m_geometry;
diff --git a/src/plugins/platforms/cocoa/qcocoaintegration.mm b/src/plugins/platforms/cocoa/qcocoaintegration.mm
index 5a77d8e367..d48722b82f 100644
--- a/src/plugins/platforms/cocoa/qcocoaintegration.mm
+++ b/src/plugins/platforms/cocoa/qcocoaintegration.mm
@@ -86,34 +86,53 @@ NSScreen *QCocoaScreen::nsScreen() const
return m_nsScreen;
}
+/*!
+ Flips the Y coordinate of the point between quadrant I and IV.
+
+ The native coordinate system on macOS uses quadrant I, with origin
+ in bottom left, and Qt uses quadrant IV, with origin in top left.
+
+ By flippig the Y coordinate, we can map the position between the
+ two coordinate systems.
+*/
+QPointF QCocoaScreen::flipCoordinate(const QPointF &pos) const
+{
+ return QPointF(pos.x(), m_geometry.height() - pos.y());
+}
+
+/*!
+ Flips the Y coordinate of the rectangle between quadrant I and IV.
+
+ The native coordinate system on macOS uses quadrant I, with origin
+ in bottom left, and Qt uses quadrant IV, with origin in top left.
+
+ By flippig the Y coordinate, we can map the rectangle between the
+ two coordinate systems.
+*/
+QRectF QCocoaScreen::flipCoordinate(const QRectF &rect) const
+{
+ return QRectF(flipCoordinate(rect.topLeft() + QPoint(0, rect.height())), rect.size());
+}
+
void QCocoaScreen::updateGeometry()
{
if (!m_nsScreen)
return;
- NSRect frameRect = [m_nsScreen frame];
+ // At this point the geometry is in native coordinates, but the size
+ // is correct, which we take advantage of next when we map the native
+ // coordinates to the Qt coordinate system.
+ m_geometry = QRectF::fromCGRect(m_nsScreen.frame).toRect();
+ m_availableGeometry = QRectF::fromCGRect(m_nsScreen.visibleFrame).toRect();
- if (m_nsScreen == [[NSScreen screens] firstObject]) {
- m_geometry = QRect(frameRect.origin.x, frameRect.origin.y, frameRect.size.width, frameRect.size.height);
- // This is the primary screen, the one that contains the menubar. Its origin should be
- // (0, 0), and it's the only one whose available geometry differs from its full geometry.
- NSRect visibleRect = [m_nsScreen visibleFrame];
- m_availableGeometry = QRect(visibleRect.origin.x,
- frameRect.size.height - (visibleRect.origin.y + visibleRect.size.height), // invert y
- visibleRect.size.width, visibleRect.size.height);
- } else {
- // NSScreen origin is at the bottom-left corner, QScreen is at the top-left corner.
- // When we get the NSScreen frame rect, we need to re-align its origin y coordinate
- // w.r.t. the primary screen, whose origin is (0, 0).
- NSRect r = [[[NSScreen screens] objectAtIndex:0] frame];
- QRect referenceScreenGeometry = QRect(r.origin.x, r.origin.y, r.size.width, r.size.height);
- m_geometry = QRect(frameRect.origin.x,
- referenceScreenGeometry.height() - (frameRect.origin.y + frameRect.size.height),
- frameRect.size.width, frameRect.size.height);
-
- // Not primary screen. See above.
- m_availableGeometry = m_geometry;
- }
+ // The reference screen for the geometry is always the primary screen, but since
+ // we may be in the process of creating and registering the primary screen, we
+ // must special-case that and assign it direcly.
+ QCocoaScreen *primaryScreen = (m_nsScreen == [[NSScreen screens] firstObject]) ?
+ this : static_cast<QCocoaScreen*>(QGuiApplication::primaryScreen()->handle());
+
+ m_geometry = primaryScreen->mapFromNative(m_geometry).toRect();
+ m_availableGeometry = primaryScreen->mapFromNative(m_availableGeometry).toRect();
m_format = QImage::Format_RGB32;
m_depth = NSBitsPerPixelFromDepth([m_nsScreen depth]);