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-rw-r--r--examples/opengl/threadedqopenglwidget/CMakeLists.txt1
-rw-r--r--examples/opengl/threadedqopenglwidget/glwidget.cpp255
-rw-r--r--examples/opengl/threadedqopenglwidget/glwidget.h57
-rw-r--r--examples/opengl/threadedqopenglwidget/main.cpp6
-rw-r--r--examples/opengl/threadedqopenglwidget/mainwindow.cpp2
-rw-r--r--examples/opengl/threadedqopenglwidget/mainwindow.h2
-rw-r--r--examples/opengl/threadedqopenglwidget/renderer.cpp314
-rw-r--r--examples/opengl/threadedqopenglwidget/renderer.h108
-rw-r--r--examples/opengl/threadedqopenglwidget/threadedqopenglwidget.pro6
9 files changed, 441 insertions, 310 deletions
diff --git a/examples/opengl/threadedqopenglwidget/CMakeLists.txt b/examples/opengl/threadedqopenglwidget/CMakeLists.txt
index c8a5d52d4a..187813afa1 100644
--- a/examples/opengl/threadedqopenglwidget/CMakeLists.txt
+++ b/examples/opengl/threadedqopenglwidget/CMakeLists.txt
@@ -12,6 +12,7 @@ set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/opengl/threadedqopenglwidget")
find_package(Qt6 REQUIRED COMPONENTS Core Gui OpenGL OpenGLWidgets Widgets)
qt_add_executable(threadedqopenglwidget
+ renderer.cpp renderer.h
glwidget.cpp glwidget.h
main.cpp
mainwindow.cpp mainwindow.h
diff --git a/examples/opengl/threadedqopenglwidget/glwidget.cpp b/examples/opengl/threadedqopenglwidget/glwidget.cpp
index 2101575fd4..8ffbddd2e3 100644
--- a/examples/opengl/threadedqopenglwidget/glwidget.cpp
+++ b/examples/opengl/threadedqopenglwidget/glwidget.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2016 The Qt Company Ltd.
+** Copyright (C) 2022 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
@@ -49,6 +49,8 @@
****************************************************************************/
#include "glwidget.h"
+#include "renderer.h"
+
#include <qmath.h>
#include <QGuiApplication>
@@ -114,254 +116,3 @@ void GLWidget::grabContext()
m_renderer->grabCond()->wakeAll();
m_renderer->unlockRenderer();
}
-
-Renderer::Renderer(GLWidget *w) : m_glwidget(w) {}
-
-void Renderer::paintQtLogo()
-{
- vbo.bind();
- program.setAttributeBuffer(vertexAttr, GL_FLOAT, 0, 3);
- program.setAttributeBuffer(normalAttr, GL_FLOAT, vertices.count() * 3 * sizeof(GLfloat), 3);
- vbo.release();
-
- program.enableAttributeArray(vertexAttr);
- program.enableAttributeArray(normalAttr);
-
- glDrawArrays(GL_TRIANGLES, 0, vertices.size());
-
- program.disableAttributeArray(normalAttr);
- program.disableAttributeArray(vertexAttr);
-}
-
-// Some OpenGL implementations have serious issues with compiling and linking
-// shaders on multiple threads concurrently. Avoid this.
-Q_GLOBAL_STATIC(QMutex, initMutex)
-
-void Renderer::render()
-{
- if (m_exiting)
- return;
-
- QOpenGLContext *ctx = m_glwidget->context();
- if (!ctx) // QOpenGLWidget not yet initialized
- return;
-
- // Grab the context.
- m_grabMutex.lock();
- emit contextWanted();
- m_grabCond.wait(&m_grabMutex);
- QMutexLocker lock(&m_renderMutex);
- m_grabMutex.unlock();
-
- if (m_exiting)
- return;
-
- Q_ASSERT(ctx->thread() == QThread::currentThread());
-
- // Make the context (and an offscreen surface) current for this thread. The
- // QOpenGLWidget's fbo is bound in the context.
- m_glwidget->makeCurrent();
-
- if (!m_inited) {
- m_inited = true;
- initializeOpenGLFunctions();
-
- QMutexLocker initLock(initMutex());
- QOpenGLShader *vshader = new QOpenGLShader(QOpenGLShader::Vertex, this);
- const char *vsrc =
- "attribute highp vec4 vertex;\n"
- "attribute mediump vec3 normal;\n"
- "uniform mediump mat4 matrix;\n"
- "varying mediump vec4 color;\n"
- "void main(void)\n"
- "{\n"
- " vec3 toLight = normalize(vec3(0.0, 0.3, 1.0));\n"
- " float angle = max(dot(normal, toLight), 0.0);\n"
- " vec3 col = vec3(0.40, 1.0, 0.0);\n"
- " color = vec4(col * 0.2 + col * 0.8 * angle, 1.0);\n"
- " color = clamp(color, 0.0, 1.0);\n"
- " gl_Position = matrix * vertex;\n"
- "}\n";
- vshader->compileSourceCode(vsrc);
-
- QOpenGLShader *fshader = new QOpenGLShader(QOpenGLShader::Fragment, this);
- const char *fsrc =
- "varying mediump vec4 color;\n"
- "void main(void)\n"
- "{\n"
- " gl_FragColor = color;\n"
- "}\n";
- fshader->compileSourceCode(fsrc);
-
- program.addShader(vshader);
- program.addShader(fshader);
- program.link();
-
- vertexAttr = program.attributeLocation("vertex");
- normalAttr = program.attributeLocation("normal");
- matrixUniform = program.uniformLocation("matrix");
-
- m_fAngle = 0;
- m_fScale = 1;
- createGeometry();
-
- vbo.create();
- vbo.bind();
- const int verticesSize = vertices.count() * 3 * sizeof(GLfloat);
- vbo.allocate(verticesSize * 2);
- vbo.write(0, vertices.constData(), verticesSize);
- vbo.write(verticesSize, normals.constData(), verticesSize);
-
- m_elapsed.start();
- }
-
- //qDebug("%p elapsed %lld", QThread::currentThread(), m_elapsed.restart());
-
- glClearColor(0.1f, 0.2f, 0.2f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glFrontFace(GL_CW);
- glCullFace(GL_FRONT);
- glEnable(GL_CULL_FACE);
- glEnable(GL_DEPTH_TEST);
-
- QMatrix4x4 modelview;
- modelview.rotate(m_fAngle, 0.0f, 1.0f, 0.0f);
- modelview.rotate(m_fAngle, 1.0f, 0.0f, 0.0f);
- modelview.rotate(m_fAngle, 0.0f, 0.0f, 1.0f);
- modelview.scale(m_fScale);
- modelview.translate(0.0f, -0.2f, 0.0f);
-
- program.bind();
- program.setUniformValue(matrixUniform, modelview);
- paintQtLogo();
- program.release();
-
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_CULL_FACE);
-
- m_fAngle += 1.0f;
-
- // Make no context current on this thread and move the QOpenGLWidget's
- // context back to the gui thread.
- m_glwidget->doneCurrent();
- ctx->moveToThread(qGuiApp->thread());
-
- // Schedule composition. Note that this will use QueuedConnection, meaning
- // that update() will be invoked on the gui thread.
- QMetaObject::invokeMethod(m_glwidget, "update");
-}
-
-void Renderer::createGeometry()
-{
- vertices.clear();
- normals.clear();
-
- qreal x1 = +0.06f;
- qreal y1 = -0.14f;
- qreal x2 = +0.14f;
- qreal y2 = -0.06f;
- qreal x3 = +0.08f;
- qreal y3 = +0.00f;
- qreal x4 = +0.30f;
- qreal y4 = +0.22f;
-
- quad(x1, y1, x2, y2, y2, x2, y1, x1);
- quad(x3, y3, x4, y4, y4, x4, y3, x3);
-
- extrude(x1, y1, x2, y2);
- extrude(x2, y2, y2, x2);
- extrude(y2, x2, y1, x1);
- extrude(y1, x1, x1, y1);
- extrude(x3, y3, x4, y4);
- extrude(x4, y4, y4, x4);
- extrude(y4, x4, y3, x3);
-
- const int NumSectors = 100;
- const qreal sectorAngle = 2 * qreal(M_PI) / NumSectors;
-
- for (int i = 0; i < NumSectors; ++i) {
- qreal angle = i * sectorAngle;
- qreal x5 = 0.30 * sin(angle);
- qreal y5 = 0.30 * cos(angle);
- qreal x6 = 0.20 * sin(angle);
- qreal y6 = 0.20 * cos(angle);
-
- angle += sectorAngle;
- qreal x7 = 0.20 * sin(angle);
- qreal y7 = 0.20 * cos(angle);
- qreal x8 = 0.30 * sin(angle);
- qreal y8 = 0.30 * cos(angle);
-
- quad(x5, y5, x6, y6, x7, y7, x8, y8);
-
- extrude(x6, y6, x7, y7);
- extrude(x8, y8, x5, y5);
- }
-
- for (int i = 0;i < vertices.size();i++)
- vertices[i] *= 2.0f;
-}
-
-void Renderer::quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4)
-{
- vertices << QVector3D(x1, y1, -0.05f);
- vertices << QVector3D(x2, y2, -0.05f);
- vertices << QVector3D(x4, y4, -0.05f);
-
- vertices << QVector3D(x3, y3, -0.05f);
- vertices << QVector3D(x4, y4, -0.05f);
- vertices << QVector3D(x2, y2, -0.05f);
-
- QVector3D n = QVector3D::normal
- (QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(x4 - x1, y4 - y1, 0.0f));
-
- normals << n;
- normals << n;
- normals << n;
-
- normals << n;
- normals << n;
- normals << n;
-
- vertices << QVector3D(x4, y4, 0.05f);
- vertices << QVector3D(x2, y2, 0.05f);
- vertices << QVector3D(x1, y1, 0.05f);
-
- vertices << QVector3D(x2, y2, 0.05f);
- vertices << QVector3D(x4, y4, 0.05f);
- vertices << QVector3D(x3, y3, 0.05f);
-
- n = QVector3D::normal
- (QVector3D(x2 - x4, y2 - y4, 0.0f), QVector3D(x1 - x4, y1 - y4, 0.0f));
-
- normals << n;
- normals << n;
- normals << n;
-
- normals << n;
- normals << n;
- normals << n;
-}
-
-void Renderer::extrude(qreal x1, qreal y1, qreal x2, qreal y2)
-{
- vertices << QVector3D(x1, y1, +0.05f);
- vertices << QVector3D(x2, y2, +0.05f);
- vertices << QVector3D(x1, y1, -0.05f);
-
- vertices << QVector3D(x2, y2, -0.05f);
- vertices << QVector3D(x1, y1, -0.05f);
- vertices << QVector3D(x2, y2, +0.05f);
-
- QVector3D n = QVector3D::normal
- (QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(0.0f, 0.0f, -0.1f));
-
- normals << n;
- normals << n;
- normals << n;
-
- normals << n;
- normals << n;
- normals << n;
-}
diff --git a/examples/opengl/threadedqopenglwidget/glwidget.h b/examples/opengl/threadedqopenglwidget/glwidget.h
index 2bff56c471..86a1da4fc2 100644
--- a/examples/opengl/threadedqopenglwidget/glwidget.h
+++ b/examples/opengl/threadedqopenglwidget/glwidget.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2016 The Qt Company Ltd.
+** Copyright (C) 2022 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
@@ -52,59 +52,10 @@
#define GLWIDGET_H
#include <QOpenGLWidget>
-#include <QOpenGLFunctions>
-#include <QOpenGLShaderProgram>
-#include <QOpenGLBuffer>
-#include <QVector3D>
-#include <QMatrix4x4>
-#include <QThread>
-#include <QMutex>
-#include <QWaitCondition>
-#include <QElapsedTimer>
-class GLWidget;
+QT_FORWARD_DECLARE_CLASS(QThread)
-class Renderer : public QObject, protected QOpenGLFunctions
-{
- Q_OBJECT
-
-public:
- Renderer(GLWidget *w);
- void lockRenderer() { m_renderMutex.lock(); }
- void unlockRenderer() { m_renderMutex.unlock(); }
- QMutex *grabMutex() { return &m_grabMutex; }
- QWaitCondition *grabCond() { return &m_grabCond; }
- void prepareExit() { m_exiting = true; m_grabCond.wakeAll(); }
-
-signals:
- void contextWanted();
-
-public slots:
- void render();
-
-private:
- void paintQtLogo();
- void createGeometry();
- void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
- void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
-
- bool m_inited = false;
- qreal m_fAngle = 0;
- qreal m_fScale = 1;
- QList<QVector3D> vertices;
- QList<QVector3D> normals;
- QOpenGLShaderProgram program;
- QOpenGLBuffer vbo;
- int vertexAttr = 0;
- int normalAttr = 0;
- int matrixUniform = 0;
- GLWidget *m_glwidget = nullptr;
- QMutex m_renderMutex;
- QElapsedTimer m_elapsed;
- QMutex m_grabMutex;
- QWaitCondition m_grabCond;
- bool m_exiting = false;
-};
+class Renderer;
class GLWidget : public QOpenGLWidget
{
@@ -133,4 +84,4 @@ private:
Renderer *m_renderer;
};
-#endif
+#endif // GLWIDGET_H
diff --git a/examples/opengl/threadedqopenglwidget/main.cpp b/examples/opengl/threadedqopenglwidget/main.cpp
index 975def030b..2553d7754b 100644
--- a/examples/opengl/threadedqopenglwidget/main.cpp
+++ b/examples/opengl/threadedqopenglwidget/main.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2016 The Qt Company Ltd.
+** Copyright (C) 2022 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
@@ -51,8 +51,10 @@
#include <QApplication>
#include <QMainWindow>
#include <QScreen>
+#include <QShortcut>
#include <QSurfaceFormat>
#include <QOpenGLContext>
+#include <QOpenGLFunctions>
#include <QCommandLineParser>
#include <QCommandLineOption>
#include "mainwindow.h"
@@ -95,6 +97,8 @@ int main( int argc, char ** argv )
topLevelGlWidget.resize(200, 200);
topLevelGlWidget.move(pos);
topLevelGlWidget.show();
+ auto *closeShortcut = new QShortcut(Qt::CTRL | Qt::Key_Q, &a, QApplication::closeAllWindows);
+ closeShortcut->setContext(Qt::ApplicationShortcut);
const QString glInfo = getGlString(topLevelGlWidget.context()->functions(), GL_VENDOR)
+ QLatin1Char('/') + getGlString(topLevelGlWidget.context()->functions(), GL_RENDERER);
diff --git a/examples/opengl/threadedqopenglwidget/mainwindow.cpp b/examples/opengl/threadedqopenglwidget/mainwindow.cpp
index 60367c91d8..5cdbfd7bf0 100644
--- a/examples/opengl/threadedqopenglwidget/mainwindow.cpp
+++ b/examples/opengl/threadedqopenglwidget/mainwindow.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2016 The Qt Company Ltd.
+** Copyright (C) 2022 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
diff --git a/examples/opengl/threadedqopenglwidget/mainwindow.h b/examples/opengl/threadedqopenglwidget/mainwindow.h
index 6e7b17467f..60f81f2541 100644
--- a/examples/opengl/threadedqopenglwidget/mainwindow.h
+++ b/examples/opengl/threadedqopenglwidget/mainwindow.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2016 The Qt Company Ltd.
+** Copyright (C) 2022 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
diff --git a/examples/opengl/threadedqopenglwidget/renderer.cpp b/examples/opengl/threadedqopenglwidget/renderer.cpp
new file mode 100644
index 0000000000..f1b4e21e50
--- /dev/null
+++ b/examples/opengl/threadedqopenglwidget/renderer.cpp
@@ -0,0 +1,314 @@
+/****************************************************************************
+**
+** Copyright (C) 2022 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "renderer.h"
+#include <qmath.h>
+#include <QOpenGLWidget>
+#include <QGuiApplication>
+
+static const char VERTEX_SHADER[] = R"(attribute highp vec4 vertex;
+attribute mediump vec3 normal;
+uniform mediump mat4 matrix;
+varying mediump vec4 color;
+void main(void)
+{
+ vec3 toLight = normalize(vec3(0.0, 0.3, 1.0));
+ float angle = max(dot(normal, toLight), 0.0);
+ vec3 col = vec3(0.40, 1.0, 0.0);
+ color = vec4(col * 0.2 + col * 0.8 * angle, 1.0);
+ color = clamp(color, 0.0, 1.0);
+ gl_Position = matrix * vertex;
+}
+)";
+
+static const char FRAGMENT_SHADER[] = R"(varying mediump vec4 color;
+void main(void)
+{
+ gl_FragColor = color;
+}
+)";
+
+Renderer::Renderer(QOpenGLWidget *w) :
+ m_glwidget(w)
+{
+}
+
+void Renderer::paintQtLogo()
+{
+ vbo.bind();
+ program.setAttributeBuffer(vertexAttr, GL_FLOAT, 0, 3);
+ program.setAttributeBuffer(normalAttr, GL_FLOAT, vertices.count() * 3 * sizeof(GLfloat), 3);
+ vbo.release();
+
+ program.enableAttributeArray(vertexAttr);
+ program.enableAttributeArray(normalAttr);
+
+ glDrawArrays(GL_TRIANGLES, 0, vertices.size());
+
+ program.disableAttributeArray(normalAttr);
+ program.disableAttributeArray(vertexAttr);
+}
+
+// Some OpenGL implementations have serious issues with compiling and linking
+// shaders on multiple threads concurrently. Avoid this.
+Q_GLOBAL_STATIC(QMutex, initMutex)
+
+void Renderer::render()
+{
+ if (m_exiting)
+ return;
+
+ QOpenGLContext *ctx = m_glwidget->context();
+ if (!ctx) // QOpenGLWidget not yet initialized
+ return;
+
+ // Grab the context.
+ m_grabMutex.lock();
+ emit contextWanted();
+ m_grabCond.wait(&m_grabMutex);
+ QMutexLocker lock(&m_renderMutex);
+ m_grabMutex.unlock();
+
+ if (m_exiting)
+ return;
+
+ Q_ASSERT(ctx->thread() == QThread::currentThread());
+
+ // Make the context (and an offscreen surface) current for this thread. The
+ // QOpenGLWidget's fbo is bound in the context.
+ m_glwidget->makeCurrent();
+
+ if (!m_inited) {
+ m_inited = true;
+ initializeOpenGLFunctions();
+
+ QMutexLocker initLock(initMutex());
+ QOpenGLShader *vshader = new QOpenGLShader(QOpenGLShader::Vertex, this);
+ vshader->compileSourceCode(VERTEX_SHADER);
+
+ QOpenGLShader *fshader = new QOpenGLShader(QOpenGLShader::Fragment, this);
+ fshader->compileSourceCode(FRAGMENT_SHADER);
+
+ program.addShader(vshader);
+ program.addShader(fshader);
+ program.link();
+
+ vertexAttr = program.attributeLocation("vertex");
+ normalAttr = program.attributeLocation("normal");
+ matrixUniform = program.uniformLocation("matrix");
+
+ m_fAngle = 0;
+ m_fScale = 1;
+ createGeometry();
+
+ vbo.create();
+ vbo.bind();
+ const int verticesSize = vertices.count() * 3 * sizeof(GLfloat);
+ vbo.allocate(verticesSize * 2);
+ vbo.write(0, vertices.constData(), verticesSize);
+ vbo.write(verticesSize, normals.constData(), verticesSize);
+
+ m_elapsed.start();
+ }
+
+ //qDebug("%p elapsed %lld", QThread::currentThread(), m_elapsed.restart());
+
+ glClearColor(0.1f, 0.2f, 0.2f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glFrontFace(GL_CW);
+ glCullFace(GL_FRONT);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_DEPTH_TEST);
+
+ QMatrix4x4 modelview;
+ modelview.rotate(m_fAngle, 0.0f, 1.0f, 0.0f);
+ modelview.rotate(m_fAngle, 1.0f, 0.0f, 0.0f);
+ modelview.rotate(m_fAngle, 0.0f, 0.0f, 1.0f);
+ modelview.scale(m_fScale);
+ modelview.translate(0.0f, -0.2f, 0.0f);
+
+ program.bind();
+ program.setUniformValue(matrixUniform, modelview);
+ paintQtLogo();
+ program.release();
+
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+
+ m_fAngle += 1.0f;
+
+ // Make no context current on this thread and move the QOpenGLWidget's
+ // context back to the gui thread.
+ m_glwidget->doneCurrent();
+ ctx->moveToThread(qGuiApp->thread());
+
+ // Schedule composition. Note that this will use QueuedConnection, meaning
+ // that update() will be invoked on the gui thread.
+ QMetaObject::invokeMethod(m_glwidget, "update");
+}
+
+void Renderer::createGeometry()
+{
+ vertices.clear();
+ normals.clear();
+
+ qreal x1 = +0.06f;
+ qreal y1 = -0.14f;
+ qreal x2 = +0.14f;
+ qreal y2 = -0.06f;
+ qreal x3 = +0.08f;
+ qreal y3 = +0.00f;
+ qreal x4 = +0.30f;
+ qreal y4 = +0.22f;
+
+ quad(x1, y1, x2, y2, y2, x2, y1, x1);
+ quad(x3, y3, x4, y4, y4, x4, y3, x3);
+
+ extrude(x1, y1, x2, y2);
+ extrude(x2, y2, y2, x2);
+ extrude(y2, x2, y1, x1);
+ extrude(y1, x1, x1, y1);
+ extrude(x3, y3, x4, y4);
+ extrude(x4, y4, y4, x4);
+ extrude(y4, x4, y3, x3);
+
+ const int NumSectors = 100;
+ const qreal sectorAngle = 2 * qreal(M_PI) / NumSectors;
+
+ for (int i = 0; i < NumSectors; ++i) {
+ qreal angle = i * sectorAngle;
+ qreal sinAngle = sin(angle);
+ qreal cosAngle = cos(angle);
+ qreal x5 = 0.30 * sinAngle;
+ qreal y5 = 0.30 * cosAngle;
+ qreal x6 = 0.20 * sinAngle;
+ qreal y6 = 0.20 * cosAngle;
+
+ angle += sectorAngle;
+ sinAngle = sin(angle);
+ cosAngle = cos(angle);
+ qreal x7 = 0.20 * sinAngle;
+ qreal y7 = 0.20 * cosAngle;
+ qreal x8 = 0.30 * sinAngle;
+ qreal y8 = 0.30 * cosAngle;
+
+ quad(x5, y5, x6, y6, x7, y7, x8, y8);
+
+ extrude(x6, y6, x7, y7);
+ extrude(x8, y8, x5, y5);
+ }
+
+ for (qsizetype i = 0; i < vertices.size(); ++i)
+ vertices[i] *= 2.0f;
+}
+
+void Renderer::quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4)
+{
+ vertices << QVector3D(x1, y1, -0.05f);
+ vertices << QVector3D(x2, y2, -0.05f);
+ vertices << QVector3D(x4, y4, -0.05f);
+
+ vertices << QVector3D(x3, y3, -0.05f);
+ vertices << QVector3D(x4, y4, -0.05f);
+ vertices << QVector3D(x2, y2, -0.05f);
+
+ QVector3D n = QVector3D::normal
+ (QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(x4 - x1, y4 - y1, 0.0f));
+
+ normals << n;
+ normals << n;
+ normals << n;
+
+ normals << n;
+ normals << n;
+ normals << n;
+
+ vertices << QVector3D(x4, y4, 0.05f);
+ vertices << QVector3D(x2, y2, 0.05f);
+ vertices << QVector3D(x1, y1, 0.05f);
+
+ vertices << QVector3D(x2, y2, 0.05f);
+ vertices << QVector3D(x4, y4, 0.05f);
+ vertices << QVector3D(x3, y3, 0.05f);
+
+ n = QVector3D::normal
+ (QVector3D(x2 - x4, y2 - y4, 0.0f), QVector3D(x1 - x4, y1 - y4, 0.0f));
+
+ normals << n;
+ normals << n;
+ normals << n;
+
+ normals << n;
+ normals << n;
+ normals << n;
+}
+
+void Renderer::extrude(qreal x1, qreal y1, qreal x2, qreal y2)
+{
+ vertices << QVector3D(x1, y1, +0.05f);
+ vertices << QVector3D(x2, y2, +0.05f);
+ vertices << QVector3D(x1, y1, -0.05f);
+
+ vertices << QVector3D(x2, y2, -0.05f);
+ vertices << QVector3D(x1, y1, -0.05f);
+ vertices << QVector3D(x2, y2, +0.05f);
+
+ QVector3D n = QVector3D::normal
+ (QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(0.0f, 0.0f, -0.1f));
+
+ normals << n;
+ normals << n;
+ normals << n;
+
+ normals << n;
+ normals << n;
+ normals << n;
+}
diff --git a/examples/opengl/threadedqopenglwidget/renderer.h b/examples/opengl/threadedqopenglwidget/renderer.h
new file mode 100644
index 0000000000..ad972bea79
--- /dev/null
+++ b/examples/opengl/threadedqopenglwidget/renderer.h
@@ -0,0 +1,108 @@
+/****************************************************************************
+**
+** Copyright (C) 2022 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef RENDERER_H
+#define RENDERER_H
+
+#include <QOpenGLFunctions>
+#include <QOpenGLBuffer>
+#include <QOpenGLShaderProgram>
+#include <QVector3D>
+#include <QMatrix4x4>
+#include <QThread>
+#include <QMutex>
+#include <QWaitCondition>
+#include <QElapsedTimer>
+
+QT_FORWARD_DECLARE_CLASS(QOpenGLWidget)
+
+class Renderer : public QObject, protected QOpenGLFunctions
+{
+ Q_OBJECT
+
+public:
+ explicit Renderer(QOpenGLWidget *w);
+ void lockRenderer() { m_renderMutex.lock(); }
+ void unlockRenderer() { m_renderMutex.unlock(); }
+ QMutex *grabMutex() { return &m_grabMutex; }
+ QWaitCondition *grabCond() { return &m_grabCond; }
+ void prepareExit() { m_exiting = true; m_grabCond.wakeAll(); }
+
+signals:
+ void contextWanted();
+
+public slots:
+ void render();
+
+private:
+ void paintQtLogo();
+ void createGeometry();
+ void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
+ void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
+
+ bool m_inited = false;
+ qreal m_fAngle = 0;
+ qreal m_fScale = 1;
+ QList<QVector3D> vertices;
+ QList<QVector3D> normals;
+ QOpenGLShaderProgram program;
+ QOpenGLBuffer vbo;
+ int vertexAttr = 0;
+ int normalAttr = 0;
+ int matrixUniform = 0;
+ QOpenGLWidget *m_glwidget = nullptr;
+ QMutex m_renderMutex;
+ QElapsedTimer m_elapsed;
+ QMutex m_grabMutex;
+ QWaitCondition m_grabCond;
+ bool m_exiting = false;
+};
+
+#endif // RENDERER_H
diff --git a/examples/opengl/threadedqopenglwidget/threadedqopenglwidget.pro b/examples/opengl/threadedqopenglwidget/threadedqopenglwidget.pro
index a62fbeb9c2..46332ab7cb 100644
--- a/examples/opengl/threadedqopenglwidget/threadedqopenglwidget.pro
+++ b/examples/opengl/threadedqopenglwidget/threadedqopenglwidget.pro
@@ -2,10 +2,12 @@ QT += widgets opengl openglwidgets
SOURCES += main.cpp \
glwidget.cpp \
- mainwindow.cpp
+ mainwindow.cpp \
+ renderer.cpp
HEADERS += glwidget.h \
- mainwindow.h
+ mainwindow.h \
+ renderer.h
target.path = $$[QT_INSTALL_EXAMPLES]/opengl/threadedqopenglwidget
INSTALLS += target