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Diffstat (limited to 'examples/widgets/animation/sub-attaq/bomb.cpp')
-rw-r--r-- | examples/widgets/animation/sub-attaq/bomb.cpp | 128 |
1 files changed, 0 insertions, 128 deletions
diff --git a/examples/widgets/animation/sub-attaq/bomb.cpp b/examples/widgets/animation/sub-attaq/bomb.cpp deleted file mode 100644 index 0b9c365662..0000000000 --- a/examples/widgets/animation/sub-attaq/bomb.cpp +++ /dev/null @@ -1,128 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtCore module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** BSD License Usage -** Alternatively, you may use this file under the terms of the BSD license -** as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of The Qt Company Ltd nor the names of its -** contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -//Own -#include "bomb.h" -#include "submarine.h" -#include "animationmanager.h" -#include "qanimationstate.h" - -//Qt -#include <QFinalState> -#include <QPropertyAnimation> -#include <QSequentialAnimationGroup> -#include <QStateMachine> - -Bomb::Bomb() : PixmapItem(QString("bomb"), GraphicsScene::Big) -{ - setZValue(2); -} - -void Bomb::launch(Bomb::Direction direction) -{ - QSequentialAnimationGroup *launchAnimation = new QSequentialAnimationGroup; - AnimationManager::self()->registerAnimation(launchAnimation); - qreal delta = direction == Right ? 20 : - 20; - QPropertyAnimation *anim = new QPropertyAnimation(this, "pos"); - anim->setEndValue(QPointF(x() + delta,y() - 20)); - anim->setDuration(150); - launchAnimation->addAnimation(anim); - anim = new QPropertyAnimation(this, "pos"); - anim->setEndValue(QPointF(x() + delta*2, y() )); - anim->setDuration(150); - launchAnimation->addAnimation(anim); - anim = new QPropertyAnimation(this, "pos"); - anim->setEndValue(QPointF(x() + delta*2,scene()->height())); - anim->setDuration(y()/2*60); - launchAnimation->addAnimation(anim); - connect(anim, &QVariantAnimation::valueChanged, this, &Bomb::onAnimationLaunchValueChanged); - connect(this, &Bomb::bombExploded, launchAnimation, &QAbstractAnimation::stop); - //We setup the state machine of the bomb - QStateMachine *machine = new QStateMachine(this); - - //This state is when the launch animation is playing - QAnimationState *launched = new QAnimationState(machine); - launched->setAnimation(launchAnimation); - - //End - QFinalState *finalState = new QFinalState(machine); - - machine->setInitialState(launched); - - //### Add a nice animation when the bomb is destroyed - launched->addTransition(this, &Bomb::bombExploded, finalState); - - //If the animation is finished, then we move to the final state - launched->addTransition(launched, &QAnimationState::animationFinished, finalState); - - //The machine has finished to be executed, then the boat is dead - connect(machine,&QState::finished, this, &Bomb::bombExecutionFinished); - - machine->start(); - -} - -void Bomb::onAnimationLaunchValueChanged(const QVariant &) -{ - const QList<QGraphicsItem *> colItems = - collidingItems(Qt::IntersectsItemBoundingRect); - for (QGraphicsItem *item : colItems) { - if (item->type() == SubMarine::Type) { - SubMarine *s = static_cast<SubMarine *>(item); - destroy(); - s->destroy(); - } - } -} - -void Bomb::destroy() -{ - emit bombExploded(); -} |