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-rw-r--r--mkspecs/features/mac/asset_catalogs.prf109
1 files changed, 109 insertions, 0 deletions
diff --git a/mkspecs/features/mac/asset_catalogs.prf b/mkspecs/features/mac/asset_catalogs.prf
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index 0000000000..57d93d56d5
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+++ b/mkspecs/features/mac/asset_catalogs.prf
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+# QMAKE_ASSET_CATALOGS
+# Paths to xcassets directories to be compiled
+#
+# QMAKE_ASSET_CATALOGS_BUILD_PATH
+# Location which asset catalogs will be compiled to.
+# If the current target is an app bundle, defaults to its Resources directory.
+# Otherwise, this value must be set manually.
+#
+# QMAKE_ASSET_CATALOGS_APP_ICON
+# Name of the icon resource in the asset catalogs that will be used as the app icon.
+# Defaults to AppIcon.
+#
+# QMAKE_ASSET_CATALOGS_INSTALL_PATH
+# Base path to install files to. Falls back to a path relative to the target install path,
+# based on QMAKE_ASSET_CATALOGS_BUILD_PATH.
+
+!have_target|if(!build_pass:!isEmpty(BUILDS)): \
+ return()
+
+!isEmpty(QMAKE_ASSET_CATALOGS) {
+ load(resolve_target)
+
+ isEmpty(QMAKE_ASSET_CATALOGS_BUILD_PATH) {
+ !isEmpty(QMAKE_RESOLVED_BUNDLE):equals(TEMPLATE, app):app_bundle {
+ macos: \
+ QMAKE_ASSET_CATALOGS_BUILD_PATH = $$QMAKE_RESOLVED_BUNDLE/Contents/Resources
+ else: \
+ QMAKE_ASSET_CATALOGS_BUILD_PATH = $$QMAKE_RESOLVED_BUNDLE
+ } else {
+ error("QMAKE_ASSET_CATALOGS_BUILD_PATH must be set when using QMAKE_ASSET_CATALOGS.")
+ }
+ }
+
+ QMAKE_ASSET_CATALOGS_BUILD_PATH = $$clean_path($$QMAKE_ASSET_CATALOGS_BUILD_PATH)
+
+ macx-xcode {
+ !isEmpty(QMAKE_ASSET_CATALOGS_APP_ICON) {
+ asset_catalog_appicon.name = "ASSETCATALOG_COMPILER_APPICON_NAME"
+ asset_catalog_appicon.value = $$QMAKE_ASSET_CATALOGS_APP_ICON
+ QMAKE_MAC_XCODE_SETTINGS += asset_catalog_appicon
+ }
+
+ asset_catalog_compiler.files = $$QMAKE_ASSET_CATALOGS
+ macos: asset_catalog_compiler.path = Contents/Resources
+ QMAKE_BUNDLE_DATA += asset_catalog_compiler
+ } else {
+ !isEmpty(QMAKE_ASSET_CATALOGS_APP_ICON) {
+ asset_catalog_app_icon_arg = \
+ --app-icon $$shell_quote($$QMAKE_ASSET_CATALOGS_APP_ICON)
+ }
+
+ asset_catalog_compiler.target = $$OUT_PWD/asset_catalog_compiler.Info.plist
+ asset_catalog_compiler.commands = $$shell_quote($$QMAKE_ACTOOL) \
+ $$asset_catalog_app_icon_arg \
+ --output-partial-info-plist $$shell_quote($$asset_catalog_compiler.target) \
+ --platform $${version_identifier} \
+ --minimum-deployment-target $${deployment_target} \
+ --compile $$shell_quote($$QMAKE_ASSET_CATALOGS_BUILD_PATH)
+
+ for (catalog, QMAKE_ASSET_CATALOGS) {
+ asset_catalog_compiler.commands += $${catalog}
+ asset_catalog_compiler.depends += $$files($$catalog/*, true)
+ }
+
+ actool_output_files = $$system(\
+ mkdir -p $$system_quote($$QMAKE_ASSET_CATALOGS_BUILD_PATH) && \
+ /usr/libexec/PlistBuddy -c \'Print :com.apple.actool.compilation-results:output-files\' \
+ /dev/stdin <<< $($${asset_catalog_compiler.commands} 2>/dev/null) | grep \'^ .*$\', lines)
+
+ for (output_file, actool_output_files) {
+ !equals(output_file, $$asset_catalog_compiler.target): \
+ actool_output_files_rel += $$relative_path($$output_file, $$QMAKE_ASSET_CATALOGS_BUILD_PATH)
+ }
+
+ QMAKE_EXTRA_TARGETS += asset_catalog_compiler
+ PRE_TARGETDEPS += $$asset_catalog_compiler.target
+
+ isEmpty(QMAKE_ASSET_CATALOGS_INSTALL_PATH) {
+ !isEmpty(target.path): \
+ QMAKE_ASSET_CATALOGS_INSTALL_PATH = $${target.path}/
+ QMAKE_ASSET_CATALOGS_INSTALL_PATH = $${QMAKE_ASSET_CATALOGS_INSTALL_PATH}$$relative_path(\
+ $$QMAKE_ASSET_CATALOGS_BUILD_PATH, $$absolute_path($$DESTDIR, $$OUT_PWD))
+ }
+
+ for (ac_install_file, actool_output_files_rel) {
+ asset_catalogs_files.files += \
+ $$QMAKE_ASSET_CATALOGS_BUILD_PATH/$$ac_install_file
+ }
+ contains(INSTALLS, target): asset_catalogs_files.depends += install_target
+ asset_catalogs_files.path = $$QMAKE_ASSET_CATALOGS_INSTALL_PATH
+ asset_catalogs_files.CONFIG += no_check_exist
+ INSTALLS += asset_catalogs_files
+ }
+} else: macx-xcode {
+ # Backwards compatibility
+ for (bundle_data, QMAKE_BUNDLE_DATA) {
+ for (bundle_file, $${bundle_data}.files) {
+ !contains(bundle_file, .*\.xcassets$): next()
+ warning("*.xcassets in QMAKE_BUNDLE_DATA is deprecated. Use QMAKE_ASSET_CATALOGS instead.")
+ !exists($$absolute_path($$bundle_file/AppIcon.appiconset, $$_PRO_FILE_PWD_)): next()
+
+ asset_catalog_appicon.name = "ASSETCATALOG_COMPILER_APPICON_NAME"
+ asset_catalog_appicon.value = "AppIcon"
+ QMAKE_MAC_XCODE_SETTINGS += asset_catalog_appicon
+ break()
+ }
+ !isEmpty(asset_catalog_appicon.name): break()
+ }
+}