diff options
Diffstat (limited to 'src/3rdparty/angle/src/common/uniform_type_info_autogen.cpp')
-rw-r--r-- | src/3rdparty/angle/src/common/uniform_type_info_autogen.cpp | 275 |
1 files changed, 0 insertions, 275 deletions
diff --git a/src/3rdparty/angle/src/common/uniform_type_info_autogen.cpp b/src/3rdparty/angle/src/common/uniform_type_info_autogen.cpp deleted file mode 100644 index 9c199128a4..0000000000 --- a/src/3rdparty/angle/src/common/uniform_type_info_autogen.cpp +++ /dev/null @@ -1,275 +0,0 @@ -// GENERATED FILE - DO NOT EDIT. -// Generated by gen_uniform_type_table.py. -// -// Copyright 2017 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// -// Uniform type info table: -// Metadata about a particular uniform format, indexed by GL type. - -#include <array> -#include "common/utilities.h" - -using namespace angle; - -namespace gl -{ - -namespace -{ -constexpr std::array<UniformTypeInfo, 59> kInfoTable = { - {{GL_NONE, GL_NONE, GL_NONE, GL_NONE, GL_NONE, 0, 0, 0, 0, 0 * 0, 0 * 0, false, false, false}, - {GL_BOOL, GL_BOOL, GL_NONE, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint), sizeof(GLint) * 4, - sizeof(GLint) * 1, false, false, false}, - {GL_BOOL_VEC2, GL_BOOL, GL_NONE, GL_NONE, GL_BOOL_VEC2, 1, 2, 2, sizeof(GLint), - sizeof(GLint) * 4, sizeof(GLint) * 2, false, false, false}, - {GL_BOOL_VEC3, GL_BOOL, GL_NONE, GL_NONE, GL_BOOL_VEC3, 1, 3, 3, sizeof(GLint), - sizeof(GLint) * 4, sizeof(GLint) * 3, false, false, false}, - {GL_BOOL_VEC4, GL_BOOL, GL_NONE, GL_NONE, GL_BOOL_VEC4, 1, 4, 4, sizeof(GLint), - sizeof(GLint) * 4, sizeof(GLint) * 4, false, false, false}, - {GL_FLOAT, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL, 1, 1, 1, sizeof(GLfloat), sizeof(GLfloat) * 4, - sizeof(GLfloat) * 1, false, false, false}, - {GL_FLOAT_MAT2, GL_FLOAT, GL_NONE, GL_FLOAT_MAT2, GL_NONE, 2, 2, 4, sizeof(GLfloat), - sizeof(GLfloat) * 8, sizeof(GLfloat) * 4, false, true, false}, - {GL_FLOAT_MAT2x3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3x2, GL_NONE, 3, 2, 6, sizeof(GLfloat), - sizeof(GLfloat) * 12, sizeof(GLfloat) * 6, false, true, false}, - {GL_FLOAT_MAT2x4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4x2, GL_NONE, 4, 2, 8, sizeof(GLfloat), - sizeof(GLfloat) * 16, sizeof(GLfloat) * 8, false, true, false}, - {GL_FLOAT_MAT3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3, GL_NONE, 3, 3, 9, sizeof(GLfloat), - sizeof(GLfloat) * 12, sizeof(GLfloat) * 9, false, true, false}, - {GL_FLOAT_MAT3x2, GL_FLOAT, GL_NONE, GL_FLOAT_MAT2x3, GL_NONE, 2, 3, 6, sizeof(GLfloat), - sizeof(GLfloat) * 8, sizeof(GLfloat) * 6, false, true, false}, - {GL_FLOAT_MAT3x4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4x3, GL_NONE, 4, 3, 12, sizeof(GLfloat), - sizeof(GLfloat) * 16, sizeof(GLfloat) * 12, false, true, false}, - {GL_FLOAT_MAT4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4, GL_NONE, 4, 4, 16, sizeof(GLfloat), - sizeof(GLfloat) * 16, sizeof(GLfloat) * 16, false, true, false}, - {GL_FLOAT_MAT4x2, GL_FLOAT, GL_NONE, GL_FLOAT_MAT2x4, GL_NONE, 2, 4, 8, sizeof(GLfloat), - sizeof(GLfloat) * 8, sizeof(GLfloat) * 8, false, true, false}, - {GL_FLOAT_MAT4x3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3x4, GL_NONE, 3, 4, 12, sizeof(GLfloat), - sizeof(GLfloat) * 12, sizeof(GLfloat) * 12, false, true, false}, - {GL_FLOAT_VEC2, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC2, 1, 2, 2, sizeof(GLfloat), - sizeof(GLfloat) * 4, sizeof(GLfloat) * 2, false, false, false}, - {GL_FLOAT_VEC3, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC3, 1, 3, 3, sizeof(GLfloat), - sizeof(GLfloat) * 4, sizeof(GLfloat) * 3, false, false, false}, - {GL_FLOAT_VEC4, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC4, 1, 4, 4, sizeof(GLfloat), - sizeof(GLfloat) * 4, sizeof(GLfloat) * 4, false, false, false}, - {GL_IMAGE_2D, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint), - sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true}, - {GL_IMAGE_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint), - sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true}, - {GL_IMAGE_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint), - sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true}, - {GL_IMAGE_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint), - sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true}, - {GL_INT, GL_INT, GL_NONE, GL_NONE, GL_BOOL, 1, 1, 1, sizeof(GLint), sizeof(GLint) * 4, - sizeof(GLint) * 1, false, false, false}, - {GL_INT_IMAGE_2D, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint), - sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true}, - {GL_INT_IMAGE_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint), - sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true}, - {GL_INT_IMAGE_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint), - sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true}, - {GL_INT_IMAGE_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint), - sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true}, - {GL_INT_SAMPLER_2D, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint), - sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false}, - {GL_INT_SAMPLER_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 1, 1, 1, - sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false}, - {GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT, GL_TEXTURE_2D_MULTISAMPLE, GL_NONE, GL_NONE, 1, 1, 1, - sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false}, - {GL_INT_SAMPLER_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint), - sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false}, - {GL_INT_SAMPLER_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint), - sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false}, - {GL_INT_VEC2, GL_INT, GL_NONE, GL_NONE, GL_BOOL_VEC2, 1, 2, 2, sizeof(GLint), - sizeof(GLint) * 4, sizeof(GLint) * 2, false, false, false}, - {GL_INT_VEC3, GL_INT, GL_NONE, GL_NONE, GL_BOOL_VEC3, 1, 3, 3, sizeof(GLint), - sizeof(GLint) * 4, sizeof(GLint) * 3, false, false, false}, - {GL_INT_VEC4, GL_INT, GL_NONE, GL_NONE, GL_BOOL_VEC4, 1, 4, 4, sizeof(GLint), - sizeof(GLint) * 4, sizeof(GLint) * 4, false, false, false}, - {GL_SAMPLER_2D, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint), - sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false}, - {GL_SAMPLER_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint), - sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false}, - {GL_SAMPLER_2D_ARRAY_SHADOW, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 1, 1, 1, - sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false}, - {GL_SAMPLER_2D_MULTISAMPLE, GL_INT, GL_TEXTURE_2D_MULTISAMPLE, GL_NONE, GL_NONE, 1, 1, 1, - sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false}, - {GL_SAMPLER_2D_RECT_ANGLE, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint), - sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false}, - {GL_SAMPLER_2D_SHADOW, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint), - sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false}, - {GL_SAMPLER_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint), - sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false}, - {GL_SAMPLER_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint), - sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false}, - {GL_SAMPLER_CUBE_SHADOW, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint), - sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false}, - {GL_SAMPLER_EXTERNAL_OES, GL_INT, GL_TEXTURE_EXTERNAL_OES, GL_NONE, GL_NONE, 1, 1, 1, - sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false}, - {GL_UNSIGNED_INT, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL, 1, 1, 1, sizeof(GLuint), - sizeof(GLuint) * 4, sizeof(GLuint) * 1, false, false, false}, - {GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_NONE, 1, 1, 1, - sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, false, false, false}, - {GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1, - sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, false, false, true}, - {GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 1, 1, - 1, sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, false, false, true}, - {GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, 1, 1, 1, - sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, false, false, true}, - {GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 1, 1, 1, - sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, false, false, true}, - {GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1, - sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, true, false, false}, - {GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 1, - 1, 1, sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, true, false, false}, - {GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT, GL_TEXTURE_2D_MULTISAMPLE, GL_NONE, - GL_NONE, 1, 1, 1, sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, true, false, false}, - {GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, 1, 1, 1, - sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, true, false, false}, - {GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 1, 1, 1, - sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, true, false, false}, - {GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL_VEC2, 1, 2, 2, - sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 2, false, false, false}, - {GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL_VEC3, 1, 3, 3, - sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 3, false, false, false}, - {GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL_VEC4, 1, 4, 4, - sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 4, false, false, false}}}; - -size_t GetTypeInfoIndex(GLenum uniformType) -{ - switch (uniformType) - { - case GL_NONE: - return 0; - case GL_BOOL: - return 1; - case GL_BOOL_VEC2: - return 2; - case GL_BOOL_VEC3: - return 3; - case GL_BOOL_VEC4: - return 4; - case GL_FLOAT: - return 5; - case GL_FLOAT_MAT2: - return 6; - case GL_FLOAT_MAT2x3: - return 7; - case GL_FLOAT_MAT2x4: - return 8; - case GL_FLOAT_MAT3: - return 9; - case GL_FLOAT_MAT3x2: - return 10; - case GL_FLOAT_MAT3x4: - return 11; - case GL_FLOAT_MAT4: - return 12; - case GL_FLOAT_MAT4x2: - return 13; - case GL_FLOAT_MAT4x3: - return 14; - case GL_FLOAT_VEC2: - return 15; - case GL_FLOAT_VEC3: - return 16; - case GL_FLOAT_VEC4: - return 17; - case GL_IMAGE_2D: - return 18; - case GL_IMAGE_2D_ARRAY: - return 19; - case GL_IMAGE_3D: - return 20; - case GL_IMAGE_CUBE: - return 21; - case GL_INT: - return 22; - case GL_INT_IMAGE_2D: - return 23; - case GL_INT_IMAGE_2D_ARRAY: - return 24; - case GL_INT_IMAGE_3D: - return 25; - case GL_INT_IMAGE_CUBE: - return 26; - case GL_INT_SAMPLER_2D: - return 27; - case GL_INT_SAMPLER_2D_ARRAY: - return 28; - case GL_INT_SAMPLER_2D_MULTISAMPLE: - return 29; - case GL_INT_SAMPLER_3D: - return 30; - case GL_INT_SAMPLER_CUBE: - return 31; - case GL_INT_VEC2: - return 32; - case GL_INT_VEC3: - return 33; - case GL_INT_VEC4: - return 34; - case GL_SAMPLER_2D: - return 35; - case GL_SAMPLER_2D_ARRAY: - return 36; - case GL_SAMPLER_2D_ARRAY_SHADOW: - return 37; - case GL_SAMPLER_2D_MULTISAMPLE: - return 38; - case GL_SAMPLER_2D_RECT_ANGLE: - return 39; - case GL_SAMPLER_2D_SHADOW: - return 40; - case GL_SAMPLER_3D: - return 41; - case GL_SAMPLER_CUBE: - return 42; - case GL_SAMPLER_CUBE_SHADOW: - return 43; - case GL_SAMPLER_EXTERNAL_OES: - return 44; - case GL_UNSIGNED_INT: - return 45; - case GL_UNSIGNED_INT_ATOMIC_COUNTER: - return 46; - case GL_UNSIGNED_INT_IMAGE_2D: - return 47; - case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: - return 48; - case GL_UNSIGNED_INT_IMAGE_3D: - return 49; - case GL_UNSIGNED_INT_IMAGE_CUBE: - return 50; - case GL_UNSIGNED_INT_SAMPLER_2D: - return 51; - case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: - return 52; - case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: - return 53; - case GL_UNSIGNED_INT_SAMPLER_3D: - return 54; - case GL_UNSIGNED_INT_SAMPLER_CUBE: - return 55; - case GL_UNSIGNED_INT_VEC2: - return 56; - case GL_UNSIGNED_INT_VEC3: - return 57; - case GL_UNSIGNED_INT_VEC4: - return 58; - default: - UNREACHABLE(); - return 0; - } -} -} // anonymous namespace - -const UniformTypeInfo &GetUniformTypeInfo(GLenum uniformType) -{ - ASSERT(kInfoTable[GetTypeInfoIndex(uniformType)].type == uniformType); - return kInfoTable[GetTypeInfoIndex(uniformType)]; -} - -} // namespace gl |