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Diffstat (limited to 'src/3rdparty/angle/src/common/uniform_type_info_autogen.cpp')
-rw-r--r--src/3rdparty/angle/src/common/uniform_type_info_autogen.cpp275
1 files changed, 0 insertions, 275 deletions
diff --git a/src/3rdparty/angle/src/common/uniform_type_info_autogen.cpp b/src/3rdparty/angle/src/common/uniform_type_info_autogen.cpp
deleted file mode 100644
index 9c199128a4..0000000000
--- a/src/3rdparty/angle/src/common/uniform_type_info_autogen.cpp
+++ /dev/null
@@ -1,275 +0,0 @@
-// GENERATED FILE - DO NOT EDIT.
-// Generated by gen_uniform_type_table.py.
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Uniform type info table:
-// Metadata about a particular uniform format, indexed by GL type.
-
-#include <array>
-#include "common/utilities.h"
-
-using namespace angle;
-
-namespace gl
-{
-
-namespace
-{
-constexpr std::array<UniformTypeInfo, 59> kInfoTable = {
- {{GL_NONE, GL_NONE, GL_NONE, GL_NONE, GL_NONE, 0, 0, 0, 0, 0 * 0, 0 * 0, false, false, false},
- {GL_BOOL, GL_BOOL, GL_NONE, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint), sizeof(GLint) * 4,
- sizeof(GLint) * 1, false, false, false},
- {GL_BOOL_VEC2, GL_BOOL, GL_NONE, GL_NONE, GL_BOOL_VEC2, 1, 2, 2, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 2, false, false, false},
- {GL_BOOL_VEC3, GL_BOOL, GL_NONE, GL_NONE, GL_BOOL_VEC3, 1, 3, 3, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 3, false, false, false},
- {GL_BOOL_VEC4, GL_BOOL, GL_NONE, GL_NONE, GL_BOOL_VEC4, 1, 4, 4, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 4, false, false, false},
- {GL_FLOAT, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL, 1, 1, 1, sizeof(GLfloat), sizeof(GLfloat) * 4,
- sizeof(GLfloat) * 1, false, false, false},
- {GL_FLOAT_MAT2, GL_FLOAT, GL_NONE, GL_FLOAT_MAT2, GL_NONE, 2, 2, 4, sizeof(GLfloat),
- sizeof(GLfloat) * 8, sizeof(GLfloat) * 4, false, true, false},
- {GL_FLOAT_MAT2x3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3x2, GL_NONE, 3, 2, 6, sizeof(GLfloat),
- sizeof(GLfloat) * 12, sizeof(GLfloat) * 6, false, true, false},
- {GL_FLOAT_MAT2x4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4x2, GL_NONE, 4, 2, 8, sizeof(GLfloat),
- sizeof(GLfloat) * 16, sizeof(GLfloat) * 8, false, true, false},
- {GL_FLOAT_MAT3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3, GL_NONE, 3, 3, 9, sizeof(GLfloat),
- sizeof(GLfloat) * 12, sizeof(GLfloat) * 9, false, true, false},
- {GL_FLOAT_MAT3x2, GL_FLOAT, GL_NONE, GL_FLOAT_MAT2x3, GL_NONE, 2, 3, 6, sizeof(GLfloat),
- sizeof(GLfloat) * 8, sizeof(GLfloat) * 6, false, true, false},
- {GL_FLOAT_MAT3x4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4x3, GL_NONE, 4, 3, 12, sizeof(GLfloat),
- sizeof(GLfloat) * 16, sizeof(GLfloat) * 12, false, true, false},
- {GL_FLOAT_MAT4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4, GL_NONE, 4, 4, 16, sizeof(GLfloat),
- sizeof(GLfloat) * 16, sizeof(GLfloat) * 16, false, true, false},
- {GL_FLOAT_MAT4x2, GL_FLOAT, GL_NONE, GL_FLOAT_MAT2x4, GL_NONE, 2, 4, 8, sizeof(GLfloat),
- sizeof(GLfloat) * 8, sizeof(GLfloat) * 8, false, true, false},
- {GL_FLOAT_MAT4x3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3x4, GL_NONE, 3, 4, 12, sizeof(GLfloat),
- sizeof(GLfloat) * 12, sizeof(GLfloat) * 12, false, true, false},
- {GL_FLOAT_VEC2, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC2, 1, 2, 2, sizeof(GLfloat),
- sizeof(GLfloat) * 4, sizeof(GLfloat) * 2, false, false, false},
- {GL_FLOAT_VEC3, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC3, 1, 3, 3, sizeof(GLfloat),
- sizeof(GLfloat) * 4, sizeof(GLfloat) * 3, false, false, false},
- {GL_FLOAT_VEC4, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC4, 1, 4, 4, sizeof(GLfloat),
- sizeof(GLfloat) * 4, sizeof(GLfloat) * 4, false, false, false},
- {GL_IMAGE_2D, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true},
- {GL_IMAGE_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true},
- {GL_IMAGE_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true},
- {GL_IMAGE_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true},
- {GL_INT, GL_INT, GL_NONE, GL_NONE, GL_BOOL, 1, 1, 1, sizeof(GLint), sizeof(GLint) * 4,
- sizeof(GLint) * 1, false, false, false},
- {GL_INT_IMAGE_2D, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true},
- {GL_INT_IMAGE_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true},
- {GL_INT_IMAGE_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true},
- {GL_INT_IMAGE_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true},
- {GL_INT_SAMPLER_2D, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_INT_SAMPLER_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 1, 1, 1,
- sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT, GL_TEXTURE_2D_MULTISAMPLE, GL_NONE, GL_NONE, 1, 1, 1,
- sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_INT_SAMPLER_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_INT_SAMPLER_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_INT_VEC2, GL_INT, GL_NONE, GL_NONE, GL_BOOL_VEC2, 1, 2, 2, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 2, false, false, false},
- {GL_INT_VEC3, GL_INT, GL_NONE, GL_NONE, GL_BOOL_VEC3, 1, 3, 3, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 3, false, false, false},
- {GL_INT_VEC4, GL_INT, GL_NONE, GL_NONE, GL_BOOL_VEC4, 1, 4, 4, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 4, false, false, false},
- {GL_SAMPLER_2D, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_SAMPLER_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_SAMPLER_2D_ARRAY_SHADOW, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 1, 1, 1,
- sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_SAMPLER_2D_MULTISAMPLE, GL_INT, GL_TEXTURE_2D_MULTISAMPLE, GL_NONE, GL_NONE, 1, 1, 1,
- sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_SAMPLER_2D_RECT_ANGLE, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_SAMPLER_2D_SHADOW, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_SAMPLER_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_SAMPLER_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_SAMPLER_CUBE_SHADOW, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
- sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_SAMPLER_EXTERNAL_OES, GL_INT, GL_TEXTURE_EXTERNAL_OES, GL_NONE, GL_NONE, 1, 1, 1,
- sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
- {GL_UNSIGNED_INT, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL, 1, 1, 1, sizeof(GLuint),
- sizeof(GLuint) * 4, sizeof(GLuint) * 1, false, false, false},
- {GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_NONE, 1, 1, 1,
- sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, false, false, false},
- {GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1,
- sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, false, false, true},
- {GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 1, 1,
- 1, sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, false, false, true},
- {GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, 1, 1, 1,
- sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, false, false, true},
- {GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 1, 1, 1,
- sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, false, false, true},
- {GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1,
- sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, true, false, false},
- {GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 1,
- 1, 1, sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, true, false, false},
- {GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT, GL_TEXTURE_2D_MULTISAMPLE, GL_NONE,
- GL_NONE, 1, 1, 1, sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, true, false, false},
- {GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, 1, 1, 1,
- sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, true, false, false},
- {GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 1, 1, 1,
- sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, true, false, false},
- {GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL_VEC2, 1, 2, 2,
- sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 2, false, false, false},
- {GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL_VEC3, 1, 3, 3,
- sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 3, false, false, false},
- {GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL_VEC4, 1, 4, 4,
- sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 4, false, false, false}}};
-
-size_t GetTypeInfoIndex(GLenum uniformType)
-{
- switch (uniformType)
- {
- case GL_NONE:
- return 0;
- case GL_BOOL:
- return 1;
- case GL_BOOL_VEC2:
- return 2;
- case GL_BOOL_VEC3:
- return 3;
- case GL_BOOL_VEC4:
- return 4;
- case GL_FLOAT:
- return 5;
- case GL_FLOAT_MAT2:
- return 6;
- case GL_FLOAT_MAT2x3:
- return 7;
- case GL_FLOAT_MAT2x4:
- return 8;
- case GL_FLOAT_MAT3:
- return 9;
- case GL_FLOAT_MAT3x2:
- return 10;
- case GL_FLOAT_MAT3x4:
- return 11;
- case GL_FLOAT_MAT4:
- return 12;
- case GL_FLOAT_MAT4x2:
- return 13;
- case GL_FLOAT_MAT4x3:
- return 14;
- case GL_FLOAT_VEC2:
- return 15;
- case GL_FLOAT_VEC3:
- return 16;
- case GL_FLOAT_VEC4:
- return 17;
- case GL_IMAGE_2D:
- return 18;
- case GL_IMAGE_2D_ARRAY:
- return 19;
- case GL_IMAGE_3D:
- return 20;
- case GL_IMAGE_CUBE:
- return 21;
- case GL_INT:
- return 22;
- case GL_INT_IMAGE_2D:
- return 23;
- case GL_INT_IMAGE_2D_ARRAY:
- return 24;
- case GL_INT_IMAGE_3D:
- return 25;
- case GL_INT_IMAGE_CUBE:
- return 26;
- case GL_INT_SAMPLER_2D:
- return 27;
- case GL_INT_SAMPLER_2D_ARRAY:
- return 28;
- case GL_INT_SAMPLER_2D_MULTISAMPLE:
- return 29;
- case GL_INT_SAMPLER_3D:
- return 30;
- case GL_INT_SAMPLER_CUBE:
- return 31;
- case GL_INT_VEC2:
- return 32;
- case GL_INT_VEC3:
- return 33;
- case GL_INT_VEC4:
- return 34;
- case GL_SAMPLER_2D:
- return 35;
- case GL_SAMPLER_2D_ARRAY:
- return 36;
- case GL_SAMPLER_2D_ARRAY_SHADOW:
- return 37;
- case GL_SAMPLER_2D_MULTISAMPLE:
- return 38;
- case GL_SAMPLER_2D_RECT_ANGLE:
- return 39;
- case GL_SAMPLER_2D_SHADOW:
- return 40;
- case GL_SAMPLER_3D:
- return 41;
- case GL_SAMPLER_CUBE:
- return 42;
- case GL_SAMPLER_CUBE_SHADOW:
- return 43;
- case GL_SAMPLER_EXTERNAL_OES:
- return 44;
- case GL_UNSIGNED_INT:
- return 45;
- case GL_UNSIGNED_INT_ATOMIC_COUNTER:
- return 46;
- case GL_UNSIGNED_INT_IMAGE_2D:
- return 47;
- case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
- return 48;
- case GL_UNSIGNED_INT_IMAGE_3D:
- return 49;
- case GL_UNSIGNED_INT_IMAGE_CUBE:
- return 50;
- case GL_UNSIGNED_INT_SAMPLER_2D:
- return 51;
- case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
- return 52;
- case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
- return 53;
- case GL_UNSIGNED_INT_SAMPLER_3D:
- return 54;
- case GL_UNSIGNED_INT_SAMPLER_CUBE:
- return 55;
- case GL_UNSIGNED_INT_VEC2:
- return 56;
- case GL_UNSIGNED_INT_VEC3:
- return 57;
- case GL_UNSIGNED_INT_VEC4:
- return 58;
- default:
- UNREACHABLE();
- return 0;
- }
-}
-} // anonymous namespace
-
-const UniformTypeInfo &GetUniformTypeInfo(GLenum uniformType)
-{
- ASSERT(kInfoTable[GetTypeInfoIndex(uniformType)].type == uniformType);
- return kInfoTable[GetTypeInfoIndex(uniformType)];
-}
-
-} // namespace gl