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-rw-r--r--src/3rdparty/angle/src/compiler/translator/TextureFunctionHLSL.h76
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diff --git a/src/3rdparty/angle/src/compiler/translator/TextureFunctionHLSL.h b/src/3rdparty/angle/src/compiler/translator/TextureFunctionHLSL.h
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index 68bf8c0898..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/TextureFunctionHLSL.h
+++ /dev/null
@@ -1,76 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// TextureFunctionHLSL: Class for writing implementations of ESSL texture functions into HLSL
-// output. Some of the implementations are straightforward and just call the HLSL equivalent of the
-// ESSL texture function, others do more work to emulate ESSL texture sampling or size query
-// behavior.
-//
-
-#ifndef COMPILER_TRANSLATOR_TEXTUREFUNCTIONHLSL_H_
-#define COMPILER_TRANSLATOR_TEXTUREFUNCTIONHLSL_H_
-
-#include <set>
-
-#include "compiler/translator/BaseTypes.h"
-#include "compiler/translator/Common.h"
-#include "compiler/translator/InfoSink.h"
-#include "GLSLANG/ShaderLang.h"
-
-namespace sh
-{
-
-class TextureFunctionHLSL final : angle::NonCopyable
-{
- public:
- struct TextureFunction
- {
- // See ESSL 3.00.6 section 8.8 for reference about what the different methods below do.
- enum Method
- {
- IMPLICIT, // Mipmap LOD determined implicitly (standard lookup)
- BIAS,
- LOD,
- LOD0,
- LOD0BIAS,
- SIZE, // textureSize()
- FETCH,
- GRAD
- };
-
- TString name() const;
-
- bool operator<(const TextureFunction &rhs) const;
-
- const char *getReturnType() const;
-
- TBasicType sampler;
- int coords;
- bool proj;
- bool offset;
- Method method;
- };
-
- // Returns the name of the texture function implementation to call.
- // The name that's passed in is the name of the GLSL texture function that it should implement.
- TString useTextureFunction(const TString &name,
- TBasicType samplerType,
- int coords,
- size_t argumentCount,
- bool lod0,
- sh::GLenum shaderType);
-
- void textureFunctionHeader(TInfoSinkBase &out,
- const ShShaderOutput outputType,
- bool getDimensionsIgnoresBaseLevel);
-
- private:
- typedef std::set<TextureFunction> TextureFunctionSet;
- TextureFunctionSet mUsesTexture;
-};
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_TEXTUREFUNCTIONHLSL_H_