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-rw-r--r--src/3rdparty/angle/src/compiler/translator/VersionGLSL.h76
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diff --git a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h
deleted file mode 100644
index 8b82eb9615..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h
+++ /dev/null
@@ -1,76 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_VERSIONGLSL_H_
-#define COMPILER_TRANSLATOR_VERSIONGLSL_H_
-
-#include "compiler/translator/IntermTraverse.h"
-
-#include "compiler/translator/Pragma.h"
-
-namespace sh
-{
-
-static const int GLSL_VERSION_110 = 110;
-static const int GLSL_VERSION_120 = 120;
-static const int GLSL_VERSION_130 = 130;
-static const int GLSL_VERSION_140 = 140;
-static const int GLSL_VERSION_150 = 150;
-static const int GLSL_VERSION_330 = 330;
-static const int GLSL_VERSION_400 = 400;
-static const int GLSL_VERSION_410 = 410;
-static const int GLSL_VERSION_420 = 420;
-static const int GLSL_VERSION_430 = 430;
-static const int GLSL_VERSION_440 = 440;
-static const int GLSL_VERSION_450 = 450;
-
-int ShaderOutputTypeToGLSLVersion(ShShaderOutput output);
-
-// Traverses the intermediate tree to return the minimum GLSL version
-// required to legally access all built-in features used in the shader.
-// GLSL 1.1 which is mandated by OpenGL 2.0 provides:
-// - #version and #extension to declare version and extensions.
-// - built-in functions refract, exp, and log.
-// - updated step() to compare x < edge instead of x <= edge.
-// GLSL 1.2 which is mandated by OpenGL 2.1 provides:
-// - many changes to reduce differences when compared to the ES specification.
-// - invariant keyword and its support.
-// - c++ style name hiding rules.
-// - built-in variable gl_PointCoord for fragment shaders.
-// - matrix constructors taking matrix as argument.
-// - array as "out" function parameters
-//
-// TODO: ES3 equivalent versions of GLSL
-class TVersionGLSL : public TIntermTraverser
-{
- public:
- TVersionGLSL(sh::GLenum type, const TPragma &pragma, ShShaderOutput output);
-
- // If output is core profile, returns 150.
- // If output is legacy profile,
- // Returns 120 if the following is used the shader:
- // - "invariant",
- // - "gl_PointCoord",
- // - matrix/matrix constructors
- // - array "out" parameters
- // Else 110 is returned.
- int getVersion() const { return mVersion; }
-
- void visitSymbol(TIntermSymbol *node) override;
- bool visitAggregate(Visit, TIntermAggregate *node) override;
- bool visitInvariantDeclaration(Visit, TIntermInvariantDeclaration *node) override;
- bool visitFunctionPrototype(Visit, TIntermFunctionPrototype *node) override;
- bool visitDeclaration(Visit, TIntermDeclaration *node) override;
-
- private:
- void ensureVersionIsAtLeast(int version);
-
- int mVersion;
-};
-
-} // namespace sh
-
-#endif // COMPILER_TRANSLATOR_VERSIONGLSL_H_