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Diffstat (limited to 'src/3rdparty/angle/src/compiler/translator/VersionGLSL.h')
-rw-r--r-- | src/3rdparty/angle/src/compiler/translator/VersionGLSL.h | 76 |
1 files changed, 0 insertions, 76 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h deleted file mode 100644 index 8b82eb9615..0000000000 --- a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h +++ /dev/null @@ -1,76 +0,0 @@ -// -// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -#ifndef COMPILER_TRANSLATOR_VERSIONGLSL_H_ -#define COMPILER_TRANSLATOR_VERSIONGLSL_H_ - -#include "compiler/translator/IntermTraverse.h" - -#include "compiler/translator/Pragma.h" - -namespace sh -{ - -static const int GLSL_VERSION_110 = 110; -static const int GLSL_VERSION_120 = 120; -static const int GLSL_VERSION_130 = 130; -static const int GLSL_VERSION_140 = 140; -static const int GLSL_VERSION_150 = 150; -static const int GLSL_VERSION_330 = 330; -static const int GLSL_VERSION_400 = 400; -static const int GLSL_VERSION_410 = 410; -static const int GLSL_VERSION_420 = 420; -static const int GLSL_VERSION_430 = 430; -static const int GLSL_VERSION_440 = 440; -static const int GLSL_VERSION_450 = 450; - -int ShaderOutputTypeToGLSLVersion(ShShaderOutput output); - -// Traverses the intermediate tree to return the minimum GLSL version -// required to legally access all built-in features used in the shader. -// GLSL 1.1 which is mandated by OpenGL 2.0 provides: -// - #version and #extension to declare version and extensions. -// - built-in functions refract, exp, and log. -// - updated step() to compare x < edge instead of x <= edge. -// GLSL 1.2 which is mandated by OpenGL 2.1 provides: -// - many changes to reduce differences when compared to the ES specification. -// - invariant keyword and its support. -// - c++ style name hiding rules. -// - built-in variable gl_PointCoord for fragment shaders. -// - matrix constructors taking matrix as argument. -// - array as "out" function parameters -// -// TODO: ES3 equivalent versions of GLSL -class TVersionGLSL : public TIntermTraverser -{ - public: - TVersionGLSL(sh::GLenum type, const TPragma &pragma, ShShaderOutput output); - - // If output is core profile, returns 150. - // If output is legacy profile, - // Returns 120 if the following is used the shader: - // - "invariant", - // - "gl_PointCoord", - // - matrix/matrix constructors - // - array "out" parameters - // Else 110 is returned. - int getVersion() const { return mVersion; } - - void visitSymbol(TIntermSymbol *node) override; - bool visitAggregate(Visit, TIntermAggregate *node) override; - bool visitInvariantDeclaration(Visit, TIntermInvariantDeclaration *node) override; - bool visitFunctionPrototype(Visit, TIntermFunctionPrototype *node) override; - bool visitDeclaration(Visit, TIntermDeclaration *node) override; - - private: - void ensureVersionIsAtLeast(int version); - - int mVersion; -}; - -} // namespace sh - -#endif // COMPILER_TRANSLATOR_VERSIONGLSL_H_ |