diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/Constants.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/Constants.h | 40 |
1 files changed, 29 insertions, 11 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/Constants.h b/src/3rdparty/angle/src/libANGLE/Constants.h index dc8f9555b8..2fe921af38 100644 --- a/src/3rdparty/angle/src/libANGLE/Constants.h +++ b/src/3rdparty/angle/src/libANGLE/Constants.h @@ -9,36 +9,54 @@ #ifndef LIBANGLE_CONSTANTS_H_ #define LIBANGLE_CONSTANTS_H_ +#include "common/platform.h" + namespace gl { +// The binary cache is currently left disable by default, and the application can enable it. +const size_t kDefaultMaxProgramCacheMemoryBytes = 0; + enum { - MAX_VERTEX_ATTRIBS = 16, + // Implementation upper limits, real maximums depend on the hardware + MAX_SAMPLE_MASK_WORDS = 2, + + MAX_VERTEX_ATTRIBS = 16, + MAX_VERTEX_ATTRIB_BINDINGS = 16, // Implementation upper limits, real maximums depend on the hardware IMPLEMENTATION_MAX_VARYING_VECTORS = 32, - IMPLEMENTATION_MAX_DRAW_BUFFERS = 8, - IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS = IMPLEMENTATION_MAX_DRAW_BUFFERS + 2, // 2 extra for depth and/or stencil buffers + IMPLEMENTATION_MAX_DRAW_BUFFERS = 8, + IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS = + IMPLEMENTATION_MAX_DRAW_BUFFERS + 2, // 2 extra for depth and/or stencil buffers - IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS = 16, + IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS = 16, IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS = 16, - IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS = IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS + - IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS, + IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS = + IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS + + IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS, IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4, + // Maximum number of views which are supported by the implementation of ANGLE_multiview. + IMPLEMENTATION_ANGLE_MULTIVIEW_MAX_VIEWS = 4, + // These are the maximums the implementation can support // The actual GL caps are limited by the device caps // and should be queried from the Context - IMPLEMENTATION_MAX_2D_TEXTURE_SIZE = 16384, - IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384, - IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = 2048, + IMPLEMENTATION_MAX_2D_TEXTURE_SIZE = 16384, + IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384, + IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = 2048, IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS = 2048, - IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15 // 1+log2 of MAX_TEXTURE_SIZE -}; + // 1+log2 of max of MAX_*_TEXTURE_SIZE + IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15, + // Limit active textures so we can use fast bitsets. + IMPLEMENTATION_MAX_SHADER_TEXTURES = 32, + IMPLEMENTATION_MAX_ACTIVE_TEXTURES = IMPLEMENTATION_MAX_SHADER_TEXTURES * 2, +}; } #endif // LIBANGLE_CONSTANTS_H_ |