diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/Context.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/Context.cpp | 5558 |
1 files changed, 0 insertions, 5558 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/Context.cpp b/src/3rdparty/angle/src/libANGLE/Context.cpp deleted file mode 100644 index f638beda58..0000000000 --- a/src/3rdparty/angle/src/libANGLE/Context.cpp +++ /dev/null @@ -1,5558 +0,0 @@ -// -// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// Context.cpp: Implements the gl::Context class, managing all GL state and performing -// rendering operations. It is the GLES2 specific implementation of EGLContext. - -#include "libANGLE/Context.h" - -#include <string.h> -#include <iterator> -#include <sstream> -#include <vector> - -#include "common/matrix_utils.h" -#include "common/platform.h" -#include "common/utilities.h" -#include "common/version.h" -#include "libANGLE/Buffer.h" -#include "libANGLE/Compiler.h" -#include "libANGLE/Display.h" -#include "libANGLE/Fence.h" -#include "libANGLE/Framebuffer.h" -#include "libANGLE/FramebufferAttachment.h" -#include "libANGLE/Path.h" -#include "libANGLE/Program.h" -#include "libANGLE/ProgramPipeline.h" -#include "libANGLE/Query.h" -#include "libANGLE/Renderbuffer.h" -#include "libANGLE/ResourceManager.h" -#include "libANGLE/Sampler.h" -#include "libANGLE/Surface.h" -#include "libANGLE/Texture.h" -#include "libANGLE/TransformFeedback.h" -#include "libANGLE/VertexArray.h" -#include "libANGLE/Workarounds.h" -#include "libANGLE/formatutils.h" -#include "libANGLE/queryconversions.h" -#include "libANGLE/queryutils.h" -#include "libANGLE/renderer/ContextImpl.h" -#include "libANGLE/renderer/EGLImplFactory.h" -#include "libANGLE/renderer/Format.h" -#include "libANGLE/validationES.h" - -namespace -{ - -#define ANGLE_HANDLE_ERR(X) \ - handleError(X); \ - return; -#define ANGLE_CONTEXT_TRY(EXPR) ANGLE_TRY_TEMPLATE(EXPR, ANGLE_HANDLE_ERR); - -template <typename T> -std::vector<gl::Path *> GatherPaths(gl::PathManager &resourceManager, - GLsizei numPaths, - const void *paths, - GLuint pathBase) -{ - std::vector<gl::Path *> ret; - ret.reserve(numPaths); - - const auto *nameArray = static_cast<const T *>(paths); - - for (GLsizei i = 0; i < numPaths; ++i) - { - const GLuint pathName = nameArray[i] + pathBase; - - ret.push_back(resourceManager.getPath(pathName)); - } - - return ret; -} - -std::vector<gl::Path *> GatherPaths(gl::PathManager &resourceManager, - GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase) -{ - switch (pathNameType) - { - case GL_UNSIGNED_BYTE: - return GatherPaths<GLubyte>(resourceManager, numPaths, paths, pathBase); - - case GL_BYTE: - return GatherPaths<GLbyte>(resourceManager, numPaths, paths, pathBase); - - case GL_UNSIGNED_SHORT: - return GatherPaths<GLushort>(resourceManager, numPaths, paths, pathBase); - - case GL_SHORT: - return GatherPaths<GLshort>(resourceManager, numPaths, paths, pathBase); - - case GL_UNSIGNED_INT: - return GatherPaths<GLuint>(resourceManager, numPaths, paths, pathBase); - - case GL_INT: - return GatherPaths<GLint>(resourceManager, numPaths, paths, pathBase); - } - - UNREACHABLE(); - return std::vector<gl::Path *>(); -} - -template <typename T> -gl::Error GetQueryObjectParameter(gl::Query *query, GLenum pname, T *params) -{ - ASSERT(query != nullptr); - - switch (pname) - { - case GL_QUERY_RESULT_EXT: - return query->getResult(params); - case GL_QUERY_RESULT_AVAILABLE_EXT: - { - bool available; - gl::Error error = query->isResultAvailable(&available); - if (!error.isError()) - { - *params = gl::CastFromStateValue<T>(pname, static_cast<GLuint>(available)); - } - return error; - } - default: - UNREACHABLE(); - return gl::InternalError() << "Unreachable Error"; - } -} - -void MarkTransformFeedbackBufferUsage(gl::TransformFeedback *transformFeedback) -{ - if (transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused()) - { - for (size_t tfBufferIndex = 0; tfBufferIndex < transformFeedback->getIndexedBufferCount(); - tfBufferIndex++) - { - const gl::OffsetBindingPointer<gl::Buffer> &buffer = - transformFeedback->getIndexedBuffer(tfBufferIndex); - if (buffer.get() != nullptr) - { - buffer->onTransformFeedback(); - } - } - } -} - -// Attribute map queries. -EGLint GetClientMajorVersion(const egl::AttributeMap &attribs) -{ - return static_cast<EGLint>(attribs.get(EGL_CONTEXT_CLIENT_VERSION, 1)); -} - -EGLint GetClientMinorVersion(const egl::AttributeMap &attribs) -{ - return static_cast<EGLint>(attribs.get(EGL_CONTEXT_MINOR_VERSION, 0)); -} - -gl::Version GetClientVersion(const egl::AttributeMap &attribs) -{ - return gl::Version(GetClientMajorVersion(attribs), GetClientMinorVersion(attribs)); -} - -GLenum GetResetStrategy(const egl::AttributeMap &attribs) -{ - EGLAttrib attrib = attribs.get(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT, - EGL_NO_RESET_NOTIFICATION); - switch (attrib) - { - case EGL_NO_RESET_NOTIFICATION: - return GL_NO_RESET_NOTIFICATION_EXT; - case EGL_LOSE_CONTEXT_ON_RESET: - return GL_LOSE_CONTEXT_ON_RESET_EXT; - default: - UNREACHABLE(); - return GL_NONE; - } -} - -bool GetRobustAccess(const egl::AttributeMap &attribs) -{ - return (attribs.get(EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT, EGL_FALSE) == EGL_TRUE) || - ((attribs.get(EGL_CONTEXT_FLAGS_KHR, 0) & EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR) != - 0); -} - -bool GetDebug(const egl::AttributeMap &attribs) -{ - return (attribs.get(EGL_CONTEXT_OPENGL_DEBUG, EGL_FALSE) == EGL_TRUE) || - ((attribs.get(EGL_CONTEXT_FLAGS_KHR, 0) & EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR) != 0); -} - -bool GetNoError(const egl::AttributeMap &attribs) -{ - return (attribs.get(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, EGL_FALSE) == EGL_TRUE); -} - -bool GetWebGLContext(const egl::AttributeMap &attribs) -{ - return (attribs.get(EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE, EGL_FALSE) == EGL_TRUE); -} - -bool GetBindGeneratesResource(const egl::AttributeMap &attribs) -{ - return (attribs.get(EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM, EGL_TRUE) == EGL_TRUE); -} - -bool GetClientArraysEnabled(const egl::AttributeMap &attribs) -{ - return (attribs.get(EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE, EGL_TRUE) == EGL_TRUE); -} - -bool GetRobustResourceInit(const egl::AttributeMap &attribs) -{ - return (attribs.get(EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE, EGL_FALSE) == EGL_TRUE); -} - -std::string GetObjectLabelFromPointer(GLsizei length, const GLchar *label) -{ - std::string labelName; - if (label != nullptr) - { - size_t labelLength = length < 0 ? strlen(label) : length; - labelName = std::string(label, labelLength); - } - return labelName; -} - -void GetObjectLabelBase(const std::string &objectLabel, - GLsizei bufSize, - GLsizei *length, - GLchar *label) -{ - size_t writeLength = objectLabel.length(); - if (label != nullptr && bufSize > 0) - { - writeLength = std::min(static_cast<size_t>(bufSize) - 1, objectLabel.length()); - std::copy(objectLabel.begin(), objectLabel.begin() + writeLength, label); - label[writeLength] = '\0'; - } - - if (length != nullptr) - { - *length = static_cast<GLsizei>(writeLength); - } -} - -template <typename CapT, typename MaxT> -void LimitCap(CapT *cap, MaxT maximum) -{ - *cap = std::min(*cap, static_cast<CapT>(maximum)); -} - -} // anonymous namespace - -namespace gl -{ - -Context::Context(rx::EGLImplFactory *implFactory, - const egl::Config *config, - const Context *shareContext, - TextureManager *shareTextures, - MemoryProgramCache *memoryProgramCache, - const egl::AttributeMap &attribs, - const egl::DisplayExtensions &displayExtensions) - - : ValidationContext(shareContext, - shareTextures, - GetClientVersion(attribs), - &mGLState, - mCaps, - mTextureCaps, - mExtensions, - mLimitations, - GetNoError(attribs)), - mImplementation(implFactory->createContext(mState)), - mCompiler(), - mConfig(config), - mClientType(EGL_OPENGL_ES_API), - mHasBeenCurrent(false), - mContextLost(false), - mResetStatus(GL_NO_ERROR), - mContextLostForced(false), - mResetStrategy(GetResetStrategy(attribs)), - mRobustAccess(GetRobustAccess(attribs)), - mCurrentSurface(static_cast<egl::Surface *>(EGL_NO_SURFACE)), - mCurrentDisplay(static_cast<egl::Display *>(EGL_NO_DISPLAY)), - mSurfacelessFramebuffer(nullptr), - mWebGLContext(GetWebGLContext(attribs)), - mMemoryProgramCache(memoryProgramCache), - mScratchBuffer(1000u), - mZeroFilledBuffer(1000u) -{ - mImplementation->setMemoryProgramCache(memoryProgramCache); - - bool robustResourceInit = GetRobustResourceInit(attribs); - initCaps(displayExtensions, robustResourceInit); - initWorkarounds(); - - mGLState.initialize(this, GetDebug(attribs), GetBindGeneratesResource(attribs), - GetClientArraysEnabled(attribs), robustResourceInit, - mMemoryProgramCache != nullptr); - - mFenceNVHandleAllocator.setBaseHandle(0); - - // [OpenGL ES 2.0.24] section 3.7 page 83: - // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have two-dimensional - // and cube map texture state vectors respectively associated with them. - // In order that access to these initial textures not be lost, they are treated as texture - // objects all of whose names are 0. - - Texture *zeroTexture2D = new Texture(mImplementation.get(), 0, GL_TEXTURE_2D); - mZeroTextures[GL_TEXTURE_2D].set(this, zeroTexture2D); - - Texture *zeroTextureCube = new Texture(mImplementation.get(), 0, GL_TEXTURE_CUBE_MAP); - mZeroTextures[GL_TEXTURE_CUBE_MAP].set(this, zeroTextureCube); - - if (getClientVersion() >= Version(3, 0)) - { - // TODO: These could also be enabled via extension - Texture *zeroTexture3D = new Texture(mImplementation.get(), 0, GL_TEXTURE_3D); - mZeroTextures[GL_TEXTURE_3D].set(this, zeroTexture3D); - - Texture *zeroTexture2DArray = new Texture(mImplementation.get(), 0, GL_TEXTURE_2D_ARRAY); - mZeroTextures[GL_TEXTURE_2D_ARRAY].set(this, zeroTexture2DArray); - } - if (getClientVersion() >= Version(3, 1)) - { - Texture *zeroTexture2DMultisample = - new Texture(mImplementation.get(), 0, GL_TEXTURE_2D_MULTISAMPLE); - mZeroTextures[GL_TEXTURE_2D_MULTISAMPLE].set(this, zeroTexture2DMultisample); - - for (unsigned int i = 0; i < mCaps.maxAtomicCounterBufferBindings; i++) - { - bindBufferRange(BufferBinding::AtomicCounter, 0, i, 0, 0); - } - - for (unsigned int i = 0; i < mCaps.maxShaderStorageBufferBindings; i++) - { - bindBufferRange(BufferBinding::ShaderStorage, i, 0, 0, 0); - } - } - - const Extensions &nativeExtensions = mImplementation->getNativeExtensions(); - if (nativeExtensions.textureRectangle) - { - Texture *zeroTextureRectangle = - new Texture(mImplementation.get(), 0, GL_TEXTURE_RECTANGLE_ANGLE); - mZeroTextures[GL_TEXTURE_RECTANGLE_ANGLE].set(this, zeroTextureRectangle); - } - - if (nativeExtensions.eglImageExternal || nativeExtensions.eglStreamConsumerExternal) - { - Texture *zeroTextureExternal = - new Texture(mImplementation.get(), 0, GL_TEXTURE_EXTERNAL_OES); - mZeroTextures[GL_TEXTURE_EXTERNAL_OES].set(this, zeroTextureExternal); - } - - mGLState.initializeZeroTextures(this, mZeroTextures); - - bindVertexArray(0); - - if (getClientVersion() >= Version(3, 0)) - { - // [OpenGL ES 3.0.2] section 2.14.1 pg 85: - // In the initial state, a default transform feedback object is bound and treated as - // a transform feedback object with a name of zero. That object is bound any time - // BindTransformFeedback is called with id of zero - bindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0); - } - - for (auto type : angle::AllEnums<BufferBinding>()) - { - bindBuffer(type, 0); - } - - bindRenderbuffer(GL_RENDERBUFFER, 0); - - for (unsigned int i = 0; i < mCaps.maxUniformBufferBindings; i++) - { - bindBufferRange(BufferBinding::Uniform, i, 0, 0, -1); - } - - // Initialize dirty bit masks - mTexImageDirtyBits.set(State::DIRTY_BIT_UNPACK_STATE); - mTexImageDirtyBits.set(State::DIRTY_BIT_UNPACK_BUFFER_BINDING); - // No dirty objects. - - // Readpixels uses the pack state and read FBO - mReadPixelsDirtyBits.set(State::DIRTY_BIT_PACK_STATE); - mReadPixelsDirtyBits.set(State::DIRTY_BIT_PACK_BUFFER_BINDING); - mReadPixelsDirtyObjects.set(State::DIRTY_OBJECT_READ_FRAMEBUFFER); - - mClearDirtyBits.set(State::DIRTY_BIT_RASTERIZER_DISCARD_ENABLED); - mClearDirtyBits.set(State::DIRTY_BIT_SCISSOR_TEST_ENABLED); - mClearDirtyBits.set(State::DIRTY_BIT_SCISSOR); - mClearDirtyBits.set(State::DIRTY_BIT_VIEWPORT); - mClearDirtyBits.set(State::DIRTY_BIT_CLEAR_COLOR); - mClearDirtyBits.set(State::DIRTY_BIT_CLEAR_DEPTH); - mClearDirtyBits.set(State::DIRTY_BIT_CLEAR_STENCIL); - mClearDirtyBits.set(State::DIRTY_BIT_COLOR_MASK); - mClearDirtyBits.set(State::DIRTY_BIT_DEPTH_MASK); - mClearDirtyBits.set(State::DIRTY_BIT_STENCIL_WRITEMASK_FRONT); - mClearDirtyBits.set(State::DIRTY_BIT_STENCIL_WRITEMASK_BACK); - mClearDirtyObjects.set(State::DIRTY_OBJECT_DRAW_FRAMEBUFFER); - - mBlitDirtyBits.set(State::DIRTY_BIT_SCISSOR_TEST_ENABLED); - mBlitDirtyBits.set(State::DIRTY_BIT_SCISSOR); - mBlitDirtyBits.set(State::DIRTY_BIT_FRAMEBUFFER_SRGB); - mBlitDirtyObjects.set(State::DIRTY_OBJECT_READ_FRAMEBUFFER); - mBlitDirtyObjects.set(State::DIRTY_OBJECT_DRAW_FRAMEBUFFER); - - handleError(mImplementation->initialize()); -} - -egl::Error Context::onDestroy(const egl::Display *display) -{ - for (auto fence : mFenceNVMap) - { - SafeDelete(fence.second); - } - mFenceNVMap.clear(); - - for (auto query : mQueryMap) - { - if (query.second != nullptr) - { - query.second->release(this); - } - } - mQueryMap.clear(); - - for (auto vertexArray : mVertexArrayMap) - { - if (vertexArray.second) - { - vertexArray.second->onDestroy(this); - } - } - mVertexArrayMap.clear(); - - for (auto transformFeedback : mTransformFeedbackMap) - { - if (transformFeedback.second != nullptr) - { - transformFeedback.second->release(this); - } - } - mTransformFeedbackMap.clear(); - - for (auto &zeroTexture : mZeroTextures) - { - ANGLE_TRY(zeroTexture.second->onDestroy(this)); - zeroTexture.second.set(this, nullptr); - } - mZeroTextures.clear(); - - SafeDelete(mSurfacelessFramebuffer); - - ANGLE_TRY(releaseSurface(display)); - releaseShaderCompiler(); - - mGLState.reset(this); - - mState.mBuffers->release(this); - mState.mShaderPrograms->release(this); - mState.mTextures->release(this); - mState.mRenderbuffers->release(this); - mState.mSamplers->release(this); - mState.mSyncs->release(this); - mState.mPaths->release(this); - mState.mFramebuffers->release(this); - mState.mPipelines->release(this); - - mImplementation->onDestroy(this); - - return egl::NoError(); -} - -Context::~Context() -{ -} - -egl::Error Context::makeCurrent(egl::Display *display, egl::Surface *surface) -{ - mCurrentDisplay = display; - - if (!mHasBeenCurrent) - { - initRendererString(); - initVersionStrings(); - initExtensionStrings(); - - int width = 0; - int height = 0; - if (surface != nullptr) - { - width = surface->getWidth(); - height = surface->getHeight(); - } - - mGLState.setViewportParams(0, 0, width, height); - mGLState.setScissorParams(0, 0, width, height); - - mHasBeenCurrent = true; - } - - // TODO(jmadill): Rework this when we support ContextImpl - mGLState.setAllDirtyBits(); - mGLState.setAllDirtyObjects(); - - ANGLE_TRY(releaseSurface(display)); - - Framebuffer *newDefault = nullptr; - if (surface != nullptr) - { - ANGLE_TRY(surface->setIsCurrent(this, true)); - mCurrentSurface = surface; - newDefault = surface->getDefaultFramebuffer(); - } - else - { - if (mSurfacelessFramebuffer == nullptr) - { - mSurfacelessFramebuffer = new Framebuffer(mImplementation.get()); - } - - newDefault = mSurfacelessFramebuffer; - } - - // Update default framebuffer, the binding of the previous default - // framebuffer (or lack of) will have a nullptr. - { - if (mGLState.getReadFramebuffer() == nullptr) - { - mGLState.setReadFramebufferBinding(newDefault); - } - if (mGLState.getDrawFramebuffer() == nullptr) - { - mGLState.setDrawFramebufferBinding(newDefault); - } - mState.mFramebuffers->setDefaultFramebuffer(newDefault); - } - - // Notify the renderer of a context switch - mImplementation->onMakeCurrent(this); - return egl::NoError(); -} - -egl::Error Context::releaseSurface(const egl::Display *display) -{ - // Remove the default framebuffer - Framebuffer *currentDefault = nullptr; - if (mCurrentSurface != nullptr) - { - currentDefault = mCurrentSurface->getDefaultFramebuffer(); - } - else if (mSurfacelessFramebuffer != nullptr) - { - currentDefault = mSurfacelessFramebuffer; - } - - if (mGLState.getReadFramebuffer() == currentDefault) - { - mGLState.setReadFramebufferBinding(nullptr); - } - if (mGLState.getDrawFramebuffer() == currentDefault) - { - mGLState.setDrawFramebufferBinding(nullptr); - } - mState.mFramebuffers->setDefaultFramebuffer(nullptr); - - if (mCurrentSurface) - { - ANGLE_TRY(mCurrentSurface->setIsCurrent(this, false)); - mCurrentSurface = nullptr; - } - - return egl::NoError(); -} - -GLuint Context::createBuffer() -{ - return mState.mBuffers->createBuffer(); -} - -GLuint Context::createProgram() -{ - return mState.mShaderPrograms->createProgram(mImplementation.get()); -} - -GLuint Context::createShader(GLenum type) -{ - return mState.mShaderPrograms->createShader(mImplementation.get(), mLimitations, type); -} - -GLuint Context::createTexture() -{ - return mState.mTextures->createTexture(); -} - -GLuint Context::createRenderbuffer() -{ - return mState.mRenderbuffers->createRenderbuffer(); -} - -GLuint Context::createPaths(GLsizei range) -{ - auto resultOrError = mState.mPaths->createPaths(mImplementation.get(), range); - if (resultOrError.isError()) - { - handleError(resultOrError.getError()); - return 0; - } - return resultOrError.getResult(); -} - -// Returns an unused framebuffer name -GLuint Context::createFramebuffer() -{ - return mState.mFramebuffers->createFramebuffer(); -} - -GLuint Context::createFenceNV() -{ - GLuint handle = mFenceNVHandleAllocator.allocate(); - mFenceNVMap.assign(handle, new FenceNV(mImplementation->createFenceNV())); - return handle; -} - -GLuint Context::createProgramPipeline() -{ - return mState.mPipelines->createProgramPipeline(); -} - -GLuint Context::createShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings) -{ - UNIMPLEMENTED(); - return 0u; -} - -void Context::deleteBuffer(GLuint buffer) -{ - if (mState.mBuffers->getBuffer(buffer)) - { - detachBuffer(buffer); - } - - mState.mBuffers->deleteObject(this, buffer); -} - -void Context::deleteShader(GLuint shader) -{ - mState.mShaderPrograms->deleteShader(this, shader); -} - -void Context::deleteProgram(GLuint program) -{ - mState.mShaderPrograms->deleteProgram(this, program); -} - -void Context::deleteTexture(GLuint texture) -{ - if (mState.mTextures->getTexture(texture)) - { - detachTexture(texture); - } - - mState.mTextures->deleteObject(this, texture); -} - -void Context::deleteRenderbuffer(GLuint renderbuffer) -{ - if (mState.mRenderbuffers->getRenderbuffer(renderbuffer)) - { - detachRenderbuffer(renderbuffer); - } - - mState.mRenderbuffers->deleteObject(this, renderbuffer); -} - -void Context::deleteSync(GLsync sync) -{ - // The spec specifies the underlying Fence object is not deleted until all current - // wait commands finish. However, since the name becomes invalid, we cannot query the fence, - // and since our API is currently designed for being called from a single thread, we can delete - // the fence immediately. - mState.mSyncs->deleteObject(this, static_cast<GLuint>(reinterpret_cast<uintptr_t>(sync))); -} - -void Context::deleteProgramPipeline(GLuint pipeline) -{ - if (mState.mPipelines->getProgramPipeline(pipeline)) - { - detachProgramPipeline(pipeline); - } - - mState.mPipelines->deleteObject(this, pipeline); -} - -void Context::deletePaths(GLuint first, GLsizei range) -{ - mState.mPaths->deletePaths(first, range); -} - -bool Context::hasPathData(GLuint path) const -{ - const auto *pathObj = mState.mPaths->getPath(path); - if (pathObj == nullptr) - return false; - - return pathObj->hasPathData(); -} - -bool Context::hasPath(GLuint path) const -{ - return mState.mPaths->hasPath(path); -} - -void Context::setPathCommands(GLuint path, - GLsizei numCommands, - const GLubyte *commands, - GLsizei numCoords, - GLenum coordType, - const void *coords) -{ - auto *pathObject = mState.mPaths->getPath(path); - - handleError(pathObject->setCommands(numCommands, commands, numCoords, coordType, coords)); -} - -void Context::setPathParameterf(GLuint path, GLenum pname, GLfloat value) -{ - auto *pathObj = mState.mPaths->getPath(path); - - switch (pname) - { - case GL_PATH_STROKE_WIDTH_CHROMIUM: - pathObj->setStrokeWidth(value); - break; - case GL_PATH_END_CAPS_CHROMIUM: - pathObj->setEndCaps(static_cast<GLenum>(value)); - break; - case GL_PATH_JOIN_STYLE_CHROMIUM: - pathObj->setJoinStyle(static_cast<GLenum>(value)); - break; - case GL_PATH_MITER_LIMIT_CHROMIUM: - pathObj->setMiterLimit(value); - break; - case GL_PATH_STROKE_BOUND_CHROMIUM: - pathObj->setStrokeBound(value); - break; - default: - UNREACHABLE(); - break; - } -} - -void Context::getPathParameterfv(GLuint path, GLenum pname, GLfloat *value) const -{ - const auto *pathObj = mState.mPaths->getPath(path); - - switch (pname) - { - case GL_PATH_STROKE_WIDTH_CHROMIUM: - *value = pathObj->getStrokeWidth(); - break; - case GL_PATH_END_CAPS_CHROMIUM: - *value = static_cast<GLfloat>(pathObj->getEndCaps()); - break; - case GL_PATH_JOIN_STYLE_CHROMIUM: - *value = static_cast<GLfloat>(pathObj->getJoinStyle()); - break; - case GL_PATH_MITER_LIMIT_CHROMIUM: - *value = pathObj->getMiterLimit(); - break; - case GL_PATH_STROKE_BOUND_CHROMIUM: - *value = pathObj->getStrokeBound(); - break; - default: - UNREACHABLE(); - break; - } -} - -void Context::setPathStencilFunc(GLenum func, GLint ref, GLuint mask) -{ - mGLState.setPathStencilFunc(func, ref, mask); -} - -void Context::deleteFramebuffer(GLuint framebuffer) -{ - if (mState.mFramebuffers->getFramebuffer(framebuffer)) - { - detachFramebuffer(framebuffer); - } - - mState.mFramebuffers->deleteObject(this, framebuffer); -} - -void Context::deleteFenceNV(GLuint fence) -{ - FenceNV *fenceObject = nullptr; - if (mFenceNVMap.erase(fence, &fenceObject)) - { - mFenceNVHandleAllocator.release(fence); - delete fenceObject; - } -} - -Buffer *Context::getBuffer(GLuint handle) const -{ - return mState.mBuffers->getBuffer(handle); -} - -Texture *Context::getTexture(GLuint handle) const -{ - return mState.mTextures->getTexture(handle); -} - -Renderbuffer *Context::getRenderbuffer(GLuint handle) const -{ - return mState.mRenderbuffers->getRenderbuffer(handle); -} - -Sync *Context::getSync(GLsync handle) const -{ - return mState.mSyncs->getSync(static_cast<GLuint>(reinterpret_cast<uintptr_t>(handle))); -} - -VertexArray *Context::getVertexArray(GLuint handle) const -{ - return mVertexArrayMap.query(handle); -} - -Sampler *Context::getSampler(GLuint handle) const -{ - return mState.mSamplers->getSampler(handle); -} - -TransformFeedback *Context::getTransformFeedback(GLuint handle) const -{ - return mTransformFeedbackMap.query(handle); -} - -ProgramPipeline *Context::getProgramPipeline(GLuint handle) const -{ - return mState.mPipelines->getProgramPipeline(handle); -} - -LabeledObject *Context::getLabeledObject(GLenum identifier, GLuint name) const -{ - switch (identifier) - { - case GL_BUFFER: - return getBuffer(name); - case GL_SHADER: - return getShader(name); - case GL_PROGRAM: - return getProgram(name); - case GL_VERTEX_ARRAY: - return getVertexArray(name); - case GL_QUERY: - return getQuery(name); - case GL_TRANSFORM_FEEDBACK: - return getTransformFeedback(name); - case GL_SAMPLER: - return getSampler(name); - case GL_TEXTURE: - return getTexture(name); - case GL_RENDERBUFFER: - return getRenderbuffer(name); - case GL_FRAMEBUFFER: - return getFramebuffer(name); - default: - UNREACHABLE(); - return nullptr; - } -} - -LabeledObject *Context::getLabeledObjectFromPtr(const void *ptr) const -{ - return getSync(reinterpret_cast<GLsync>(const_cast<void *>(ptr))); -} - -void Context::objectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label) -{ - LabeledObject *object = getLabeledObject(identifier, name); - ASSERT(object != nullptr); - - std::string labelName = GetObjectLabelFromPointer(length, label); - object->setLabel(labelName); - - // TODO(jmadill): Determine if the object is dirty based on 'name'. Conservatively assume the - // specified object is active until we do this. - mGLState.setObjectDirty(identifier); -} - -void Context::objectPtrLabel(const void *ptr, GLsizei length, const GLchar *label) -{ - LabeledObject *object = getLabeledObjectFromPtr(ptr); - ASSERT(object != nullptr); - - std::string labelName = GetObjectLabelFromPointer(length, label); - object->setLabel(labelName); -} - -void Context::getObjectLabel(GLenum identifier, - GLuint name, - GLsizei bufSize, - GLsizei *length, - GLchar *label) const -{ - LabeledObject *object = getLabeledObject(identifier, name); - ASSERT(object != nullptr); - - const std::string &objectLabel = object->getLabel(); - GetObjectLabelBase(objectLabel, bufSize, length, label); -} - -void Context::getObjectPtrLabel(const void *ptr, - GLsizei bufSize, - GLsizei *length, - GLchar *label) const -{ - LabeledObject *object = getLabeledObjectFromPtr(ptr); - ASSERT(object != nullptr); - - const std::string &objectLabel = object->getLabel(); - GetObjectLabelBase(objectLabel, bufSize, length, label); -} - -bool Context::isSampler(GLuint samplerName) const -{ - return mState.mSamplers->isSampler(samplerName); -} - -void Context::bindTexture(GLenum target, GLuint handle) -{ - Texture *texture = nullptr; - - if (handle == 0) - { - texture = mZeroTextures[target].get(); - } - else - { - texture = mState.mTextures->checkTextureAllocation(mImplementation.get(), handle, target); - } - - ASSERT(texture); - mGLState.setSamplerTexture(this, target, texture); -} - -void Context::bindReadFramebuffer(GLuint framebufferHandle) -{ - Framebuffer *framebuffer = mState.mFramebuffers->checkFramebufferAllocation( - mImplementation.get(), mCaps, framebufferHandle); - mGLState.setReadFramebufferBinding(framebuffer); -} - -void Context::bindDrawFramebuffer(GLuint framebufferHandle) -{ - Framebuffer *framebuffer = mState.mFramebuffers->checkFramebufferAllocation( - mImplementation.get(), mCaps, framebufferHandle); - mGLState.setDrawFramebufferBinding(framebuffer); -} - -void Context::bindVertexArray(GLuint vertexArrayHandle) -{ - VertexArray *vertexArray = checkVertexArrayAllocation(vertexArrayHandle); - mGLState.setVertexArrayBinding(vertexArray); -} - -void Context::bindVertexBuffer(GLuint bindingIndex, - GLuint bufferHandle, - GLintptr offset, - GLsizei stride) -{ - Buffer *buffer = mState.mBuffers->checkBufferAllocation(mImplementation.get(), bufferHandle); - mGLState.bindVertexBuffer(this, bindingIndex, buffer, offset, stride); -} - -void Context::bindSampler(GLuint textureUnit, GLuint samplerHandle) -{ - ASSERT(textureUnit < mCaps.maxCombinedTextureImageUnits); - Sampler *sampler = - mState.mSamplers->checkSamplerAllocation(mImplementation.get(), samplerHandle); - mGLState.setSamplerBinding(this, textureUnit, sampler); -} - -void Context::bindImageTexture(GLuint unit, - GLuint texture, - GLint level, - GLboolean layered, - GLint layer, - GLenum access, - GLenum format) -{ - Texture *tex = mState.mTextures->getTexture(texture); - mGLState.setImageUnit(this, unit, tex, level, layered, layer, access, format); -} - -void Context::useProgram(GLuint program) -{ - mGLState.setProgram(this, getProgram(program)); -} - -void Context::useProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) -{ - UNIMPLEMENTED(); -} - -void Context::bindTransformFeedback(GLenum target, GLuint transformFeedbackHandle) -{ - ASSERT(target == GL_TRANSFORM_FEEDBACK); - TransformFeedback *transformFeedback = - checkTransformFeedbackAllocation(transformFeedbackHandle); - mGLState.setTransformFeedbackBinding(this, transformFeedback); -} - -void Context::bindProgramPipeline(GLuint pipelineHandle) -{ - ProgramPipeline *pipeline = - mState.mPipelines->checkProgramPipelineAllocation(mImplementation.get(), pipelineHandle); - mGLState.setProgramPipelineBinding(this, pipeline); -} - -void Context::beginQuery(GLenum target, GLuint query) -{ - Query *queryObject = getQuery(query, true, target); - ASSERT(queryObject); - - // begin query - ANGLE_CONTEXT_TRY(queryObject->begin()); - - // set query as active for specified target only if begin succeeded - mGLState.setActiveQuery(this, target, queryObject); -} - -void Context::endQuery(GLenum target) -{ - Query *queryObject = mGLState.getActiveQuery(target); - ASSERT(queryObject); - - handleError(queryObject->end()); - - // Always unbind the query, even if there was an error. This may delete the query object. - mGLState.setActiveQuery(this, target, nullptr); -} - -void Context::queryCounter(GLuint id, GLenum target) -{ - ASSERT(target == GL_TIMESTAMP_EXT); - - Query *queryObject = getQuery(id, true, target); - ASSERT(queryObject); - - handleError(queryObject->queryCounter()); -} - -void Context::getQueryiv(GLenum target, GLenum pname, GLint *params) -{ - switch (pname) - { - case GL_CURRENT_QUERY_EXT: - params[0] = mGLState.getActiveQueryId(target); - break; - case GL_QUERY_COUNTER_BITS_EXT: - switch (target) - { - case GL_TIME_ELAPSED_EXT: - params[0] = getExtensions().queryCounterBitsTimeElapsed; - break; - case GL_TIMESTAMP_EXT: - params[0] = getExtensions().queryCounterBitsTimestamp; - break; - default: - UNREACHABLE(); - params[0] = 0; - break; - } - break; - default: - UNREACHABLE(); - return; - } -} - -void Context::getQueryObjectiv(GLuint id, GLenum pname, GLint *params) -{ - handleError(GetQueryObjectParameter(getQuery(id), pname, params)); -} - -void Context::getQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) -{ - handleError(GetQueryObjectParameter(getQuery(id), pname, params)); -} - -void Context::getQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) -{ - handleError(GetQueryObjectParameter(getQuery(id), pname, params)); -} - -void Context::getQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) -{ - handleError(GetQueryObjectParameter(getQuery(id), pname, params)); -} - -Framebuffer *Context::getFramebuffer(GLuint handle) const -{ - return mState.mFramebuffers->getFramebuffer(handle); -} - -FenceNV *Context::getFenceNV(GLuint handle) -{ - return mFenceNVMap.query(handle); -} - -Query *Context::getQuery(GLuint handle, bool create, GLenum type) -{ - if (!mQueryMap.contains(handle)) - { - return nullptr; - } - - Query *query = mQueryMap.query(handle); - if (!query && create) - { - query = new Query(mImplementation->createQuery(type), handle); - query->addRef(); - mQueryMap.assign(handle, query); - } - return query; -} - -Query *Context::getQuery(GLuint handle) const -{ - return mQueryMap.query(handle); -} - -Texture *Context::getTargetTexture(GLenum target) const -{ - ASSERT(ValidTextureTarget(this, target) || ValidTextureExternalTarget(this, target)); - return mGLState.getTargetTexture(target); -} - -Texture *Context::getSamplerTexture(unsigned int sampler, GLenum type) const -{ - return mGLState.getSamplerTexture(sampler, type); -} - -Compiler *Context::getCompiler() const -{ - if (mCompiler.get() == nullptr) - { - mCompiler.set(this, new Compiler(mImplementation.get(), mState)); - } - return mCompiler.get(); -} - -void Context::getBooleanvImpl(GLenum pname, GLboolean *params) -{ - switch (pname) - { - case GL_SHADER_COMPILER: - *params = GL_TRUE; - break; - case GL_CONTEXT_ROBUST_ACCESS_EXT: - *params = mRobustAccess ? GL_TRUE : GL_FALSE; - break; - default: - mGLState.getBooleanv(pname, params); - break; - } -} - -void Context::getFloatvImpl(GLenum pname, GLfloat *params) -{ - // Queries about context capabilities and maximums are answered by Context. - // Queries about current GL state values are answered by State. - switch (pname) - { - case GL_ALIASED_LINE_WIDTH_RANGE: - params[0] = mCaps.minAliasedLineWidth; - params[1] = mCaps.maxAliasedLineWidth; - break; - case GL_ALIASED_POINT_SIZE_RANGE: - params[0] = mCaps.minAliasedPointSize; - params[1] = mCaps.maxAliasedPointSize; - break; - case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: - ASSERT(mExtensions.textureFilterAnisotropic); - *params = mExtensions.maxTextureAnisotropy; - break; - case GL_MAX_TEXTURE_LOD_BIAS: - *params = mCaps.maxLODBias; - break; - - case GL_PATH_MODELVIEW_MATRIX_CHROMIUM: - case GL_PATH_PROJECTION_MATRIX_CHROMIUM: - { - ASSERT(mExtensions.pathRendering); - const GLfloat *m = mGLState.getPathRenderingMatrix(pname); - memcpy(params, m, 16 * sizeof(GLfloat)); - } - break; - - default: - mGLState.getFloatv(pname, params); - break; - } -} - -void Context::getIntegervImpl(GLenum pname, GLint *params) -{ - // Queries about context capabilities and maximums are answered by Context. - // Queries about current GL state values are answered by State. - - switch (pname) - { - case GL_MAX_VERTEX_ATTRIBS: - *params = mCaps.maxVertexAttributes; - break; - case GL_MAX_VERTEX_UNIFORM_VECTORS: - *params = mCaps.maxVertexUniformVectors; - break; - case GL_MAX_VERTEX_UNIFORM_COMPONENTS: - *params = mCaps.maxVertexUniformComponents; - break; - case GL_MAX_VARYING_VECTORS: - *params = mCaps.maxVaryingVectors; - break; - case GL_MAX_VARYING_COMPONENTS: - *params = mCaps.maxVertexOutputComponents; - break; - case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: - *params = mCaps.maxCombinedTextureImageUnits; - break; - case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: - *params = mCaps.maxVertexTextureImageUnits; - break; - case GL_MAX_TEXTURE_IMAGE_UNITS: - *params = mCaps.maxTextureImageUnits; - break; - case GL_MAX_FRAGMENT_UNIFORM_VECTORS: - *params = mCaps.maxFragmentUniformVectors; - break; - case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: - *params = mCaps.maxFragmentUniformComponents; - break; - case GL_MAX_RENDERBUFFER_SIZE: - *params = mCaps.maxRenderbufferSize; - break; - case GL_MAX_COLOR_ATTACHMENTS_EXT: - *params = mCaps.maxColorAttachments; - break; - case GL_MAX_DRAW_BUFFERS_EXT: - *params = mCaps.maxDrawBuffers; - break; - // case GL_FRAMEBUFFER_BINDING: // now equivalent to - // GL_DRAW_FRAMEBUFFER_BINDING_ANGLE - case GL_SUBPIXEL_BITS: - *params = 4; - break; - case GL_MAX_TEXTURE_SIZE: - *params = mCaps.max2DTextureSize; - break; - case GL_MAX_RECTANGLE_TEXTURE_SIZE_ANGLE: - *params = mCaps.maxRectangleTextureSize; - break; - case GL_MAX_CUBE_MAP_TEXTURE_SIZE: - *params = mCaps.maxCubeMapTextureSize; - break; - case GL_MAX_3D_TEXTURE_SIZE: - *params = mCaps.max3DTextureSize; - break; - case GL_MAX_ARRAY_TEXTURE_LAYERS: - *params = mCaps.maxArrayTextureLayers; - break; - case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: - *params = mCaps.uniformBufferOffsetAlignment; - break; - case GL_MAX_UNIFORM_BUFFER_BINDINGS: - *params = mCaps.maxUniformBufferBindings; - break; - case GL_MAX_VERTEX_UNIFORM_BLOCKS: - *params = mCaps.maxVertexUniformBlocks; - break; - case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: - *params = mCaps.maxFragmentUniformBlocks; - break; - case GL_MAX_COMBINED_UNIFORM_BLOCKS: - *params = mCaps.maxCombinedTextureImageUnits; - break; - case GL_MAX_VERTEX_OUTPUT_COMPONENTS: - *params = mCaps.maxVertexOutputComponents; - break; - case GL_MAX_FRAGMENT_INPUT_COMPONENTS: - *params = mCaps.maxFragmentInputComponents; - break; - case GL_MIN_PROGRAM_TEXEL_OFFSET: - *params = mCaps.minProgramTexelOffset; - break; - case GL_MAX_PROGRAM_TEXEL_OFFSET: - *params = mCaps.maxProgramTexelOffset; - break; - case GL_MAJOR_VERSION: - *params = getClientVersion().major; - break; - case GL_MINOR_VERSION: - *params = getClientVersion().minor; - break; - case GL_MAX_ELEMENTS_INDICES: - *params = mCaps.maxElementsIndices; - break; - case GL_MAX_ELEMENTS_VERTICES: - *params = mCaps.maxElementsVertices; - break; - case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: - *params = mCaps.maxTransformFeedbackInterleavedComponents; - break; - case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: - *params = mCaps.maxTransformFeedbackSeparateAttributes; - break; - case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: - *params = mCaps.maxTransformFeedbackSeparateComponents; - break; - case GL_NUM_COMPRESSED_TEXTURE_FORMATS: - *params = static_cast<GLint>(mCaps.compressedTextureFormats.size()); - break; - case GL_MAX_SAMPLES_ANGLE: - *params = mCaps.maxSamples; - break; - case GL_MAX_VIEWPORT_DIMS: - { - params[0] = mCaps.maxViewportWidth; - params[1] = mCaps.maxViewportHeight; - } - break; - case GL_COMPRESSED_TEXTURE_FORMATS: - std::copy(mCaps.compressedTextureFormats.begin(), mCaps.compressedTextureFormats.end(), - params); - break; - case GL_RESET_NOTIFICATION_STRATEGY_EXT: - *params = mResetStrategy; - break; - case GL_NUM_SHADER_BINARY_FORMATS: - *params = static_cast<GLint>(mCaps.shaderBinaryFormats.size()); - break; - case GL_SHADER_BINARY_FORMATS: - std::copy(mCaps.shaderBinaryFormats.begin(), mCaps.shaderBinaryFormats.end(), params); - break; - case GL_NUM_PROGRAM_BINARY_FORMATS: - *params = static_cast<GLint>(mCaps.programBinaryFormats.size()); - break; - case GL_PROGRAM_BINARY_FORMATS: - std::copy(mCaps.programBinaryFormats.begin(), mCaps.programBinaryFormats.end(), params); - break; - case GL_NUM_EXTENSIONS: - *params = static_cast<GLint>(mExtensionStrings.size()); - break; - - // GL_KHR_debug - case GL_MAX_DEBUG_MESSAGE_LENGTH: - *params = mExtensions.maxDebugMessageLength; - break; - case GL_MAX_DEBUG_LOGGED_MESSAGES: - *params = mExtensions.maxDebugLoggedMessages; - break; - case GL_MAX_DEBUG_GROUP_STACK_DEPTH: - *params = mExtensions.maxDebugGroupStackDepth; - break; - case GL_MAX_LABEL_LENGTH: - *params = mExtensions.maxLabelLength; - break; - - // GL_ANGLE_multiview - case GL_MAX_VIEWS_ANGLE: - *params = mExtensions.maxViews; - break; - - // GL_EXT_disjoint_timer_query - case GL_GPU_DISJOINT_EXT: - *params = mImplementation->getGPUDisjoint(); - break; - case GL_MAX_FRAMEBUFFER_WIDTH: - *params = mCaps.maxFramebufferWidth; - break; - case GL_MAX_FRAMEBUFFER_HEIGHT: - *params = mCaps.maxFramebufferHeight; - break; - case GL_MAX_FRAMEBUFFER_SAMPLES: - *params = mCaps.maxFramebufferSamples; - break; - case GL_MAX_SAMPLE_MASK_WORDS: - *params = mCaps.maxSampleMaskWords; - break; - case GL_MAX_COLOR_TEXTURE_SAMPLES: - *params = mCaps.maxColorTextureSamples; - break; - case GL_MAX_DEPTH_TEXTURE_SAMPLES: - *params = mCaps.maxDepthTextureSamples; - break; - case GL_MAX_INTEGER_SAMPLES: - *params = mCaps.maxIntegerSamples; - break; - case GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: - *params = mCaps.maxVertexAttribRelativeOffset; - break; - case GL_MAX_VERTEX_ATTRIB_BINDINGS: - *params = mCaps.maxVertexAttribBindings; - break; - case GL_MAX_VERTEX_ATTRIB_STRIDE: - *params = mCaps.maxVertexAttribStride; - break; - case GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: - *params = mCaps.maxVertexAtomicCounterBuffers; - break; - case GL_MAX_VERTEX_ATOMIC_COUNTERS: - *params = mCaps.maxVertexAtomicCounters; - break; - case GL_MAX_VERTEX_IMAGE_UNIFORMS: - *params = mCaps.maxVertexImageUniforms; - break; - case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: - *params = mCaps.maxVertexShaderStorageBlocks; - break; - case GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: - *params = mCaps.maxFragmentAtomicCounterBuffers; - break; - case GL_MAX_FRAGMENT_ATOMIC_COUNTERS: - *params = mCaps.maxFragmentAtomicCounters; - break; - case GL_MAX_FRAGMENT_IMAGE_UNIFORMS: - *params = mCaps.maxFragmentImageUniforms; - break; - case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: - *params = mCaps.maxFragmentShaderStorageBlocks; - break; - case GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: - *params = mCaps.minProgramTextureGatherOffset; - break; - case GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: - *params = mCaps.maxProgramTextureGatherOffset; - break; - case GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: - *params = mCaps.maxComputeWorkGroupInvocations; - break; - case GL_MAX_COMPUTE_UNIFORM_BLOCKS: - *params = mCaps.maxComputeUniformBlocks; - break; - case GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: - *params = mCaps.maxComputeTextureImageUnits; - break; - case GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: - *params = mCaps.maxComputeSharedMemorySize; - break; - case GL_MAX_COMPUTE_UNIFORM_COMPONENTS: - *params = mCaps.maxComputeUniformComponents; - break; - case GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: - *params = mCaps.maxComputeAtomicCounterBuffers; - break; - case GL_MAX_COMPUTE_ATOMIC_COUNTERS: - *params = mCaps.maxComputeAtomicCounters; - break; - case GL_MAX_COMPUTE_IMAGE_UNIFORMS: - *params = mCaps.maxComputeImageUniforms; - break; - case GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: - *params = mCaps.maxCombinedComputeUniformComponents; - break; - case GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: - *params = mCaps.maxComputeShaderStorageBlocks; - break; - case GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: - *params = mCaps.maxCombinedShaderOutputResources; - break; - case GL_MAX_UNIFORM_LOCATIONS: - *params = mCaps.maxUniformLocations; - break; - case GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: - *params = mCaps.maxAtomicCounterBufferBindings; - break; - case GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: - *params = mCaps.maxAtomicCounterBufferSize; - break; - case GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: - *params = mCaps.maxCombinedAtomicCounterBuffers; - break; - case GL_MAX_COMBINED_ATOMIC_COUNTERS: - *params = mCaps.maxCombinedAtomicCounters; - break; - case GL_MAX_IMAGE_UNITS: - *params = mCaps.maxImageUnits; - break; - case GL_MAX_COMBINED_IMAGE_UNIFORMS: - *params = mCaps.maxCombinedImageUniforms; - break; - case GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: - *params = mCaps.maxShaderStorageBufferBindings; - break; - case GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: - *params = mCaps.maxCombinedShaderStorageBlocks; - break; - case GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT: - *params = mCaps.shaderStorageBufferOffsetAlignment; - break; - default: - mGLState.getIntegerv(this, pname, params); - break; - } -} - -void Context::getInteger64vImpl(GLenum pname, GLint64 *params) -{ - // Queries about context capabilities and maximums are answered by Context. - // Queries about current GL state values are answered by State. - switch (pname) - { - case GL_MAX_ELEMENT_INDEX: - *params = mCaps.maxElementIndex; - break; - case GL_MAX_UNIFORM_BLOCK_SIZE: - *params = mCaps.maxUniformBlockSize; - break; - case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: - *params = mCaps.maxCombinedVertexUniformComponents; - break; - case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: - *params = mCaps.maxCombinedFragmentUniformComponents; - break; - case GL_MAX_SERVER_WAIT_TIMEOUT: - *params = mCaps.maxServerWaitTimeout; - break; - - // GL_EXT_disjoint_timer_query - case GL_TIMESTAMP_EXT: - *params = mImplementation->getTimestamp(); - break; - - case GL_MAX_SHADER_STORAGE_BLOCK_SIZE: - *params = mCaps.maxShaderStorageBlockSize; - break; - default: - UNREACHABLE(); - break; - } -} - -void Context::getPointerv(GLenum pname, void **params) const -{ - mGLState.getPointerv(pname, params); -} - -void Context::getIntegeri_v(GLenum target, GLuint index, GLint *data) -{ - // Queries about context capabilities and maximums are answered by Context. - // Queries about current GL state values are answered by State. - - GLenum nativeType; - unsigned int numParams; - bool queryStatus = getIndexedQueryParameterInfo(target, &nativeType, &numParams); - ASSERT(queryStatus); - - if (nativeType == GL_INT) - { - switch (target) - { - case GL_MAX_COMPUTE_WORK_GROUP_COUNT: - ASSERT(index < 3u); - *data = mCaps.maxComputeWorkGroupCount[index]; - break; - case GL_MAX_COMPUTE_WORK_GROUP_SIZE: - ASSERT(index < 3u); - *data = mCaps.maxComputeWorkGroupSize[index]; - break; - default: - mGLState.getIntegeri_v(target, index, data); - } - } - else - { - CastIndexedStateValues(this, nativeType, target, index, numParams, data); - } -} - -void Context::getInteger64i_v(GLenum target, GLuint index, GLint64 *data) -{ - // Queries about context capabilities and maximums are answered by Context. - // Queries about current GL state values are answered by State. - - GLenum nativeType; - unsigned int numParams; - bool queryStatus = getIndexedQueryParameterInfo(target, &nativeType, &numParams); - ASSERT(queryStatus); - - if (nativeType == GL_INT_64_ANGLEX) - { - mGLState.getInteger64i_v(target, index, data); - } - else - { - CastIndexedStateValues(this, nativeType, target, index, numParams, data); - } -} - -void Context::getBooleani_v(GLenum target, GLuint index, GLboolean *data) -{ - // Queries about context capabilities and maximums are answered by Context. - // Queries about current GL state values are answered by State. - - GLenum nativeType; - unsigned int numParams; - bool queryStatus = getIndexedQueryParameterInfo(target, &nativeType, &numParams); - ASSERT(queryStatus); - - if (nativeType == GL_BOOL) - { - mGLState.getBooleani_v(target, index, data); - } - else - { - CastIndexedStateValues(this, nativeType, target, index, numParams, data); - } -} - -void Context::getBufferParameteriv(BufferBinding target, GLenum pname, GLint *params) -{ - Buffer *buffer = mGLState.getTargetBuffer(target); - QueryBufferParameteriv(buffer, pname, params); -} - -void Context::getFramebufferAttachmentParameteriv(GLenum target, - GLenum attachment, - GLenum pname, - GLint *params) -{ - const Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target); - QueryFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params); -} - -void Context::getRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) -{ - Renderbuffer *renderbuffer = mGLState.getCurrentRenderbuffer(); - QueryRenderbufferiv(this, renderbuffer, pname, params); -} - -void Context::getTexParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - Texture *texture = getTargetTexture(target); - QueryTexParameterfv(texture, pname, params); -} - -void Context::getTexParameteriv(GLenum target, GLenum pname, GLint *params) -{ - Texture *texture = getTargetTexture(target); - QueryTexParameteriv(texture, pname, params); -} - -void Context::getTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) -{ - Texture *texture = - getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target); - QueryTexLevelParameteriv(texture, target, level, pname, params); -} - -void Context::getTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) -{ - Texture *texture = - getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target); - QueryTexLevelParameterfv(texture, target, level, pname, params); -} - -void Context::texParameterf(GLenum target, GLenum pname, GLfloat param) -{ - Texture *texture = getTargetTexture(target); - SetTexParameterf(this, texture, pname, param); - onTextureChange(texture); -} - -void Context::texParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - Texture *texture = getTargetTexture(target); - SetTexParameterfv(this, texture, pname, params); - onTextureChange(texture); -} - -void Context::texParameteri(GLenum target, GLenum pname, GLint param) -{ - Texture *texture = getTargetTexture(target); - SetTexParameteri(this, texture, pname, param); - onTextureChange(texture); -} - -void Context::texParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - Texture *texture = getTargetTexture(target); - SetTexParameteriv(this, texture, pname, params); - onTextureChange(texture); -} - -void Context::drawArrays(GLenum mode, GLint first, GLsizei count) -{ - ANGLE_CONTEXT_TRY(prepareForDraw()); - ANGLE_CONTEXT_TRY(mImplementation->drawArrays(this, mode, first, count)); - MarkTransformFeedbackBufferUsage(mGLState.getCurrentTransformFeedback()); -} - -void Context::drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) -{ - ANGLE_CONTEXT_TRY(prepareForDraw()); - ANGLE_CONTEXT_TRY( - mImplementation->drawArraysInstanced(this, mode, first, count, instanceCount)); - MarkTransformFeedbackBufferUsage(mGLState.getCurrentTransformFeedback()); -} - -void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) -{ - ANGLE_CONTEXT_TRY(prepareForDraw()); - ANGLE_CONTEXT_TRY(mImplementation->drawElements(this, mode, count, type, indices)); -} - -void Context::drawElementsInstanced(GLenum mode, - GLsizei count, - GLenum type, - const void *indices, - GLsizei instances) -{ - ANGLE_CONTEXT_TRY(prepareForDraw()); - ANGLE_CONTEXT_TRY( - mImplementation->drawElementsInstanced(this, mode, count, type, indices, instances)); -} - -void Context::drawRangeElements(GLenum mode, - GLuint start, - GLuint end, - GLsizei count, - GLenum type, - const void *indices) -{ - ANGLE_CONTEXT_TRY(prepareForDraw()); - ANGLE_CONTEXT_TRY( - mImplementation->drawRangeElements(this, mode, start, end, count, type, indices)); -} - -void Context::drawArraysIndirect(GLenum mode, const void *indirect) -{ - ANGLE_CONTEXT_TRY(prepareForDraw()); - ANGLE_CONTEXT_TRY(mImplementation->drawArraysIndirect(this, mode, indirect)); -} - -void Context::drawElementsIndirect(GLenum mode, GLenum type, const void *indirect) -{ - ANGLE_CONTEXT_TRY(prepareForDraw()); - ANGLE_CONTEXT_TRY(mImplementation->drawElementsIndirect(this, mode, type, indirect)); -} - -void Context::flush() -{ - handleError(mImplementation->flush(this)); -} - -void Context::finish() -{ - handleError(mImplementation->finish(this)); -} - -void Context::insertEventMarker(GLsizei length, const char *marker) -{ - ASSERT(mImplementation); - mImplementation->insertEventMarker(length, marker); -} - -void Context::pushGroupMarker(GLsizei length, const char *marker) -{ - ASSERT(mImplementation); - mImplementation->pushGroupMarker(length, marker); -} - -void Context::popGroupMarker() -{ - ASSERT(mImplementation); - mImplementation->popGroupMarker(); -} - -void Context::bindUniformLocation(GLuint program, GLint location, const GLchar *name) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - - programObject->bindUniformLocation(location, name); -} - -void Context::setCoverageModulation(GLenum components) -{ - mGLState.setCoverageModulation(components); -} - -void Context::loadPathRenderingMatrix(GLenum matrixMode, const GLfloat *matrix) -{ - mGLState.loadPathRenderingMatrix(matrixMode, matrix); -} - -void Context::loadPathRenderingIdentityMatrix(GLenum matrixMode) -{ - GLfloat I[16]; - angle::Matrix<GLfloat>::setToIdentity(I); - - mGLState.loadPathRenderingMatrix(matrixMode, I); -} - -void Context::stencilFillPath(GLuint path, GLenum fillMode, GLuint mask) -{ - const auto *pathObj = mState.mPaths->getPath(path); - if (!pathObj) - return; - - // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering? - syncRendererState(); - - mImplementation->stencilFillPath(pathObj, fillMode, mask); -} - -void Context::stencilStrokePath(GLuint path, GLint reference, GLuint mask) -{ - const auto *pathObj = mState.mPaths->getPath(path); - if (!pathObj) - return; - - // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering? - syncRendererState(); - - mImplementation->stencilStrokePath(pathObj, reference, mask); -} - -void Context::coverFillPath(GLuint path, GLenum coverMode) -{ - const auto *pathObj = mState.mPaths->getPath(path); - if (!pathObj) - return; - - // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering? - syncRendererState(); - - mImplementation->coverFillPath(pathObj, coverMode); -} - -void Context::coverStrokePath(GLuint path, GLenum coverMode) -{ - const auto *pathObj = mState.mPaths->getPath(path); - if (!pathObj) - return; - - // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering? - syncRendererState(); - - mImplementation->coverStrokePath(pathObj, coverMode); -} - -void Context::stencilThenCoverFillPath(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) -{ - const auto *pathObj = mState.mPaths->getPath(path); - if (!pathObj) - return; - - // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering? - syncRendererState(); - - mImplementation->stencilThenCoverFillPath(pathObj, fillMode, mask, coverMode); -} - -void Context::stencilThenCoverStrokePath(GLuint path, - GLint reference, - GLuint mask, - GLenum coverMode) -{ - const auto *pathObj = mState.mPaths->getPath(path); - if (!pathObj) - return; - - // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering? - syncRendererState(); - - mImplementation->stencilThenCoverStrokePath(pathObj, reference, mask, coverMode); -} - -void Context::coverFillPathInstanced(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLenum coverMode, - GLenum transformType, - const GLfloat *transformValues) -{ - const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase); - - // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering? - syncRendererState(); - - mImplementation->coverFillPathInstanced(pathObjects, coverMode, transformType, transformValues); -} - -void Context::coverStrokePathInstanced(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLenum coverMode, - GLenum transformType, - const GLfloat *transformValues) -{ - const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase); - - // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering? - syncRendererState(); - - mImplementation->coverStrokePathInstanced(pathObjects, coverMode, transformType, - transformValues); -} - -void Context::stencilFillPathInstanced(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLenum fillMode, - GLuint mask, - GLenum transformType, - const GLfloat *transformValues) -{ - const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase); - - // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering? - syncRendererState(); - - mImplementation->stencilFillPathInstanced(pathObjects, fillMode, mask, transformType, - transformValues); -} - -void Context::stencilStrokePathInstanced(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLint reference, - GLuint mask, - GLenum transformType, - const GLfloat *transformValues) -{ - const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase); - - // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering? - syncRendererState(); - - mImplementation->stencilStrokePathInstanced(pathObjects, reference, mask, transformType, - transformValues); -} - -void Context::stencilThenCoverFillPathInstanced(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLenum fillMode, - GLuint mask, - GLenum coverMode, - GLenum transformType, - const GLfloat *transformValues) -{ - const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase); - - // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering? - syncRendererState(); - - mImplementation->stencilThenCoverFillPathInstanced(pathObjects, coverMode, fillMode, mask, - transformType, transformValues); -} - -void Context::stencilThenCoverStrokePathInstanced(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLint reference, - GLuint mask, - GLenum coverMode, - GLenum transformType, - const GLfloat *transformValues) -{ - const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase); - - // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering? - syncRendererState(); - - mImplementation->stencilThenCoverStrokePathInstanced(pathObjects, coverMode, reference, mask, - transformType, transformValues); -} - -void Context::bindFragmentInputLocation(GLuint program, GLint location, const GLchar *name) -{ - auto *programObject = getProgram(program); - - programObject->bindFragmentInputLocation(location, name); -} - -void Context::programPathFragmentInputGen(GLuint program, - GLint location, - GLenum genMode, - GLint components, - const GLfloat *coeffs) -{ - auto *programObject = getProgram(program); - - programObject->pathFragmentInputGen(this, location, genMode, components, coeffs); -} - -GLuint Context::getProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name) -{ - const auto *programObject = getProgram(program); - return QueryProgramResourceIndex(programObject, programInterface, name); -} - -void Context::getProgramResourceName(GLuint program, - GLenum programInterface, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLchar *name) -{ - const auto *programObject = getProgram(program); - QueryProgramResourceName(programObject, programInterface, index, bufSize, length, name); -} - -GLint Context::getProgramResourceLocation(GLuint program, - GLenum programInterface, - const GLchar *name) -{ - const auto *programObject = getProgram(program); - return QueryProgramResourceLocation(programObject, programInterface, name); -} - -void Context::getProgramResourceiv(GLuint program, - GLenum programInterface, - GLuint index, - GLsizei propCount, - const GLenum *props, - GLsizei bufSize, - GLsizei *length, - GLint *params) -{ - const auto *programObject = getProgram(program); - QueryProgramResourceiv(programObject, programInterface, index, propCount, props, bufSize, - length, params); -} - -void Context::getProgramInterfaceiv(GLuint program, - GLenum programInterface, - GLenum pname, - GLint *params) -{ - const auto *programObject = getProgram(program); - QueryProgramInterfaceiv(programObject, programInterface, pname, params); -} - -void Context::handleError(const Error &error) -{ - if (error.isError()) - { - GLenum code = error.getCode(); - mErrors.insert(code); - if (code == GL_OUT_OF_MEMORY && getWorkarounds().loseContextOnOutOfMemory) - { - markContextLost(); - } - - ASSERT(!error.getMessage().empty()); - mGLState.getDebug().insertMessage(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_ERROR, error.getID(), - GL_DEBUG_SEVERITY_HIGH, error.getMessage()); - } -} - -// Get one of the recorded errors and clear its flag, if any. -// [OpenGL ES 2.0.24] section 2.5 page 13. -GLenum Context::getError() -{ - if (mErrors.empty()) - { - return GL_NO_ERROR; - } - else - { - GLenum error = *mErrors.begin(); - mErrors.erase(mErrors.begin()); - return error; - } -} - -// NOTE: this function should not assume that this context is current! -void Context::markContextLost() -{ - if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT) - { - mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT; - mContextLostForced = true; - } - mContextLost = true; -} - -bool Context::isContextLost() -{ - return mContextLost; -} - -GLenum Context::getResetStatus() -{ - // Even if the application doesn't want to know about resets, we want to know - // as it will allow us to skip all the calls. - if (mResetStrategy == GL_NO_RESET_NOTIFICATION_EXT) - { - if (!mContextLost && mImplementation->getResetStatus() != GL_NO_ERROR) - { - mContextLost = true; - } - - // EXT_robustness, section 2.6: If the reset notification behavior is - // NO_RESET_NOTIFICATION_EXT, then the implementation will never deliver notification of - // reset events, and GetGraphicsResetStatusEXT will always return NO_ERROR. - return GL_NO_ERROR; - } - - // The GL_EXT_robustness spec says that if a reset is encountered, a reset - // status should be returned at least once, and GL_NO_ERROR should be returned - // once the device has finished resetting. - if (!mContextLost) - { - ASSERT(mResetStatus == GL_NO_ERROR); - mResetStatus = mImplementation->getResetStatus(); - - if (mResetStatus != GL_NO_ERROR) - { - mContextLost = true; - } - } - else if (!mContextLostForced && mResetStatus != GL_NO_ERROR) - { - // If markContextLost was used to mark the context lost then - // assume that is not recoverable, and continue to report the - // lost reset status for the lifetime of this context. - mResetStatus = mImplementation->getResetStatus(); - } - - return mResetStatus; -} - -bool Context::isResetNotificationEnabled() -{ - return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT); -} - -const egl::Config *Context::getConfig() const -{ - return mConfig; -} - -EGLenum Context::getClientType() const -{ - return mClientType; -} - -EGLenum Context::getRenderBuffer() const -{ - const Framebuffer *framebuffer = mState.mFramebuffers->getFramebuffer(0); - if (framebuffer == nullptr) - { - return EGL_NONE; - } - - const FramebufferAttachment *backAttachment = framebuffer->getAttachment(GL_BACK); - ASSERT(backAttachment != nullptr); - return backAttachment->getSurface()->getRenderBuffer(); -} - -VertexArray *Context::checkVertexArrayAllocation(GLuint vertexArrayHandle) -{ - // Only called after a prior call to Gen. - VertexArray *vertexArray = getVertexArray(vertexArrayHandle); - if (!vertexArray) - { - vertexArray = new VertexArray(mImplementation.get(), vertexArrayHandle, - mCaps.maxVertexAttributes, mCaps.maxVertexAttribBindings); - - mVertexArrayMap.assign(vertexArrayHandle, vertexArray); - } - - return vertexArray; -} - -TransformFeedback *Context::checkTransformFeedbackAllocation(GLuint transformFeedbackHandle) -{ - // Only called after a prior call to Gen. - TransformFeedback *transformFeedback = getTransformFeedback(transformFeedbackHandle); - if (!transformFeedback) - { - transformFeedback = - new TransformFeedback(mImplementation.get(), transformFeedbackHandle, mCaps); - transformFeedback->addRef(); - mTransformFeedbackMap.assign(transformFeedbackHandle, transformFeedback); - } - - return transformFeedback; -} - -bool Context::isVertexArrayGenerated(GLuint vertexArray) -{ - ASSERT(mVertexArrayMap.contains(0)); - return mVertexArrayMap.contains(vertexArray); -} - -bool Context::isTransformFeedbackGenerated(GLuint transformFeedback) -{ - ASSERT(mTransformFeedbackMap.contains(0)); - return mTransformFeedbackMap.contains(transformFeedback); -} - -void Context::detachTexture(GLuint texture) -{ - // Simple pass-through to State's detachTexture method, as textures do not require - // allocation map management either here or in the resource manager at detach time. - // Zero textures are held by the Context, and we don't attempt to request them from - // the State. - mGLState.detachTexture(this, mZeroTextures, texture); -} - -void Context::detachBuffer(GLuint buffer) -{ - // Simple pass-through to State's detachBuffer method, since - // only buffer attachments to container objects that are bound to the current context - // should be detached. And all those are available in State. - - // [OpenGL ES 3.2] section 5.1.2 page 45: - // Attachments to unbound container objects, such as - // deletion of a buffer attached to a vertex array object which is not bound to the context, - // are not affected and continue to act as references on the deleted object - mGLState.detachBuffer(this, buffer); -} - -void Context::detachFramebuffer(GLuint framebuffer) -{ - // Framebuffer detachment is handled by Context, because 0 is a valid - // Framebuffer object, and a pointer to it must be passed from Context - // to State at binding time. - - // [OpenGL ES 2.0.24] section 4.4 page 107: - // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as - // though BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of - // zero. - - if (mGLState.removeReadFramebufferBinding(framebuffer) && framebuffer != 0) - { - bindReadFramebuffer(0); - } - - if (mGLState.removeDrawFramebufferBinding(framebuffer) && framebuffer != 0) - { - bindDrawFramebuffer(0); - } -} - -void Context::detachRenderbuffer(GLuint renderbuffer) -{ - mGLState.detachRenderbuffer(this, renderbuffer); -} - -void Context::detachVertexArray(GLuint vertexArray) -{ - // Vertex array detachment is handled by Context, because 0 is a valid - // VAO, and a pointer to it must be passed from Context to State at - // binding time. - - // [OpenGL ES 3.0.2] section 2.10 page 43: - // If a vertex array object that is currently bound is deleted, the binding - // for that object reverts to zero and the default vertex array becomes current. - if (mGLState.removeVertexArrayBinding(vertexArray)) - { - bindVertexArray(0); - } -} - -void Context::detachTransformFeedback(GLuint transformFeedback) -{ - // Transform feedback detachment is handled by Context, because 0 is a valid - // transform feedback, and a pointer to it must be passed from Context to State at - // binding time. - - // The OpenGL specification doesn't mention what should happen when the currently bound - // transform feedback object is deleted. Since it is a container object, we treat it like - // VAOs and FBOs and set the current bound transform feedback back to 0. - if (mGLState.removeTransformFeedbackBinding(this, transformFeedback)) - { - bindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0); - } -} - -void Context::detachSampler(GLuint sampler) -{ - mGLState.detachSampler(this, sampler); -} - -void Context::detachProgramPipeline(GLuint pipeline) -{ - mGLState.detachProgramPipeline(this, pipeline); -} - -void Context::vertexAttribDivisor(GLuint index, GLuint divisor) -{ - mGLState.setVertexAttribDivisor(this, index, divisor); -} - -void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param) -{ - Sampler *samplerObject = - mState.mSamplers->checkSamplerAllocation(mImplementation.get(), sampler); - SetSamplerParameteri(samplerObject, pname, param); - mGLState.setObjectDirty(GL_SAMPLER); -} - -void Context::samplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) -{ - Sampler *samplerObject = - mState.mSamplers->checkSamplerAllocation(mImplementation.get(), sampler); - SetSamplerParameteriv(samplerObject, pname, param); - mGLState.setObjectDirty(GL_SAMPLER); -} - -void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param) -{ - Sampler *samplerObject = - mState.mSamplers->checkSamplerAllocation(mImplementation.get(), sampler); - SetSamplerParameterf(samplerObject, pname, param); - mGLState.setObjectDirty(GL_SAMPLER); -} - -void Context::samplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) -{ - Sampler *samplerObject = - mState.mSamplers->checkSamplerAllocation(mImplementation.get(), sampler); - SetSamplerParameterfv(samplerObject, pname, param); - mGLState.setObjectDirty(GL_SAMPLER); -} - -void Context::getSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) -{ - const Sampler *samplerObject = - mState.mSamplers->checkSamplerAllocation(mImplementation.get(), sampler); - QuerySamplerParameteriv(samplerObject, pname, params); - mGLState.setObjectDirty(GL_SAMPLER); -} - -void Context::getSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) -{ - const Sampler *samplerObject = - mState.mSamplers->checkSamplerAllocation(mImplementation.get(), sampler); - QuerySamplerParameterfv(samplerObject, pname, params); - mGLState.setObjectDirty(GL_SAMPLER); -} - -void Context::programParameteri(GLuint program, GLenum pname, GLint value) -{ - gl::Program *programObject = getProgram(program); - SetProgramParameteri(programObject, pname, value); -} - -void Context::initRendererString() -{ - std::ostringstream rendererString; - rendererString << "ANGLE ("; - rendererString << mImplementation->getRendererDescription(); - rendererString << ")"; - - mRendererString = MakeStaticString(rendererString.str()); -} - -void Context::initVersionStrings() -{ - const Version &clientVersion = getClientVersion(); - - std::ostringstream versionString; - versionString << "OpenGL ES " << clientVersion.major << "." << clientVersion.minor << " (ANGLE " - << ANGLE_VERSION_STRING << ")"; - mVersionString = MakeStaticString(versionString.str()); - - std::ostringstream shadingLanguageVersionString; - shadingLanguageVersionString << "OpenGL ES GLSL ES " - << (clientVersion.major == 2 ? 1 : clientVersion.major) << "." - << clientVersion.minor << "0 (ANGLE " << ANGLE_VERSION_STRING - << ")"; - mShadingLanguageString = MakeStaticString(shadingLanguageVersionString.str()); -} - -void Context::initExtensionStrings() -{ - auto mergeExtensionStrings = [](const std::vector<const char *> &strings) { - std::ostringstream combinedStringStream; - std::copy(strings.begin(), strings.end(), - std::ostream_iterator<const char *>(combinedStringStream, " ")); - return MakeStaticString(combinedStringStream.str()); - }; - - mExtensionStrings.clear(); - for (const auto &extensionString : mExtensions.getStrings()) - { - mExtensionStrings.push_back(MakeStaticString(extensionString)); - } - mExtensionString = mergeExtensionStrings(mExtensionStrings); - - const gl::Extensions &nativeExtensions = mImplementation->getNativeExtensions(); - - mRequestableExtensionStrings.clear(); - for (const auto &extensionInfo : GetExtensionInfoMap()) - { - if (extensionInfo.second.Requestable && - !(mExtensions.*(extensionInfo.second.ExtensionsMember)) && - nativeExtensions.*(extensionInfo.second.ExtensionsMember)) - { - mRequestableExtensionStrings.push_back(MakeStaticString(extensionInfo.first)); - } - } - mRequestableExtensionString = mergeExtensionStrings(mRequestableExtensionStrings); -} - -const GLubyte *Context::getString(GLenum name) const -{ - switch (name) - { - case GL_VENDOR: - return reinterpret_cast<const GLubyte *>("Google Inc."); - - case GL_RENDERER: - return reinterpret_cast<const GLubyte *>(mRendererString); - - case GL_VERSION: - return reinterpret_cast<const GLubyte *>(mVersionString); - - case GL_SHADING_LANGUAGE_VERSION: - return reinterpret_cast<const GLubyte *>(mShadingLanguageString); - - case GL_EXTENSIONS: - return reinterpret_cast<const GLubyte *>(mExtensionString); - - case GL_REQUESTABLE_EXTENSIONS_ANGLE: - return reinterpret_cast<const GLubyte *>(mRequestableExtensionString); - - default: - UNREACHABLE(); - return nullptr; - } -} - -const GLubyte *Context::getStringi(GLenum name, GLuint index) const -{ - switch (name) - { - case GL_EXTENSIONS: - return reinterpret_cast<const GLubyte *>(mExtensionStrings[index]); - - case GL_REQUESTABLE_EXTENSIONS_ANGLE: - return reinterpret_cast<const GLubyte *>(mRequestableExtensionStrings[index]); - - default: - UNREACHABLE(); - return nullptr; - } -} - -size_t Context::getExtensionStringCount() const -{ - return mExtensionStrings.size(); -} - -bool Context::isExtensionRequestable(const char *name) -{ - const ExtensionInfoMap &extensionInfos = GetExtensionInfoMap(); - auto extension = extensionInfos.find(name); - - const Extensions &nativeExtensions = mImplementation->getNativeExtensions(); - return extension != extensionInfos.end() && extension->second.Requestable && - nativeExtensions.*(extension->second.ExtensionsMember); -} - -void Context::requestExtension(const char *name) -{ - const ExtensionInfoMap &extensionInfos = GetExtensionInfoMap(); - ASSERT(extensionInfos.find(name) != extensionInfos.end()); - const auto &extension = extensionInfos.at(name); - ASSERT(extension.Requestable); - ASSERT(mImplementation->getNativeExtensions().*(extension.ExtensionsMember)); - - if (mExtensions.*(extension.ExtensionsMember)) - { - // Extension already enabled - return; - } - - mExtensions.*(extension.ExtensionsMember) = true; - updateCaps(); - initExtensionStrings(); - - // Release the shader compiler so it will be re-created with the requested extensions enabled. - releaseShaderCompiler(); - - // Invalidate all textures and framebuffer. Some extensions make new formats renderable or - // sampleable. - mState.mTextures->signalAllTexturesDirty(); - for (auto &zeroTexture : mZeroTextures) - { - zeroTexture.second->signalDirty(InitState::Initialized); - } - - mState.mFramebuffers->invalidateFramebufferComplenessCache(); -} - -size_t Context::getRequestableExtensionStringCount() const -{ - return mRequestableExtensionStrings.size(); -} - -void Context::beginTransformFeedback(GLenum primitiveMode) -{ - TransformFeedback *transformFeedback = mGLState.getCurrentTransformFeedback(); - ASSERT(transformFeedback != nullptr); - ASSERT(!transformFeedback->isPaused()); - - transformFeedback->begin(this, primitiveMode, mGLState.getProgram()); -} - -bool Context::hasActiveTransformFeedback(GLuint program) const -{ - for (auto pair : mTransformFeedbackMap) - { - if (pair.second != nullptr && pair.second->hasBoundProgram(program)) - { - return true; - } - } - return false; -} - -void Context::initCaps(const egl::DisplayExtensions &displayExtensions, bool robustResourceInit) -{ - mCaps = mImplementation->getNativeCaps(); - - mExtensions = mImplementation->getNativeExtensions(); - - mLimitations = mImplementation->getNativeLimitations(); - - if (getClientVersion() < Version(3, 0)) - { - // Disable ES3+ extensions - mExtensions.colorBufferFloat = false; - mExtensions.eglImageExternalEssl3 = false; - mExtensions.textureNorm16 = false; - mExtensions.multiview = false; - mExtensions.maxViews = 1u; - } - - if (getClientVersion() < ES_3_1) - { - // Disable ES3.1+ extensions - mExtensions.geometryShader = false; - } - - if (getClientVersion() > Version(2, 0)) - { - // FIXME(geofflang): Don't support EXT_sRGB in non-ES2 contexts - // mExtensions.sRGB = false; - } - - // Some extensions are always available because they are implemented in the GL layer. - mExtensions.bindUniformLocation = true; - mExtensions.vertexArrayObject = true; - mExtensions.bindGeneratesResource = true; - mExtensions.clientArrays = true; - mExtensions.requestExtension = true; - - // Enable the no error extension if the context was created with the flag. - mExtensions.noError = mSkipValidation; - - // Enable surfaceless to advertise we'll have the correct behavior when there is no default FBO - mExtensions.surfacelessContext = displayExtensions.surfacelessContext; - - // Explicitly enable GL_KHR_debug - mExtensions.debug = true; - mExtensions.maxDebugMessageLength = 1024; - mExtensions.maxDebugLoggedMessages = 1024; - mExtensions.maxDebugGroupStackDepth = 1024; - mExtensions.maxLabelLength = 1024; - - // Explicitly enable GL_ANGLE_robust_client_memory - mExtensions.robustClientMemory = true; - - // Determine robust resource init availability from EGL. - mExtensions.robustResourceInitialization = robustResourceInit; - - // mExtensions.robustBufferAccessBehavior is true only if robust access is true and the backend - // supports it. - mExtensions.robustBufferAccessBehavior = - mRobustAccess && mExtensions.robustBufferAccessBehavior; - - // Enable the cache control query unconditionally. - mExtensions.programCacheControl = true; - - // Apply implementation limits - LimitCap(&mCaps.maxVertexAttributes, MAX_VERTEX_ATTRIBS); - - if (getClientVersion() < ES_3_1) - { - mCaps.maxVertexAttribBindings = mCaps.maxVertexAttributes; - } - else - { - LimitCap(&mCaps.maxVertexAttribBindings, MAX_VERTEX_ATTRIB_BINDINGS); - } - - LimitCap(&mCaps.maxVertexUniformBlocks, IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS); - LimitCap(&mCaps.maxVertexOutputComponents, IMPLEMENTATION_MAX_VARYING_VECTORS * 4); - LimitCap(&mCaps.maxFragmentInputComponents, IMPLEMENTATION_MAX_VARYING_VECTORS * 4); - - // Limit textures as well, so we can use fast bitsets with texture bindings. - LimitCap(&mCaps.maxCombinedTextureImageUnits, IMPLEMENTATION_MAX_ACTIVE_TEXTURES); - LimitCap(&mCaps.maxVertexTextureImageUnits, IMPLEMENTATION_MAX_ACTIVE_TEXTURES / 2); - LimitCap(&mCaps.maxTextureImageUnits, IMPLEMENTATION_MAX_ACTIVE_TEXTURES / 2); - - mCaps.maxSampleMaskWords = std::min<GLuint>(mCaps.maxSampleMaskWords, MAX_SAMPLE_MASK_WORDS); - - // WebGL compatibility - mExtensions.webglCompatibility = mWebGLContext; - for (const auto &extensionInfo : GetExtensionInfoMap()) - { - // If this context is for WebGL, disable all enableable extensions - if (mWebGLContext && extensionInfo.second.Requestable) - { - mExtensions.*(extensionInfo.second.ExtensionsMember) = false; - } - } - - // Generate texture caps - updateCaps(); -} - -void Context::updateCaps() -{ - mCaps.compressedTextureFormats.clear(); - mTextureCaps.clear(); - - for (GLenum sizedInternalFormat : GetAllSizedInternalFormats()) - { - TextureCaps formatCaps = mImplementation->getNativeTextureCaps().get(sizedInternalFormat); - const InternalFormat &formatInfo = GetSizedInternalFormatInfo(sizedInternalFormat); - - // Update the format caps based on the client version and extensions. - // Caps are AND'd with the renderer caps because some core formats are still unsupported in - // ES3. - formatCaps.texturable = - formatCaps.texturable && formatInfo.textureSupport(getClientVersion(), mExtensions); - formatCaps.renderable = - formatCaps.renderable && formatInfo.renderSupport(getClientVersion(), mExtensions); - formatCaps.filterable = - formatCaps.filterable && formatInfo.filterSupport(getClientVersion(), mExtensions); - - // OpenGL ES does not support multisampling with non-rendererable formats - // OpenGL ES 3.0 or prior does not support multisampling with integer formats - if (!formatCaps.renderable || - (getClientVersion() < ES_3_1 && - (formatInfo.componentType == GL_INT || formatInfo.componentType == GL_UNSIGNED_INT))) - { - formatCaps.sampleCounts.clear(); - } - else - { - // We may have limited the max samples for some required renderbuffer formats due to - // non-conformant formats. In this case MAX_SAMPLES needs to be lowered accordingly. - GLuint formatMaxSamples = formatCaps.getMaxSamples(); - - // GLES 3.0.5 section 4.4.2.2: "Implementations must support creation of renderbuffers - // in these required formats with up to the value of MAX_SAMPLES multisamples, with the - // exception of signed and unsigned integer formats." - if (formatInfo.componentType != GL_INT && formatInfo.componentType != GL_UNSIGNED_INT && - formatInfo.isRequiredRenderbufferFormat(getClientVersion())) - { - ASSERT(getClientVersion() < ES_3_0 || formatMaxSamples >= 4); - mCaps.maxSamples = std::min(mCaps.maxSamples, formatMaxSamples); - } - - // Handle GLES 3.1 MAX_*_SAMPLES values similarly to MAX_SAMPLES. - if (getClientVersion() >= ES_3_1) - { - // GLES 3.1 section 9.2.5: "Implementations must support creation of renderbuffers - // in these required formats with up to the value of MAX_SAMPLES multisamples, with - // the exception that the signed and unsigned integer formats are required only to - // support creation of renderbuffers with up to the value of MAX_INTEGER_SAMPLES - // multisamples, which must be at least one." - if (formatInfo.componentType == GL_INT || - formatInfo.componentType == GL_UNSIGNED_INT) - { - mCaps.maxIntegerSamples = std::min(mCaps.maxIntegerSamples, formatMaxSamples); - } - - // GLES 3.1 section 19.3.1. - if (formatCaps.texturable) - { - if (formatInfo.depthBits > 0) - { - mCaps.maxDepthTextureSamples = - std::min(mCaps.maxDepthTextureSamples, formatMaxSamples); - } - else if (formatInfo.redBits > 0) - { - mCaps.maxColorTextureSamples = - std::min(mCaps.maxColorTextureSamples, formatMaxSamples); - } - } - } - } - - if (formatCaps.texturable && formatInfo.compressed) - { - mCaps.compressedTextureFormats.push_back(sizedInternalFormat); - } - - mTextureCaps.insert(sizedInternalFormat, formatCaps); - } - - // If program binary is disabled, blank out the memory cache pointer. - if (!mImplementation->getNativeExtensions().getProgramBinary) - { - mMemoryProgramCache = nullptr; - } -} - -void Context::initWorkarounds() -{ - // Apply back-end workarounds. - mImplementation->applyNativeWorkarounds(&mWorkarounds); - - // Lose the context upon out of memory error if the application is - // expecting to watch for those events. - mWorkarounds.loseContextOnOutOfMemory = (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT); -} - -Error Context::prepareForDraw() -{ - syncRendererState(); - - if (isRobustResourceInitEnabled()) - { - ANGLE_TRY(mGLState.clearUnclearedActiveTextures(this)); - ANGLE_TRY(mGLState.getDrawFramebuffer()->ensureDrawAttachmentsInitialized(this)); - } - - return NoError(); -} - -void Context::syncRendererState() -{ - mGLState.syncDirtyObjects(this); - const State::DirtyBits &dirtyBits = mGLState.getDirtyBits(); - mImplementation->syncState(this, dirtyBits); - mGLState.clearDirtyBits(); -} - -void Context::syncRendererState(const State::DirtyBits &bitMask, - const State::DirtyObjects &objectMask) -{ - mGLState.syncDirtyObjects(this, objectMask); - const State::DirtyBits &dirtyBits = (mGLState.getDirtyBits() & bitMask); - mImplementation->syncState(this, dirtyBits); - mGLState.clearDirtyBits(dirtyBits); -} - -void Context::blitFramebuffer(GLint srcX0, - GLint srcY0, - GLint srcX1, - GLint srcY1, - GLint dstX0, - GLint dstY0, - GLint dstX1, - GLint dstY1, - GLbitfield mask, - GLenum filter) -{ - Framebuffer *drawFramebuffer = mGLState.getDrawFramebuffer(); - ASSERT(drawFramebuffer); - - Rectangle srcArea(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0); - Rectangle dstArea(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0); - - syncStateForBlit(); - - handleError(drawFramebuffer->blit(this, srcArea, dstArea, mask, filter)); -} - -void Context::clear(GLbitfield mask) -{ - syncStateForClear(); - handleError(mGLState.getDrawFramebuffer()->clear(this, mask)); -} - -void Context::clearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *values) -{ - syncStateForClear(); - handleError(mGLState.getDrawFramebuffer()->clearBufferfv(this, buffer, drawbuffer, values)); -} - -void Context::clearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *values) -{ - syncStateForClear(); - handleError(mGLState.getDrawFramebuffer()->clearBufferuiv(this, buffer, drawbuffer, values)); -} - -void Context::clearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *values) -{ - syncStateForClear(); - handleError(mGLState.getDrawFramebuffer()->clearBufferiv(this, buffer, drawbuffer, values)); -} - -void Context::clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) -{ - Framebuffer *framebufferObject = mGLState.getDrawFramebuffer(); - ASSERT(framebufferObject); - - // If a buffer is not present, the clear has no effect - if (framebufferObject->getDepthbuffer() == nullptr && - framebufferObject->getStencilbuffer() == nullptr) - { - return; - } - - syncStateForClear(); - handleError(framebufferObject->clearBufferfi(this, buffer, drawbuffer, depth, stencil)); -} - -void Context::readPixels(GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - void *pixels) -{ - if (width == 0 || height == 0) - { - return; - } - - syncStateForReadPixels(); - - Framebuffer *readFBO = mGLState.getReadFramebuffer(); - ASSERT(readFBO); - - Rectangle area(x, y, width, height); - handleError(readFBO->readPixels(this, area, format, type, pixels)); -} - -void Context::copyTexImage2D(GLenum target, - GLint level, - GLenum internalformat, - GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLint border) -{ - // Only sync the read FBO - mGLState.syncDirtyObject(this, GL_READ_FRAMEBUFFER); - - Rectangle sourceArea(x, y, width, height); - - Framebuffer *framebuffer = mGLState.getReadFramebuffer(); - Texture *texture = - getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target); - handleError(texture->copyImage(this, target, level, sourceArea, internalformat, framebuffer)); -} - -void Context::copyTexSubImage2D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint x, - GLint y, - GLsizei width, - GLsizei height) -{ - if (width == 0 || height == 0) - { - return; - } - - // Only sync the read FBO - mGLState.syncDirtyObject(this, GL_READ_FRAMEBUFFER); - - Offset destOffset(xoffset, yoffset, 0); - Rectangle sourceArea(x, y, width, height); - - Framebuffer *framebuffer = mGLState.getReadFramebuffer(); - Texture *texture = - getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target); - handleError(texture->copySubImage(this, target, level, destOffset, sourceArea, framebuffer)); -} - -void Context::copyTexSubImage3D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLint x, - GLint y, - GLsizei width, - GLsizei height) -{ - if (width == 0 || height == 0) - { - return; - } - - // Only sync the read FBO - mGLState.syncDirtyObject(this, GL_READ_FRAMEBUFFER); - - Offset destOffset(xoffset, yoffset, zoffset); - Rectangle sourceArea(x, y, width, height); - - Framebuffer *framebuffer = mGLState.getReadFramebuffer(); - Texture *texture = getTargetTexture(target); - handleError(texture->copySubImage(this, target, level, destOffset, sourceArea, framebuffer)); -} - -void Context::framebufferTexture2D(GLenum target, - GLenum attachment, - GLenum textarget, - GLuint texture, - GLint level) -{ - Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target); - ASSERT(framebuffer); - - if (texture != 0) - { - Texture *textureObj = getTexture(texture); - - ImageIndex index = ImageIndex::MakeInvalid(); - - if (textarget == GL_TEXTURE_2D) - { - index = ImageIndex::Make2D(level); - } - else if (textarget == GL_TEXTURE_RECTANGLE_ANGLE) - { - index = ImageIndex::MakeRectangle(level); - } - else if (textarget == GL_TEXTURE_2D_MULTISAMPLE) - { - ASSERT(level == 0); - index = ImageIndex::Make2DMultisample(); - } - else - { - ASSERT(IsCubeMapTextureTarget(textarget)); - index = ImageIndex::MakeCube(textarget, level); - } - - framebuffer->setAttachment(this, GL_TEXTURE, attachment, index, textureObj); - } - else - { - framebuffer->resetAttachment(this, attachment); - } - - mGLState.setObjectDirty(target); -} - -void Context::framebufferRenderbuffer(GLenum target, - GLenum attachment, - GLenum renderbuffertarget, - GLuint renderbuffer) -{ - Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target); - ASSERT(framebuffer); - - if (renderbuffer != 0) - { - Renderbuffer *renderbufferObject = getRenderbuffer(renderbuffer); - - framebuffer->setAttachment(this, GL_RENDERBUFFER, attachment, gl::ImageIndex::MakeInvalid(), - renderbufferObject); - } - else - { - framebuffer->resetAttachment(this, attachment); - } - - mGLState.setObjectDirty(target); -} - -void Context::framebufferTextureLayer(GLenum target, - GLenum attachment, - GLuint texture, - GLint level, - GLint layer) -{ - Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target); - ASSERT(framebuffer); - - if (texture != 0) - { - Texture *textureObject = getTexture(texture); - - ImageIndex index = ImageIndex::MakeInvalid(); - - if (textureObject->getTarget() == GL_TEXTURE_3D) - { - index = ImageIndex::Make3D(level, layer); - } - else - { - ASSERT(textureObject->getTarget() == GL_TEXTURE_2D_ARRAY); - index = ImageIndex::Make2DArray(level, layer); - } - - framebuffer->setAttachment(this, GL_TEXTURE, attachment, index, textureObject); - } - else - { - framebuffer->resetAttachment(this, attachment); - } - - mGLState.setObjectDirty(target); -} - -void Context::framebufferTextureMultiviewLayeredANGLE(GLenum target, - GLenum attachment, - GLuint texture, - GLint level, - GLint baseViewIndex, - GLsizei numViews) -{ - Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target); - ASSERT(framebuffer); - - if (texture != 0) - { - Texture *textureObj = getTexture(texture); - - ImageIndex index = ImageIndex::Make2DArrayRange(level, baseViewIndex, numViews); - framebuffer->setAttachmentMultiviewLayered(this, GL_TEXTURE, attachment, index, textureObj, - numViews, baseViewIndex); - } - else - { - framebuffer->resetAttachment(this, attachment); - } - - mGLState.setObjectDirty(target); -} - -void Context::framebufferTextureMultiviewSideBySideANGLE(GLenum target, - GLenum attachment, - GLuint texture, - GLint level, - GLsizei numViews, - const GLint *viewportOffsets) -{ - Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target); - ASSERT(framebuffer); - - if (texture != 0) - { - Texture *textureObj = getTexture(texture); - - ImageIndex index = ImageIndex::Make2D(level); - framebuffer->setAttachmentMultiviewSideBySide(this, GL_TEXTURE, attachment, index, - textureObj, numViews, viewportOffsets); - } - else - { - framebuffer->resetAttachment(this, attachment); - } - - mGLState.setObjectDirty(target); -} - -void Context::drawBuffers(GLsizei n, const GLenum *bufs) -{ - Framebuffer *framebuffer = mGLState.getDrawFramebuffer(); - ASSERT(framebuffer); - framebuffer->setDrawBuffers(n, bufs); - mGLState.setObjectDirty(GL_DRAW_FRAMEBUFFER); -} - -void Context::readBuffer(GLenum mode) -{ - Framebuffer *readFBO = mGLState.getReadFramebuffer(); - readFBO->setReadBuffer(mode); - mGLState.setObjectDirty(GL_READ_FRAMEBUFFER); -} - -void Context::discardFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments) -{ - // Only sync the FBO - mGLState.syncDirtyObject(this, target); - - Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target); - ASSERT(framebuffer); - - // The specification isn't clear what should be done when the framebuffer isn't complete. - // We leave it up to the framebuffer implementation to decide what to do. - handleError(framebuffer->discard(this, numAttachments, attachments)); -} - -void Context::invalidateFramebuffer(GLenum target, - GLsizei numAttachments, - const GLenum *attachments) -{ - // Only sync the FBO - mGLState.syncDirtyObject(this, target); - - Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target); - ASSERT(framebuffer); - - if (framebuffer->checkStatus(this) != GL_FRAMEBUFFER_COMPLETE) - { - return; - } - - handleError(framebuffer->invalidate(this, numAttachments, attachments)); -} - -void Context::invalidateSubFramebuffer(GLenum target, - GLsizei numAttachments, - const GLenum *attachments, - GLint x, - GLint y, - GLsizei width, - GLsizei height) -{ - // Only sync the FBO - mGLState.syncDirtyObject(this, target); - - Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target); - ASSERT(framebuffer); - - if (framebuffer->checkStatus(this) != GL_FRAMEBUFFER_COMPLETE) - { - return; - } - - Rectangle area(x, y, width, height); - handleError(framebuffer->invalidateSub(this, numAttachments, attachments, area)); -} - -void Context::texImage2D(GLenum target, - GLint level, - GLint internalformat, - GLsizei width, - GLsizei height, - GLint border, - GLenum format, - GLenum type, - const void *pixels) -{ - syncStateForTexImage(); - - Extents size(width, height, 1); - Texture *texture = - getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target); - handleError(texture->setImage(this, mGLState.getUnpackState(), target, level, internalformat, - size, format, type, reinterpret_cast<const uint8_t *>(pixels))); -} - -void Context::texImage3D(GLenum target, - GLint level, - GLint internalformat, - GLsizei width, - GLsizei height, - GLsizei depth, - GLint border, - GLenum format, - GLenum type, - const void *pixels) -{ - syncStateForTexImage(); - - Extents size(width, height, depth); - Texture *texture = getTargetTexture(target); - handleError(texture->setImage(this, mGLState.getUnpackState(), target, level, internalformat, - size, format, type, reinterpret_cast<const uint8_t *>(pixels))); -} - -void Context::texSubImage2D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - const void *pixels) -{ - // Zero sized uploads are valid but no-ops - if (width == 0 || height == 0) - { - return; - } - - syncStateForTexImage(); - - Box area(xoffset, yoffset, 0, width, height, 1); - Texture *texture = - getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target); - handleError(texture->setSubImage(this, mGLState.getUnpackState(), target, level, area, format, - type, reinterpret_cast<const uint8_t *>(pixels))); -} - -void Context::texSubImage3D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLsizei width, - GLsizei height, - GLsizei depth, - GLenum format, - GLenum type, - const void *pixels) -{ - // Zero sized uploads are valid but no-ops - if (width == 0 || height == 0 || depth == 0) - { - return; - } - - syncStateForTexImage(); - - Box area(xoffset, yoffset, zoffset, width, height, depth); - Texture *texture = getTargetTexture(target); - handleError(texture->setSubImage(this, mGLState.getUnpackState(), target, level, area, format, - type, reinterpret_cast<const uint8_t *>(pixels))); -} - -void Context::compressedTexImage2D(GLenum target, - GLint level, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLint border, - GLsizei imageSize, - const void *data) -{ - syncStateForTexImage(); - - Extents size(width, height, 1); - Texture *texture = - getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target); - handleError(texture->setCompressedImage(this, mGLState.getUnpackState(), target, level, - internalformat, size, imageSize, - reinterpret_cast<const uint8_t *>(data))); -} - -void Context::compressedTexImage3D(GLenum target, - GLint level, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLsizei depth, - GLint border, - GLsizei imageSize, - const void *data) -{ - syncStateForTexImage(); - - Extents size(width, height, depth); - Texture *texture = getTargetTexture(target); - handleError(texture->setCompressedImage(this, mGLState.getUnpackState(), target, level, - internalformat, size, imageSize, - reinterpret_cast<const uint8_t *>(data))); -} - -void Context::compressedTexSubImage2D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLsizei width, - GLsizei height, - GLenum format, - GLsizei imageSize, - const void *data) -{ - syncStateForTexImage(); - - Box area(xoffset, yoffset, 0, width, height, 1); - Texture *texture = - getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target); - handleError(texture->setCompressedSubImage(this, mGLState.getUnpackState(), target, level, area, - format, imageSize, - reinterpret_cast<const uint8_t *>(data))); -} - -void Context::compressedTexSubImage3D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLsizei width, - GLsizei height, - GLsizei depth, - GLenum format, - GLsizei imageSize, - const void *data) -{ - // Zero sized uploads are valid but no-ops - if (width == 0 || height == 0) - { - return; - } - - syncStateForTexImage(); - - Box area(xoffset, yoffset, zoffset, width, height, depth); - Texture *texture = getTargetTexture(target); - handleError(texture->setCompressedSubImage(this, mGLState.getUnpackState(), target, level, area, - format, imageSize, - reinterpret_cast<const uint8_t *>(data))); -} - -void Context::generateMipmap(GLenum target) -{ - Texture *texture = getTargetTexture(target); - handleError(texture->generateMipmap(this)); -} - -void Context::copyTextureCHROMIUM(GLuint sourceId, - GLint sourceLevel, - GLenum destTarget, - GLuint destId, - GLint destLevel, - GLint internalFormat, - GLenum destType, - GLboolean unpackFlipY, - GLboolean unpackPremultiplyAlpha, - GLboolean unpackUnmultiplyAlpha) -{ - syncStateForTexImage(); - - gl::Texture *sourceTexture = getTexture(sourceId); - gl::Texture *destTexture = getTexture(destId); - handleError(destTexture->copyTexture(this, destTarget, destLevel, internalFormat, destType, - sourceLevel, ConvertToBool(unpackFlipY), - ConvertToBool(unpackPremultiplyAlpha), - ConvertToBool(unpackUnmultiplyAlpha), sourceTexture)); -} - -void Context::copySubTextureCHROMIUM(GLuint sourceId, - GLint sourceLevel, - GLenum destTarget, - GLuint destId, - GLint destLevel, - GLint xoffset, - GLint yoffset, - GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLboolean unpackFlipY, - GLboolean unpackPremultiplyAlpha, - GLboolean unpackUnmultiplyAlpha) -{ - // Zero sized copies are valid but no-ops - if (width == 0 || height == 0) - { - return; - } - - syncStateForTexImage(); - - gl::Texture *sourceTexture = getTexture(sourceId); - gl::Texture *destTexture = getTexture(destId); - Offset offset(xoffset, yoffset, 0); - Rectangle area(x, y, width, height); - handleError(destTexture->copySubTexture(this, destTarget, destLevel, offset, sourceLevel, area, - ConvertToBool(unpackFlipY), - ConvertToBool(unpackPremultiplyAlpha), - ConvertToBool(unpackUnmultiplyAlpha), sourceTexture)); -} - -void Context::compressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId) -{ - syncStateForTexImage(); - - gl::Texture *sourceTexture = getTexture(sourceId); - gl::Texture *destTexture = getTexture(destId); - handleError(destTexture->copyCompressedTexture(this, sourceTexture)); -} - -void Context::getBufferPointerv(BufferBinding target, GLenum pname, void **params) -{ - Buffer *buffer = mGLState.getTargetBuffer(target); - ASSERT(buffer); - - QueryBufferPointerv(buffer, pname, params); -} - -void *Context::mapBuffer(BufferBinding target, GLenum access) -{ - Buffer *buffer = mGLState.getTargetBuffer(target); - ASSERT(buffer); - - Error error = buffer->map(this, access); - if (error.isError()) - { - handleError(error); - return nullptr; - } - - return buffer->getMapPointer(); -} - -GLboolean Context::unmapBuffer(BufferBinding target) -{ - Buffer *buffer = mGLState.getTargetBuffer(target); - ASSERT(buffer); - - GLboolean result; - Error error = buffer->unmap(this, &result); - if (error.isError()) - { - handleError(error); - return GL_FALSE; - } - - return result; -} - -void *Context::mapBufferRange(BufferBinding target, - GLintptr offset, - GLsizeiptr length, - GLbitfield access) -{ - Buffer *buffer = mGLState.getTargetBuffer(target); - ASSERT(buffer); - - Error error = buffer->mapRange(this, offset, length, access); - if (error.isError()) - { - handleError(error); - return nullptr; - } - - return buffer->getMapPointer(); -} - -void Context::flushMappedBufferRange(BufferBinding /*target*/, - GLintptr /*offset*/, - GLsizeiptr /*length*/) -{ - // We do not currently support a non-trivial implementation of FlushMappedBufferRange -} - -void Context::syncStateForReadPixels() -{ - syncRendererState(mReadPixelsDirtyBits, mReadPixelsDirtyObjects); -} - -void Context::syncStateForTexImage() -{ - syncRendererState(mTexImageDirtyBits, mTexImageDirtyObjects); -} - -void Context::syncStateForClear() -{ - syncRendererState(mClearDirtyBits, mClearDirtyObjects); -} - -void Context::syncStateForBlit() -{ - syncRendererState(mBlitDirtyBits, mBlitDirtyObjects); -} - -void Context::activeShaderProgram(GLuint pipeline, GLuint program) -{ - UNIMPLEMENTED(); -} - -void Context::activeTexture(GLenum texture) -{ - mGLState.setActiveSampler(texture - GL_TEXTURE0); -} - -void Context::blendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - mGLState.setBlendColor(clamp01(red), clamp01(green), clamp01(blue), clamp01(alpha)); -} - -void Context::blendEquation(GLenum mode) -{ - mGLState.setBlendEquation(mode, mode); -} - -void Context::blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) -{ - mGLState.setBlendEquation(modeRGB, modeAlpha); -} - -void Context::blendFunc(GLenum sfactor, GLenum dfactor) -{ - mGLState.setBlendFactors(sfactor, dfactor, sfactor, dfactor); -} - -void Context::blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) -{ - mGLState.setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha); -} - -void Context::clearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - mGLState.setColorClearValue(red, green, blue, alpha); -} - -void Context::clearDepthf(GLfloat depth) -{ - mGLState.setDepthClearValue(depth); -} - -void Context::clearStencil(GLint s) -{ - mGLState.setStencilClearValue(s); -} - -void Context::colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - mGLState.setColorMask(ConvertToBool(red), ConvertToBool(green), ConvertToBool(blue), - ConvertToBool(alpha)); -} - -void Context::cullFace(CullFaceMode mode) -{ - mGLState.setCullMode(mode); -} - -void Context::depthFunc(GLenum func) -{ - mGLState.setDepthFunc(func); -} - -void Context::depthMask(GLboolean flag) -{ - mGLState.setDepthMask(ConvertToBool(flag)); -} - -void Context::depthRangef(GLfloat zNear, GLfloat zFar) -{ - mGLState.setDepthRange(zNear, zFar); -} - -void Context::disable(GLenum cap) -{ - mGLState.setEnableFeature(cap, false); -} - -void Context::disableVertexAttribArray(GLuint index) -{ - mGLState.setEnableVertexAttribArray(index, false); -} - -void Context::enable(GLenum cap) -{ - mGLState.setEnableFeature(cap, true); -} - -void Context::enableVertexAttribArray(GLuint index) -{ - mGLState.setEnableVertexAttribArray(index, true); -} - -void Context::frontFace(GLenum mode) -{ - mGLState.setFrontFace(mode); -} - -void Context::hint(GLenum target, GLenum mode) -{ - switch (target) - { - case GL_GENERATE_MIPMAP_HINT: - mGLState.setGenerateMipmapHint(mode); - break; - - case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: - mGLState.setFragmentShaderDerivativeHint(mode); - break; - - default: - UNREACHABLE(); - return; - } -} - -void Context::lineWidth(GLfloat width) -{ - mGLState.setLineWidth(width); -} - -void Context::pixelStorei(GLenum pname, GLint param) -{ - switch (pname) - { - case GL_UNPACK_ALIGNMENT: - mGLState.setUnpackAlignment(param); - break; - - case GL_PACK_ALIGNMENT: - mGLState.setPackAlignment(param); - break; - - case GL_PACK_REVERSE_ROW_ORDER_ANGLE: - mGLState.setPackReverseRowOrder(param != 0); - break; - - case GL_UNPACK_ROW_LENGTH: - ASSERT((getClientMajorVersion() >= 3) || getExtensions().unpackSubimage); - mGLState.setUnpackRowLength(param); - break; - - case GL_UNPACK_IMAGE_HEIGHT: - ASSERT(getClientMajorVersion() >= 3); - mGLState.setUnpackImageHeight(param); - break; - - case GL_UNPACK_SKIP_IMAGES: - ASSERT(getClientMajorVersion() >= 3); - mGLState.setUnpackSkipImages(param); - break; - - case GL_UNPACK_SKIP_ROWS: - ASSERT((getClientMajorVersion() >= 3) || getExtensions().unpackSubimage); - mGLState.setUnpackSkipRows(param); - break; - - case GL_UNPACK_SKIP_PIXELS: - ASSERT((getClientMajorVersion() >= 3) || getExtensions().unpackSubimage); - mGLState.setUnpackSkipPixels(param); - break; - - case GL_PACK_ROW_LENGTH: - ASSERT((getClientMajorVersion() >= 3) || getExtensions().packSubimage); - mGLState.setPackRowLength(param); - break; - - case GL_PACK_SKIP_ROWS: - ASSERT((getClientMajorVersion() >= 3) || getExtensions().packSubimage); - mGLState.setPackSkipRows(param); - break; - - case GL_PACK_SKIP_PIXELS: - ASSERT((getClientMajorVersion() >= 3) || getExtensions().packSubimage); - mGLState.setPackSkipPixels(param); - break; - - default: - UNREACHABLE(); - return; - } -} - -void Context::polygonOffset(GLfloat factor, GLfloat units) -{ - mGLState.setPolygonOffsetParams(factor, units); -} - -void Context::sampleCoverage(GLfloat value, GLboolean invert) -{ - mGLState.setSampleCoverageParams(clamp01(value), ConvertToBool(invert)); -} - -void Context::sampleMaski(GLuint maskNumber, GLbitfield mask) -{ - mGLState.setSampleMaskParams(maskNumber, mask); -} - -void Context::scissor(GLint x, GLint y, GLsizei width, GLsizei height) -{ - mGLState.setScissorParams(x, y, width, height); -} - -void Context::stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) -{ - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) - { - mGLState.setStencilParams(func, ref, mask); - } - - if (face == GL_BACK || face == GL_FRONT_AND_BACK) - { - mGLState.setStencilBackParams(func, ref, mask); - } -} - -void Context::stencilMaskSeparate(GLenum face, GLuint mask) -{ - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) - { - mGLState.setStencilWritemask(mask); - } - - if (face == GL_BACK || face == GL_FRONT_AND_BACK) - { - mGLState.setStencilBackWritemask(mask); - } -} - -void Context::stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) -{ - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) - { - mGLState.setStencilOperations(fail, zfail, zpass); - } - - if (face == GL_BACK || face == GL_FRONT_AND_BACK) - { - mGLState.setStencilBackOperations(fail, zfail, zpass); - } -} - -void Context::vertexAttrib1f(GLuint index, GLfloat x) -{ - GLfloat vals[4] = {x, 0, 0, 1}; - mGLState.setVertexAttribf(index, vals); -} - -void Context::vertexAttrib1fv(GLuint index, const GLfloat *values) -{ - GLfloat vals[4] = {values[0], 0, 0, 1}; - mGLState.setVertexAttribf(index, vals); -} - -void Context::vertexAttrib2f(GLuint index, GLfloat x, GLfloat y) -{ - GLfloat vals[4] = {x, y, 0, 1}; - mGLState.setVertexAttribf(index, vals); -} - -void Context::vertexAttrib2fv(GLuint index, const GLfloat *values) -{ - GLfloat vals[4] = {values[0], values[1], 0, 1}; - mGLState.setVertexAttribf(index, vals); -} - -void Context::vertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - GLfloat vals[4] = {x, y, z, 1}; - mGLState.setVertexAttribf(index, vals); -} - -void Context::vertexAttrib3fv(GLuint index, const GLfloat *values) -{ - GLfloat vals[4] = {values[0], values[1], values[2], 1}; - mGLState.setVertexAttribf(index, vals); -} - -void Context::vertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GLfloat vals[4] = {x, y, z, w}; - mGLState.setVertexAttribf(index, vals); -} - -void Context::vertexAttrib4fv(GLuint index, const GLfloat *values) -{ - mGLState.setVertexAttribf(index, values); -} - -void Context::vertexAttribPointer(GLuint index, - GLint size, - GLenum type, - GLboolean normalized, - GLsizei stride, - const void *ptr) -{ - mGLState.setVertexAttribPointer(this, index, mGLState.getTargetBuffer(BufferBinding::Array), - size, type, ConvertToBool(normalized), false, stride, ptr); -} - -void Context::vertexAttribFormat(GLuint attribIndex, - GLint size, - GLenum type, - GLboolean normalized, - GLuint relativeOffset) -{ - mGLState.setVertexAttribFormat(attribIndex, size, type, ConvertToBool(normalized), false, - relativeOffset); -} - -void Context::vertexAttribIFormat(GLuint attribIndex, - GLint size, - GLenum type, - GLuint relativeOffset) -{ - mGLState.setVertexAttribFormat(attribIndex, size, type, false, true, relativeOffset); -} - -void Context::vertexAttribBinding(GLuint attribIndex, GLuint bindingIndex) -{ - mGLState.setVertexAttribBinding(this, attribIndex, bindingIndex); -} - -void Context::vertexBindingDivisor(GLuint bindingIndex, GLuint divisor) -{ - mGLState.setVertexBindingDivisor(bindingIndex, divisor); -} - -void Context::viewport(GLint x, GLint y, GLsizei width, GLsizei height) -{ - mGLState.setViewportParams(x, y, width, height); -} - -void Context::vertexAttribIPointer(GLuint index, - GLint size, - GLenum type, - GLsizei stride, - const void *pointer) -{ - mGLState.setVertexAttribPointer(this, index, mGLState.getTargetBuffer(BufferBinding::Array), - size, type, false, true, stride, pointer); -} - -void Context::vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) -{ - GLint vals[4] = {x, y, z, w}; - mGLState.setVertexAttribi(index, vals); -} - -void Context::vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) -{ - GLuint vals[4] = {x, y, z, w}; - mGLState.setVertexAttribu(index, vals); -} - -void Context::vertexAttribI4iv(GLuint index, const GLint *v) -{ - mGLState.setVertexAttribi(index, v); -} - -void Context::vertexAttribI4uiv(GLuint index, const GLuint *v) -{ - mGLState.setVertexAttribu(index, v); -} - -void Context::getVertexAttribiv(GLuint index, GLenum pname, GLint *params) -{ - const VertexAttribCurrentValueData ¤tValues = - getGLState().getVertexAttribCurrentValue(index); - const VertexArray *vao = getGLState().getVertexArray(); - QueryVertexAttribiv(vao->getVertexAttribute(index), vao->getBindingFromAttribIndex(index), - currentValues, pname, params); -} - -void Context::getVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) -{ - const VertexAttribCurrentValueData ¤tValues = - getGLState().getVertexAttribCurrentValue(index); - const VertexArray *vao = getGLState().getVertexArray(); - QueryVertexAttribfv(vao->getVertexAttribute(index), vao->getBindingFromAttribIndex(index), - currentValues, pname, params); -} - -void Context::getVertexAttribIiv(GLuint index, GLenum pname, GLint *params) -{ - const VertexAttribCurrentValueData ¤tValues = - getGLState().getVertexAttribCurrentValue(index); - const VertexArray *vao = getGLState().getVertexArray(); - QueryVertexAttribIiv(vao->getVertexAttribute(index), vao->getBindingFromAttribIndex(index), - currentValues, pname, params); -} - -void Context::getVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) -{ - const VertexAttribCurrentValueData ¤tValues = - getGLState().getVertexAttribCurrentValue(index); - const VertexArray *vao = getGLState().getVertexArray(); - QueryVertexAttribIuiv(vao->getVertexAttribute(index), vao->getBindingFromAttribIndex(index), - currentValues, pname, params); -} - -void Context::getVertexAttribPointerv(GLuint index, GLenum pname, void **pointer) -{ - const VertexAttribute &attrib = getGLState().getVertexArray()->getVertexAttribute(index); - QueryVertexAttribPointerv(attrib, pname, pointer); -} - -void Context::debugMessageControl(GLenum source, - GLenum type, - GLenum severity, - GLsizei count, - const GLuint *ids, - GLboolean enabled) -{ - std::vector<GLuint> idVector(ids, ids + count); - mGLState.getDebug().setMessageControl(source, type, severity, std::move(idVector), - ConvertToBool(enabled)); -} - -void Context::debugMessageInsert(GLenum source, - GLenum type, - GLuint id, - GLenum severity, - GLsizei length, - const GLchar *buf) -{ - std::string msg(buf, (length > 0) ? static_cast<size_t>(length) : strlen(buf)); - mGLState.getDebug().insertMessage(source, type, id, severity, std::move(msg)); -} - -void Context::debugMessageCallback(GLDEBUGPROCKHR callback, const void *userParam) -{ - mGLState.getDebug().setCallback(callback, userParam); -} - -GLuint Context::getDebugMessageLog(GLuint count, - GLsizei bufSize, - GLenum *sources, - GLenum *types, - GLuint *ids, - GLenum *severities, - GLsizei *lengths, - GLchar *messageLog) -{ - return static_cast<GLuint>(mGLState.getDebug().getMessages(count, bufSize, sources, types, ids, - severities, lengths, messageLog)); -} - -void Context::pushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message) -{ - std::string msg(message, (length > 0) ? static_cast<size_t>(length) : strlen(message)); - mGLState.getDebug().pushGroup(source, id, std::move(msg)); - mImplementation->pushDebugGroup(source, id, length, message); -} - -void Context::popDebugGroup() -{ - mGLState.getDebug().popGroup(); - mImplementation->popDebugGroup(); -} - -void Context::bufferData(BufferBinding target, GLsizeiptr size, const void *data, BufferUsage usage) -{ - Buffer *buffer = mGLState.getTargetBuffer(target); - ASSERT(buffer); - handleError(buffer->bufferData(this, target, data, size, usage)); -} - -void Context::bufferSubData(BufferBinding target, - GLintptr offset, - GLsizeiptr size, - const void *data) -{ - if (data == nullptr) - { - return; - } - - Buffer *buffer = mGLState.getTargetBuffer(target); - ASSERT(buffer); - handleError(buffer->bufferSubData(this, target, data, size, offset)); -} - -void Context::attachShader(GLuint program, GLuint shader) -{ - Program *programObject = mState.mShaderPrograms->getProgram(program); - Shader *shaderObject = mState.mShaderPrograms->getShader(shader); - ASSERT(programObject && shaderObject); - programObject->attachShader(shaderObject); -} - -const Workarounds &Context::getWorkarounds() const -{ - return mWorkarounds; -} - -void Context::copyBufferSubData(BufferBinding readTarget, - BufferBinding writeTarget, - GLintptr readOffset, - GLintptr writeOffset, - GLsizeiptr size) -{ - // if size is zero, the copy is a successful no-op - if (size == 0) - { - return; - } - - // TODO(jmadill): cache these. - Buffer *readBuffer = mGLState.getTargetBuffer(readTarget); - Buffer *writeBuffer = mGLState.getTargetBuffer(writeTarget); - - handleError(writeBuffer->copyBufferSubData(this, readBuffer, readOffset, writeOffset, size)); -} - -void Context::bindAttribLocation(GLuint program, GLuint index, const GLchar *name) -{ - Program *programObject = getProgram(program); - // TODO(jmadill): Re-use this from the validation if possible. - ASSERT(programObject); - programObject->bindAttributeLocation(index, name); -} - -void Context::bindBuffer(BufferBinding target, GLuint buffer) -{ - Buffer *bufferObject = mState.mBuffers->checkBufferAllocation(mImplementation.get(), buffer); - mGLState.setBufferBinding(this, target, bufferObject); -} - -void Context::bindBufferBase(BufferBinding target, GLuint index, GLuint buffer) -{ - bindBufferRange(target, index, buffer, 0, 0); -} - -void Context::bindBufferRange(BufferBinding target, - GLuint index, - GLuint buffer, - GLintptr offset, - GLsizeiptr size) -{ - Buffer *bufferObject = mState.mBuffers->checkBufferAllocation(mImplementation.get(), buffer); - mGLState.setIndexedBufferBinding(this, target, index, bufferObject, offset, size); -} - -void Context::bindFramebuffer(GLenum target, GLuint framebuffer) -{ - if (target == GL_READ_FRAMEBUFFER || target == GL_FRAMEBUFFER) - { - bindReadFramebuffer(framebuffer); - } - - if (target == GL_DRAW_FRAMEBUFFER || target == GL_FRAMEBUFFER) - { - bindDrawFramebuffer(framebuffer); - } -} - -void Context::bindRenderbuffer(GLenum target, GLuint renderbuffer) -{ - ASSERT(target == GL_RENDERBUFFER); - Renderbuffer *object = - mState.mRenderbuffers->checkRenderbufferAllocation(mImplementation.get(), renderbuffer); - mGLState.setRenderbufferBinding(this, object); -} - -void Context::texStorage2DMultisample(GLenum target, - GLsizei samples, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLboolean fixedsamplelocations) -{ - Extents size(width, height, 1); - Texture *texture = getTargetTexture(target); - handleError(texture->setStorageMultisample(this, target, samples, internalformat, size, - ConvertToBool(fixedsamplelocations))); -} - -void Context::getMultisamplefv(GLenum pname, GLuint index, GLfloat *val) -{ - // According to spec 3.1 Table 20.49: Framebuffer Dependent Values, - // the sample position should be queried by DRAW_FRAMEBUFFER. - mGLState.syncDirtyObject(this, GL_DRAW_FRAMEBUFFER); - const Framebuffer *framebuffer = mGLState.getDrawFramebuffer(); - - switch (pname) - { - case GL_SAMPLE_POSITION: - handleError(framebuffer->getSamplePosition(index, val)); - break; - default: - UNREACHABLE(); - } -} - -void Context::renderbufferStorage(GLenum target, - GLenum internalformat, - GLsizei width, - GLsizei height) -{ - // Hack for the special WebGL 1 "DEPTH_STENCIL" internal format. - GLenum convertedInternalFormat = getConvertedRenderbufferFormat(internalformat); - - Renderbuffer *renderbuffer = mGLState.getCurrentRenderbuffer(); - handleError(renderbuffer->setStorage(this, convertedInternalFormat, width, height)); -} - -void Context::renderbufferStorageMultisample(GLenum target, - GLsizei samples, - GLenum internalformat, - GLsizei width, - GLsizei height) -{ - // Hack for the special WebGL 1 "DEPTH_STENCIL" internal format. - GLenum convertedInternalFormat = getConvertedRenderbufferFormat(internalformat); - - Renderbuffer *renderbuffer = mGLState.getCurrentRenderbuffer(); - handleError( - renderbuffer->setStorageMultisample(this, samples, convertedInternalFormat, width, height)); -} - -void Context::getSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) -{ - const Sync *syncObject = getSync(sync); - handleError(QuerySynciv(syncObject, pname, bufSize, length, values)); -} - -void Context::getFramebufferParameteriv(GLenum target, GLenum pname, GLint *params) -{ - Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target); - QueryFramebufferParameteriv(framebuffer, pname, params); -} - -void Context::framebufferParameteri(GLenum target, GLenum pname, GLint param) -{ - Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target); - SetFramebufferParameteri(framebuffer, pname, param); -} - -Error Context::getScratchBuffer(size_t requstedSizeBytes, - angle::MemoryBuffer **scratchBufferOut) const -{ - if (!mScratchBuffer.get(requstedSizeBytes, scratchBufferOut)) - { - return OutOfMemory() << "Failed to allocate internal buffer."; - } - return NoError(); -} - -Error Context::getZeroFilledBuffer(size_t requstedSizeBytes, - angle::MemoryBuffer **zeroBufferOut) const -{ - if (!mZeroFilledBuffer.getInitialized(requstedSizeBytes, zeroBufferOut, 0)) - { - return OutOfMemory() << "Failed to allocate internal buffer."; - } - return NoError(); -} - -void Context::dispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) -{ - if (numGroupsX == 0u || numGroupsY == 0u || numGroupsZ == 0u) - { - return; - } - - // TODO(jmadill): Dirty bits for compute. - if (isRobustResourceInitEnabled()) - { - ANGLE_CONTEXT_TRY(mGLState.clearUnclearedActiveTextures(this)); - } - - handleError(mImplementation->dispatchCompute(this, numGroupsX, numGroupsY, numGroupsZ)); -} - -void Context::dispatchComputeIndirect(GLintptr indirect) -{ - UNIMPLEMENTED(); -} - -void Context::texStorage2D(GLenum target, - GLsizei levels, - GLenum internalFormat, - GLsizei width, - GLsizei height) -{ - Extents size(width, height, 1); - Texture *texture = getTargetTexture(target); - handleError(texture->setStorage(this, target, levels, internalFormat, size)); -} - -void Context::texStorage3D(GLenum target, - GLsizei levels, - GLenum internalFormat, - GLsizei width, - GLsizei height, - GLsizei depth) -{ - Extents size(width, height, depth); - Texture *texture = getTargetTexture(target); - handleError(texture->setStorage(this, target, levels, internalFormat, size)); -} - -void Context::memoryBarrier(GLbitfield barriers) -{ - UNIMPLEMENTED(); -} - -void Context::memoryBarrierByRegion(GLbitfield barriers) -{ - UNIMPLEMENTED(); -} - -GLenum Context::checkFramebufferStatus(GLenum target) -{ - Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target); - ASSERT(framebuffer); - - return framebuffer->checkStatus(this); -} - -void Context::compileShader(GLuint shader) -{ - Shader *shaderObject = GetValidShader(this, shader); - if (!shaderObject) - { - return; - } - shaderObject->compile(this); -} - -void Context::deleteBuffers(GLsizei n, const GLuint *buffers) -{ - for (int i = 0; i < n; i++) - { - deleteBuffer(buffers[i]); - } -} - -void Context::deleteFramebuffers(GLsizei n, const GLuint *framebuffers) -{ - for (int i = 0; i < n; i++) - { - if (framebuffers[i] != 0) - { - deleteFramebuffer(framebuffers[i]); - } - } -} - -void Context::deleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) -{ - for (int i = 0; i < n; i++) - { - deleteRenderbuffer(renderbuffers[i]); - } -} - -void Context::deleteTextures(GLsizei n, const GLuint *textures) -{ - for (int i = 0; i < n; i++) - { - if (textures[i] != 0) - { - deleteTexture(textures[i]); - } - } -} - -void Context::detachShader(GLuint program, GLuint shader) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - - Shader *shaderObject = getShader(shader); - ASSERT(shaderObject); - - programObject->detachShader(this, shaderObject); -} - -void Context::genBuffers(GLsizei n, GLuint *buffers) -{ - for (int i = 0; i < n; i++) - { - buffers[i] = createBuffer(); - } -} - -void Context::genFramebuffers(GLsizei n, GLuint *framebuffers) -{ - for (int i = 0; i < n; i++) - { - framebuffers[i] = createFramebuffer(); - } -} - -void Context::genRenderbuffers(GLsizei n, GLuint *renderbuffers) -{ - for (int i = 0; i < n; i++) - { - renderbuffers[i] = createRenderbuffer(); - } -} - -void Context::genTextures(GLsizei n, GLuint *textures) -{ - for (int i = 0; i < n; i++) - { - textures[i] = createTexture(); - } -} - -void Context::getActiveAttrib(GLuint program, - GLuint index, - GLsizei bufsize, - GLsizei *length, - GLint *size, - GLenum *type, - GLchar *name) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - programObject->getActiveAttribute(index, bufsize, length, size, type, name); -} - -void Context::getActiveUniform(GLuint program, - GLuint index, - GLsizei bufsize, - GLsizei *length, - GLint *size, - GLenum *type, - GLchar *name) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - programObject->getActiveUniform(index, bufsize, length, size, type, name); -} - -void Context::getAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - programObject->getAttachedShaders(maxcount, count, shaders); -} - -GLint Context::getAttribLocation(GLuint program, const GLchar *name) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - return programObject->getAttributeLocation(name); -} - -void Context::getBooleanv(GLenum pname, GLboolean *params) -{ - GLenum nativeType; - unsigned int numParams = 0; - getQueryParameterInfo(pname, &nativeType, &numParams); - - if (nativeType == GL_BOOL) - { - getBooleanvImpl(pname, params); - } - else - { - CastStateValues(this, nativeType, pname, numParams, params); - } -} - -void Context::getFloatv(GLenum pname, GLfloat *params) -{ - GLenum nativeType; - unsigned int numParams = 0; - getQueryParameterInfo(pname, &nativeType, &numParams); - - if (nativeType == GL_FLOAT) - { - getFloatvImpl(pname, params); - } - else - { - CastStateValues(this, nativeType, pname, numParams, params); - } -} - -void Context::getIntegerv(GLenum pname, GLint *params) -{ - GLenum nativeType; - unsigned int numParams = 0; - getQueryParameterInfo(pname, &nativeType, &numParams); - - if (nativeType == GL_INT) - { - getIntegervImpl(pname, params); - } - else - { - CastStateValues(this, nativeType, pname, numParams, params); - } -} - -void Context::getProgramiv(GLuint program, GLenum pname, GLint *params) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - QueryProgramiv(this, programObject, pname, params); -} - -void Context::getProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) -{ - UNIMPLEMENTED(); -} - -void Context::getProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - programObject->getInfoLog(bufsize, length, infolog); -} - -void Context::getProgramPipelineInfoLog(GLuint pipeline, - GLsizei bufSize, - GLsizei *length, - GLchar *infoLog) -{ - UNIMPLEMENTED(); -} - -void Context::getShaderiv(GLuint shader, GLenum pname, GLint *params) -{ - Shader *shaderObject = getShader(shader); - ASSERT(shaderObject); - QueryShaderiv(this, shaderObject, pname, params); -} - -void Context::getShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog) -{ - Shader *shaderObject = getShader(shader); - ASSERT(shaderObject); - shaderObject->getInfoLog(this, bufsize, length, infolog); -} - -void Context::getShaderPrecisionFormat(GLenum shadertype, - GLenum precisiontype, - GLint *range, - GLint *precision) -{ - // TODO(jmadill): Compute shaders. - - switch (shadertype) - { - case GL_VERTEX_SHADER: - switch (precisiontype) - { - case GL_LOW_FLOAT: - mCaps.vertexLowpFloat.get(range, precision); - break; - case GL_MEDIUM_FLOAT: - mCaps.vertexMediumpFloat.get(range, precision); - break; - case GL_HIGH_FLOAT: - mCaps.vertexHighpFloat.get(range, precision); - break; - - case GL_LOW_INT: - mCaps.vertexLowpInt.get(range, precision); - break; - case GL_MEDIUM_INT: - mCaps.vertexMediumpInt.get(range, precision); - break; - case GL_HIGH_INT: - mCaps.vertexHighpInt.get(range, precision); - break; - - default: - UNREACHABLE(); - return; - } - break; - - case GL_FRAGMENT_SHADER: - switch (precisiontype) - { - case GL_LOW_FLOAT: - mCaps.fragmentLowpFloat.get(range, precision); - break; - case GL_MEDIUM_FLOAT: - mCaps.fragmentMediumpFloat.get(range, precision); - break; - case GL_HIGH_FLOAT: - mCaps.fragmentHighpFloat.get(range, precision); - break; - - case GL_LOW_INT: - mCaps.fragmentLowpInt.get(range, precision); - break; - case GL_MEDIUM_INT: - mCaps.fragmentMediumpInt.get(range, precision); - break; - case GL_HIGH_INT: - mCaps.fragmentHighpInt.get(range, precision); - break; - - default: - UNREACHABLE(); - return; - } - break; - - default: - UNREACHABLE(); - return; - } -} - -void Context::getShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source) -{ - Shader *shaderObject = getShader(shader); - ASSERT(shaderObject); - shaderObject->getSource(bufsize, length, source); -} - -void Context::getUniformfv(GLuint program, GLint location, GLfloat *params) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - programObject->getUniformfv(this, location, params); -} - -void Context::getUniformiv(GLuint program, GLint location, GLint *params) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - programObject->getUniformiv(this, location, params); -} - -GLint Context::getUniformLocation(GLuint program, const GLchar *name) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - return programObject->getUniformLocation(name); -} - -GLboolean Context::isBuffer(GLuint buffer) -{ - if (buffer == 0) - { - return GL_FALSE; - } - - return (getBuffer(buffer) ? GL_TRUE : GL_FALSE); -} - -GLboolean Context::isEnabled(GLenum cap) -{ - return mGLState.getEnableFeature(cap); -} - -GLboolean Context::isFramebuffer(GLuint framebuffer) -{ - if (framebuffer == 0) - { - return GL_FALSE; - } - - return (getFramebuffer(framebuffer) ? GL_TRUE : GL_FALSE); -} - -GLboolean Context::isProgram(GLuint program) -{ - if (program == 0) - { - return GL_FALSE; - } - - return (getProgram(program) ? GL_TRUE : GL_FALSE); -} - -GLboolean Context::isRenderbuffer(GLuint renderbuffer) -{ - if (renderbuffer == 0) - { - return GL_FALSE; - } - - return (getRenderbuffer(renderbuffer) ? GL_TRUE : GL_FALSE); -} - -GLboolean Context::isShader(GLuint shader) -{ - if (shader == 0) - { - return GL_FALSE; - } - - return (getShader(shader) ? GL_TRUE : GL_FALSE); -} - -GLboolean Context::isTexture(GLuint texture) -{ - if (texture == 0) - { - return GL_FALSE; - } - - return (getTexture(texture) ? GL_TRUE : GL_FALSE); -} - -void Context::linkProgram(GLuint program) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - handleError(programObject->link(this)); - mGLState.onProgramExecutableChange(programObject); -} - -void Context::releaseShaderCompiler() -{ - mCompiler.set(this, nullptr); -} - -void Context::shaderBinary(GLsizei n, - const GLuint *shaders, - GLenum binaryformat, - const void *binary, - GLsizei length) -{ - // No binary shader formats are supported. - UNIMPLEMENTED(); -} - -void Context::shaderSource(GLuint shader, - GLsizei count, - const GLchar *const *string, - const GLint *length) -{ - Shader *shaderObject = getShader(shader); - ASSERT(shaderObject); - shaderObject->setSource(count, string, length); -} - -void Context::stencilFunc(GLenum func, GLint ref, GLuint mask) -{ - stencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask); -} - -void Context::stencilMask(GLuint mask) -{ - stencilMaskSeparate(GL_FRONT_AND_BACK, mask); -} - -void Context::stencilOp(GLenum fail, GLenum zfail, GLenum zpass) -{ - stencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass); -} - -void Context::uniform1f(GLint location, GLfloat x) -{ - Program *program = mGLState.getProgram(); - program->setUniform1fv(location, 1, &x); -} - -void Context::uniform1fv(GLint location, GLsizei count, const GLfloat *v) -{ - Program *program = mGLState.getProgram(); - program->setUniform1fv(location, count, v); -} - -void Context::uniform1i(GLint location, GLint x) -{ - Program *program = mGLState.getProgram(); - if (program->setUniform1iv(location, 1, &x) == Program::SetUniformResult::SamplerChanged) - { - mGLState.setObjectDirty(GL_PROGRAM); - } -} - -void Context::uniform1iv(GLint location, GLsizei count, const GLint *v) -{ - Program *program = mGLState.getProgram(); - if (program->setUniform1iv(location, count, v) == Program::SetUniformResult::SamplerChanged) - { - mGLState.setObjectDirty(GL_PROGRAM); - } -} - -void Context::uniform2f(GLint location, GLfloat x, GLfloat y) -{ - GLfloat xy[2] = {x, y}; - Program *program = mGLState.getProgram(); - program->setUniform2fv(location, 1, xy); -} - -void Context::uniform2fv(GLint location, GLsizei count, const GLfloat *v) -{ - Program *program = mGLState.getProgram(); - program->setUniform2fv(location, count, v); -} - -void Context::uniform2i(GLint location, GLint x, GLint y) -{ - GLint xy[2] = {x, y}; - Program *program = mGLState.getProgram(); - program->setUniform2iv(location, 1, xy); -} - -void Context::uniform2iv(GLint location, GLsizei count, const GLint *v) -{ - Program *program = mGLState.getProgram(); - program->setUniform2iv(location, count, v); -} - -void Context::uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) -{ - GLfloat xyz[3] = {x, y, z}; - Program *program = mGLState.getProgram(); - program->setUniform3fv(location, 1, xyz); -} - -void Context::uniform3fv(GLint location, GLsizei count, const GLfloat *v) -{ - Program *program = mGLState.getProgram(); - program->setUniform3fv(location, count, v); -} - -void Context::uniform3i(GLint location, GLint x, GLint y, GLint z) -{ - GLint xyz[3] = {x, y, z}; - Program *program = mGLState.getProgram(); - program->setUniform3iv(location, 1, xyz); -} - -void Context::uniform3iv(GLint location, GLsizei count, const GLint *v) -{ - Program *program = mGLState.getProgram(); - program->setUniform3iv(location, count, v); -} - -void Context::uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GLfloat xyzw[4] = {x, y, z, w}; - Program *program = mGLState.getProgram(); - program->setUniform4fv(location, 1, xyzw); -} - -void Context::uniform4fv(GLint location, GLsizei count, const GLfloat *v) -{ - Program *program = mGLState.getProgram(); - program->setUniform4fv(location, count, v); -} - -void Context::uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) -{ - GLint xyzw[4] = {x, y, z, w}; - Program *program = mGLState.getProgram(); - program->setUniform4iv(location, 1, xyzw); -} - -void Context::uniform4iv(GLint location, GLsizei count, const GLint *v) -{ - Program *program = mGLState.getProgram(); - program->setUniform4iv(location, count, v); -} - -void Context::uniformMatrix2fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - Program *program = mGLState.getProgram(); - program->setUniformMatrix2fv(location, count, transpose, value); -} - -void Context::uniformMatrix3fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - Program *program = mGLState.getProgram(); - program->setUniformMatrix3fv(location, count, transpose, value); -} - -void Context::uniformMatrix4fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - Program *program = mGLState.getProgram(); - program->setUniformMatrix4fv(location, count, transpose, value); -} - -void Context::validateProgram(GLuint program) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - programObject->validate(mCaps); -} - -void Context::validateProgramPipeline(GLuint pipeline) -{ - UNIMPLEMENTED(); -} - -void Context::getProgramBinary(GLuint program, - GLsizei bufSize, - GLsizei *length, - GLenum *binaryFormat, - void *binary) -{ - Program *programObject = getProgram(program); - ASSERT(programObject != nullptr); - - handleError(programObject->saveBinary(this, binaryFormat, binary, bufSize, length)); -} - -void Context::programBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) -{ - Program *programObject = getProgram(program); - ASSERT(programObject != nullptr); - - handleError(programObject->loadBinary(this, binaryFormat, binary, length)); -} - -void Context::uniform1ui(GLint location, GLuint v0) -{ - Program *program = mGLState.getProgram(); - program->setUniform1uiv(location, 1, &v0); -} - -void Context::uniform2ui(GLint location, GLuint v0, GLuint v1) -{ - Program *program = mGLState.getProgram(); - const GLuint xy[] = {v0, v1}; - program->setUniform2uiv(location, 1, xy); -} - -void Context::uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - Program *program = mGLState.getProgram(); - const GLuint xyz[] = {v0, v1, v2}; - program->setUniform3uiv(location, 1, xyz); -} - -void Context::uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - Program *program = mGLState.getProgram(); - const GLuint xyzw[] = {v0, v1, v2, v3}; - program->setUniform4uiv(location, 1, xyzw); -} - -void Context::uniform1uiv(GLint location, GLsizei count, const GLuint *value) -{ - Program *program = mGLState.getProgram(); - program->setUniform1uiv(location, count, value); -} -void Context::uniform2uiv(GLint location, GLsizei count, const GLuint *value) -{ - Program *program = mGLState.getProgram(); - program->setUniform2uiv(location, count, value); -} - -void Context::uniform3uiv(GLint location, GLsizei count, const GLuint *value) -{ - Program *program = mGLState.getProgram(); - program->setUniform3uiv(location, count, value); -} - -void Context::uniform4uiv(GLint location, GLsizei count, const GLuint *value) -{ - Program *program = mGLState.getProgram(); - program->setUniform4uiv(location, count, value); -} - -void Context::genQueries(GLsizei n, GLuint *ids) -{ - for (GLsizei i = 0; i < n; i++) - { - GLuint handle = mQueryHandleAllocator.allocate(); - mQueryMap.assign(handle, nullptr); - ids[i] = handle; - } -} - -void Context::deleteQueries(GLsizei n, const GLuint *ids) -{ - for (int i = 0; i < n; i++) - { - GLuint query = ids[i]; - - Query *queryObject = nullptr; - if (mQueryMap.erase(query, &queryObject)) - { - mQueryHandleAllocator.release(query); - if (queryObject) - { - queryObject->release(this); - } - } - } -} - -GLboolean Context::isQuery(GLuint id) -{ - return (getQuery(id, false, GL_NONE) != nullptr) ? GL_TRUE : GL_FALSE; -} - -void Context::uniformMatrix2x3fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - Program *program = mGLState.getProgram(); - program->setUniformMatrix2x3fv(location, count, transpose, value); -} - -void Context::uniformMatrix3x2fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - Program *program = mGLState.getProgram(); - program->setUniformMatrix3x2fv(location, count, transpose, value); -} - -void Context::uniformMatrix2x4fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - Program *program = mGLState.getProgram(); - program->setUniformMatrix2x4fv(location, count, transpose, value); -} - -void Context::uniformMatrix4x2fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - Program *program = mGLState.getProgram(); - program->setUniformMatrix4x2fv(location, count, transpose, value); -} - -void Context::uniformMatrix3x4fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - Program *program = mGLState.getProgram(); - program->setUniformMatrix3x4fv(location, count, transpose, value); -} - -void Context::uniformMatrix4x3fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - Program *program = mGLState.getProgram(); - program->setUniformMatrix4x3fv(location, count, transpose, value); -} - -void Context::deleteVertexArrays(GLsizei n, const GLuint *arrays) -{ - for (int arrayIndex = 0; arrayIndex < n; arrayIndex++) - { - GLuint vertexArray = arrays[arrayIndex]; - - if (arrays[arrayIndex] != 0) - { - VertexArray *vertexArrayObject = nullptr; - if (mVertexArrayMap.erase(vertexArray, &vertexArrayObject)) - { - if (vertexArrayObject != nullptr) - { - detachVertexArray(vertexArray); - vertexArrayObject->onDestroy(this); - } - - mVertexArrayHandleAllocator.release(vertexArray); - } - } - } -} - -void Context::genVertexArrays(GLsizei n, GLuint *arrays) -{ - for (int arrayIndex = 0; arrayIndex < n; arrayIndex++) - { - GLuint vertexArray = mVertexArrayHandleAllocator.allocate(); - mVertexArrayMap.assign(vertexArray, nullptr); - arrays[arrayIndex] = vertexArray; - } -} - -bool Context::isVertexArray(GLuint array) -{ - if (array == 0) - { - return GL_FALSE; - } - - VertexArray *vao = getVertexArray(array); - return (vao != nullptr ? GL_TRUE : GL_FALSE); -} - -void Context::endTransformFeedback() -{ - TransformFeedback *transformFeedback = mGLState.getCurrentTransformFeedback(); - transformFeedback->end(this); -} - -void Context::transformFeedbackVaryings(GLuint program, - GLsizei count, - const GLchar *const *varyings, - GLenum bufferMode) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - programObject->setTransformFeedbackVaryings(count, varyings, bufferMode); -} - -void Context::getTransformFeedbackVarying(GLuint program, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLsizei *size, - GLenum *type, - GLchar *name) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - programObject->getTransformFeedbackVarying(index, bufSize, length, size, type, name); -} - -void Context::deleteTransformFeedbacks(GLsizei n, const GLuint *ids) -{ - for (int i = 0; i < n; i++) - { - GLuint transformFeedback = ids[i]; - if (transformFeedback == 0) - { - continue; - } - - TransformFeedback *transformFeedbackObject = nullptr; - if (mTransformFeedbackMap.erase(transformFeedback, &transformFeedbackObject)) - { - if (transformFeedbackObject != nullptr) - { - detachTransformFeedback(transformFeedback); - transformFeedbackObject->release(this); - } - - mTransformFeedbackHandleAllocator.release(transformFeedback); - } - } -} - -void Context::genTransformFeedbacks(GLsizei n, GLuint *ids) -{ - for (int i = 0; i < n; i++) - { - GLuint transformFeedback = mTransformFeedbackHandleAllocator.allocate(); - mTransformFeedbackMap.assign(transformFeedback, nullptr); - ids[i] = transformFeedback; - } -} - -bool Context::isTransformFeedback(GLuint id) -{ - if (id == 0) - { - // The 3.0.4 spec [section 6.1.11] states that if ID is zero, IsTransformFeedback - // returns FALSE - return GL_FALSE; - } - - const TransformFeedback *transformFeedback = getTransformFeedback(id); - return ((transformFeedback != nullptr) ? GL_TRUE : GL_FALSE); -} - -void Context::pauseTransformFeedback() -{ - TransformFeedback *transformFeedback = mGLState.getCurrentTransformFeedback(); - transformFeedback->pause(); -} - -void Context::resumeTransformFeedback() -{ - TransformFeedback *transformFeedback = mGLState.getCurrentTransformFeedback(); - transformFeedback->resume(); -} - -void Context::getUniformuiv(GLuint program, GLint location, GLuint *params) -{ - const Program *programObject = getProgram(program); - programObject->getUniformuiv(this, location, params); -} - -GLint Context::getFragDataLocation(GLuint program, const GLchar *name) -{ - const Program *programObject = getProgram(program); - return programObject->getFragDataLocation(name); -} - -void Context::getUniformIndices(GLuint program, - GLsizei uniformCount, - const GLchar *const *uniformNames, - GLuint *uniformIndices) -{ - const Program *programObject = getProgram(program); - if (!programObject->isLinked()) - { - for (int uniformId = 0; uniformId < uniformCount; uniformId++) - { - uniformIndices[uniformId] = GL_INVALID_INDEX; - } - } - else - { - for (int uniformId = 0; uniformId < uniformCount; uniformId++) - { - uniformIndices[uniformId] = programObject->getUniformIndex(uniformNames[uniformId]); - } - } -} - -void Context::getActiveUniformsiv(GLuint program, - GLsizei uniformCount, - const GLuint *uniformIndices, - GLenum pname, - GLint *params) -{ - const Program *programObject = getProgram(program); - for (int uniformId = 0; uniformId < uniformCount; uniformId++) - { - const GLuint index = uniformIndices[uniformId]; - params[uniformId] = GetUniformResourceProperty(programObject, index, pname); - } -} - -GLuint Context::getUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) -{ - const Program *programObject = getProgram(program); - return programObject->getUniformBlockIndex(uniformBlockName); -} - -void Context::getActiveUniformBlockiv(GLuint program, - GLuint uniformBlockIndex, - GLenum pname, - GLint *params) -{ - const Program *programObject = getProgram(program); - QueryActiveUniformBlockiv(programObject, uniformBlockIndex, pname, params); -} - -void Context::getActiveUniformBlockName(GLuint program, - GLuint uniformBlockIndex, - GLsizei bufSize, - GLsizei *length, - GLchar *uniformBlockName) -{ - const Program *programObject = getProgram(program); - programObject->getActiveUniformBlockName(uniformBlockIndex, bufSize, length, uniformBlockName); -} - -void Context::uniformBlockBinding(GLuint program, - GLuint uniformBlockIndex, - GLuint uniformBlockBinding) -{ - Program *programObject = getProgram(program); - programObject->bindUniformBlock(uniformBlockIndex, uniformBlockBinding); -} - -GLsync Context::fenceSync(GLenum condition, GLbitfield flags) -{ - GLuint handle = mState.mSyncs->createSync(mImplementation.get()); - GLsync syncHandle = reinterpret_cast<GLsync>(static_cast<uintptr_t>(handle)); - - Sync *syncObject = getSync(syncHandle); - Error error = syncObject->set(condition, flags); - if (error.isError()) - { - deleteSync(syncHandle); - handleError(error); - return nullptr; - } - - return syncHandle; -} - -GLboolean Context::isSync(GLsync sync) -{ - return (getSync(sync) != nullptr); -} - -GLenum Context::clientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - Sync *syncObject = getSync(sync); - - GLenum result = GL_WAIT_FAILED; - handleError(syncObject->clientWait(flags, timeout, &result)); - return result; -} - -void Context::waitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - Sync *syncObject = getSync(sync); - handleError(syncObject->serverWait(flags, timeout)); -} - -void Context::getInteger64v(GLenum pname, GLint64 *params) -{ - GLenum nativeType = GL_NONE; - unsigned int numParams = 0; - getQueryParameterInfo(pname, &nativeType, &numParams); - - if (nativeType == GL_INT_64_ANGLEX) - { - getInteger64vImpl(pname, params); - } - else - { - CastStateValues(this, nativeType, pname, numParams, params); - } -} - -void Context::getBufferParameteri64v(BufferBinding target, GLenum pname, GLint64 *params) -{ - Buffer *buffer = mGLState.getTargetBuffer(target); - QueryBufferParameteri64v(buffer, pname, params); -} - -void Context::genSamplers(GLsizei count, GLuint *samplers) -{ - for (int i = 0; i < count; i++) - { - samplers[i] = mState.mSamplers->createSampler(); - } -} - -void Context::deleteSamplers(GLsizei count, const GLuint *samplers) -{ - for (int i = 0; i < count; i++) - { - GLuint sampler = samplers[i]; - - if (mState.mSamplers->getSampler(sampler)) - { - detachSampler(sampler); - } - - mState.mSamplers->deleteObject(this, sampler); - } -} - -void Context::getInternalformativ(GLenum target, - GLenum internalformat, - GLenum pname, - GLsizei bufSize, - GLint *params) -{ - const TextureCaps &formatCaps = mTextureCaps.get(internalformat); - QueryInternalFormativ(formatCaps, pname, bufSize, params); -} - -void Context::programUniform1i(GLuint program, GLint location, GLint v0) -{ - programUniform1iv(program, location, 1, &v0); -} - -void Context::programUniform2i(GLuint program, GLint location, GLint v0, GLint v1) -{ - GLint xy[2] = {v0, v1}; - programUniform2iv(program, location, 1, xy); -} - -void Context::programUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) -{ - GLint xyz[3] = {v0, v1, v2}; - programUniform3iv(program, location, 1, xyz); -} - -void Context::programUniform4i(GLuint program, - GLint location, - GLint v0, - GLint v1, - GLint v2, - GLint v3) -{ - GLint xyzw[4] = {v0, v1, v2, v3}; - programUniform4iv(program, location, 1, xyzw); -} - -void Context::programUniform1ui(GLuint program, GLint location, GLuint v0) -{ - programUniform1uiv(program, location, 1, &v0); -} - -void Context::programUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) -{ - GLuint xy[2] = {v0, v1}; - programUniform2uiv(program, location, 1, xy); -} - -void Context::programUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - GLuint xyz[3] = {v0, v1, v2}; - programUniform3uiv(program, location, 1, xyz); -} - -void Context::programUniform4ui(GLuint program, - GLint location, - GLuint v0, - GLuint v1, - GLuint v2, - GLuint v3) -{ - GLuint xyzw[4] = {v0, v1, v2, v3}; - programUniform4uiv(program, location, 1, xyzw); -} - -void Context::programUniform1f(GLuint program, GLint location, GLfloat v0) -{ - programUniform1fv(program, location, 1, &v0); -} - -void Context::programUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) -{ - GLfloat xy[2] = {v0, v1}; - programUniform2fv(program, location, 1, xy); -} - -void Context::programUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - GLfloat xyz[3] = {v0, v1, v2}; - programUniform3fv(program, location, 1, xyz); -} - -void Context::programUniform4f(GLuint program, - GLint location, - GLfloat v0, - GLfloat v1, - GLfloat v2, - GLfloat v3) -{ - GLfloat xyzw[4] = {v0, v1, v2, v3}; - programUniform4fv(program, location, 1, xyzw); -} - -void Context::programUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - if (programObject->setUniform1iv(location, count, value) == - Program::SetUniformResult::SamplerChanged) - { - mGLState.setObjectDirty(GL_PROGRAM); - } -} - -void Context::programUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - programObject->setUniform2iv(location, count, value); -} - -void Context::programUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - programObject->setUniform3iv(location, count, value); -} - -void Context::programUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - programObject->setUniform4iv(location, count, value); -} - -void Context::programUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - programObject->setUniform1uiv(location, count, value); -} - -void Context::programUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - programObject->setUniform2uiv(location, count, value); -} - -void Context::programUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - programObject->setUniform3uiv(location, count, value); -} - -void Context::programUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - programObject->setUniform4uiv(location, count, value); -} - -void Context::programUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - programObject->setUniform1fv(location, count, value); -} - -void Context::programUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - programObject->setUniform2fv(location, count, value); -} - -void Context::programUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - programObject->setUniform3fv(location, count, value); -} - -void Context::programUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - programObject->setUniform4fv(location, count, value); -} - -void Context::programUniformMatrix2fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - programObject->setUniformMatrix2fv(location, count, transpose, value); -} - -void Context::programUniformMatrix3fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - programObject->setUniformMatrix3fv(location, count, transpose, value); -} - -void Context::programUniformMatrix4fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - programObject->setUniformMatrix4fv(location, count, transpose, value); -} - -void Context::programUniformMatrix2x3fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - programObject->setUniformMatrix2x3fv(location, count, transpose, value); -} - -void Context::programUniformMatrix3x2fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - programObject->setUniformMatrix3x2fv(location, count, transpose, value); -} - -void Context::programUniformMatrix2x4fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - programObject->setUniformMatrix2x4fv(location, count, transpose, value); -} - -void Context::programUniformMatrix4x2fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - programObject->setUniformMatrix4x2fv(location, count, transpose, value); -} - -void Context::programUniformMatrix3x4fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - programObject->setUniformMatrix3x4fv(location, count, transpose, value); -} - -void Context::programUniformMatrix4x3fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - Program *programObject = getProgram(program); - ASSERT(programObject); - programObject->setUniformMatrix4x3fv(location, count, transpose, value); -} - -void Context::onTextureChange(const Texture *texture) -{ - // Conservatively assume all textures are dirty. - // TODO(jmadill): More fine-grained update. - mGLState.setObjectDirty(GL_TEXTURE); -} - -void Context::genProgramPipelines(GLsizei count, GLuint *pipelines) -{ - for (int i = 0; i < count; i++) - { - pipelines[i] = createProgramPipeline(); - } -} - -void Context::deleteProgramPipelines(GLsizei count, const GLuint *pipelines) -{ - for (int i = 0; i < count; i++) - { - if (pipelines[i] != 0) - { - deleteProgramPipeline(pipelines[i]); - } - } -} - -GLboolean Context::isProgramPipeline(GLuint pipeline) -{ - if (pipeline == 0) - { - return GL_FALSE; - } - - return (getProgramPipeline(pipeline) ? GL_TRUE : GL_FALSE); -} - -} // namespace gl |