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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/PackedGLEnums_autogen.cpp')
-rw-r--r--src/3rdparty/angle/src/libANGLE/PackedGLEnums_autogen.cpp174
1 files changed, 0 insertions, 174 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/PackedGLEnums_autogen.cpp b/src/3rdparty/angle/src/libANGLE/PackedGLEnums_autogen.cpp
deleted file mode 100644
index 4959a8ff14..0000000000
--- a/src/3rdparty/angle/src/libANGLE/PackedGLEnums_autogen.cpp
+++ /dev/null
@@ -1,174 +0,0 @@
-// GENERATED FILE - DO NOT EDIT.
-// Generated by gen_packed_gl_enums.py using data from packed_gl_enums.json.
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// PackedGLEnums_autogen.cpp:
-// Implements ANGLE-specific enums classes for GLEnum and functions operating
-// on them.
-
-#include "libANGLE/PackedGLEnums_autogen.h"
-#include "common/debug.h"
-
-namespace gl
-{
-
-template <>
-BufferBinding FromGLenum<BufferBinding>(GLenum from)
-{
- switch (from)
- {
- case GL_ARRAY_BUFFER:
- return BufferBinding::Array;
- case GL_ATOMIC_COUNTER_BUFFER:
- return BufferBinding::AtomicCounter;
- case GL_COPY_READ_BUFFER:
- return BufferBinding::CopyRead;
- case GL_COPY_WRITE_BUFFER:
- return BufferBinding::CopyWrite;
- case GL_DISPATCH_INDIRECT_BUFFER:
- return BufferBinding::DispatchIndirect;
- case GL_DRAW_INDIRECT_BUFFER:
- return BufferBinding::DrawIndirect;
- case GL_ELEMENT_ARRAY_BUFFER:
- return BufferBinding::ElementArray;
- case GL_PIXEL_PACK_BUFFER:
- return BufferBinding::PixelPack;
- case GL_PIXEL_UNPACK_BUFFER:
- return BufferBinding::PixelUnpack;
- case GL_SHADER_STORAGE_BUFFER:
- return BufferBinding::ShaderStorage;
- case GL_TRANSFORM_FEEDBACK_BUFFER:
- return BufferBinding::TransformFeedback;
- case GL_UNIFORM_BUFFER:
- return BufferBinding::Uniform;
- default:
- return BufferBinding::InvalidEnum;
- }
-}
-
-GLenum ToGLenum(BufferBinding from)
-{
- switch (from)
- {
- case BufferBinding::Array:
- return GL_ARRAY_BUFFER;
- case BufferBinding::AtomicCounter:
- return GL_ATOMIC_COUNTER_BUFFER;
- case BufferBinding::CopyRead:
- return GL_COPY_READ_BUFFER;
- case BufferBinding::CopyWrite:
- return GL_COPY_WRITE_BUFFER;
- case BufferBinding::DispatchIndirect:
- return GL_DISPATCH_INDIRECT_BUFFER;
- case BufferBinding::DrawIndirect:
- return GL_DRAW_INDIRECT_BUFFER;
- case BufferBinding::ElementArray:
- return GL_ELEMENT_ARRAY_BUFFER;
- case BufferBinding::PixelPack:
- return GL_PIXEL_PACK_BUFFER;
- case BufferBinding::PixelUnpack:
- return GL_PIXEL_UNPACK_BUFFER;
- case BufferBinding::ShaderStorage:
- return GL_SHADER_STORAGE_BUFFER;
- case BufferBinding::TransformFeedback:
- return GL_TRANSFORM_FEEDBACK_BUFFER;
- case BufferBinding::Uniform:
- return GL_UNIFORM_BUFFER;
- default:
- UNREACHABLE();
- return GL_NONE;
- }
-}
-
-template <>
-BufferUsage FromGLenum<BufferUsage>(GLenum from)
-{
- switch (from)
- {
- case GL_DYNAMIC_COPY:
- return BufferUsage::DynamicCopy;
- case GL_DYNAMIC_DRAW:
- return BufferUsage::DynamicDraw;
- case GL_DYNAMIC_READ:
- return BufferUsage::DynamicRead;
- case GL_STATIC_COPY:
- return BufferUsage::StaticCopy;
- case GL_STATIC_DRAW:
- return BufferUsage::StaticDraw;
- case GL_STATIC_READ:
- return BufferUsage::StaticRead;
- case GL_STREAM_COPY:
- return BufferUsage::StreamCopy;
- case GL_STREAM_DRAW:
- return BufferUsage::StreamDraw;
- case GL_STREAM_READ:
- return BufferUsage::StreamRead;
- default:
- return BufferUsage::InvalidEnum;
- }
-}
-
-GLenum ToGLenum(BufferUsage from)
-{
- switch (from)
- {
- case BufferUsage::DynamicCopy:
- return GL_DYNAMIC_COPY;
- case BufferUsage::DynamicDraw:
- return GL_DYNAMIC_DRAW;
- case BufferUsage::DynamicRead:
- return GL_DYNAMIC_READ;
- case BufferUsage::StaticCopy:
- return GL_STATIC_COPY;
- case BufferUsage::StaticDraw:
- return GL_STATIC_DRAW;
- case BufferUsage::StaticRead:
- return GL_STATIC_READ;
- case BufferUsage::StreamCopy:
- return GL_STREAM_COPY;
- case BufferUsage::StreamDraw:
- return GL_STREAM_DRAW;
- case BufferUsage::StreamRead:
- return GL_STREAM_READ;
- default:
- UNREACHABLE();
- return GL_NONE;
- }
-}
-
-template <>
-CullFaceMode FromGLenum<CullFaceMode>(GLenum from)
-{
- switch (from)
- {
- case GL_BACK:
- return CullFaceMode::Back;
- case GL_FRONT:
- return CullFaceMode::Front;
- case GL_FRONT_AND_BACK:
- return CullFaceMode::FrontAndBack;
- default:
- return CullFaceMode::InvalidEnum;
- }
-}
-
-GLenum ToGLenum(CullFaceMode from)
-{
- switch (from)
- {
- case CullFaceMode::Back:
- return GL_BACK;
- case CullFaceMode::Front:
- return GL_FRONT;
- case CullFaceMode::FrontAndBack:
- return GL_FRONT_AND_BACK;
- default:
- UNREACHABLE();
- return GL_NONE;
- }
-}
-
-} // namespace gl