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diff --git a/src/3rdparty/angle/src/libANGLE/queryutils.h b/src/3rdparty/angle/src/libANGLE/queryutils.h
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+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// queryutils.h: Utilities for querying values from GL objects
+
+#ifndef LIBANGLE_QUERYUTILS_H_
+#define LIBANGLE_QUERYUTILS_H_
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+
+#include <EGL/egl.h>
+
+namespace gl
+{
+class Buffer;
+class Context;
+class Error;
+class Sync;
+class Framebuffer;
+class Program;
+class Renderbuffer;
+class Sampler;
+class Shader;
+class Texture;
+struct TextureCaps;
+struct UniformBlock;
+struct VertexAttribute;
+class VertexBinding;
+struct VertexAttribCurrentValueData;
+
+void QueryFramebufferAttachmentParameteriv(const Framebuffer *framebuffer,
+ GLenum attachment,
+ GLenum pname,
+ GLint *params);
+void QueryBufferParameteriv(const Buffer *buffer, GLenum pname, GLint *params);
+void QueryBufferParameteri64v(const Buffer *buffer, GLenum pname, GLint64 *params);
+void QueryBufferPointerv(const Buffer *buffer, GLenum pname, void **params);
+void QueryProgramiv(const Context *context, const Program *program, GLenum pname, GLint *params);
+void QueryRenderbufferiv(const Context *context,
+ const Renderbuffer *renderbuffer,
+ GLenum pname,
+ GLint *params);
+void QueryShaderiv(const Context *context, Shader *shader, GLenum pname, GLint *params);
+void QueryTexLevelParameterfv(const Texture *texture,
+ GLenum target,
+ GLint level,
+ GLenum pname,
+ GLfloat *params);
+void QueryTexLevelParameteriv(const Texture *texture,
+ GLenum target,
+ GLint level,
+ GLenum pname,
+ GLint *params);
+void QueryTexParameterfv(const Texture *texture, GLenum pname, GLfloat *params);
+void QueryTexParameteriv(const Texture *texture, GLenum pname, GLint *params);
+void QuerySamplerParameterfv(const Sampler *sampler, GLenum pname, GLfloat *params);
+void QuerySamplerParameteriv(const Sampler *sampler, GLenum pname, GLint *params);
+
+// Warning: you should ensure binding really matches attrib.bindingIndex before using the following
+// functions.
+void QueryVertexAttribfv(const VertexAttribute &attrib,
+ const VertexBinding &binding,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLfloat *params);
+
+void QueryVertexAttribiv(const VertexAttribute &attrib,
+ const VertexBinding &binding,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLint *params);
+
+void QueryVertexAttribPointerv(const VertexAttribute &attrib, GLenum pname, void **pointer);
+
+void QueryVertexAttribIiv(const VertexAttribute &attrib,
+ const VertexBinding &binding,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLint *params);
+
+void QueryVertexAttribIuiv(const VertexAttribute &attrib,
+ const VertexBinding &binding,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLuint *params);
+
+void QueryActiveUniformBlockiv(const Program *program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLint *params);
+
+void QueryInternalFormativ(const TextureCaps &format, GLenum pname, GLsizei bufSize, GLint *params);
+
+void QueryFramebufferParameteriv(const Framebuffer *framebuffer, GLenum pname, GLint *params);
+
+Error QuerySynciv(const Sync *sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+
+void SetTexParameterf(Context *context, Texture *texture, GLenum pname, GLfloat param);
+void SetTexParameterfv(Context *context, Texture *texture, GLenum pname, const GLfloat *params);
+void SetTexParameteri(Context *context, Texture *texture, GLenum pname, GLint param);
+void SetTexParameteriv(Context *context, Texture *texture, GLenum pname, const GLint *params);
+
+void SetSamplerParameterf(Sampler *sampler, GLenum pname, GLfloat param);
+void SetSamplerParameterfv(Sampler *sampler, GLenum pname, const GLfloat *params);
+void SetSamplerParameteri(Sampler *sampler, GLenum pname, GLint param);
+void SetSamplerParameteriv(Sampler *sampler, GLenum pname, const GLint *params);
+
+void SetFramebufferParameteri(Framebuffer *framebuffer, GLenum pname, GLint param);
+
+void SetProgramParameteri(Program *program, GLenum pname, GLint value);
+
+GLint GetUniformResourceProperty(const Program *program, GLuint index, const GLenum prop);
+
+GLuint QueryProgramResourceIndex(const Program *program,
+ GLenum programInterface,
+ const GLchar *name);
+
+void QueryProgramResourceName(const Program *program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name);
+
+GLint QueryProgramResourceLocation(const Program *program,
+ GLenum programInterface,
+ const GLchar *name);
+void QueryProgramResourceiv(const Program *program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei propCount,
+ const GLenum *props,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+
+void QueryProgramInterfaceiv(const Program *program,
+ GLenum programInterface,
+ GLenum pname,
+ GLint *params);
+
+} // namespace gl
+
+namespace egl
+{
+struct Config;
+class Surface;
+
+void QueryConfigAttrib(const Config *config, EGLint attribute, EGLint *value);
+
+void QueryContextAttrib(const gl::Context *context, EGLint attribute, EGLint *value);
+
+void QuerySurfaceAttrib(const Surface *surface, EGLint attribute, EGLint *value);
+void SetSurfaceAttrib(Surface *surface, EGLint attribute, EGLint value);
+
+} // namespace egl
+
+#endif // LIBANGLE_QUERYUTILS_H_