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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/ContextImpl.h186
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diff --git a/src/3rdparty/angle/src/libANGLE/renderer/ContextImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/ContextImpl.h
deleted file mode 100644
index 7ba4b5ad2d..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/ContextImpl.h
+++ /dev/null
@@ -1,186 +0,0 @@
-//
-// Copyright 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ContextImpl:
-// Implementation-specific functionality associated with a GL Context.
-//
-
-#ifndef LIBANGLE_RENDERER_CONTEXTIMPL_H_
-#define LIBANGLE_RENDERER_CONTEXTIMPL_H_
-
-#include <vector>
-
-#include "common/angleutils.h"
-#include "libANGLE/ContextState.h"
-#include "libANGLE/renderer/GLImplFactory.h"
-
-namespace gl
-{
-class MemoryProgramCache;
-class Path;
-struct Workarounds;
-}
-
-namespace rx
-{
-class ContextImpl : public GLImplFactory
-{
- public:
- ContextImpl(const gl::ContextState &state);
- ~ContextImpl() override;
-
- virtual void onDestroy(const gl::Context *context) {}
-
- virtual gl::Error initialize() = 0;
-
- // Flush and finish.
- virtual gl::Error flush(const gl::Context *context) = 0;
- virtual gl::Error finish(const gl::Context *context) = 0;
-
- // Drawing methods.
- virtual gl::Error drawArrays(const gl::Context *context,
- GLenum mode,
- GLint first,
- GLsizei count) = 0;
- virtual gl::Error drawArraysInstanced(const gl::Context *context,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei instanceCount) = 0;
-
- virtual gl::Error drawElements(const gl::Context *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices) = 0;
- virtual gl::Error drawElementsInstanced(const gl::Context *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei instances) = 0;
- virtual gl::Error drawRangeElements(const gl::Context *context,
- GLenum mode,
- GLuint start,
- GLuint end,
- GLsizei count,
- GLenum type,
- const void *indices) = 0;
-
- virtual gl::Error drawArraysIndirect(const gl::Context *context,
- GLenum mode,
- const void *indirect) = 0;
- virtual gl::Error drawElementsIndirect(const gl::Context *context,
- GLenum mode,
- GLenum type,
- const void *indirect) = 0;
-
- // CHROMIUM_path_rendering path drawing methods.
- virtual void stencilFillPath(const gl::Path *path, GLenum fillMode, GLuint mask);
- virtual void stencilStrokePath(const gl::Path *path, GLint reference, GLuint mask);
- virtual void coverFillPath(const gl::Path *path, GLenum coverMode);
- virtual void coverStrokePath(const gl::Path *path, GLenum coverMode);
- virtual void stencilThenCoverFillPath(const gl::Path *path,
- GLenum fillMode,
- GLuint mask,
- GLenum coverMode);
-
- virtual void stencilThenCoverStrokePath(const gl::Path *path,
- GLint reference,
- GLuint mask,
- GLenum coverMode);
-
- virtual void coverFillPathInstanced(const std::vector<gl::Path *> &paths,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues);
- virtual void coverStrokePathInstanced(const std::vector<gl::Path *> &paths,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat *transformValues);
- virtual void stencilFillPathInstanced(const std::vector<gl::Path *> &paths,
- GLenum fillMode,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues);
- virtual void stencilStrokePathInstanced(const std::vector<gl::Path *> &paths,
- GLint reference,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues);
- virtual void stencilThenCoverFillPathInstanced(const std::vector<gl::Path *> &paths,
- GLenum coverMode,
- GLenum fillMode,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues);
- virtual void stencilThenCoverStrokePathInstanced(const std::vector<gl::Path *> &paths,
- GLenum coverMode,
- GLint reference,
- GLuint mask,
- GLenum transformType,
- const GLfloat *transformValues);
-
- // Device loss
- virtual GLenum getResetStatus() = 0;
-
- // Vendor and description strings.
- virtual std::string getVendorString() const = 0;
- virtual std::string getRendererDescription() const = 0;
-
- // EXT_debug_marker
- virtual void insertEventMarker(GLsizei length, const char *marker) = 0;
- virtual void pushGroupMarker(GLsizei length, const char *marker) = 0;
- virtual void popGroupMarker() = 0;
-
- // KHR_debug
- virtual void pushDebugGroup(GLenum source, GLuint id, GLsizei length, const char *message) = 0;
- virtual void popDebugGroup() = 0;
-
- // State sync with dirty bits.
- virtual void syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits) = 0;
-
- // Disjoint timer queries
- virtual GLint getGPUDisjoint() = 0;
- virtual GLint64 getTimestamp() = 0;
-
- // Context switching
- virtual void onMakeCurrent(const gl::Context *context) = 0;
-
- // Native capabilities, unmodified by gl::Context.
- virtual const gl::Caps &getNativeCaps() const = 0;
- virtual const gl::TextureCapsMap &getNativeTextureCaps() const = 0;
- virtual const gl::Extensions &getNativeExtensions() const = 0;
- virtual const gl::Limitations &getNativeLimitations() const = 0;
-
- virtual void applyNativeWorkarounds(gl::Workarounds *workarounds) const {}
-
- virtual gl::Error dispatchCompute(const gl::Context *context,
- GLuint numGroupsX,
- GLuint numGroupsY,
- GLuint numGroupsZ) = 0;
-
- const gl::ContextState &getContextState() { return mState; }
- int getClientMajorVersion() const { return mState.getClientMajorVersion(); }
- int getClientMinorVersion() const { return mState.getClientMinorVersion(); }
- const gl::State &getGLState() const { return mState.getState(); }
- const gl::Caps &getCaps() const { return mState.getCaps(); }
- const gl::TextureCapsMap &getTextureCaps() const { return mState.getTextureCaps(); }
- const gl::Extensions &getExtensions() const { return mState.getExtensions(); }
- const gl::Limitations &getLimitations() const { return mState.getLimitations(); }
-
- // A common GL driver behaviour is to trigger dynamic shader recompilation on a draw call,
- // based on the current render states. We store a mutable pointer to the program cache so
- // on draw calls we can store the refreshed shaders in the cache.
- void setMemoryProgramCache(gl::MemoryProgramCache *memoryProgramCache);
-
- protected:
- const gl::ContextState &mState;
- gl::MemoryProgramCache *mMemoryProgramCache;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_CONTEXTIMPL_H_