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diff --git a/src/3rdparty/angle/src/libANGLE/renderer/ContextImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/ContextImpl.h
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+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ContextImpl:
+// Implementation-specific functionality associated with a GL Context.
+//
+
+#ifndef LIBANGLE_RENDERER_CONTEXTIMPL_H_
+#define LIBANGLE_RENDERER_CONTEXTIMPL_H_
+
+#include <vector>
+
+#include "common/angleutils.h"
+#include "libANGLE/ContextState.h"
+#include "libANGLE/renderer/GLImplFactory.h"
+
+namespace gl
+{
+class MemoryProgramCache;
+class Path;
+struct Workarounds;
+}
+
+namespace rx
+{
+class ContextImpl : public GLImplFactory
+{
+ public:
+ ContextImpl(const gl::ContextState &state);
+ ~ContextImpl() override;
+
+ virtual void onDestroy(const gl::Context *context) {}
+
+ virtual gl::Error initialize() = 0;
+
+ // Flush and finish.
+ virtual gl::Error flush(const gl::Context *context) = 0;
+ virtual gl::Error finish(const gl::Context *context) = 0;
+
+ // Drawing methods.
+ virtual gl::Error drawArrays(const gl::Context *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count) = 0;
+ virtual gl::Error drawArraysInstanced(const gl::Context *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount) = 0;
+
+ virtual gl::Error drawElements(const gl::Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices) = 0;
+ virtual gl::Error drawElementsInstanced(const gl::Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei instances) = 0;
+ virtual gl::Error drawRangeElements(const gl::Context *context,
+ GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const void *indices) = 0;
+
+ virtual gl::Error drawArraysIndirect(const gl::Context *context,
+ GLenum mode,
+ const void *indirect) = 0;
+ virtual gl::Error drawElementsIndirect(const gl::Context *context,
+ GLenum mode,
+ GLenum type,
+ const void *indirect) = 0;
+
+ // CHROMIUM_path_rendering path drawing methods.
+ virtual void stencilFillPath(const gl::Path *path, GLenum fillMode, GLuint mask);
+ virtual void stencilStrokePath(const gl::Path *path, GLint reference, GLuint mask);
+ virtual void coverFillPath(const gl::Path *path, GLenum coverMode);
+ virtual void coverStrokePath(const gl::Path *path, GLenum coverMode);
+ virtual void stencilThenCoverFillPath(const gl::Path *path,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode);
+
+ virtual void stencilThenCoverStrokePath(const gl::Path *path,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode);
+
+ virtual void coverFillPathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ virtual void coverStrokePathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ virtual void stencilFillPathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ virtual void stencilStrokePathInstanced(const std::vector<gl::Path *> &paths,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ virtual void stencilThenCoverFillPathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ virtual void stencilThenCoverStrokePathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+
+ // Device loss
+ virtual GLenum getResetStatus() = 0;
+
+ // Vendor and description strings.
+ virtual std::string getVendorString() const = 0;
+ virtual std::string getRendererDescription() const = 0;
+
+ // EXT_debug_marker
+ virtual void insertEventMarker(GLsizei length, const char *marker) = 0;
+ virtual void pushGroupMarker(GLsizei length, const char *marker) = 0;
+ virtual void popGroupMarker() = 0;
+
+ // KHR_debug
+ virtual void pushDebugGroup(GLenum source, GLuint id, GLsizei length, const char *message) = 0;
+ virtual void popDebugGroup() = 0;
+
+ // State sync with dirty bits.
+ virtual void syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits) = 0;
+
+ // Disjoint timer queries
+ virtual GLint getGPUDisjoint() = 0;
+ virtual GLint64 getTimestamp() = 0;
+
+ // Context switching
+ virtual void onMakeCurrent(const gl::Context *context) = 0;
+
+ // Native capabilities, unmodified by gl::Context.
+ virtual const gl::Caps &getNativeCaps() const = 0;
+ virtual const gl::TextureCapsMap &getNativeTextureCaps() const = 0;
+ virtual const gl::Extensions &getNativeExtensions() const = 0;
+ virtual const gl::Limitations &getNativeLimitations() const = 0;
+
+ virtual void applyNativeWorkarounds(gl::Workarounds *workarounds) const {}
+
+ virtual gl::Error dispatchCompute(const gl::Context *context,
+ GLuint numGroupsX,
+ GLuint numGroupsY,
+ GLuint numGroupsZ) = 0;
+
+ const gl::ContextState &getContextState() { return mState; }
+ int getClientMajorVersion() const { return mState.getClientMajorVersion(); }
+ int getClientMinorVersion() const { return mState.getClientMinorVersion(); }
+ const gl::State &getGLState() const { return mState.getState(); }
+ const gl::Caps &getCaps() const { return mState.getCaps(); }
+ const gl::TextureCapsMap &getTextureCaps() const { return mState.getTextureCaps(); }
+ const gl::Extensions &getExtensions() const { return mState.getExtensions(); }
+ const gl::Limitations &getLimitations() const { return mState.getLimitations(); }
+
+ // A common GL driver behaviour is to trigger dynamic shader recompilation on a draw call,
+ // based on the current render states. We store a mutable pointer to the program cache so
+ // on draw calls we can store the refreshed shaders in the cache.
+ void setMemoryProgramCache(gl::MemoryProgramCache *memoryProgramCache);
+
+ protected:
+ const gl::ContextState &mState;
+ gl::MemoryProgramCache *mMemoryProgramCache;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_CONTEXTIMPL_H_