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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/ProgramImpl.h107
1 files changed, 0 insertions, 107 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/ProgramImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/ProgramImpl.h
deleted file mode 100644
index 2371b2759c..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/ProgramImpl.h
+++ /dev/null
@@ -1,107 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ProgramImpl.h: Defines the abstract rx::ProgramImpl class.
-
-#ifndef LIBANGLE_RENDERER_PROGRAMIMPL_H_
-#define LIBANGLE_RENDERER_PROGRAMIMPL_H_
-
-#include "common/angleutils.h"
-#include "libANGLE/BinaryStream.h"
-#include "libANGLE/Constants.h"
-#include "libANGLE/Program.h"
-#include "libANGLE/Shader.h"
-
-#include <map>
-
-namespace gl
-{
-class Context;
-struct ProgramLinkedResources;
-}
-
-namespace sh
-{
-struct BlockMemberInfo;
-}
-
-namespace rx
-{
-class ProgramImpl : angle::NonCopyable
-{
- public:
- ProgramImpl(const gl::ProgramState &state) : mState(state) {}
- virtual ~ProgramImpl() {}
- virtual void destroy(const gl::Context *context) {}
-
- virtual gl::LinkResult load(const gl::Context *context,
- gl::InfoLog &infoLog,
- gl::BinaryInputStream *stream) = 0;
- virtual void save(const gl::Context *context, gl::BinaryOutputStream *stream) = 0;
- virtual void setBinaryRetrievableHint(bool retrievable) = 0;
- virtual void setSeparable(bool separable) = 0;
-
- virtual gl::LinkResult link(const gl::Context *context,
- const gl::ProgramLinkedResources &resources,
- gl::InfoLog &infoLog) = 0;
- virtual GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) = 0;
-
- virtual void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) = 0;
- virtual void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) = 0;
- virtual void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) = 0;
- virtual void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) = 0;
- virtual void setUniform1iv(GLint location, GLsizei count, const GLint *v) = 0;
- virtual void setUniform2iv(GLint location, GLsizei count, const GLint *v) = 0;
- virtual void setUniform3iv(GLint location, GLsizei count, const GLint *v) = 0;
- virtual void setUniform4iv(GLint location, GLsizei count, const GLint *v) = 0;
- virtual void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) = 0;
- virtual void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) = 0;
- virtual void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) = 0;
- virtual void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) = 0;
- virtual void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
-
- // Done in the back-end to avoid having to keep a system copy of uniform data.
- virtual void getUniformfv(const gl::Context *context,
- GLint location,
- GLfloat *params) const = 0;
- virtual void getUniformiv(const gl::Context *context, GLint location, GLint *params) const = 0;
- virtual void getUniformuiv(const gl::Context *context,
- GLint location,
- GLuint *params) const = 0;
-
- // TODO: synchronize in syncState when dirty bits exist.
- virtual void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) = 0;
-
- // CHROMIUM_path_rendering
- // Set parameters to control fragment shader input variable interpolation
- virtual void setPathFragmentInputGen(const std::string &inputName,
- GLenum genMode,
- GLint components,
- const GLfloat *coeffs) = 0;
-
- // Implementation-specific method for ignoring unreferenced uniforms. Some implementations may
- // perform more extensive analysis and ignore some locations that ANGLE doesn't detect as
- // unreferenced. This method is not required to be overriden by a back-end.
- virtual void markUnusedUniformLocations(std::vector<gl::VariableLocation> *uniformLocations,
- std::vector<gl::SamplerBinding> *samplerBindings)
- {
- }
-
- protected:
- const gl::ProgramState &mState;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_PROGRAMIMPL_H_