diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/ProgramImpl.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/ProgramImpl.h | 107 |
1 files changed, 0 insertions, 107 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/ProgramImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/ProgramImpl.h deleted file mode 100644 index 2371b2759c..0000000000 --- a/src/3rdparty/angle/src/libANGLE/renderer/ProgramImpl.h +++ /dev/null @@ -1,107 +0,0 @@ -// -// Copyright 2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// ProgramImpl.h: Defines the abstract rx::ProgramImpl class. - -#ifndef LIBANGLE_RENDERER_PROGRAMIMPL_H_ -#define LIBANGLE_RENDERER_PROGRAMIMPL_H_ - -#include "common/angleutils.h" -#include "libANGLE/BinaryStream.h" -#include "libANGLE/Constants.h" -#include "libANGLE/Program.h" -#include "libANGLE/Shader.h" - -#include <map> - -namespace gl -{ -class Context; -struct ProgramLinkedResources; -} - -namespace sh -{ -struct BlockMemberInfo; -} - -namespace rx -{ -class ProgramImpl : angle::NonCopyable -{ - public: - ProgramImpl(const gl::ProgramState &state) : mState(state) {} - virtual ~ProgramImpl() {} - virtual void destroy(const gl::Context *context) {} - - virtual gl::LinkResult load(const gl::Context *context, - gl::InfoLog &infoLog, - gl::BinaryInputStream *stream) = 0; - virtual void save(const gl::Context *context, gl::BinaryOutputStream *stream) = 0; - virtual void setBinaryRetrievableHint(bool retrievable) = 0; - virtual void setSeparable(bool separable) = 0; - - virtual gl::LinkResult link(const gl::Context *context, - const gl::ProgramLinkedResources &resources, - gl::InfoLog &infoLog) = 0; - virtual GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) = 0; - - virtual void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) = 0; - virtual void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) = 0; - virtual void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) = 0; - virtual void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) = 0; - virtual void setUniform1iv(GLint location, GLsizei count, const GLint *v) = 0; - virtual void setUniform2iv(GLint location, GLsizei count, const GLint *v) = 0; - virtual void setUniform3iv(GLint location, GLsizei count, const GLint *v) = 0; - virtual void setUniform4iv(GLint location, GLsizei count, const GLint *v) = 0; - virtual void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) = 0; - virtual void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) = 0; - virtual void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) = 0; - virtual void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) = 0; - virtual void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; - virtual void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; - virtual void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; - virtual void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; - virtual void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; - virtual void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; - virtual void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; - virtual void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; - virtual void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; - - // Done in the back-end to avoid having to keep a system copy of uniform data. - virtual void getUniformfv(const gl::Context *context, - GLint location, - GLfloat *params) const = 0; - virtual void getUniformiv(const gl::Context *context, GLint location, GLint *params) const = 0; - virtual void getUniformuiv(const gl::Context *context, - GLint location, - GLuint *params) const = 0; - - // TODO: synchronize in syncState when dirty bits exist. - virtual void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) = 0; - - // CHROMIUM_path_rendering - // Set parameters to control fragment shader input variable interpolation - virtual void setPathFragmentInputGen(const std::string &inputName, - GLenum genMode, - GLint components, - const GLfloat *coeffs) = 0; - - // Implementation-specific method for ignoring unreferenced uniforms. Some implementations may - // perform more extensive analysis and ignore some locations that ANGLE doesn't detect as - // unreferenced. This method is not required to be overriden by a back-end. - virtual void markUnusedUniformLocations(std::vector<gl::VariableLocation> *uniformLocations, - std::vector<gl::SamplerBinding> *samplerBindings) - { - } - - protected: - const gl::ProgramState &mState; -}; - -} // namespace rx - -#endif // LIBANGLE_RENDERER_PROGRAMIMPL_H_ |