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diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.h
deleted file mode 100644
index a93544247e..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.h
+++ /dev/null
@@ -1,93 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// PixelTransfer11.h:
-// Buffer-to-Texture and Texture-to-Buffer data transfers.
-// Used to implement pixel unpack and pixel pack buffers in ES3.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_PIXELTRANSFER11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_PIXELTRANSFER11_H_
-
-#include <GLES2/gl2.h>
-
-#include <map>
-
-#include "common/platform.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
-
-namespace gl
-{
-
-class Buffer;
-struct Box;
-struct Extents;
-struct PixelUnpackState;
-
-}
-
-namespace rx
-{
-class Renderer11;
-class RenderTargetD3D;
-
-class PixelTransfer11
-{
- public:
- explicit PixelTransfer11(Renderer11 *renderer);
- ~PixelTransfer11();
-
- // unpack: the source buffer is stored in the unpack state, and buffer strides
- // offset: the start of the data within the unpack buffer
- // destRenderTarget: individual slice/layer of a target texture
- // destinationFormat/sourcePixelsType: determines shaders + shader parameters
- // destArea: the sub-section of destRenderTarget to copy to
- gl::Error copyBufferToTexture(const gl::Context *context,
- const gl::PixelUnpackState &unpack,
- unsigned int offset,
- RenderTargetD3D *destRenderTarget,
- GLenum destinationFormat,
- GLenum sourcePixelsType,
- const gl::Box &destArea);
-
- private:
-
- struct CopyShaderParams
- {
- unsigned int FirstPixelOffset;
- unsigned int PixelsPerRow;
- unsigned int RowStride;
- unsigned int RowsPerSlice;
- float PositionOffset[2];
- float PositionScale[2];
- int TexLocationOffset[2];
- int TexLocationScale[2];
- unsigned int FirstSlice;
- };
-
- static void setBufferToTextureCopyParams(const gl::Box &destArea, const gl::Extents &destSize, GLenum internalFormat,
- const gl::PixelUnpackState &unpack, unsigned int offset, CopyShaderParams *parametersOut);
-
- gl::Error loadResources();
- gl::Error buildShaderMap();
- const d3d11::PixelShader *findBufferToTexturePS(GLenum internalFormat) const;
-
- Renderer11 *mRenderer;
-
- bool mResourcesLoaded;
- std::map<GLenum, d3d11::PixelShader> mBufferToTexturePSMap;
- d3d11::VertexShader mBufferToTextureVS;
- d3d11::GeometryShader mBufferToTextureGS;
- d3d11::Buffer mParamsConstantBuffer;
- CopyShaderParams mParamsData;
-
- d3d11::RasterizerState mCopyRasterizerState;
- d3d11::DepthStencilState mCopyDepthStencilState;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_PIXELTRANSFER11_H_