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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h137
1 files changed, 0 insertions, 137 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h
deleted file mode 100644
index eca068210b..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h
+++ /dev/null
@@ -1,137 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// SwapChain11.h: Defines a back-end specific class for the D3D11 swap chain.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_SWAPCHAIN11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_SWAPCHAIN11_H_
-
-#include "common/angleutils.h"
-#include "libANGLE/renderer/d3d/SwapChainD3D.h"
-#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
-
-namespace rx
-{
-class Renderer11;
-class NativeWindow11;
-
-class SwapChain11 final : public SwapChainD3D
-{
- public:
- SwapChain11(Renderer11 *renderer,
- NativeWindow11 *nativeWindow,
- HANDLE shareHandle,
- IUnknown *d3dTexture,
- GLenum backBufferFormat,
- GLenum depthBufferFormat,
- EGLint orientation,
- EGLint samples);
- ~SwapChain11() override;
-
- EGLint resize(const gl::Context *context,
- EGLint backbufferWidth,
- EGLint backbufferHeight) override;
- EGLint reset(const gl::Context *context,
- EGLint backbufferWidth,
- EGLint backbufferHeight,
- EGLint swapInterval) override;
- EGLint swapRect(const gl::Context *context,
- EGLint x,
- EGLint y,
- EGLint width,
- EGLint height) override;
- void recreate() override;
-
- RenderTargetD3D *getColorRenderTarget() override;
- RenderTargetD3D *getDepthStencilRenderTarget() override;
-
- const TextureHelper11 &getOffscreenTexture();
- const d3d11::RenderTargetView &getRenderTarget();
- const d3d11::SharedSRV &getRenderTargetShaderResource();
-
- const TextureHelper11 &getDepthStencilTexture();
- const d3d11::DepthStencilView &getDepthStencil();
- const d3d11::SharedSRV &getDepthStencilShaderResource();
-
- EGLint getWidth() const { return mWidth; }
- EGLint getHeight() const { return mHeight; }
- void *getKeyedMutex() override;
- EGLint getSamples() const { return mEGLSamples; }
-
- void *getDevice() override;
-
- egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) override;
-
- private:
- void release();
- void initPassThroughResources();
-
- void releaseOffscreenColorBuffer();
- void releaseOffscreenDepthBuffer();
- EGLint resetOffscreenBuffers(const gl::Context *context,
- int backbufferWidth,
- int backbufferHeight);
- EGLint resetOffscreenColorBuffer(const gl::Context *context,
- int backbufferWidth,
- int backbufferHeight);
- EGLint resetOffscreenDepthBuffer(int backbufferWidth, int backbufferHeight);
-
- DXGI_FORMAT getSwapChainNativeFormat() const;
-
- EGLint copyOffscreenToBackbuffer(const gl::Context *context,
- EGLint x,
- EGLint y,
- EGLint width,
- EGLint height);
- EGLint present(const gl::Context *context, EGLint x, EGLint y, EGLint width, EGLint height);
- UINT getD3DSamples() const;
-
- Renderer11 *mRenderer;
- EGLint mWidth;
- EGLint mHeight;
- const EGLint mOrientation;
- bool mAppCreatedShareHandle;
- unsigned int mSwapInterval;
- bool mPassThroughResourcesInit;
-
- NativeWindow11 *mNativeWindow; // Handler for the Window that the surface is created for.
-
- bool mFirstSwap;
- IDXGISwapChain *mSwapChain;
- IDXGISwapChain1 *mSwapChain1;
- IDXGIKeyedMutex *mKeyedMutex;
-
- TextureHelper11 mBackBufferTexture;
- d3d11::RenderTargetView mBackBufferRTView;
- d3d11::SharedSRV mBackBufferSRView;
-
- const bool mNeedsOffscreenTexture;
- TextureHelper11 mOffscreenTexture;
- d3d11::RenderTargetView mOffscreenRTView;
- d3d11::SharedSRV mOffscreenSRView;
- bool mNeedsOffscreenTextureCopy;
- TextureHelper11 mOffscreenTextureCopyForSRV;
-
- TextureHelper11 mDepthStencilTexture;
- d3d11::DepthStencilView mDepthStencilDSView;
- d3d11::SharedSRV mDepthStencilSRView;
-
- d3d11::Buffer mQuadVB;
- d3d11::SamplerState mPassThroughSampler;
- d3d11::InputLayout mPassThroughIL;
- d3d11::VertexShader mPassThroughVS;
- d3d11::PixelShader mPassThroughPS;
- d3d11::RasterizerState mPassThroughRS;
-
- SurfaceRenderTarget11 mColorRenderTarget;
- SurfaceRenderTarget11 mDepthStencilRenderTarget;
-
- EGLint mEGLSamples;
- LONGLONG mQPCFrequency;
-};
-
-} // namespace rx
-#endif // LIBANGLE_RENDERER_D3D_D3D11_SWAPCHAIN11_H_