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diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.h
deleted file mode 100644
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--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.h
+++ /dev/null
@@ -1,589 +0,0 @@
-//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TextureStorage11.h: Defines the abstract rx::TextureStorage11 class and its concrete derived
-// classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_TEXTURESTORAGE11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_TEXTURESTORAGE11_H_
-
-#include "libANGLE/Error.h"
-#include "libANGLE/Texture.h"
-#include "libANGLE/renderer/d3d/TextureStorage.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
-
-#include <array>
-#include <map>
-
-namespace gl
-{
-struct ImageIndex;
-}
-
-namespace rx
-{
-class EGLImageD3D;
-class RenderTargetD3D;
-class RenderTarget11;
-class Renderer11;
-class SwapChain11;
-class Image11;
-struct Renderer11DeviceCaps;
-
-template <typename T>
-using TexLevelArray = std::array<T, gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS>;
-
-template <typename T>
-using CubeFaceArray = std::array<T, gl::CUBE_FACE_COUNT>;
-
-class TextureStorage11 : public TextureStorage
-{
- public:
- ~TextureStorage11() override;
-
- static DWORD GetTextureBindFlags(GLenum internalFormat, const Renderer11DeviceCaps &renderer11DeviceCaps, bool renderTarget);
- static DWORD GetTextureMiscFlags(GLenum internalFormat, const Renderer11DeviceCaps &renderer11DeviceCaps, bool renderTarget, int levels);
-
- UINT getBindFlags() const;
- UINT getMiscFlags() const;
- const d3d11::Format &getFormatSet() const;
- gl::Error getSRVLevels(const gl::Context *context,
- GLint baseLevel,
- GLint maxLevel,
- const d3d11::SharedSRV **outSRV);
- gl::Error generateSwizzles(const gl::Context *context, const gl::SwizzleState &swizzleTarget);
- void markLevelDirty(int mipLevel);
- void markDirty();
-
- gl::Error updateSubresourceLevel(const gl::Context *context,
- const TextureHelper11 &texture,
- unsigned int sourceSubresource,
- const gl::ImageIndex &index,
- const gl::Box &copyArea);
-
- gl::Error copySubresourceLevel(const gl::Context *context,
- const TextureHelper11 &dstTexture,
- unsigned int dstSubresource,
- const gl::ImageIndex &index,
- const gl::Box &region);
-
- // TextureStorage virtual functions
- int getTopLevel() const override;
- bool isRenderTarget() const override;
- bool isManaged() const override;
- bool supportsNativeMipmapFunction() const override;
- int getLevelCount() const override;
- gl::Error generateMipmap(const gl::Context *context,
- const gl::ImageIndex &sourceIndex,
- const gl::ImageIndex &destIndex) override;
- gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
- gl::Error setData(const gl::Context *context,
- const gl::ImageIndex &index,
- ImageD3D *image,
- const gl::Box *destBox,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixelData) override;
-
- virtual gl::Error getSRV(const gl::Context *context,
- const gl::TextureState &textureState,
- const d3d11::SharedSRV **outSRV);
- virtual UINT getSubresourceIndex(const gl::ImageIndex &index) const;
- virtual gl::Error getResource(const gl::Context *context,
- const TextureHelper11 **outResource) = 0;
- virtual void associateImage(Image11* image, const gl::ImageIndex &index) = 0;
- virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage) = 0;
- virtual void verifyAssociatedImageValid(const gl::ImageIndex &index,
- Image11 *expectedImage) = 0;
- virtual gl::Error releaseAssociatedImage(const gl::Context *context,
- const gl::ImageIndex &index,
- Image11 *incomingImage) = 0;
-
- protected:
- TextureStorage11(Renderer11 *renderer, UINT bindFlags, UINT miscFlags, GLenum internalFormat);
- int getLevelWidth(int mipLevel) const;
- int getLevelHeight(int mipLevel) const;
- int getLevelDepth(int mipLevel) const;
-
- // Some classes (e.g. TextureStorage11_2D) will override getMippedResource.
- virtual gl::Error getMippedResource(const gl::Context *context,
- const TextureHelper11 **outResource);
-
- virtual gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) = 0;
- virtual gl::Error getSwizzleRenderTarget(int mipLevel,
- const d3d11::RenderTargetView **outRTV) = 0;
- gl::Error getSRVLevel(const gl::Context *context,
- int mipLevel,
- bool blitSRV,
- const d3d11::SharedSRV **outSRV);
-
- // Get a version of a depth texture with only depth information, not stencil.
- enum DropStencil
- {
- CREATED,
- ALREADY_EXISTS
- };
- virtual gl::ErrorOrResult<DropStencil> ensureDropStencilTexture(const gl::Context *context);
- gl::Error initDropStencilTexture(const gl::Context *context, const gl::ImageIndexIterator &it);
-
- // The baseLevel parameter should *not* have mTopLevel applied.
- virtual gl::Error createSRV(const gl::Context *context,
- int baseLevel,
- int mipLevels,
- DXGI_FORMAT format,
- const TextureHelper11 &texture,
- d3d11::SharedSRV *outSRV) = 0;
-
- void verifySwizzleExists(const gl::SwizzleState &swizzleState);
-
- // Clear all cached non-swizzle SRVs and invalidate the swizzle cache.
- void clearSRVCache();
-
- Renderer11 *mRenderer;
- int mTopLevel;
- unsigned int mMipLevels;
-
- const d3d11::Format &mFormatInfo;
- unsigned int mTextureWidth;
- unsigned int mTextureHeight;
- unsigned int mTextureDepth;
-
- TexLevelArray<gl::SwizzleState> mSwizzleCache;
- TextureHelper11 mDropStencilTexture;
-
- private:
- const UINT mBindFlags;
- const UINT mMiscFlags;
-
- struct SRVKey
- {
- SRVKey(int baseLevel, int mipLevels, bool swizzle, bool dropStencil);
-
- bool operator<(const SRVKey &rhs) const;
-
- int baseLevel = 0; // Without mTopLevel applied.
- int mipLevels = 0;
- bool swizzle = false;
- bool dropStencil = false;
- };
- typedef std::map<SRVKey, d3d11::SharedSRV> SRVCache;
-
- gl::Error getCachedOrCreateSRV(const gl::Context *context,
- const SRVKey &key,
- const d3d11::SharedSRV **outSRV);
-
- SRVCache mSrvCache;
- TexLevelArray<d3d11::SharedSRV> mLevelSRVs;
- TexLevelArray<d3d11::SharedSRV> mLevelBlitSRVs;
-};
-
-class TextureStorage11_2D : public TextureStorage11
-{
- public:
- TextureStorage11_2D(Renderer11 *renderer, SwapChain11 *swapchain);
- TextureStorage11_2D(Renderer11 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels, bool hintLevelZeroOnly = false);
- ~TextureStorage11_2D() override;
-
- gl::Error onDestroy(const gl::Context *context) override;
-
- gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override;
- gl::Error getMippedResource(const gl::Context *context,
- const TextureHelper11 **outResource) override;
- gl::Error getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT) override;
-
- gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
-
- void associateImage(Image11 *image, const gl::ImageIndex &index) override;
- void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
- void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
- gl::Error releaseAssociatedImage(const gl::Context *context,
- const gl::ImageIndex &index,
- Image11 *incomingImage) override;
-
- gl::Error useLevelZeroWorkaroundTexture(const gl::Context *context,
- bool useLevelZeroTexture) override;
-
- protected:
- gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override;
- gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override;
-
- gl::ErrorOrResult<DropStencil> ensureDropStencilTexture(const gl::Context *context) override;
-
- gl::Error ensureTextureExists(int mipLevels);
-
- private:
- gl::Error createSRV(const gl::Context *context,
- int baseLevel,
- int mipLevels,
- DXGI_FORMAT format,
- const TextureHelper11 &texture,
- d3d11::SharedSRV *outSRV) override;
-
- TextureHelper11 mTexture;
- TexLevelArray<std::unique_ptr<RenderTarget11>> mRenderTarget;
- bool mHasKeyedMutex;
-
- // These are members related to the zero max-LOD workaround.
- // D3D11 Feature Level 9_3 can't disable mipmaps on a mipmapped texture (i.e. solely sample from level zero).
- // These members are used to work around this limitation.
- // Usually only mTexture XOR mLevelZeroTexture will exist.
- // For example, if an app creates a texture with only one level, then 9_3 will only create mLevelZeroTexture.
- // However, in some scenarios, both textures have to be created. This incurs additional memory overhead.
- // One example of this is an application that creates a texture, calls glGenerateMipmap, and then disables mipmaps on the texture.
- // A more likely example is an app that creates an empty texture, renders to it, and then calls glGenerateMipmap
- // TODO: In this rendering scenario, release the mLevelZeroTexture after mTexture has been created to save memory.
- TextureHelper11 mLevelZeroTexture;
- std::unique_ptr<RenderTarget11> mLevelZeroRenderTarget;
- bool mUseLevelZeroTexture;
-
- // Swizzle-related variables
- TextureHelper11 mSwizzleTexture;
- TexLevelArray<d3d11::RenderTargetView> mSwizzleRenderTargets;
-
- TexLevelArray<Image11 *> mAssociatedImages;
-};
-
-class TextureStorage11_External : public TextureStorage11
-{
- public:
- TextureStorage11_External(Renderer11 *renderer,
- egl::Stream *stream,
- const egl::Stream::GLTextureDescription &glDesc);
- ~TextureStorage11_External() override;
-
- gl::Error onDestroy(const gl::Context *context) override;
-
- gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override;
- gl::Error getMippedResource(const gl::Context *context,
- const TextureHelper11 **outResource) override;
- gl::Error getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT) override;
-
- gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
-
- void associateImage(Image11 *image, const gl::ImageIndex &index) override;
- void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
- void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
- gl::Error releaseAssociatedImage(const gl::Context *context,
- const gl::ImageIndex &index,
- Image11 *incomingImage) override;
-
- protected:
- gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override;
- gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override;
-
- private:
- gl::Error createSRV(const gl::Context *context,
- int baseLevel,
- int mipLevels,
- DXGI_FORMAT format,
- const TextureHelper11 &texture,
- d3d11::SharedSRV *outSRV) override;
-
- TextureHelper11 mTexture;
- int mSubresourceIndex;
- bool mHasKeyedMutex;
-
- Image11 *mAssociatedImage;
-};
-
-class TextureStorage11_EGLImage final : public TextureStorage11
-{
- public:
- TextureStorage11_EGLImage(Renderer11 *renderer,
- EGLImageD3D *eglImage,
- RenderTarget11 *renderTarget11);
- ~TextureStorage11_EGLImage() override;
-
- gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override;
- gl::Error getSRV(const gl::Context *context,
- const gl::TextureState &textureState,
- const d3d11::SharedSRV **outSRV) override;
- gl::Error getMippedResource(const gl::Context *context,
- const TextureHelper11 **outResource) override;
- gl::Error getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT) override;
-
- gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
-
- void associateImage(Image11 *image, const gl::ImageIndex &index) override;
- void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
- void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
- gl::Error releaseAssociatedImage(const gl::Context *context,
- const gl::ImageIndex &index,
- Image11 *incomingImage) override;
-
- gl::Error useLevelZeroWorkaroundTexture(const gl::Context *context,
- bool useLevelZeroTexture) override;
-
- protected:
- gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override;
- gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override;
-
- private:
- // Check if the EGL image's render target has been updated due to orphaning and delete
- // any SRVs and other resources based on the image's old render target.
- gl::Error checkForUpdatedRenderTarget(const gl::Context *context);
-
- gl::Error createSRV(const gl::Context *context,
- int baseLevel,
- int mipLevels,
- DXGI_FORMAT format,
- const TextureHelper11 &texture,
- d3d11::SharedSRV *outSRV) override;
-
- gl::Error getImageRenderTarget(const gl::Context *context, RenderTarget11 **outRT) const;
-
- EGLImageD3D *mImage;
- uintptr_t mCurrentRenderTarget;
-
- // Swizzle-related variables
- TextureHelper11 mSwizzleTexture;
- std::vector<d3d11::RenderTargetView> mSwizzleRenderTargets;
-};
-
-class TextureStorage11_Cube : public TextureStorage11
-{
- public:
- TextureStorage11_Cube(Renderer11 *renderer, GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly);
- ~TextureStorage11_Cube() override;
-
- gl::Error onDestroy(const gl::Context *context) override;
-
- UINT getSubresourceIndex(const gl::ImageIndex &index) const override;
-
- gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override;
- gl::Error getMippedResource(const gl::Context *context,
- const TextureHelper11 **outResource) override;
- gl::Error getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT) override;
-
- gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
-
- void associateImage(Image11 *image, const gl::ImageIndex &index) override;
- void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
- void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
- gl::Error releaseAssociatedImage(const gl::Context *context,
- const gl::ImageIndex &index,
- Image11 *incomingImage) override;
-
- gl::Error useLevelZeroWorkaroundTexture(const gl::Context *context,
- bool useLevelZeroTexture) override;
-
- protected:
- gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override;
- gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override;
-
- gl::ErrorOrResult<DropStencil> ensureDropStencilTexture(const gl::Context *context) override;
-
- gl::Error ensureTextureExists(int mipLevels);
-
- private:
- gl::Error createSRV(const gl::Context *context,
- int baseLevel,
- int mipLevels,
- DXGI_FORMAT format,
- const TextureHelper11 &texture,
- d3d11::SharedSRV *outSRV) override;
- gl::Error createRenderTargetSRV(const TextureHelper11 &texture,
- const gl::ImageIndex &index,
- DXGI_FORMAT resourceFormat,
- d3d11::SharedSRV *srv) const;
-
- TextureHelper11 mTexture;
- CubeFaceArray<TexLevelArray<std::unique_ptr<RenderTarget11>>> mRenderTarget;
-
- // Level-zero workaround members. See TextureStorage11_2D's workaround members for a description.
- TextureHelper11 mLevelZeroTexture;
- CubeFaceArray<std::unique_ptr<RenderTarget11>> mLevelZeroRenderTarget;
- bool mUseLevelZeroTexture;
-
- TextureHelper11 mSwizzleTexture;
- TexLevelArray<d3d11::RenderTargetView> mSwizzleRenderTargets;
-
- CubeFaceArray<TexLevelArray<Image11 *>> mAssociatedImages;
-};
-
-class TextureStorage11_3D : public TextureStorage11
-{
- public:
- TextureStorage11_3D(Renderer11 *renderer, GLenum internalformat, bool renderTarget,
- GLsizei width, GLsizei height, GLsizei depth, int levels);
- ~TextureStorage11_3D() override;
-
- gl::Error onDestroy(const gl::Context *context) override;
-
- gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override;
-
- // Handles both layer and non-layer RTs
- gl::Error getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT) override;
-
- void associateImage(Image11 *image, const gl::ImageIndex &index) override;
- void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
- void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
- gl::Error releaseAssociatedImage(const gl::Context *context,
- const gl::ImageIndex &index,
- Image11 *incomingImage) override;
-
- protected:
- gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override;
- gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override;
-
- private:
- gl::Error createSRV(const gl::Context *context,
- int baseLevel,
- int mipLevels,
- DXGI_FORMAT format,
- const TextureHelper11 &texture,
- d3d11::SharedSRV *outSRV) override;
-
- typedef std::pair<int, int> LevelLayerKey;
- std::map<LevelLayerKey, std::unique_ptr<RenderTarget11>> mLevelLayerRenderTargets;
-
- TexLevelArray<std::unique_ptr<RenderTarget11>> mLevelRenderTargets;
-
- TextureHelper11 mTexture;
- TextureHelper11 mSwizzleTexture;
- TexLevelArray<d3d11::RenderTargetView> mSwizzleRenderTargets;
-
- TexLevelArray<Image11 *> mAssociatedImages;
-};
-
-class TextureStorage11_2DArray : public TextureStorage11
-{
- public:
- TextureStorage11_2DArray(Renderer11 *renderer, GLenum internalformat, bool renderTarget,
- GLsizei width, GLsizei height, GLsizei depth, int levels);
- ~TextureStorage11_2DArray() override;
-
- gl::Error onDestroy(const gl::Context *context) override;
-
- gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override;
- gl::Error getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT) override;
-
- void associateImage(Image11 *image, const gl::ImageIndex &index) override;
- void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
- void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
- gl::Error releaseAssociatedImage(const gl::Context *context,
- const gl::ImageIndex &index,
- Image11 *incomingImage) override;
-
- protected:
- gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override;
- gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override;
-
- gl::ErrorOrResult<DropStencil> ensureDropStencilTexture(const gl::Context *context) override;
-
- private:
- struct LevelLayerRangeKey
- {
- LevelLayerRangeKey(int mipLevelIn, int layerIn, int numLayersIn)
- : mipLevel(mipLevelIn), layer(layerIn), numLayers(numLayersIn)
- {
- }
- bool operator<(const LevelLayerRangeKey &other) const
- {
- if (mipLevel != other.mipLevel)
- {
- return mipLevel < other.mipLevel;
- }
- if (layer != other.layer)
- {
- return layer < other.layer;
- }
- return numLayers < other.numLayers;
- }
- int mipLevel;
- int layer;
- int numLayers;
- };
-
- private:
- gl::Error createSRV(const gl::Context *context,
- int baseLevel,
- int mipLevels,
- DXGI_FORMAT format,
- const TextureHelper11 &texture,
- d3d11::SharedSRV *outSRV) override;
- gl::Error createRenderTargetSRV(const TextureHelper11 &texture,
- const gl::ImageIndex &index,
- DXGI_FORMAT resourceFormat,
- d3d11::SharedSRV *srv) const;
-
- std::map<LevelLayerRangeKey, std::unique_ptr<RenderTarget11>> mRenderTargets;
-
- TextureHelper11 mTexture;
-
- TextureHelper11 mSwizzleTexture;
- TexLevelArray<d3d11::RenderTargetView> mSwizzleRenderTargets;
-
- typedef std::map<LevelLayerRangeKey, Image11 *> ImageMap;
- ImageMap mAssociatedImages;
-};
-
-class TextureStorage11_2DMultisample : public TextureStorage11
-{
- public:
- TextureStorage11_2DMultisample(Renderer11 *renderer,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- int levels,
- int samples,
- bool fixedSampleLocations);
- ~TextureStorage11_2DMultisample() override;
-
- gl::Error onDestroy(const gl::Context *context) override;
-
- gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override;
- gl::Error getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT) override;
-
- gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
-
- void associateImage(Image11 *image, const gl::ImageIndex &index) override;
- void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
- void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
- gl::Error releaseAssociatedImage(const gl::Context *context,
- const gl::ImageIndex &index,
- Image11 *incomingImage) override;
-
- protected:
- gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override;
- gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override;
-
- gl::ErrorOrResult<DropStencil> ensureDropStencilTexture(const gl::Context *context) override;
-
- gl::Error ensureTextureExists(int mipLevels);
-
- private:
- gl::Error createSRV(const gl::Context *context,
- int baseLevel,
- int mipLevels,
- DXGI_FORMAT format,
- const TextureHelper11 &texture,
- d3d11::SharedSRV *outSRV) override;
-
- TextureHelper11 mTexture;
- std::unique_ptr<RenderTarget11> mRenderTarget;
-
- unsigned int mSamples;
- GLboolean mFixedSampleLocations;
-};
-}
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_TEXTURESTORAGE11_H_