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diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_utils.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_utils.h
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+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_utils.h
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+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Helper routines for the D3D11 texture format table.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_TEXTURE_FORMAT_TABLE_UTILS_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_TEXTURE_FORMAT_TABLE_UTILS_H_
+
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+
+namespace rx
+{
+
+namespace d3d11
+{
+
+using FormatSupportFunction = bool (*)(const Renderer11DeviceCaps &);
+
+inline bool OnlyFL10Plus(const Renderer11DeviceCaps &deviceCaps)
+{
+ return (deviceCaps.featureLevel >= D3D_FEATURE_LEVEL_10_0);
+}
+
+inline bool OnlyFL9_3(const Renderer11DeviceCaps &deviceCaps)
+{
+ return (deviceCaps.featureLevel == D3D_FEATURE_LEVEL_9_3);
+}
+
+inline bool SupportsFormat(DXGI_FORMAT format, const Renderer11DeviceCaps &deviceCaps)
+{
+ // Must support texture, SRV and RTV support
+ UINT mustSupport = D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_TEXTURECUBE |
+ D3D11_FORMAT_SUPPORT_SHADER_SAMPLE | D3D11_FORMAT_SUPPORT_MIP |
+ D3D11_FORMAT_SUPPORT_RENDER_TARGET;
+ UINT minimumRequiredSamples = 0;
+
+ if (d3d11_gl::GetMaximumClientVersion(deviceCaps.featureLevel).major > 2)
+ {
+ mustSupport |= D3D11_FORMAT_SUPPORT_TEXTURE3D;
+
+ // RGBA4, RGB5A1 and RGB565 are all required multisampled renderbuffer formats in ES3 and
+ // need to support a minimum of 4 samples.
+ minimumRequiredSamples = 4;
+ }
+
+ bool fullSupport = false;
+ if (format == DXGI_FORMAT_B5G6R5_UNORM)
+ {
+ // All hardware that supports DXGI_FORMAT_B5G6R5_UNORM should support autogen mipmaps, but
+ // check anyway.
+ mustSupport |= D3D11_FORMAT_SUPPORT_MIP_AUTOGEN;
+ fullSupport = ((deviceCaps.B5G6R5support & mustSupport) == mustSupport) &&
+ deviceCaps.B5G6R5maxSamples >= minimumRequiredSamples;
+ }
+ else if (format == DXGI_FORMAT_B4G4R4A4_UNORM)
+ {
+ fullSupport = ((deviceCaps.B4G4R4A4support & mustSupport) == mustSupport) &&
+ deviceCaps.B4G4R4A4maxSamples >= minimumRequiredSamples;
+ }
+ else if (format == DXGI_FORMAT_B5G5R5A1_UNORM)
+ {
+ fullSupport = ((deviceCaps.B5G5R5A1support & mustSupport) == mustSupport) &&
+ deviceCaps.B5G5R5A1maxSamples >= minimumRequiredSamples;
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+
+ // This means that ANGLE would like to use the entry in the map if the inputted DXGI format
+ // *IS* supported.
+ // e.g. the entry might map GL_RGB5_A1 to DXGI_FORMAT_B5G5R5A1, which should only be used if
+ // DXGI_FORMAT_B5G5R5A1 is supported.
+ // In this case, we should only return 'true' if the format *IS* supported.
+ return fullSupport;
+}
+
+} // namespace d3d11
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_TEXTURE_FORMAT_TABLE_UTILS_H_