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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Fence9.cpp91
1 files changed, 0 insertions, 91 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Fence9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Fence9.cpp
deleted file mode 100644
index bff3881655..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Fence9.cpp
+++ /dev/null
@@ -1,91 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Fence9.cpp: Defines the rx::FenceNV9 class.
-
-#include "libANGLE/renderer/d3d/d3d9/Fence9.h"
-#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
-#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
-
-namespace rx
-{
-
-FenceNV9::FenceNV9(Renderer9 *renderer) : FenceNVImpl(), mRenderer(renderer), mQuery(nullptr)
-{
-}
-
-FenceNV9::~FenceNV9()
-{
- SafeRelease(mQuery);
-}
-
-gl::Error FenceNV9::set(GLenum condition)
-{
- if (!mQuery)
- {
- gl::Error error = mRenderer->allocateEventQuery(&mQuery);
- if (error.isError())
- {
- return error;
- }
- }
-
- HRESULT result = mQuery->Issue(D3DISSUE_END);
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- SafeRelease(mQuery);
- return gl::OutOfMemory() << "Failed to end event query, " << gl::FmtHR(result);
- }
-
- return gl::NoError();
-}
-
-gl::Error FenceNV9::test(GLboolean *outFinished)
-{
- return testHelper(true, outFinished);
-}
-
-gl::Error FenceNV9::finish()
-{
- GLboolean finished = GL_FALSE;
- while (finished != GL_TRUE)
- {
- gl::Error error = testHelper(true, &finished);
- if (error.isError())
- {
- return error;
- }
-
- Sleep(0);
- }
-
- return gl::NoError();
-}
-
-gl::Error FenceNV9::testHelper(bool flushCommandBuffer, GLboolean *outFinished)
-{
- ASSERT(mQuery);
-
- DWORD getDataFlags = (flushCommandBuffer ? D3DGETDATA_FLUSH : 0);
- HRESULT result = mQuery->GetData(nullptr, 0, getDataFlags);
-
- if (d3d9::isDeviceLostError(result))
- {
- mRenderer->notifyDeviceLost();
- return gl::OutOfMemory() << "Device was lost while querying result of an event query.";
- }
- else if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to get query data, " << gl::FmtHR(result);
- }
-
- ASSERT(result == S_OK || result == S_FALSE);
- *outFinished = ((result == S_OK) ? GL_TRUE : GL_FALSE);
- return gl::NoError();
-}
-
-}