diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.h | 543 |
1 files changed, 0 insertions, 543 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.h deleted file mode 100644 index 9ddee45f0f..0000000000 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.h +++ /dev/null @@ -1,543 +0,0 @@ -// -// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// Renderer9.h: Defines a back-end specific class for the D3D9 renderer. - -#ifndef LIBANGLE_RENDERER_D3D_D3D9_RENDERER9_H_ -#define LIBANGLE_RENDERER_D3D_D3D9_RENDERER9_H_ - -#include "common/angleutils.h" -#include "common/mathutil.h" -#include "libANGLE/renderer/d3d/HLSLCompiler.h" -#include "libANGLE/renderer/d3d/RenderTargetD3D.h" -#include "libANGLE/renderer/d3d/RendererD3D.h" -#include "libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h" -#include "libANGLE/renderer/d3d/d3d9/ShaderCache.h" -#include "libANGLE/renderer/d3d/d3d9/StateManager9.h" -#include "libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h" -#include "libANGLE/renderer/driver_utils.h" - -namespace gl -{ -class FramebufferAttachment; -} - -namespace egl -{ -class AttributeMap; -} - -namespace rx -{ -class Blit9; -class Context9; -class IndexDataManager; -class ProgramD3D; -class StreamingIndexBufferInterface; -class StaticIndexBufferInterface; -class VertexDataManager; -struct ClearParameters; -struct D3DUniform; -struct TranslatedAttribute; - -enum D3D9InitError -{ - D3D9_INIT_SUCCESS = 0, - // Failed to load the D3D or ANGLE compiler - D3D9_INIT_COMPILER_ERROR, - // Failed to load a necessary DLL - D3D9_INIT_MISSING_DEP, - // Device creation error - D3D9_INIT_CREATE_DEVICE_ERROR, - // System does not meet minimum shader spec - D3D9_INIT_UNSUPPORTED_VERSION, - // System does not support stretchrect from textures - D3D9_INIT_UNSUPPORTED_STRETCHRECT, - // A call returned out of memory or device lost - D3D9_INIT_OUT_OF_MEMORY, - // Other unspecified error - D3D9_INIT_OTHER_ERROR, - NUM_D3D9_INIT_ERRORS -}; - -class Renderer9 : public RendererD3D -{ - public: - explicit Renderer9(egl::Display *display); - ~Renderer9() override; - - egl::Error initialize() override; - bool resetDevice() override; - - egl::ConfigSet generateConfigs() override; - void generateDisplayExtensions(egl::DisplayExtensions *outExtensions) const override; - - void startScene(); - void endScene(); - - gl::Error flush(); - gl::Error finish(); - - bool isValidNativeWindow(EGLNativeWindowType window) const override; - NativeWindowD3D *createNativeWindow(EGLNativeWindowType window, - const egl::Config *config, - const egl::AttributeMap &attribs) const override; - - SwapChainD3D *createSwapChain(NativeWindowD3D *nativeWindow, - HANDLE shareHandle, - IUnknown *d3dTexture, - GLenum backBufferFormat, - GLenum depthBufferFormat, - EGLint orientation, - EGLint samples) override; - egl::Error getD3DTextureInfo(const egl::Config *configuration, - IUnknown *d3dTexture, - EGLint *width, - EGLint *height, - GLenum *fboFormat) const override; - egl::Error validateShareHandle(const egl::Config *config, - HANDLE shareHandle, - const egl::AttributeMap &attribs) const override; - - ContextImpl *createContext(const gl::ContextState &state) override; - - gl::Error allocateEventQuery(IDirect3DQuery9 **outQuery); - void freeEventQuery(IDirect3DQuery9 *query); - - // resource creation - gl::Error createVertexShader(const DWORD *function, - size_t length, - IDirect3DVertexShader9 **outShader); - gl::Error createPixelShader(const DWORD *function, - size_t length, - IDirect3DPixelShader9 **outShader); - HRESULT createVertexBuffer(UINT Length, DWORD Usage, IDirect3DVertexBuffer9 **ppVertexBuffer); - HRESULT createIndexBuffer(UINT Length, - DWORD Usage, - D3DFORMAT Format, - IDirect3DIndexBuffer9 **ppIndexBuffer); - gl::Error setSamplerState(const gl::Context *context, - gl::SamplerType type, - int index, - gl::Texture *texture, - const gl::SamplerState &sampler); - gl::Error setTexture(const gl::Context *context, - gl::SamplerType type, - int index, - gl::Texture *texture); - - gl::Error updateState(const gl::Context *context, GLenum drawMode); - - void setScissorRectangle(const gl::Rectangle &scissor, bool enabled); - void setViewport(const gl::Rectangle &viewport, - float zNear, - float zFar, - GLenum drawMode, - GLenum frontFace, - bool ignoreViewport); - - gl::Error applyRenderTarget(const gl::Context *context, const gl::Framebuffer *frameBuffer); - gl::Error applyRenderTarget(const gl::Context *context, - const gl::FramebufferAttachment *colorAttachment, - const gl::FramebufferAttachment *depthStencilAttachment); - gl::Error applyUniforms(ProgramD3D *programD3D); - bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount, bool usesPointSize); - gl::Error applyVertexBuffer(const gl::Context *context, - GLenum mode, - GLint first, - GLsizei count, - GLsizei instances, - TranslatedIndexData *indexInfo); - gl::Error applyIndexBuffer(const gl::Context *context, - const void *indices, - GLsizei count, - GLenum mode, - GLenum type, - TranslatedIndexData *indexInfo); - - gl::Error clear(const gl::Context *context, - const ClearParameters &clearParams, - const gl::FramebufferAttachment *colorBuffer, - const gl::FramebufferAttachment *depthStencilBuffer); - - void markAllStateDirty(); - - // lost device - bool testDeviceLost() override; - bool testDeviceResettable() override; - - VendorID getVendorId() const; - std::string getRendererDescription() const; - DeviceIdentifier getAdapterIdentifier() const override; - - IDirect3DDevice9 *getDevice() { return mDevice; } - void *getD3DDevice() override; - - unsigned int getReservedVertexUniformVectors() const; - unsigned int getReservedFragmentUniformVectors() const; - - bool getShareHandleSupport() const; - - int getMajorShaderModel() const override; - int getMinorShaderModel() const override; - std::string getShaderModelSuffix() const override; - - DWORD getCapsDeclTypes() const; - - // Pixel operations - gl::Error copyImage2D(const gl::Context *context, - const gl::Framebuffer *framebuffer, - const gl::Rectangle &sourceRect, - GLenum destFormat, - const gl::Offset &destOffset, - TextureStorage *storage, - GLint level) override; - gl::Error copyImageCube(const gl::Context *context, - const gl::Framebuffer *framebuffer, - const gl::Rectangle &sourceRect, - GLenum destFormat, - const gl::Offset &destOffset, - TextureStorage *storage, - GLenum target, - GLint level) override; - gl::Error copyImage3D(const gl::Context *context, - const gl::Framebuffer *framebuffer, - const gl::Rectangle &sourceRect, - GLenum destFormat, - const gl::Offset &destOffset, - TextureStorage *storage, - GLint level) override; - gl::Error copyImage2DArray(const gl::Context *context, - const gl::Framebuffer *framebuffer, - const gl::Rectangle &sourceRect, - GLenum destFormat, - const gl::Offset &destOffset, - TextureStorage *storage, - GLint level) override; - - gl::Error copyTexture(const gl::Context *context, - const gl::Texture *source, - GLint sourceLevel, - const gl::Rectangle &sourceRect, - GLenum destFormat, - const gl::Offset &destOffset, - TextureStorage *storage, - GLenum destTarget, - GLint destLevel, - bool unpackFlipY, - bool unpackPremultiplyAlpha, - bool unpackUnmultiplyAlpha) override; - gl::Error copyCompressedTexture(const gl::Context *context, - const gl::Texture *source, - GLint sourceLevel, - TextureStorage *storage, - GLint destLevel) override; - - // RenderTarget creation - gl::Error createRenderTarget(int width, - int height, - GLenum format, - GLsizei samples, - RenderTargetD3D **outRT) override; - gl::Error createRenderTargetCopy(RenderTargetD3D *source, RenderTargetD3D **outRT) override; - - // Shader operations - gl::Error loadExecutable(const uint8_t *function, - size_t length, - gl::ShaderType type, - const std::vector<D3DVarying> &streamOutVaryings, - bool separatedOutputBuffers, - ShaderExecutableD3D **outExecutable) override; - gl::Error compileToExecutable(gl::InfoLog &infoLog, - const std::string &shaderHLSL, - gl::ShaderType type, - const std::vector<D3DVarying> &streamOutVaryings, - bool separatedOutputBuffers, - const angle::CompilerWorkaroundsD3D &workarounds, - ShaderExecutableD3D **outExectuable) override; - gl::Error ensureHLSLCompilerInitialized() override; - - UniformStorageD3D *createUniformStorage(size_t storageSize) override; - - // Image operations - ImageD3D *createImage() override; - gl::Error generateMipmap(const gl::Context *context, ImageD3D *dest, ImageD3D *source) override; - gl::Error generateMipmapUsingD3D(const gl::Context *context, - TextureStorage *storage, - const gl::TextureState &textureState) override; - gl::Error copyImage(const gl::Context *context, - ImageD3D *dest, - ImageD3D *source, - const gl::Rectangle &sourceRect, - const gl::Offset &destOffset, - bool unpackFlipY, - bool unpackPremultiplyAlpha, - bool unpackUnmultiplyAlpha) override; - TextureStorage *createTextureStorage2D(SwapChainD3D *swapChain) override; - TextureStorage *createTextureStorageEGLImage(EGLImageD3D *eglImage, - RenderTargetD3D *renderTargetD3D) override; - TextureStorage *createTextureStorageExternal( - egl::Stream *stream, - const egl::Stream::GLTextureDescription &desc) override; - TextureStorage *createTextureStorage2D(GLenum internalformat, - bool renderTarget, - GLsizei width, - GLsizei height, - int levels, - bool hintLevelZeroOnly) override; - TextureStorage *createTextureStorageCube(GLenum internalformat, - bool renderTarget, - int size, - int levels, - bool hintLevelZeroOnly) override; - TextureStorage *createTextureStorage3D(GLenum internalformat, - bool renderTarget, - GLsizei width, - GLsizei height, - GLsizei depth, - int levels) override; - TextureStorage *createTextureStorage2DArray(GLenum internalformat, - bool renderTarget, - GLsizei width, - GLsizei height, - GLsizei depth, - int levels) override; - - TextureStorage *createTextureStorage2DMultisample(GLenum internalformat, - GLsizei width, - GLsizei height, - int levels, - int samples, - bool fixedSampleLocations) override; - - // Buffer creation - VertexBuffer *createVertexBuffer() override; - IndexBuffer *createIndexBuffer() override; - - // Stream Creation - StreamProducerImpl *createStreamProducerD3DTextureNV12( - egl::Stream::ConsumerType consumerType, - const egl::AttributeMap &attribs) override; - - // Buffer-to-texture and Texture-to-buffer copies - bool supportsFastCopyBufferToTexture(GLenum internalFormat) const override; - gl::Error fastCopyBufferToTexture(const gl::Context *context, - const gl::PixelUnpackState &unpack, - unsigned int offset, - RenderTargetD3D *destRenderTarget, - GLenum destinationFormat, - GLenum sourcePixelsType, - const gl::Box &destArea) override; - - // D3D9-renderer specific methods - gl::Error boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest); - - D3DPOOL getTexturePool(DWORD usage) const; - - bool getLUID(LUID *adapterLuid) const override; - VertexConversionType getVertexConversionType( - gl::VertexFormatType vertexFormatType) const override; - GLenum getVertexComponentType(gl::VertexFormatType vertexFormatType) const override; - - // Warning: you should ensure binding really matches attrib.bindingIndex before using this - // function. - gl::ErrorOrResult<unsigned int> getVertexSpaceRequired(const gl::VertexAttribute &attrib, - const gl::VertexBinding &binding, - GLsizei count, - GLsizei instances) const override; - - gl::Error copyToRenderTarget(IDirect3DSurface9 *dest, - IDirect3DSurface9 *source, - bool fromManaged); - - RendererClass getRendererClass() const override; - - D3DDEVTYPE getD3D9DeviceType() const { return mDeviceType; } - - egl::Error getEGLDevice(DeviceImpl **device) override; - - StateManager9 *getStateManager() { return &mStateManager; } - - gl::Error genericDrawArrays(const gl::Context *context, - GLenum mode, - GLint first, - GLsizei count, - GLsizei instances); - - gl::Error genericDrawElements(const gl::Context *context, - GLenum mode, - GLsizei count, - GLenum type, - const void *indices, - GLsizei instances); - - // Necessary hack for default framebuffers in D3D. - FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) override; - - DebugAnnotator9 *getAnnotator() { return &mAnnotator; } - - gl::Version getMaxSupportedESVersion() const override; - - gl::Error clearRenderTarget(RenderTargetD3D *renderTarget, - const gl::ColorF &clearColorValue, - const float clearDepthValue, - const unsigned int clearStencilValue) override; - - bool canSelectViewInVertexShader() const override; - - private: - gl::Error drawArraysImpl(const gl::Context *context, - GLenum mode, - GLint startVertex, - GLsizei count, - GLsizei instances); - gl::Error drawElementsImpl(const gl::Context *context, - GLenum mode, - GLsizei count, - GLenum type, - const void *indices, - GLsizei instances); - - gl::Error applyShaders(const gl::Context *context, GLenum drawMode); - - gl::Error applyTextures(const gl::Context *context); - gl::Error applyTextures(const gl::Context *context, gl::SamplerType shaderType); - - void generateCaps(gl::Caps *outCaps, - gl::TextureCapsMap *outTextureCaps, - gl::Extensions *outExtensions, - gl::Limitations *outLimitations) const override; - - angle::WorkaroundsD3D generateWorkarounds() const override; - - gl::Error setBlendDepthRasterStates(const gl::Context *context, GLenum drawMode); - - void release(); - - void applyUniformnfv(const D3DUniform *targetUniform, const GLfloat *v); - void applyUniformniv(const D3DUniform *targetUniform, const GLint *v); - void applyUniformnbv(const D3DUniform *targetUniform, const GLint *v); - - gl::Error drawLineLoop(const gl::Context *context, - GLsizei count, - GLenum type, - const void *indices, - int minIndex, - gl::Buffer *elementArrayBuffer); - gl::Error drawIndexedPoints(const gl::Context *context, - GLsizei count, - GLenum type, - const void *indices, - int minIndex, - gl::Buffer *elementArrayBuffer); - - gl::Error getCountingIB(size_t count, StaticIndexBufferInterface **outIB); - - gl::Error getNullColorbuffer(const gl::Context *context, - const gl::FramebufferAttachment *depthbuffer, - const gl::FramebufferAttachment **outColorBuffer); - - D3DPOOL getBufferPool(DWORD usage) const; - - HMODULE mD3d9Module; - - egl::Error initializeDevice(); - D3DPRESENT_PARAMETERS getDefaultPresentParameters(); - void releaseDeviceResources(); - - HRESULT getDeviceStatusCode(); - bool isRemovedDeviceResettable() const; - bool resetRemovedDevice(); - - UINT mAdapter; - D3DDEVTYPE mDeviceType; - IDirect3D9 *mD3d9; // Always valid after successful initialization. - IDirect3D9Ex *mD3d9Ex; // Might be null if D3D9Ex is not supported. - IDirect3DDevice9 *mDevice; - IDirect3DDevice9Ex *mDeviceEx; // Might be null if D3D9Ex is not supported. - - HLSLCompiler mCompiler; - - Blit9 *mBlit; - - HWND mDeviceWindow; - - D3DCAPS9 mDeviceCaps; - D3DADAPTER_IDENTIFIER9 mAdapterIdentifier; - - D3DPRIMITIVETYPE mPrimitiveType; - int mPrimitiveCount; - GLsizei mRepeatDraw; - - bool mSceneStarted; - - bool mVertexTextureSupport; - - // current render target states - unsigned int mAppliedRenderTargetSerial; - unsigned int mAppliedDepthStencilSerial; - bool mDepthStencilInitialized; - bool mRenderTargetDescInitialized; - - IDirect3DStateBlock9 *mMaskedClearSavedState; - - StateManager9 mStateManager; - - // Currently applied sampler states - struct CurSamplerState - { - CurSamplerState(); - - bool forceSet; - size_t baseLevel; - gl::SamplerState samplerState; - }; - std::vector<CurSamplerState> mCurVertexSamplerStates; - std::vector<CurSamplerState> mCurPixelSamplerStates; - - // Currently applied textures - std::vector<uintptr_t> mCurVertexTextures; - std::vector<uintptr_t> mCurPixelTextures; - - unsigned int mAppliedIBSerial; - IDirect3DVertexShader9 *mAppliedVertexShader; - IDirect3DPixelShader9 *mAppliedPixelShader; - unsigned int mAppliedProgramSerial; - - // A pool of event queries that are currently unused. - std::vector<IDirect3DQuery9 *> mEventQueryPool; - VertexShaderCache mVertexShaderCache; - PixelShaderCache mPixelShaderCache; - - VertexDataManager *mVertexDataManager; - VertexDeclarationCache mVertexDeclarationCache; - - IndexDataManager *mIndexDataManager; - StreamingIndexBufferInterface *mLineLoopIB; - StaticIndexBufferInterface *mCountingIB; - - enum - { - NUM_NULL_COLORBUFFER_CACHE_ENTRIES = 12 - }; - struct NullColorbufferCacheEntry - { - UINT lruCount; - int width; - int height; - gl::FramebufferAttachment *buffer; - } mNullColorbufferCache[NUM_NULL_COLORBUFFER_CACHE_ENTRIES]; - UINT mMaxNullColorbufferLRU; - - DeviceD3D *mEGLDevice; - std::vector<TranslatedAttribute> mTranslatedAttribCache; - - DebugAnnotator9 mAnnotator; -}; - -} // namespace rx - -#endif // LIBANGLE_RENDERER_D3D_D3D9_RENDERER9_H_ |