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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/validationES2.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/validationES2.h | 687 |
1 files changed, 0 insertions, 687 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/validationES2.h b/src/3rdparty/angle/src/libANGLE/validationES2.h deleted file mode 100644 index 5dc09176a1..0000000000 --- a/src/3rdparty/angle/src/libANGLE/validationES2.h +++ /dev/null @@ -1,687 +0,0 @@ -// -// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// validationES2.h: Validation functions for OpenGL ES 2.0 entry point parameters - -#ifndef LIBANGLE_VALIDATION_ES2_H_ -#define LIBANGLE_VALIDATION_ES2_H_ - -#include "libANGLE/PackedGLEnums.h" - -#include <GLES2/gl2.h> -#include <GLES2/gl2ext.h> - -namespace gl -{ -class Context; -class ValidationContext; - -bool ValidateES2TexStorageParameters(Context *context, - GLenum target, - GLsizei levels, - GLenum internalformat, - GLsizei width, - GLsizei height); - -bool ValidateDiscardFramebufferEXT(Context *context, - GLenum target, - GLsizei numAttachments, - const GLenum *attachments); - -bool ValidateDrawBuffersEXT(ValidationContext *context, GLsizei n, const GLenum *bufs); - -bool ValidateBindVertexArrayOES(Context *context, GLuint array); -bool ValidateDeleteVertexArraysOES(Context *context, GLsizei n, const GLuint *arrays); -bool ValidateGenVertexArraysOES(Context *context, GLsizei n, GLuint *arrays); -bool ValidateIsVertexArrayOES(Context *context, GLuint array); - -bool ValidateProgramBinaryOES(Context *context, - GLuint program, - GLenum binaryFormat, - const void *binary, - GLint length); -bool ValidateGetProgramBinaryOES(Context *context, - GLuint program, - GLsizei bufSize, - GLsizei *length, - GLenum *binaryFormat, - void *binary); - -// GL_KHR_debug -bool ValidateDebugMessageControlKHR(Context *context, - GLenum source, - GLenum type, - GLenum severity, - GLsizei count, - const GLuint *ids, - GLboolean enabled); -bool ValidateDebugMessageInsertKHR(Context *context, - GLenum source, - GLenum type, - GLuint id, - GLenum severity, - GLsizei length, - const GLchar *buf); -bool ValidateDebugMessageCallbackKHR(Context *context, - GLDEBUGPROCKHR callback, - const void *userParam); -bool ValidateGetDebugMessageLogKHR(Context *context, - GLuint count, - GLsizei bufSize, - GLenum *sources, - GLenum *types, - GLuint *ids, - GLenum *severities, - GLsizei *lengths, - GLchar *messageLog); -bool ValidatePushDebugGroupKHR(Context *context, - GLenum source, - GLuint id, - GLsizei length, - const GLchar *message); -bool ValidatePopDebugGroupKHR(Context *context); -bool ValidateObjectLabelKHR(Context *context, - GLenum identifier, - GLuint name, - GLsizei length, - const GLchar *label); -bool ValidateGetObjectLabelKHR(Context *context, - GLenum identifier, - GLuint name, - GLsizei bufSize, - GLsizei *length, - GLchar *label); -bool ValidateObjectPtrLabelKHR(Context *context, - const void *ptr, - GLsizei length, - const GLchar *label); -bool ValidateGetObjectPtrLabelKHR(Context *context, - const void *ptr, - GLsizei bufSize, - GLsizei *length, - GLchar *label); -bool ValidateGetPointervKHR(Context *context, GLenum pname, void **params); -bool ValidateBlitFramebufferANGLE(Context *context, - GLint srcX0, - GLint srcY0, - GLint srcX1, - GLint srcY1, - GLint dstX0, - GLint dstY0, - GLint dstX1, - GLint dstY1, - GLbitfield mask, - GLenum filter); - -bool ValidateClear(ValidationContext *context, GLbitfield mask); -bool ValidateTexImage2D(Context *context, - GLenum target, - GLint level, - GLint internalformat, - GLsizei width, - GLsizei height, - GLint border, - GLenum format, - GLenum type, - const void *pixels); -bool ValidateTexImage2DRobust(Context *context, - GLenum target, - GLint level, - GLint internalformat, - GLsizei width, - GLsizei height, - GLint border, - GLenum format, - GLenum type, - GLsizei bufSize, - const void *pixels); -bool ValidateTexSubImage2D(Context *context, - GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - const void *pixels); -bool ValidateTexSubImage2DRobustANGLE(Context *context, - GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - GLsizei bufSize, - const void *pixels); -bool ValidateCompressedTexImage2D(Context *context, - GLenum target, - GLint level, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLint border, - GLsizei imageSize, - const void *data); -bool ValidateCompressedTexSubImage2D(Context *context, - GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLsizei width, - GLsizei height, - GLenum format, - GLsizei imageSize, - const void *data); -bool ValidateCompressedTexImage2DRobustANGLE(Context *context, - GLenum target, - GLint level, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLint border, - GLsizei imageSize, - GLsizei dataSize, - const void *data); -bool ValidateCompressedTexSubImage2DRobustANGLE(Context *context, - GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLsizei width, - GLsizei height, - GLenum format, - GLsizei imageSize, - GLsizei dataSize, - const void *data); - -bool ValidateBindTexture(Context *context, GLenum target, GLuint texture); - -bool ValidateGetBufferPointervOES(Context *context, - BufferBinding target, - GLenum pname, - void **params); -bool ValidateMapBufferOES(Context *context, BufferBinding target, GLenum access); -bool ValidateUnmapBufferOES(Context *context, BufferBinding target); -bool ValidateMapBufferRangeEXT(Context *context, - BufferBinding target, - GLintptr offset, - GLsizeiptr length, - GLbitfield access); -bool ValidateMapBufferBase(Context *context, BufferBinding target); -bool ValidateFlushMappedBufferRangeEXT(Context *context, - BufferBinding target, - GLintptr offset, - GLsizeiptr length); - -bool ValidateBindUniformLocationCHROMIUM(Context *context, - GLuint program, - GLint location, - const GLchar *name); - -bool ValidateCoverageModulationCHROMIUM(Context *context, GLenum components); - -// CHROMIUM_path_rendering -bool ValidateMatrix(Context *context, GLenum matrixMode, const GLfloat *matrix); -bool ValidateMatrixMode(Context *context, GLenum matrixMode); -bool ValidateGenPaths(Context *context, GLsizei range); -bool ValidateDeletePaths(Context *context, GLuint first, GLsizei range); -bool ValidatePathCommands(Context *context, - GLuint path, - GLsizei numCommands, - const GLubyte *commands, - GLsizei numCoords, - GLenum coordType, - const void *coords); -bool ValidateSetPathParameter(Context *context, GLuint path, GLenum pname, GLfloat value); -bool ValidateGetPathParameter(Context *context, GLuint path, GLenum pname, GLfloat *value); -bool ValidatePathStencilFunc(Context *context, GLenum func, GLint ref, GLuint mask); -bool ValidateStencilFillPath(Context *context, GLuint path, GLenum fillMode, GLuint mask); -bool ValidateStencilStrokePath(Context *context, GLuint path, GLint reference, GLuint mask); -bool ValidateCoverPath(Context *context, GLuint path, GLenum coverMode); -bool ValidateStencilThenCoverFillPath(Context *context, - GLuint path, - GLenum fillMode, - GLuint mask, - GLenum coverMode); -bool ValidateStencilThenCoverStrokePath(Context *context, - GLuint path, - GLint reference, - GLuint mask, - GLenum coverMode); -bool ValidateIsPath(Context *context); -bool ValidateCoverFillPathInstanced(Context *context, - GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLenum coverMode, - GLenum transformType, - const GLfloat *transformValues); -bool ValidateCoverStrokePathInstanced(Context *context, - GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLenum coverMode, - GLenum transformType, - const GLfloat *transformValues); -bool ValidateStencilFillPathInstanced(Context *context, - GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBAse, - GLenum fillMode, - GLuint mask, - GLenum transformType, - const GLfloat *transformValues); -bool ValidateStencilStrokePathInstanced(Context *context, - GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLint reference, - GLuint mask, - GLenum transformType, - const GLfloat *transformValues); -bool ValidateStencilThenCoverFillPathInstanced(Context *context, - GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLenum fillMode, - GLuint mask, - GLenum coverMode, - GLenum transformType, - const GLfloat *transformValues); -bool ValidateStencilThenCoverStrokePathInstanced(Context *context, - GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLint reference, - GLuint mask, - GLenum coverMode, - GLenum transformType, - const GLfloat *transformValues); -bool ValidateBindFragmentInputLocation(Context *context, - GLuint program, - GLint location, - const GLchar *name); -bool ValidateProgramPathFragmentInputGen(Context *context, - GLuint program, - GLint location, - GLenum genMode, - GLint components, - const GLfloat *coeffs); - -bool ValidateCopyTextureCHROMIUM(Context *context, - GLuint sourceId, - GLint sourceLevel, - GLenum destTarget, - GLuint destId, - GLint destLevel, - GLint internalFormat, - GLenum destType, - GLboolean unpackFlipY, - GLboolean unpackPremultiplyAlpha, - GLboolean unpackUnmultiplyAlpha); -bool ValidateCopySubTextureCHROMIUM(Context *context, - GLuint sourceId, - GLint sourceLevel, - GLenum destTarget, - GLuint destId, - GLint destLevel, - GLint xoffset, - GLint yoffset, - GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLboolean unpackFlipY, - GLboolean unpackPremultiplyAlpha, - GLboolean unpackUnmultiplyAlpha); -bool ValidateCompressedCopyTextureCHROMIUM(Context *context, GLuint sourceId, GLuint destId); - -bool ValidateCreateShader(Context *context, GLenum type); -bool ValidateBufferData(ValidationContext *context, - BufferBinding target, - GLsizeiptr size, - const void *data, - BufferUsage usage); -bool ValidateBufferSubData(ValidationContext *context, - BufferBinding target, - GLintptr offset, - GLsizeiptr size, - const void *data); - -bool ValidateRequestExtensionANGLE(Context *context, const GLchar *name); - -bool ValidateActiveTexture(ValidationContext *context, GLenum texture); -bool ValidateAttachShader(ValidationContext *context, GLuint program, GLuint shader); -bool ValidateBindAttribLocation(ValidationContext *context, - GLuint program, - GLuint index, - const GLchar *name); -bool ValidateBindBuffer(ValidationContext *context, BufferBinding target, GLuint buffer); -bool ValidateBindFramebuffer(ValidationContext *context, GLenum target, GLuint framebuffer); -bool ValidateBindRenderbuffer(ValidationContext *context, GLenum target, GLuint renderbuffer); -bool ValidateBlendColor(ValidationContext *context, - GLclampf red, - GLclampf green, - GLclampf blue, - GLclampf alpha); -bool ValidateBlendEquation(ValidationContext *context, GLenum mode); -bool ValidateBlendEquationSeparate(ValidationContext *context, GLenum modeRGB, GLenum modeAlpha); -bool ValidateBlendFunc(ValidationContext *context, GLenum sfactor, GLenum dfactor); -bool ValidateBlendFuncSeparate(ValidationContext *context, - GLenum srcRGB, - GLenum dstRGB, - GLenum srcAlpha, - GLenum dstAlpha); - -bool ValidateGetString(Context *context, GLenum name); -bool ValidateLineWidth(ValidationContext *context, GLfloat width); -bool ValidateVertexAttribPointer(ValidationContext *context, - GLuint index, - GLint size, - GLenum type, - GLboolean normalized, - GLsizei stride, - const void *ptr); - -bool ValidateDepthRangef(ValidationContext *context, GLclampf zNear, GLclampf zFar); -bool ValidateRenderbufferStorage(ValidationContext *context, - GLenum target, - GLenum internalformat, - GLsizei width, - GLsizei height); -bool ValidateRenderbufferStorageMultisampleANGLE(ValidationContext *context, - GLenum target, - GLsizei samples, - GLenum internalformat, - GLsizei width, - GLsizei height); - -bool ValidateCheckFramebufferStatus(ValidationContext *context, GLenum target); -bool ValidateClearColor(ValidationContext *context, - GLclampf red, - GLclampf green, - GLclampf blue, - GLclampf alpha); -bool ValidateClearDepthf(ValidationContext *context, GLclampf depth); -bool ValidateClearStencil(ValidationContext *context, GLint s); -bool ValidateColorMask(ValidationContext *context, - GLboolean red, - GLboolean green, - GLboolean blue, - GLboolean alpha); -bool ValidateCompileShader(ValidationContext *context, GLuint shader); -bool ValidateCreateProgram(ValidationContext *context); -bool ValidateCullFace(ValidationContext *context, CullFaceMode mode); -bool ValidateDeleteProgram(ValidationContext *context, GLuint program); -bool ValidateDeleteShader(ValidationContext *context, GLuint shader); -bool ValidateDepthFunc(ValidationContext *context, GLenum func); -bool ValidateDepthMask(ValidationContext *context, GLboolean flag); -bool ValidateDetachShader(ValidationContext *context, GLuint program, GLuint shader); -bool ValidateDisableVertexAttribArray(ValidationContext *context, GLuint index); -bool ValidateEnableVertexAttribArray(ValidationContext *context, GLuint index); -bool ValidateFinish(ValidationContext *context); -bool ValidateFlush(ValidationContext *context); -bool ValidateFrontFace(ValidationContext *context, GLenum mode); -bool ValidateGetActiveAttrib(ValidationContext *context, - GLuint program, - GLuint index, - GLsizei bufsize, - GLsizei *length, - GLint *size, - GLenum *type, - GLchar *name); -bool ValidateGetActiveUniform(ValidationContext *context, - GLuint program, - GLuint index, - GLsizei bufsize, - GLsizei *length, - GLint *size, - GLenum *type, - GLchar *name); -bool ValidateGetAttachedShaders(ValidationContext *context, - GLuint program, - GLsizei maxcount, - GLsizei *count, - GLuint *shaders); -bool ValidateGetAttribLocation(ValidationContext *context, GLuint program, const GLchar *name); -bool ValidateGetBooleanv(ValidationContext *context, GLenum pname, GLboolean *params); -bool ValidateGetError(ValidationContext *context); -bool ValidateGetFloatv(ValidationContext *context, GLenum pname, GLfloat *params); -bool ValidateGetIntegerv(ValidationContext *context, GLenum pname, GLint *params); -bool ValidateGetProgramInfoLog(ValidationContext *context, - GLuint program, - GLsizei bufsize, - GLsizei *length, - GLchar *infolog); -bool ValidateGetShaderInfoLog(ValidationContext *context, - GLuint shader, - GLsizei bufsize, - GLsizei *length, - GLchar *infolog); -bool ValidateGetShaderPrecisionFormat(ValidationContext *context, - GLenum shadertype, - GLenum precisiontype, - GLint *range, - GLint *precision); -bool ValidateGetShaderSource(ValidationContext *context, - GLuint shader, - GLsizei bufsize, - GLsizei *length, - GLchar *source); -bool ValidateGetUniformLocation(ValidationContext *context, GLuint program, const GLchar *name); -bool ValidateHint(ValidationContext *context, GLenum target, GLenum mode); -bool ValidateIsBuffer(ValidationContext *context, GLuint buffer); -bool ValidateIsFramebuffer(ValidationContext *context, GLuint framebuffer); -bool ValidateIsProgram(ValidationContext *context, GLuint program); -bool ValidateIsRenderbuffer(ValidationContext *context, GLuint renderbuffer); -bool ValidateIsShader(ValidationContext *context, GLuint shader); -bool ValidateIsTexture(ValidationContext *context, GLuint texture); -bool ValidatePixelStorei(ValidationContext *context, GLenum pname, GLint param); -bool ValidatePolygonOffset(ValidationContext *context, GLfloat factor, GLfloat units); -bool ValidateReleaseShaderCompiler(ValidationContext *context); -bool ValidateSampleCoverage(ValidationContext *context, GLclampf value, GLboolean invert); -bool ValidateScissor(ValidationContext *context, GLint x, GLint y, GLsizei width, GLsizei height); -bool ValidateShaderBinary(ValidationContext *context, - GLsizei n, - const GLuint *shaders, - GLenum binaryformat, - const void *binary, - GLsizei length); -bool ValidateShaderSource(ValidationContext *context, - GLuint shader, - GLsizei count, - const GLchar *const *string, - const GLint *length); -bool ValidateStencilFunc(ValidationContext *context, GLenum func, GLint ref, GLuint mask); -bool ValidateStencilFuncSeparate(ValidationContext *context, - GLenum face, - GLenum func, - GLint ref, - GLuint mask); -bool ValidateStencilMask(ValidationContext *context, GLuint mask); -bool ValidateStencilMaskSeparate(ValidationContext *context, GLenum face, GLuint mask); -bool ValidateStencilOp(ValidationContext *context, GLenum fail, GLenum zfail, GLenum zpass); -bool ValidateStencilOpSeparate(ValidationContext *context, - GLenum face, - GLenum fail, - GLenum zfail, - GLenum zpass); -bool ValidateUniform1f(ValidationContext *context, GLint location, GLfloat x); -bool ValidateUniform1fv(ValidationContext *context, - GLint location, - GLsizei count, - const GLfloat *v); -bool ValidateUniform1i(ValidationContext *context, GLint location, GLint x); -bool ValidateUniform2f(ValidationContext *context, GLint location, GLfloat x, GLfloat y); -bool ValidateUniform2fv(ValidationContext *context, - GLint location, - GLsizei count, - const GLfloat *v); -bool ValidateUniform2i(ValidationContext *context, GLint location, GLint x, GLint y); -bool ValidateUniform2iv(ValidationContext *context, GLint location, GLsizei count, const GLint *v); -bool ValidateUniform3f(ValidationContext *context, GLint location, GLfloat x, GLfloat y, GLfloat z); -bool ValidateUniform3fv(ValidationContext *context, - GLint location, - GLsizei count, - const GLfloat *v); -bool ValidateUniform3i(ValidationContext *context, GLint location, GLint x, GLint y, GLint z); -bool ValidateUniform3iv(ValidationContext *context, GLint location, GLsizei count, const GLint *v); -bool ValidateUniform4f(ValidationContext *context, - GLint location, - GLfloat x, - GLfloat y, - GLfloat z, - GLfloat w); -bool ValidateUniform4fv(ValidationContext *context, - GLint location, - GLsizei count, - const GLfloat *v); -bool ValidateUniform4i(ValidationContext *context, - GLint location, - GLint x, - GLint y, - GLint z, - GLint w); -bool ValidateUniform4iv(ValidationContext *context, GLint location, GLsizei count, const GLint *v); -bool ValidateUniformMatrix2fv(ValidationContext *context, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -bool ValidateUniformMatrix3fv(ValidationContext *context, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -bool ValidateUniformMatrix4fv(ValidationContext *context, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -bool ValidateValidateProgram(ValidationContext *context, GLuint program); -bool ValidateVertexAttrib1f(ValidationContext *context, GLuint index, GLfloat x); -bool ValidateVertexAttrib1fv(ValidationContext *context, GLuint index, const GLfloat *values); -bool ValidateVertexAttrib2f(ValidationContext *context, GLuint index, GLfloat x, GLfloat y); -bool ValidateVertexAttrib2fv(ValidationContext *context, GLuint index, const GLfloat *values); -bool ValidateVertexAttrib3f(ValidationContext *context, - GLuint index, - GLfloat x, - GLfloat y, - GLfloat z); -bool ValidateVertexAttrib3fv(ValidationContext *context, GLuint index, const GLfloat *values); -bool ValidateVertexAttrib4f(ValidationContext *context, - GLuint index, - GLfloat x, - GLfloat y, - GLfloat z, - GLfloat w); -bool ValidateVertexAttrib4fv(ValidationContext *context, GLuint index, const GLfloat *values); -bool ValidateViewport(ValidationContext *context, GLint x, GLint y, GLsizei width, GLsizei height); -bool ValidateDrawElements(ValidationContext *context, - GLenum mode, - GLsizei count, - GLenum type, - const void *indices); - -bool ValidateDrawArrays(ValidationContext *context, GLenum mode, GLint first, GLsizei count); - -bool ValidateGetFramebufferAttachmentParameteriv(ValidationContext *context, - GLenum target, - GLenum attachment, - GLenum pname, - GLint *params); -bool ValidateGetProgramiv(ValidationContext *context, GLuint program, GLenum pname, GLint *params); - -bool ValidateCopyTexImage2D(ValidationContext *context, - GLenum target, - GLint level, - GLenum internalformat, - GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLint border); - -bool ValidateCopyTexSubImage2D(Context *context, - GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint x, - GLint y, - GLsizei width, - GLsizei height); - -bool ValidateDeleteBuffers(Context *context, GLint n, const GLuint *buffers); -bool ValidateDeleteFramebuffers(Context *context, GLint n, const GLuint *framebuffers); -bool ValidateDeleteRenderbuffers(Context *context, GLint n, const GLuint *renderbuffers); -bool ValidateDeleteTextures(Context *context, GLint n, const GLuint *textures); -bool ValidateDisable(Context *context, GLenum cap); -bool ValidateEnable(Context *context, GLenum cap); -bool ValidateFramebufferRenderbuffer(Context *context, - GLenum target, - GLenum attachment, - GLenum renderbuffertarget, - GLuint renderbuffer); -bool ValidateFramebufferTexture2D(Context *context, - GLenum target, - GLenum attachment, - GLenum textarget, - GLuint texture, - GLint level); -bool ValidateGenBuffers(Context *context, GLint n, GLuint *buffers); -bool ValidateGenerateMipmap(Context *context, GLenum target); -bool ValidateGenFramebuffers(Context *context, GLint n, GLuint *framebuffers); -bool ValidateGenRenderbuffers(Context *context, GLint n, GLuint *renderbuffers); -bool ValidateGenTextures(Context *context, GLint n, GLuint *textures); -bool ValidateGetBufferParameteriv(ValidationContext *context, - BufferBinding target, - GLenum pname, - GLint *params); -bool ValidateGetRenderbufferParameteriv(Context *context, - GLenum target, - GLenum pname, - GLint *params); -bool ValidateGetShaderiv(Context *context, GLuint shader, GLenum pname, GLint *params); -bool ValidateGetTexParameterfv(Context *context, GLenum target, GLenum pname, GLfloat *params); -bool ValidateGetTexParameteriv(Context *context, GLenum target, GLenum pname, GLint *params); -bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfloat *params); -bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint *params); -bool ValidateGetVertexAttribfv(Context *context, GLuint index, GLenum pname, GLfloat *params); -bool ValidateGetVertexAttribiv(Context *context, GLuint index, GLenum pname, GLint *params); -bool ValidateGetVertexAttribPointerv(Context *context, GLuint index, GLenum pname, void **pointer); -bool ValidateIsEnabled(Context *context, GLenum cap); -bool ValidateLinkProgram(Context *context, GLuint program); -bool ValidateReadPixels(Context *context, - GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - void *pixels); -bool ValidateTexParameterf(Context *context, GLenum target, GLenum pname, GLfloat param); -bool ValidateTexParameterfv(Context *context, GLenum target, GLenum pname, const GLfloat *params); -bool ValidateTexParameteri(Context *context, GLenum target, GLenum pname, GLint param); -bool ValidateTexParameteriv(Context *context, GLenum target, GLenum pname, const GLint *params); -bool ValidateUniform1iv(ValidationContext *context, - GLint location, - GLsizei count, - const GLint *value); -bool ValidateUseProgram(Context *context, GLuint program); - -} // namespace gl - -#endif // LIBANGLE_VALIDATION_ES2_H_ |