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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/validationES3.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/validationES3.h | 614 |
1 files changed, 0 insertions, 614 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/validationES3.h b/src/3rdparty/angle/src/libANGLE/validationES3.h deleted file mode 100644 index 631b1ca43a..0000000000 --- a/src/3rdparty/angle/src/libANGLE/validationES3.h +++ /dev/null @@ -1,614 +0,0 @@ -// -// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// validationES3.h: Validation functions for OpenGL ES 3.0 entry point parameters - -#ifndef LIBANGLE_VALIDATION_ES3_H_ -#define LIBANGLE_VALIDATION_ES3_H_ - -#include "libANGLE/PackedGLEnums.h" - -#include <GLES3/gl3.h> - -namespace gl -{ -class Context; -struct IndexRange; -class ValidationContext; - -bool ValidateES3TexImageParametersBase(ValidationContext *context, - GLenum target, - GLint level, - GLenum internalformat, - bool isCompressed, - bool isSubImage, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLsizei width, - GLsizei height, - GLsizei depth, - GLint border, - GLenum format, - GLenum type, - GLsizei imageSize, - const void *pixels); - -bool ValidateES3TexStorageParameters(Context *context, - GLenum target, - GLsizei levels, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLsizei depth); - -bool ValidateES3TexImage2DParameters(Context *context, - GLenum target, - GLint level, - GLenum internalformat, - bool isCompressed, - bool isSubImage, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLsizei width, - GLsizei height, - GLsizei depth, - GLint border, - GLenum format, - GLenum type, - GLsizei imageSize, - const void *pixels); - -bool ValidateES3TexImage3DParameters(Context *context, - GLenum target, - GLint level, - GLenum internalformat, - bool isCompressed, - bool isSubImage, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLsizei width, - GLsizei height, - GLsizei depth, - GLint border, - GLenum format, - GLenum type, - GLsizei bufSize, - const void *pixels); - -bool ValidateES3CopyTexImageParametersBase(ValidationContext *context, - GLenum target, - GLint level, - GLenum internalformat, - bool isSubImage, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLint border); - -bool ValidateES3CopyTexImage2DParameters(ValidationContext *context, - GLenum target, - GLint level, - GLenum internalformat, - bool isSubImage, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLint border); - -bool ValidateES3CopyTexImage3DParameters(ValidationContext *context, - GLenum target, - GLint level, - GLenum internalformat, - bool isSubImage, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLint border); - -bool ValidateES3TexStorageParametersBase(Context *context, - GLenum target, - GLsizei levels, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLsizei depth); - -bool ValidateES3TexStorage2DParameters(Context *context, - GLenum target, - GLsizei levels, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLsizei depth); - -bool ValidateES3TexStorage3DParameters(Context *context, - GLenum target, - GLsizei levels, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLsizei depth); - -bool ValidateBeginQuery(Context *context, GLenum target, GLuint id); - -bool ValidateEndQuery(Context *context, GLenum target); - -bool ValidateGetQueryiv(Context *context, GLenum target, GLenum pname, GLint *params); - -bool ValidateGetQueryObjectuiv(Context *context, GLuint id, GLenum pname, GLuint *params); - -bool ValidateFramebufferTextureLayer(Context *context, - GLenum target, - GLenum attachment, - GLuint texture, - GLint level, - GLint layer); - -bool ValidateInvalidateFramebuffer(Context *context, - GLenum target, - GLsizei numAttachments, - const GLenum *attachments); - -bool ValidateInvalidateSubFramebuffer(Context *context, - GLenum target, - GLsizei numAttachments, - const GLenum *attachments, - GLint x, - GLint y, - GLsizei width, - GLsizei height); - -bool ValidateClearBuffer(ValidationContext *context); - -bool ValidateDrawRangeElements(Context *context, - GLenum mode, - GLuint start, - GLuint end, - GLsizei count, - GLenum type, - const void *indices); - -bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLuint *params); - -bool ValidateReadBuffer(Context *context, GLenum mode); - -bool ValidateCompressedTexImage3D(Context *context, - GLenum target, - GLint level, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLsizei depth, - GLint border, - GLsizei imageSize, - const void *data); -bool ValidateCompressedTexImage3DRobustANGLE(Context *context, - GLenum target, - GLint level, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLsizei depth, - GLint border, - GLsizei imageSize, - GLsizei dataSize, - const void *data); - -bool ValidateBindVertexArray(Context *context, GLuint array); -bool ValidateIsVertexArray(Context *context, GLuint array); - -bool ValidateBindBufferBase(Context *context, BufferBinding target, GLuint index, GLuint buffer); -bool ValidateBindBufferRange(Context *context, - BufferBinding target, - GLuint index, - GLuint buffer, - GLintptr offset, - GLsizeiptr size); - -bool ValidateProgramBinary(Context *context, - GLuint program, - GLenum binaryFormat, - const void *binary, - GLint length); -bool ValidateGetProgramBinary(Context *context, - GLuint program, - GLsizei bufSize, - GLsizei *length, - GLenum *binaryFormat, - void *binary); -bool ValidateProgramParameteri(Context *context, GLuint program, GLenum pname, GLint value); -bool ValidateBlitFramebuffer(Context *context, - GLint srcX0, - GLint srcY0, - GLint srcX1, - GLint srcY1, - GLint dstX0, - GLint dstY0, - GLint dstX1, - GLint dstY1, - GLbitfield mask, - GLenum filter); -bool ValidateClearBufferiv(ValidationContext *context, - GLenum buffer, - GLint drawbuffer, - const GLint *value); -bool ValidateClearBufferuiv(ValidationContext *context, - GLenum buffer, - GLint drawbuffer, - const GLuint *value); -bool ValidateClearBufferfv(ValidationContext *context, - GLenum buffer, - GLint drawbuffer, - const GLfloat *value); -bool ValidateClearBufferfi(ValidationContext *context, - GLenum buffer, - GLint drawbuffer, - GLfloat depth, - GLint stencil); -bool ValidateDrawBuffers(ValidationContext *context, GLsizei n, const GLenum *bufs); -bool ValidateCopyTexSubImage3D(Context *context, - GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLint x, - GLint y, - GLsizei width, - GLsizei height); -bool ValidateTexImage3D(Context *context, - GLenum target, - GLint level, - GLint internalformat, - GLsizei width, - GLsizei height, - GLsizei depth, - GLint border, - GLenum format, - GLenum type, - const void *pixels); -bool ValidateTexImage3DRobustANGLE(Context *context, - GLenum target, - GLint level, - GLint internalformat, - GLsizei width, - GLsizei height, - GLsizei depth, - GLint border, - GLenum format, - GLenum type, - GLsizei bufSize, - const void *pixels); -bool ValidateTexSubImage3D(Context *context, - GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLsizei width, - GLsizei height, - GLsizei depth, - GLenum format, - GLenum type, - const void *pixels); -bool ValidateTexSubImage3DRobustANGLE(Context *context, - GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLsizei width, - GLsizei height, - GLsizei depth, - GLenum format, - GLenum type, - GLsizei bufSize, - const void *pixels); -bool ValidateCompressedTexSubImage3D(Context *context, - GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLsizei width, - GLsizei height, - GLsizei depth, - GLenum format, - GLsizei imageSize, - const void *data); -bool ValidateCompressedTexSubImage3DRobustANGLE(Context *context, - GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLsizei width, - GLsizei height, - GLsizei depth, - GLenum format, - GLsizei imageSize, - GLsizei dataSize, - const void *data); - -bool ValidateGenQueries(Context *context, GLint n, GLuint *ids); -bool ValidateDeleteQueries(Context *context, GLint n, const GLuint *ids); -bool ValidateGenSamplers(Context *context, GLint count, GLuint *samplers); -bool ValidateDeleteSamplers(Context *context, GLint count, const GLuint *samplers); -bool ValidateGenTransformFeedbacks(Context *context, GLint n, GLuint *ids); -bool ValidateDeleteTransformFeedbacks(Context *context, GLint n, const GLuint *ids); -bool ValidateGenVertexArrays(Context *context, GLint n, GLuint *arrays); -bool ValidateDeleteVertexArrays(Context *context, GLint n, const GLuint *arrays); - -bool ValidateBeginTransformFeedback(Context *context, GLenum primitiveMode); - -bool ValidateGetBufferPointerv(Context *context, BufferBinding target, GLenum pname, void **params); -bool ValidateGetBufferPointervRobustANGLE(Context *context, - BufferBinding target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - void **params); -bool ValidateUnmapBuffer(Context *context, BufferBinding target); -bool ValidateMapBufferRange(Context *context, - BufferBinding target, - GLintptr offset, - GLsizeiptr length, - GLbitfield access); -bool ValidateFlushMappedBufferRange(Context *context, - BufferBinding target, - GLintptr offset, - GLsizeiptr length); - -bool ValidateIndexedStateQuery(ValidationContext *context, - GLenum pname, - GLuint index, - GLsizei *length); -bool ValidateGetIntegeri_v(ValidationContext *context, GLenum target, GLuint index, GLint *data); -bool ValidateGetIntegeri_vRobustANGLE(ValidationContext *context, - GLenum target, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLint *data); -bool ValidateGetInteger64i_v(ValidationContext *context, - GLenum target, - GLuint index, - GLint64 *data); -bool ValidateGetInteger64i_vRobustANGLE(ValidationContext *context, - GLenum target, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLint64 *data); - -bool ValidateCopyBufferSubData(ValidationContext *context, - BufferBinding readTarget, - BufferBinding writeTarget, - GLintptr readOffset, - GLintptr writeOffset, - GLsizeiptr size); - -bool ValidateGetStringi(Context *context, GLenum name, GLuint index); -bool ValidateRenderbufferStorageMultisample(ValidationContext *context, - GLenum target, - GLsizei samples, - GLenum internalformat, - GLsizei width, - GLsizei height); - -bool ValidateVertexAttribIPointer(ValidationContext *context, - GLuint index, - GLint size, - GLenum type, - GLsizei stride, - const void *pointer); - -bool ValidateGetSynciv(Context *context, - GLsync sync, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *values); - -bool ValidateDrawElementsInstanced(ValidationContext *context, - GLenum mode, - GLsizei count, - GLenum type, - const void *indices, - GLsizei instanceCount); - -bool ValidateFramebufferTextureMultiviewLayeredANGLE(Context *context, - GLenum target, - GLenum attachment, - GLuint texture, - GLint level, - GLint baseViewIndex, - GLsizei numViews); - -bool ValidateFramebufferTextureMultiviewSideBySideANGLE(Context *context, - GLenum target, - GLenum attachment, - GLuint texture, - GLint level, - GLsizei numViews, - const GLint *viewportOffsets); - -bool ValidateIsQuery(Context *context, GLuint id); - -bool ValidateUniform1ui(Context *context, GLint location, GLuint v0); -bool ValidateUniform2ui(Context *context, GLint location, GLuint v0, GLuint v1); -bool ValidateUniform3ui(Context *context, GLint location, GLuint v0, GLuint v1, GLuint v2); -bool ValidateUniform4ui(Context *context, - GLint location, - GLuint v0, - GLuint v1, - GLuint v2, - GLuint v3); - -bool ValidateUniform1uiv(Context *context, GLint location, GLsizei count, const GLuint *value); -bool ValidateUniform2uiv(Context *context, GLint location, GLsizei count, const GLuint *value); -bool ValidateUniform3uiv(Context *context, GLint location, GLsizei count, const GLuint *value); -bool ValidateUniform4uiv(Context *context, GLint location, GLsizei count, const GLuint *value); - -bool ValidateUniformMatrix2x3fv(Context *context, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -bool ValidateUniformMatrix3x2fv(Context *context, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -bool ValidateUniformMatrix2x4fv(Context *context, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -bool ValidateUniformMatrix4x2fv(Context *context, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -bool ValidateUniformMatrix3x4fv(Context *context, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -bool ValidateUniformMatrix4x3fv(Context *context, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); - -bool ValidateEndTransformFeedback(Context *context); -bool ValidateTransformFeedbackVaryings(Context *context, - GLuint program, - GLsizei count, - const GLchar *const *varyings, - GLenum bufferMode); -bool ValidateGetTransformFeedbackVarying(Context *context, - GLuint program, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLsizei *size, - GLenum *type, - GLchar *name); -bool ValidateBindTransformFeedback(Context *context, GLenum target, GLuint id); -bool ValidateIsTransformFeedback(Context *context, GLuint id); -bool ValidatePauseTransformFeedback(Context *context); -bool ValidateResumeTransformFeedback(Context *context); -bool ValidateVertexAttribI4i(Context *context, GLuint index, GLint x, GLint y, GLint z, GLint w); -bool ValidateVertexAttribI4ui(Context *context, - GLuint index, - GLuint x, - GLuint y, - GLuint z, - GLuint w); -bool ValidateVertexAttribI4iv(Context *context, GLuint index, const GLint *v); -bool ValidateVertexAttribI4uiv(Context *context, GLuint index, const GLuint *v); -bool ValidateGetFragDataLocation(Context *context, GLuint program, const GLchar *name); -bool ValidateGetUniformIndices(Context *context, - GLuint program, - GLsizei uniformCount, - const GLchar *const *uniformNames, - GLuint *uniformIndices); -bool ValidateGetActiveUniformsiv(Context *context, - GLuint program, - GLsizei uniformCount, - const GLuint *uniformIndices, - GLenum pname, - GLint *params); -bool ValidateGetUniformBlockIndex(Context *context, GLuint program, const GLchar *uniformBlockName); -bool ValidateGetActiveUniformBlockiv(Context *context, - GLuint program, - GLuint uniformBlockIndex, - GLenum pname, - GLint *params); -bool ValidateGetActiveUniformBlockName(Context *context, - GLuint program, - GLuint uniformBlockIndex, - GLsizei bufSize, - GLsizei *length, - GLchar *uniformBlockName); -bool ValidateUniformBlockBinding(Context *context, - GLuint program, - GLuint uniformBlockIndex, - GLuint uniformBlockBinding); -bool ValidateDrawArraysInstanced(Context *context, - GLenum mode, - GLint first, - GLsizei count, - GLsizei primcount); - -bool ValidateFenceSync(Context *context, GLenum condition, GLbitfield flags); -bool ValidateIsSync(Context *context, GLsync sync); -bool ValidateDeleteSync(Context *context, GLsync sync); -bool ValidateClientWaitSync(Context *context, GLsync sync, GLbitfield flags, GLuint64 timeout); -bool ValidateWaitSync(Context *context, GLsync sync, GLbitfield flags, GLuint64 timeout); -bool ValidateGetInteger64v(Context *context, GLenum pname, GLint64 *params); - -bool ValidateIsSampler(Context *context, GLuint sampler); -bool ValidateBindSampler(Context *context, GLuint unit, GLuint sampler); -bool ValidateVertexAttribDivisor(Context *context, GLuint index, GLuint divisor); -bool ValidateTexStorage2D(Context *context, - GLenum target, - GLsizei levels, - GLenum internalformat, - GLsizei width, - GLsizei height); -bool ValidateTexStorage3D(Context *context, - GLenum target, - GLsizei levels, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLsizei depth); - -bool ValidateGetVertexAttribIiv(Context *context, GLuint index, GLenum pname, GLint *params); -bool ValidateGetVertexAttribIuiv(Context *context, GLuint index, GLenum pname, GLuint *params); -bool ValidateGetBufferParameteri64v(ValidationContext *context, - BufferBinding target, - GLenum pname, - GLint64 *params); -bool ValidateSamplerParameteri(Context *context, GLuint sampler, GLenum pname, GLint param); -bool ValidateSamplerParameteriv(Context *context, - GLuint sampler, - GLenum pname, - const GLint *params); -bool ValidateSamplerParameterf(Context *context, GLuint sampler, GLenum pname, GLfloat param); -bool ValidateSamplerParameterfv(Context *context, - GLuint sampler, - GLenum pname, - const GLfloat *params); -bool ValidateGetSamplerParameteriv(Context *context, GLuint sampler, GLenum pname, GLint *params); -bool ValidateGetSamplerParameterfv(Context *context, GLuint sampler, GLenum pname, GLfloat *params); -bool ValidateGetInternalformativ(Context *context, - GLenum target, - GLenum internalformat, - GLenum pname, - GLsizei bufSize, - GLint *params); - -} // namespace gl - -#endif // LIBANGLE_VALIDATION_ES3_H_ |