diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h | 228 |
1 files changed, 0 insertions, 228 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h deleted file mode 100644 index e11d5a10bf..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h +++ /dev/null @@ -1,228 +0,0 @@ -// GENERATED FILE - DO NOT EDIT. -// Generated by generate_entry_points.py using data from gl.xml. -// -// Copyright 2017 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// -// entry_points_gles_3_1_autogen.h: -// Defines the GLES 3.1 entry points. - -#ifndef LIBGLESV2_ENTRYPOINTSGLES31_AUTOGEN_H_ -#define LIBGLESV2_ENTRYPOINTSGLES31_AUTOGEN_H_ - -#include <GLES3/gl31.h> -#include <export.h> - -#include "common/platform.h" - -namespace gl -{ -ANGLE_EXPORT void GL_APIENTRY DispatchCompute(GLuint num_groups_x, - GLuint num_groups_y, - GLuint num_groups_z); -ANGLE_EXPORT void GL_APIENTRY DispatchComputeIndirect(GLintptr indirect); -ANGLE_EXPORT void GL_APIENTRY DrawArraysIndirect(GLenum mode, const void *indirect); -ANGLE_EXPORT void GL_APIENTRY DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect); -ANGLE_EXPORT void GL_APIENTRY FramebufferParameteri(GLenum target, GLenum pname, GLint param); -ANGLE_EXPORT void GL_APIENTRY GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetProgramInterfaceiv(GLuint program, - GLenum programInterface, - GLenum pname, - GLint *params); -ANGLE_EXPORT GLuint GL_APIENTRY GetProgramResourceIndex(GLuint program, - GLenum programInterface, - const GLchar *name); -ANGLE_EXPORT void GL_APIENTRY GetProgramResourceName(GLuint program, - GLenum programInterface, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLchar *name); -ANGLE_EXPORT void GL_APIENTRY GetProgramResourceiv(GLuint program, - GLenum programInterface, - GLuint index, - GLsizei propCount, - const GLenum *props, - GLsizei bufSize, - GLsizei *length, - GLint *params); -ANGLE_EXPORT GLint GL_APIENTRY GetProgramResourceLocation(GLuint program, - GLenum programInterface, - const GLchar *name); -ANGLE_EXPORT void GL_APIENTRY UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); -ANGLE_EXPORT void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program); -ANGLE_EXPORT GLuint GL_APIENTRY CreateShaderProgramv(GLenum type, - GLsizei count, - const GLchar *const *strings); -ANGLE_EXPORT void GL_APIENTRY BindProgramPipeline(GLuint pipeline); -ANGLE_EXPORT void GL_APIENTRY DeleteProgramPipelines(GLsizei n, const GLuint *pipelines); -ANGLE_EXPORT void GL_APIENTRY GenProgramPipelines(GLsizei n, GLuint *pipelines); -ANGLE_EXPORT GLboolean GL_APIENTRY IsProgramPipeline(GLuint pipeline); -ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform1i(GLuint program, GLint location, GLint v0); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); -ANGLE_EXPORT void GL_APIENTRY -ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -ANGLE_EXPORT void GL_APIENTRY -ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform1ui(GLuint program, GLint location, GLuint v0); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform2ui(GLuint program, - GLint location, - GLuint v0, - GLuint v1); -ANGLE_EXPORT void GL_APIENTRY -ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -ANGLE_EXPORT void GL_APIENTRY -ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform1f(GLuint program, GLint location, GLfloat v0); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform2f(GLuint program, - GLint location, - GLfloat v0, - GLfloat v1); -ANGLE_EXPORT void GL_APIENTRY -ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -ANGLE_EXPORT void GL_APIENTRY -ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform1iv(GLuint program, - GLint location, - GLsizei count, - const GLint *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform2iv(GLuint program, - GLint location, - GLsizei count, - const GLint *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform3iv(GLuint program, - GLint location, - GLsizei count, - const GLint *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform4iv(GLuint program, - GLint location, - GLsizei count, - const GLint *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform1uiv(GLuint program, - GLint location, - GLsizei count, - const GLuint *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform2uiv(GLuint program, - GLint location, - GLsizei count, - const GLuint *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform3uiv(GLuint program, - GLint location, - GLsizei count, - const GLuint *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform4uiv(GLuint program, - GLint location, - GLsizei count, - const GLuint *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform1fv(GLuint program, - GLint location, - GLsizei count, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform2fv(GLuint program, - GLint location, - GLsizei count, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform3fv(GLuint program, - GLint location, - GLsizei count, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniform4fv(GLuint program, - GLint location, - GLsizei count, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x3fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x2fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x4fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x2fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x4fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x3fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY ValidateProgramPipeline(GLuint pipeline); -ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineInfoLog(GLuint pipeline, - GLsizei bufSize, - GLsizei *length, - GLchar *infoLog); -ANGLE_EXPORT void GL_APIENTRY BindImageTexture(GLuint unit, - GLuint texture, - GLint level, - GLboolean layered, - GLint layer, - GLenum access, - GLenum format); -ANGLE_EXPORT void GL_APIENTRY GetBooleani_v(GLenum target, GLuint index, GLboolean *data); -ANGLE_EXPORT void GL_APIENTRY MemoryBarrier(GLbitfield barriers); -ANGLE_EXPORT void GL_APIENTRY MemoryBarrierByRegion(GLbitfield barriers); -ANGLE_EXPORT void GL_APIENTRY TexStorage2DMultisample(GLenum target, - GLsizei samples, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLboolean fixedsamplelocations); -ANGLE_EXPORT void GL_APIENTRY GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); -ANGLE_EXPORT void GL_APIENTRY SampleMaski(GLuint maskNumber, GLbitfield mask); -ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameteriv(GLenum target, - GLint level, - GLenum pname, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterfv(GLenum target, - GLint level, - GLenum pname, - GLfloat *params); -ANGLE_EXPORT void GL_APIENTRY BindVertexBuffer(GLuint bindingindex, - GLuint buffer, - GLintptr offset, - GLsizei stride); -ANGLE_EXPORT void GL_APIENTRY VertexAttribFormat(GLuint attribindex, - GLint size, - GLenum type, - GLboolean normalized, - GLuint relativeoffset); -ANGLE_EXPORT void GL_APIENTRY VertexAttribIFormat(GLuint attribindex, - GLint size, - GLenum type, - GLuint relativeoffset); -ANGLE_EXPORT void GL_APIENTRY VertexAttribBinding(GLuint attribindex, GLuint bindingindex); -ANGLE_EXPORT void GL_APIENTRY VertexBindingDivisor(GLuint bindingindex, GLuint divisor); -} // namespace gl - -#endif // LIBGLESV2_ENTRYPOINTSGLES31_AUTOGEN_H_ |