summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h228
1 files changed, 0 insertions, 228 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h
deleted file mode 100644
index e11d5a10bf..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h
+++ /dev/null
@@ -1,228 +0,0 @@
-// GENERATED FILE - DO NOT EDIT.
-// Generated by generate_entry_points.py using data from gl.xml.
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// entry_points_gles_3_1_autogen.h:
-// Defines the GLES 3.1 entry points.
-
-#ifndef LIBGLESV2_ENTRYPOINTSGLES31_AUTOGEN_H_
-#define LIBGLESV2_ENTRYPOINTSGLES31_AUTOGEN_H_
-
-#include <GLES3/gl31.h>
-#include <export.h>
-
-#include "common/platform.h"
-
-namespace gl
-{
-ANGLE_EXPORT void GL_APIENTRY DispatchCompute(GLuint num_groups_x,
- GLuint num_groups_y,
- GLuint num_groups_z);
-ANGLE_EXPORT void GL_APIENTRY DispatchComputeIndirect(GLintptr indirect);
-ANGLE_EXPORT void GL_APIENTRY DrawArraysIndirect(GLenum mode, const void *indirect);
-ANGLE_EXPORT void GL_APIENTRY DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect);
-ANGLE_EXPORT void GL_APIENTRY FramebufferParameteri(GLenum target, GLenum pname, GLint param);
-ANGLE_EXPORT void GL_APIENTRY GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetProgramInterfaceiv(GLuint program,
- GLenum programInterface,
- GLenum pname,
- GLint *params);
-ANGLE_EXPORT GLuint GL_APIENTRY GetProgramResourceIndex(GLuint program,
- GLenum programInterface,
- const GLchar *name);
-ANGLE_EXPORT void GL_APIENTRY GetProgramResourceName(GLuint program,
- GLenum programInterface,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *name);
-ANGLE_EXPORT void GL_APIENTRY GetProgramResourceiv(GLuint program,
- GLenum programInterface,
- GLuint index,
- GLsizei propCount,
- const GLenum *props,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-ANGLE_EXPORT GLint GL_APIENTRY GetProgramResourceLocation(GLuint program,
- GLenum programInterface,
- const GLchar *name);
-ANGLE_EXPORT void GL_APIENTRY UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
-ANGLE_EXPORT void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program);
-ANGLE_EXPORT GLuint GL_APIENTRY CreateShaderProgramv(GLenum type,
- GLsizei count,
- const GLchar *const *strings);
-ANGLE_EXPORT void GL_APIENTRY BindProgramPipeline(GLuint pipeline);
-ANGLE_EXPORT void GL_APIENTRY DeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
-ANGLE_EXPORT void GL_APIENTRY GenProgramPipelines(GLsizei n, GLuint *pipelines);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsProgramPipeline(GLuint pipeline);
-ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform1i(GLuint program, GLint location, GLint v0);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
-ANGLE_EXPORT void GL_APIENTRY
-ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
-ANGLE_EXPORT void GL_APIENTRY
-ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform1ui(GLuint program, GLint location, GLuint v0);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform2ui(GLuint program,
- GLint location,
- GLuint v0,
- GLuint v1);
-ANGLE_EXPORT void GL_APIENTRY
-ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
-ANGLE_EXPORT void GL_APIENTRY
-ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform1f(GLuint program, GLint location, GLfloat v0);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform2f(GLuint program,
- GLint location,
- GLfloat v0,
- GLfloat v1);
-ANGLE_EXPORT void GL_APIENTRY
-ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-ANGLE_EXPORT void GL_APIENTRY
-ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform1iv(GLuint program,
- GLint location,
- GLsizei count,
- const GLint *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform2iv(GLuint program,
- GLint location,
- GLsizei count,
- const GLint *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform3iv(GLuint program,
- GLint location,
- GLsizei count,
- const GLint *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform4iv(GLuint program,
- GLint location,
- GLsizei count,
- const GLint *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform1uiv(GLuint program,
- GLint location,
- GLsizei count,
- const GLuint *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform2uiv(GLuint program,
- GLint location,
- GLsizei count,
- const GLuint *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform3uiv(GLuint program,
- GLint location,
- GLsizei count,
- const GLuint *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform4uiv(GLuint program,
- GLint location,
- GLsizei count,
- const GLuint *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform1fv(GLuint program,
- GLint location,
- GLsizei count,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform2fv(GLuint program,
- GLint location,
- GLsizei count,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform3fv(GLuint program,
- GLint location,
- GLsizei count,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniform4fv(GLuint program,
- GLint location,
- GLsizei count,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x3fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x2fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x4fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x2fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x4fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x3fv(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-ANGLE_EXPORT void GL_APIENTRY ValidateProgramPipeline(GLuint pipeline);
-ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineInfoLog(GLuint pipeline,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *infoLog);
-ANGLE_EXPORT void GL_APIENTRY BindImageTexture(GLuint unit,
- GLuint texture,
- GLint level,
- GLboolean layered,
- GLint layer,
- GLenum access,
- GLenum format);
-ANGLE_EXPORT void GL_APIENTRY GetBooleani_v(GLenum target, GLuint index, GLboolean *data);
-ANGLE_EXPORT void GL_APIENTRY MemoryBarrier(GLbitfield barriers);
-ANGLE_EXPORT void GL_APIENTRY MemoryBarrierByRegion(GLbitfield barriers);
-ANGLE_EXPORT void GL_APIENTRY TexStorage2DMultisample(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLboolean fixedsamplelocations);
-ANGLE_EXPORT void GL_APIENTRY GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
-ANGLE_EXPORT void GL_APIENTRY SampleMaski(GLuint maskNumber, GLbitfield mask);
-ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameteriv(GLenum target,
- GLint level,
- GLenum pname,
- GLint *params);
-ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterfv(GLenum target,
- GLint level,
- GLenum pname,
- GLfloat *params);
-ANGLE_EXPORT void GL_APIENTRY BindVertexBuffer(GLuint bindingindex,
- GLuint buffer,
- GLintptr offset,
- GLsizei stride);
-ANGLE_EXPORT void GL_APIENTRY VertexAttribFormat(GLuint attribindex,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLuint relativeoffset);
-ANGLE_EXPORT void GL_APIENTRY VertexAttribIFormat(GLuint attribindex,
- GLint size,
- GLenum type,
- GLuint relativeoffset);
-ANGLE_EXPORT void GL_APIENTRY VertexAttribBinding(GLuint attribindex, GLuint bindingindex);
-ANGLE_EXPORT void GL_APIENTRY VertexBindingDivisor(GLuint bindingindex, GLuint divisor);
-} // namespace gl
-
-#endif // LIBGLESV2_ENTRYPOINTSGLES31_AUTOGEN_H_