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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.h40
1 files changed, 19 insertions, 21 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.h
index a76a61f036..a936e6d7b2 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.h
@@ -11,6 +11,7 @@
#define LIBGLESV2_RENDERER_IMAGE11_H_
#include "libGLESv2/renderer/d3d/ImageD3D.h"
+#include "libGLESv2/ImageIndex.h"
#include "common/debug.h"
@@ -21,7 +22,6 @@ class Framebuffer;
namespace rx
{
-class Renderer;
class Renderer11;
class TextureStorage11;
@@ -33,42 +33,41 @@ class Image11 : public ImageD3D
static Image11 *makeImage11(Image *img);
- static void generateMipmap(Image11 *dest, Image11 *src);
+ static gl::Error generateMipmap(Image11 *dest, Image11 *src);
virtual bool isDirty() const;
- virtual bool copyToStorage2D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
- virtual bool copyToStorageCube(TextureStorage *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
- virtual bool copyToStorage3D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
- virtual bool copyToStorage2DArray(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint arrayLayer, GLsizei width, GLsizei height);
+ virtual gl::Error copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box &region);
- virtual bool redefine(Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease);
+ bool redefine(RendererD3D *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease) override;
DXGI_FORMAT getDXGIFormat() const;
-
- virtual void loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- GLint unpackAlignment, GLenum type, const void *input);
- virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- const void *input);
- virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual gl::Error loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLint unpackAlignment, GLenum type, const void *input);
+ virtual gl::Error loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ const void *input);
- bool recoverFromAssociatedStorage();
+ virtual gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, RenderTarget *source);
+ virtual gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea,
+ const gl::ImageIndex &sourceIndex, TextureStorage *source);
+
+ gl::Error recoverFromAssociatedStorage();
bool isAssociatedStorageValid(TextureStorage11* textureStorage) const;
void disassociateStorage();
protected:
- HRESULT map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map);
+ gl::Error map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map);
void unmap();
private:
DISALLOW_COPY_AND_ASSIGN(Image11);
- bool copyToStorageImpl(TextureStorage11 *storage11, int level, int layerTarget, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+ gl::Error copyToStorageImpl(TextureStorage11 *storage11, const gl::ImageIndex &index, const gl::Box &region);
+ gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, ID3D11Texture2D *source, UINT sourceSubResource);
- ID3D11Resource *getStagingTexture();
- unsigned int getStagingSubresource();
- void createStagingTexture();
+ gl::Error getStagingTexture(ID3D11Resource **outStagingTexture, unsigned int *outSubresourceIndex);
+ gl::Error createStagingTexture();
void releaseStagingTexture();
Renderer11 *mRenderer;
@@ -79,8 +78,7 @@ class Image11 : public ImageD3D
bool mRecoverFromStorage;
TextureStorage11 *mAssociatedStorage;
- int mAssociatedStorageLevel;
- int mAssociatedStorageLayerTarget;
+ gl::ImageIndex mAssociatedImageIndex;
unsigned int mRecoveredFromStorageCount;
};