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diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.h
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+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.h
@@ -0,0 +1,92 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BufferStorage11.h Defines the BufferStorage11 class.
+
+#ifndef LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_
+#define LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_
+
+#include "libGLESv2/renderer/BufferStorage.h"
+
+namespace rx
+{
+class Renderer;
+class Renderer11;
+class DirectBufferStorage11;
+
+enum BufferUsage
+{
+ BUFFER_USAGE_VERTEX,
+ BUFFER_USAGE_INDEX,
+};
+
+class BufferStorage11 : public BufferStorage
+{
+ public:
+ explicit BufferStorage11(Renderer11 *renderer);
+ virtual ~BufferStorage11();
+
+ static BufferStorage11 *makeBufferStorage11(BufferStorage *bufferStorage);
+
+ virtual void *getData();
+ virtual void setData(const void* data, unsigned int size, unsigned int offset);
+ virtual void copyData(BufferStorage* sourceStorage, unsigned int size,
+ unsigned int sourceOffset, unsigned int destOffset);
+ virtual void clear();
+ virtual unsigned int getSize() const;
+ virtual bool supportsDirectBinding() const;
+
+ ID3D11Buffer *getBuffer(BufferUsage usage);
+
+ private:
+ Renderer11 *mRenderer;
+
+ ID3D11Buffer *mStagingBuffer;
+ unsigned int mStagingBufferSize;
+
+ std::map<BufferUsage, DirectBufferStorage11*> mDirectBuffers;
+
+ unsigned int mSize;
+
+ void *mResolvedData;
+ unsigned int mResolvedDataSize;
+ bool mResolvedDataValid;
+
+ unsigned int mReadUsageCount;
+ unsigned int mWriteUsageCount;
+
+ void markBufferUsage();
+};
+
+// Each instance of BufferStorageD3DBuffer11 is specialized for a class of D3D binding points
+// - vertex buffers
+// - index buffers
+class DirectBufferStorage11
+{
+ public:
+ DirectBufferStorage11(Renderer11 *renderer, BufferUsage usage);
+ ~DirectBufferStorage11();
+
+ BufferUsage getUsage() const;
+ bool updateFromStagingBuffer(ID3D11Buffer *stagingBuffer, size_t size, size_t offset);
+
+ ID3D11Buffer *getD3DBuffer() { return mDirectBuffer; }
+ bool isDirty() const { return mDirty; }
+ void markDirty() { mDirty = true; }
+
+ private:
+ Renderer11 *mRenderer;
+ const BufferUsage mUsage;
+ ID3D11Buffer *mDirectBuffer;
+ size_t mBufferSize;
+ bool mDirty;
+
+ static void fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer *renderer, BufferUsage usage, unsigned int bufferSize);
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_