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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.h | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.h new file mode 100644 index 0000000000..a6afafe1b4 --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.h @@ -0,0 +1,92 @@ +// +// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// BufferStorage11.h Defines the BufferStorage11 class. + +#ifndef LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_ +#define LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_ + +#include "libGLESv2/renderer/BufferStorage.h" + +namespace rx +{ +class Renderer; +class Renderer11; +class DirectBufferStorage11; + +enum BufferUsage +{ + BUFFER_USAGE_VERTEX, + BUFFER_USAGE_INDEX, +}; + +class BufferStorage11 : public BufferStorage +{ + public: + explicit BufferStorage11(Renderer11 *renderer); + virtual ~BufferStorage11(); + + static BufferStorage11 *makeBufferStorage11(BufferStorage *bufferStorage); + + virtual void *getData(); + virtual void setData(const void* data, unsigned int size, unsigned int offset); + virtual void copyData(BufferStorage* sourceStorage, unsigned int size, + unsigned int sourceOffset, unsigned int destOffset); + virtual void clear(); + virtual unsigned int getSize() const; + virtual bool supportsDirectBinding() const; + + ID3D11Buffer *getBuffer(BufferUsage usage); + + private: + Renderer11 *mRenderer; + + ID3D11Buffer *mStagingBuffer; + unsigned int mStagingBufferSize; + + std::map<BufferUsage, DirectBufferStorage11*> mDirectBuffers; + + unsigned int mSize; + + void *mResolvedData; + unsigned int mResolvedDataSize; + bool mResolvedDataValid; + + unsigned int mReadUsageCount; + unsigned int mWriteUsageCount; + + void markBufferUsage(); +}; + +// Each instance of BufferStorageD3DBuffer11 is specialized for a class of D3D binding points +// - vertex buffers +// - index buffers +class DirectBufferStorage11 +{ + public: + DirectBufferStorage11(Renderer11 *renderer, BufferUsage usage); + ~DirectBufferStorage11(); + + BufferUsage getUsage() const; + bool updateFromStagingBuffer(ID3D11Buffer *stagingBuffer, size_t size, size_t offset); + + ID3D11Buffer *getD3DBuffer() { return mDirectBuffer; } + bool isDirty() const { return mDirty; } + void markDirty() { mDirty = true; } + + private: + Renderer11 *mRenderer; + const BufferUsage mUsage; + ID3D11Buffer *mDirectBuffer; + size_t mBufferSize; + bool mDirty; + + static void fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer *renderer, BufferUsage usage, unsigned int bufferSize); +}; + +} + +#endif // LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_ |