diff options
Diffstat (limited to 'src/angle/patches/0012-ANGLE-fix-semantic-index-lookup.patch')
-rw-r--r-- | src/angle/patches/0012-ANGLE-fix-semantic-index-lookup.patch | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/src/angle/patches/0012-ANGLE-fix-semantic-index-lookup.patch b/src/angle/patches/0012-ANGLE-fix-semantic-index-lookup.patch new file mode 100644 index 0000000000..fe16d1d7b2 --- /dev/null +++ b/src/angle/patches/0012-ANGLE-fix-semantic-index-lookup.patch @@ -0,0 +1,48 @@ +From 15b694fa33cf76f93de62b8106972083f5fb3114 Mon Sep 17 00:00:00 2001 +From: Andrew Knight <andrew.knight@digia.com> +Date: Fri, 21 Feb 2014 13:34:21 +0200 +Subject: [PATCH] ANGLE: fix semantic index lookup + +The sorted semantic index table was returning a direct mapping to the +new indices, instead of the old indices. This caused a mismatch in the +GL type lookup for the translated attribute. + +Change-Id: I75d05ed707f56c45210e3dcbc277f894e3dc5a48 +--- + src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp | 2 +- + src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp | 4 ++-- + 2 files changed, 3 insertions(+), 3 deletions(-) + +diff --git a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp +index 41a83b6..13c515a 100644 +--- a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp ++++ b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp +@@ -2643,7 +2643,7 @@ void ProgramBinary::sortAttributesByLayout(rx::TranslatedAttribute attributes[MA + for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) + { + int oldIndex = mAttributesByLayout[i]; +- sortedSemanticIndices[i] = mSemanticIndex[oldIndex]; ++ sortedSemanticIndices[i] = oldIndex; + attributes[i] = oldTranslatedAttributes[oldIndex]; + } + } +diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp +index 3418e89..4940b8c 100644 +--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp ++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp +@@ -103,10 +103,10 @@ GLenum InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl::M + // Record the type of the associated vertex shader vector in our key + // This will prevent mismatched vertex shaders from using the same input layout + GLint attributeSize; +- programBinary->getActiveAttribute(ilKey.elementCount, 0, NULL, &attributeSize, &ilKey.elements[ilKey.elementCount].glslElementType, NULL); ++ programBinary->getActiveAttribute(sortedSemanticIndices[i], 0, NULL, &attributeSize, &ilKey.elements[ilKey.elementCount].glslElementType, NULL); + + ilKey.elements[ilKey.elementCount].desc.SemanticName = semanticName; +- ilKey.elements[ilKey.elementCount].desc.SemanticIndex = sortedSemanticIndices[i]; ++ ilKey.elements[ilKey.elementCount].desc.SemanticIndex = i; + ilKey.elements[ilKey.elementCount].desc.Format = attributes[i].attribute->mArrayEnabled ? vertexBuffer->getDXGIFormat(*attributes[i].attribute) : DXGI_FORMAT_R32G32B32A32_FLOAT; + ilKey.elements[ilKey.elementCount].desc.InputSlot = i; + ilKey.elements[ilKey.elementCount].desc.AlignedByteOffset = 0; +-- +1.8.4.msysgit.0 + |