summaryrefslogtreecommitdiffstats
path: root/src/angle/patches/0013-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch
diff options
context:
space:
mode:
Diffstat (limited to 'src/angle/patches/0013-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch')
-rw-r--r--src/angle/patches/0013-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch990
1 files changed, 0 insertions, 990 deletions
diff --git a/src/angle/patches/0013-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch b/src/angle/patches/0013-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch
deleted file mode 100644
index 0a8e403e8d..0000000000
--- a/src/angle/patches/0013-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch
+++ /dev/null
@@ -1,990 +0,0 @@
-From a71ccc033fe2cf1c3c58633d3bd220c52b744478 Mon Sep 17 00:00:00 2001
-From: Andrew Knight <andrew.knight@digia.com>
-Date: Fri, 8 Nov 2013 09:04:59 +0200
-Subject: [PATCH] ANGLE: Enable D3D11 for feature level 9 cards
-
-Enable use of ANGLE on lower-end hardware, such as Surface RT and
-Windows Phone 8.
-
-Based on https://codereview.appspot.com/12917046/
-
-Change-Id: Ice536802e4eedc1d264abd0dd65960638fce59e4
----
- src/3rdparty/angle/src/libGLESv2/Buffer.cpp | 8 +-
- src/3rdparty/angle/src/libGLESv2/Buffer.h | 4 +-
- src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp | 4 +-
- .../angle/src/libGLESv2/renderer/BufferStorage.h | 2 +-
- .../src/libGLESv2/renderer/BufferStorage11.cpp | 9 +-
- .../angle/src/libGLESv2/renderer/BufferStorage11.h | 2 +-
- .../src/libGLESv2/renderer/BufferStorage9.cpp | 2 +-
- .../angle/src/libGLESv2/renderer/BufferStorage9.h | 2 +-
- .../angle/src/libGLESv2/renderer/Image11.cpp | 7 +-
- .../angle/src/libGLESv2/renderer/IndexBuffer11.cpp | 4 +-
- .../src/libGLESv2/renderer/RenderStateCache.cpp | 3 +-
- .../angle/src/libGLESv2/renderer/Renderer11.cpp | 288 +++++++++++++++------
- .../angle/src/libGLESv2/renderer/Renderer11.h | 2 +
- .../angle/src/libGLESv2/renderer/SwapChain11.cpp | 7 +-
- .../src/libGLESv2/renderer/TextureStorage11.cpp | 8 +-
- .../src/libGLESv2/renderer/renderer11_utils.cpp | 4 +-
- .../src/libGLESv2/renderer/renderer11_utils.h | 2 +-
- .../src/libGLESv2/renderer/shaders/Clear11.hlsl | 4 +
- src/angle/src/libGLESv2/libGLESv2.pro | 8 +-
- 19 files changed, 260 insertions(+), 110 deletions(-)
-
-diff --git a/src/3rdparty/angle/src/libGLESv2/Buffer.cpp b/src/3rdparty/angle/src/libGLESv2/Buffer.cpp
-index c007d5d..40baa95 100644
---- a/src/3rdparty/angle/src/libGLESv2/Buffer.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/Buffer.cpp
-@@ -37,11 +37,11 @@ Buffer::~Buffer()
- delete mStaticIndexBuffer;
- }
-
--void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
-+void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage, GLenum target)
- {
- mBufferStorage->clear();
- mIndexRangeCache.clear();
-- mBufferStorage->setData(data, size, 0);
-+ mBufferStorage->setData(data, size, 0, target);
-
- mUsage = usage;
-
-@@ -54,9 +54,9 @@ void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
- }
- }
-
--void Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset)
-+void Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset, GLenum target)
- {
-- mBufferStorage->setData(data, size, offset);
-+ mBufferStorage->setData(data, size, offset, target);
- mIndexRangeCache.invalidateRange(offset, size);
-
- if ((mStaticVertexBuffer && mStaticVertexBuffer->getBufferSize() != 0) || (mStaticIndexBuffer && mStaticIndexBuffer->getBufferSize() != 0))
-diff --git a/src/3rdparty/angle/src/libGLESv2/Buffer.h b/src/3rdparty/angle/src/libGLESv2/Buffer.h
-index 4048f4b..9b86b97 100644
---- a/src/3rdparty/angle/src/libGLESv2/Buffer.h
-+++ b/src/3rdparty/angle/src/libGLESv2/Buffer.h
-@@ -33,8 +33,8 @@ class Buffer : public RefCountObject
-
- virtual ~Buffer();
-
-- void bufferData(const void *data, GLsizeiptr size, GLenum usage);
-- void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset);
-+ void bufferData(const void *data, GLsizeiptr size, GLenum usage, GLenum target);
-+ void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset, GLenum target);
-
- GLenum usage() const;
-
-diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp b/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
-index 320bbcc..91719f8 100644
---- a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
-@@ -758,7 +758,7 @@ void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data,
- return gl::error(GL_INVALID_OPERATION);
- }
-
-- buffer->bufferData(data, size, usage);
-+ buffer->bufferData(data, size, usage, target);
- }
- }
- catch(std::bad_alloc&)
-@@ -812,7 +812,7 @@ void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
- return gl::error(GL_INVALID_VALUE);
- }
-
-- buffer->bufferSubData(data, size, offset);
-+ buffer->bufferSubData(data, size, offset, target);
- }
- }
- catch(std::bad_alloc&)
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h
-index ace1a11..14a8c27 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h
-@@ -22,7 +22,7 @@ class BufferStorage
-
- // The data returned is only guaranteed valid until next non-const method.
- virtual void *getData() = 0;
-- virtual void setData(const void* data, unsigned int size, unsigned int offset) = 0;
-+ virtual void setData(const void* data, unsigned int size, unsigned int offset, unsigned int target) = 0;
- virtual void clear() = 0;
- virtual unsigned int getSize() const = 0;
- virtual bool supportsDirectBinding() const = 0;
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.cpp
-index 3647d8a..2f694db 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.cpp
-@@ -131,7 +131,7 @@ void *BufferStorage11::getData()
- return mResolvedData;
- }
-
--void BufferStorage11::setData(const void* data, unsigned int size, unsigned int offset)
-+void BufferStorage11::setData(const void* data, unsigned int size, unsigned int offset, unsigned int target)
- {
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
-@@ -201,7 +201,10 @@ void BufferStorage11::setData(const void* data, unsigned int size, unsigned int
- D3D11_BUFFER_DESC bufferDesc;
- bufferDesc.ByteWidth = requiredBufferSize;
- bufferDesc.Usage = D3D11_USAGE_DEFAULT;
-- bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER | D3D11_BIND_INDEX_BUFFER;
-+ if (mRenderer->getFeatureLevel() > D3D_FEATURE_LEVEL_9_3)
-+ bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER | D3D11_BIND_INDEX_BUFFER;
-+ else
-+ bufferDesc.BindFlags = target == GL_ARRAY_BUFFER ? D3D11_BIND_VERTEX_BUFFER : D3D11_BIND_INDEX_BUFFER;
- bufferDesc.CPUAccessFlags = 0;
- bufferDesc.MiscFlags = 0;
- bufferDesc.StructureByteStride = 0;
-@@ -324,7 +327,7 @@ unsigned int BufferStorage11::getSize() const
-
- bool BufferStorage11::supportsDirectBinding() const
- {
-- return true;
-+ return mRenderer->getFeatureLevel() >= D3D_FEATURE_LEVEL_10_0;
- }
-
- void BufferStorage11::markBufferUsage()
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.h b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.h
-index b62348b..c948962 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.h
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.h
-@@ -24,7 +24,7 @@ class BufferStorage11 : public BufferStorage
- static BufferStorage11 *makeBufferStorage11(BufferStorage *bufferStorage);
-
- virtual void *getData();
-- virtual void setData(const void* data, unsigned int size, unsigned int offset);
-+ virtual void setData(const void* data, unsigned int size, unsigned int offset, unsigned int target);
- virtual void clear();
- virtual unsigned int getSize() const;
- virtual bool supportsDirectBinding() const;
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.cpp
-index e69e7a8..57fd29b 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.cpp
-@@ -36,7 +36,7 @@ void *BufferStorage9::getData()
- return mMemory;
- }
-
--void BufferStorage9::setData(const void* data, unsigned int size, unsigned int offset)
-+void BufferStorage9::setData(const void* data, unsigned int size, unsigned int offset, unsigned int)
- {
- if (!mMemory || offset + size > mAllocatedSize)
- {
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.h b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.h
-index 3e80396..82ae577 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.h
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.h
-@@ -23,7 +23,7 @@ class BufferStorage9 : public BufferStorage
- static BufferStorage9 *makeBufferStorage9(BufferStorage *bufferStorage);
-
- virtual void *getData();
-- virtual void setData(const void* data, unsigned int size, unsigned int offset);
-+ virtual void setData(const void* data, unsigned int size, unsigned int offset, unsigned int target = 0);
- virtual void clear();
- virtual unsigned int getSize() const;
- virtual bool supportsDirectBinding() const;
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Image11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Image11.cpp
-index 09c8922..81e9e9e 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/Image11.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Image11.cpp
-@@ -136,7 +136,7 @@ bool Image11::redefine(Renderer *renderer, GLint internalformat, GLsizei width,
- mHeight = height;
- mInternalFormat = internalformat;
- // compute the d3d format that will be used
-- mDXGIFormat = gl_d3d11::ConvertTextureFormat(internalformat);
-+ mDXGIFormat = gl_d3d11::ConvertTextureFormat(internalformat, mRenderer->getFeatureLevel());
- mActualFormat = d3d11_gl::ConvertTextureInternalFormat(mDXGIFormat);
-
- if (mStagingTexture)
-@@ -185,7 +185,10 @@ void Image11::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei heig
- switch (mInternalFormat)
- {
- case GL_ALPHA8_EXT:
-- loadAlphaDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
-+ if (mRenderer->getFeatureLevel() >= D3D_FEATURE_LEVEL_10_0)
-+ loadAlphaDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
-+ else
-+ loadAlphaDataToBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_LUMINANCE8_EXT:
- loadLuminanceDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false);
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer11.cpp
-index 66604c4..36a62ad 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer11.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer11.cpp
-@@ -170,7 +170,7 @@ DXGI_FORMAT IndexBuffer11::getIndexFormat() const
- {
- case GL_UNSIGNED_BYTE: return DXGI_FORMAT_R16_UINT;
- case GL_UNSIGNED_SHORT: return DXGI_FORMAT_R16_UINT;
-- case GL_UNSIGNED_INT: return DXGI_FORMAT_R32_UINT;
-+ case GL_UNSIGNED_INT: return mRenderer->get32BitIndexSupport() ? DXGI_FORMAT_R32_UINT : DXGI_FORMAT_R16_UINT;
- default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN;
- }
- }
-@@ -180,4 +180,4 @@ ID3D11Buffer *IndexBuffer11::getBuffer() const
- return mBuffer;
- }
-
--}
-\ No newline at end of file
-+}
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderStateCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/RenderStateCache.cpp
-index b3111af..fd388df 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/RenderStateCache.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/RenderStateCache.cpp
-@@ -387,7 +387,8 @@ ID3D11SamplerState *RenderStateCache::getSamplerState(const gl::SamplerState &sa
- samplerDesc.BorderColor[2] = 0.0f;
- samplerDesc.BorderColor[3] = 0.0f;
- samplerDesc.MinLOD = gl_d3d11::ConvertMinLOD(samplerState.minFilter, samplerState.lodOffset);
-- samplerDesc.MaxLOD = gl_d3d11::ConvertMaxLOD(samplerState.minFilter, samplerState.lodOffset);
-+ samplerDesc.MaxLOD = mDevice->GetFeatureLevel() >= D3D_FEATURE_LEVEL_10_0
-+ ? gl_d3d11::ConvertMaxLOD(samplerState.minFilter, samplerState.lodOffset) : FLT_MAX;
-
- ID3D11SamplerState *dx11SamplerState = NULL;
- HRESULT result = mDevice->CreateSamplerState(&samplerDesc, &dx11SamplerState);
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp
-index d04467b..f83e9e9 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp
-@@ -160,9 +160,13 @@ EGLint Renderer11::initialize()
-
- D3D_FEATURE_LEVEL featureLevels[] =
- {
-+ D3D_FEATURE_LEVEL_11_1,
- D3D_FEATURE_LEVEL_11_0,
- D3D_FEATURE_LEVEL_10_1,
- D3D_FEATURE_LEVEL_10_0,
-+ D3D_FEATURE_LEVEL_9_3,
-+ D3D_FEATURE_LEVEL_9_2,
-+ D3D_FEATURE_LEVEL_9_1,
- };
-
- HRESULT result = S_OK;
-@@ -1114,6 +1118,43 @@ void Renderer11::drawElements(GLenum mode, GLsizei count, GLenum type, const GLv
- }
- }
-
-+template <typename T>
-+static void drawLineLoopIndexed(T *data, GLenum type, const GLvoid *indices, GLsizei count)
-+{
-+ switch (type)
-+ {
-+ case GL_NONE: // Non-indexed draw
-+ for (int i = 0; i < count; i++)
-+ {
-+ data[i] = i;
-+ }
-+ data[count] = 0;
-+ break;
-+ case GL_UNSIGNED_BYTE:
-+ for (int i = 0; i < count; i++)
-+ {
-+ data[i] = static_cast<const GLubyte*>(indices)[i];
-+ }
-+ data[count] = static_cast<const GLubyte*>(indices)[0];
-+ break;
-+ case GL_UNSIGNED_SHORT:
-+ for (int i = 0; i < count; i++)
-+ {
-+ data[i] = static_cast<const GLushort*>(indices)[i];
-+ }
-+ data[count] = static_cast<const GLushort*>(indices)[0];
-+ break;
-+ case GL_UNSIGNED_INT:
-+ for (int i = 0; i < count; i++)
-+ {
-+ data[i] = static_cast<const GLuint*>(indices)[i];
-+ }
-+ data[count] = static_cast<const GLuint*>(indices)[0];
-+ break;
-+ default: UNREACHABLE();
-+ }
-+}
-+
- void Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer)
- {
- // Get the raw indices for an indexed draw
-@@ -1162,59 +1203,71 @@ void Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
-- unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory);
-+ if (get32BitIndexSupport())
-+ drawLineLoopIndexed(reinterpret_cast<unsigned int*>(mappedMemory), type, indices, count);
-+ else
-+ drawLineLoopIndexed(reinterpret_cast<unsigned short*>(mappedMemory), type, indices, count);
-+
- unsigned int indexBufferOffset = offset;
-
-+ if (!mLineLoopIB->unmapBuffer())
-+ {
-+ ERR("Could not unmap index buffer for GL_LINE_LOOP.");
-+ return gl::error(GL_OUT_OF_MEMORY);
-+ }
-+
-+ if (mAppliedIBSerial != mLineLoopIB->getSerial() || mAppliedIBOffset != indexBufferOffset)
-+ {
-+ IndexBuffer11 *indexBuffer = IndexBuffer11::makeIndexBuffer11(mLineLoopIB->getIndexBuffer());
-+
-+ mDeviceContext->IASetIndexBuffer(indexBuffer->getBuffer(), indexBuffer->getIndexFormat(), indexBufferOffset);
-+ mAppliedIBSerial = mLineLoopIB->getSerial();
-+ mAppliedStorageIBSerial = 0;
-+ mAppliedIBOffset = indexBufferOffset;
-+ }
-+
-+ mDeviceContext->DrawIndexed(count + 1, 0, -minIndex);
-+}
-+
-+template <typename T>
-+static void drawTriangleFanIndexed(T *data, GLenum type, const GLvoid *indices, unsigned int numTris)
-+{
- switch (type)
- {
- case GL_NONE: // Non-indexed draw
-- for (int i = 0; i < count; i++)
-+ for (unsigned int i = 0; i < numTris; i++)
- {
-- data[i] = i;
-+ data[i*3 + 0] = 0;
-+ data[i*3 + 1] = i + 1;
-+ data[i*3 + 2] = i + 2;
- }
-- data[count] = 0;
- break;
- case GL_UNSIGNED_BYTE:
-- for (int i = 0; i < count; i++)
-+ for (unsigned int i = 0; i < numTris; i++)
- {
-- data[i] = static_cast<const GLubyte*>(indices)[i];
-+ data[i*3 + 0] = static_cast<const GLubyte*>(indices)[0];
-+ data[i*3 + 1] = static_cast<const GLubyte*>(indices)[i + 1];
-+ data[i*3 + 2] = static_cast<const GLubyte*>(indices)[i + 2];
- }
-- data[count] = static_cast<const GLubyte*>(indices)[0];
- break;
- case GL_UNSIGNED_SHORT:
-- for (int i = 0; i < count; i++)
-+ for (unsigned int i = 0; i < numTris; i++)
- {
-- data[i] = static_cast<const GLushort*>(indices)[i];
-+ data[i*3 + 0] = static_cast<const GLushort*>(indices)[0];
-+ data[i*3 + 1] = static_cast<const GLushort*>(indices)[i + 1];
-+ data[i*3 + 2] = static_cast<const GLushort*>(indices)[i + 2];
- }
-- data[count] = static_cast<const GLushort*>(indices)[0];
- break;
- case GL_UNSIGNED_INT:
-- for (int i = 0; i < count; i++)
-+ for (unsigned int i = 0; i < numTris; i++)
- {
-- data[i] = static_cast<const GLuint*>(indices)[i];
-+ data[i*3 + 0] = static_cast<const GLuint*>(indices)[0];
-+ data[i*3 + 1] = static_cast<const GLuint*>(indices)[i + 1];
-+ data[i*3 + 2] = static_cast<const GLuint*>(indices)[i + 2];
- }
-- data[count] = static_cast<const GLuint*>(indices)[0];
- break;
- default: UNREACHABLE();
- }
--
-- if (!mLineLoopIB->unmapBuffer())
-- {
-- ERR("Could not unmap index buffer for GL_LINE_LOOP.");
-- return gl::error(GL_OUT_OF_MEMORY);
-- }
--
-- if (mAppliedIBSerial != mLineLoopIB->getSerial() || mAppliedIBOffset != indexBufferOffset)
-- {
-- IndexBuffer11 *indexBuffer = IndexBuffer11::makeIndexBuffer11(mLineLoopIB->getIndexBuffer());
--
-- mDeviceContext->IASetIndexBuffer(indexBuffer->getBuffer(), indexBuffer->getIndexFormat(), indexBufferOffset);
-- mAppliedIBSerial = mLineLoopIB->getSerial();
-- mAppliedStorageIBSerial = 0;
-- mAppliedIBOffset = indexBufferOffset;
-- }
--
-- mDeviceContext->DrawIndexed(count + 1, 0, -minIndex);
- }
-
- void Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer, int instances)
-@@ -1267,45 +1320,12 @@ void Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indic
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
-- unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory);
-- unsigned int indexBufferOffset = offset;
-+ if (get32BitIndexSupport())
-+ drawTriangleFanIndexed(reinterpret_cast<unsigned int*>(mappedMemory), type, indices, numTris);
-+ else
-+ drawTriangleFanIndexed(reinterpret_cast<unsigned short*>(mappedMemory), type, indices, numTris);
-
-- switch (type)
-- {
-- case GL_NONE: // Non-indexed draw
-- for (unsigned int i = 0; i < numTris; i++)
-- {
-- data[i*3 + 0] = 0;
-- data[i*3 + 1] = i + 1;
-- data[i*3 + 2] = i + 2;
-- }
-- break;
-- case GL_UNSIGNED_BYTE:
-- for (unsigned int i = 0; i < numTris; i++)
-- {
-- data[i*3 + 0] = static_cast<const GLubyte*>(indices)[0];
-- data[i*3 + 1] = static_cast<const GLubyte*>(indices)[i + 1];
-- data[i*3 + 2] = static_cast<const GLubyte*>(indices)[i + 2];
-- }
-- break;
-- case GL_UNSIGNED_SHORT:
-- for (unsigned int i = 0; i < numTris; i++)
-- {
-- data[i*3 + 0] = static_cast<const GLushort*>(indices)[0];
-- data[i*3 + 1] = static_cast<const GLushort*>(indices)[i + 1];
-- data[i*3 + 2] = static_cast<const GLushort*>(indices)[i + 2];
-- }
-- break;
-- case GL_UNSIGNED_INT:
-- for (unsigned int i = 0; i < numTris; i++)
-- {
-- data[i*3 + 0] = static_cast<const GLuint*>(indices)[0];
-- data[i*3 + 1] = static_cast<const GLuint*>(indices)[i + 1];
-- data[i*3 + 2] = static_cast<const GLuint*>(indices)[i + 2];
-- }
-- break;
-- default: UNREACHABLE();
-- }
-+ unsigned int indexBufferOffset = offset;
-
- if (!mTriangleFanIB->unmapBuffer())
- {
-@@ -1515,7 +1535,7 @@ void Renderer11::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArra
- }
-
- // needed for the point sprite geometry shader
-- if (mCurrentGeometryConstantBuffer != mDriverConstantBufferPS)
-+ if (mFeatureLevel >= D3D_FEATURE_LEVEL_10_0 && mCurrentGeometryConstantBuffer != mDriverConstantBufferPS)
- {
- mDeviceContext->GSSetConstantBuffers(0, 1, &mDriverConstantBufferPS);
- mCurrentGeometryConstantBuffer = mDriverConstantBufferPS;
-@@ -1929,9 +1949,13 @@ bool Renderer11::testDeviceResettable()
-
- D3D_FEATURE_LEVEL featureLevels[] =
- {
-+ D3D_FEATURE_LEVEL_11_1,
- D3D_FEATURE_LEVEL_11_0,
- D3D_FEATURE_LEVEL_10_1,
- D3D_FEATURE_LEVEL_10_0,
-+ D3D_FEATURE_LEVEL_9_3,
-+ D3D_FEATURE_LEVEL_9_2,
-+ D3D_FEATURE_LEVEL_9_1,
- };
-
- ID3D11Device* dummyDevice;
-@@ -2110,11 +2134,17 @@ float Renderer11::getTextureMaxAnisotropy() const
- {
- switch (mFeatureLevel)
- {
-+ case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_MAX_MAXANISOTROPY;
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_MAX_MAXANISOTROPY;
-+ case D3D_FEATURE_LEVEL_9_3:
-+ case D3D_FEATURE_LEVEL_9_2:
-+ return 16;
-+ case D3D_FEATURE_LEVEL_9_1:
-+ return D3D_FL9_1_DEFAULT_MAX_ANISOTROPY;
- default: UNREACHABLE();
- return 0;
- }
-@@ -2129,11 +2159,17 @@ Range Renderer11::getViewportBounds() const
- {
- switch (mFeatureLevel)
- {
-+ case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return Range(D3D11_VIEWPORT_BOUNDS_MIN, D3D11_VIEWPORT_BOUNDS_MAX);
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return Range(D3D10_VIEWPORT_BOUNDS_MIN, D3D10_VIEWPORT_BOUNDS_MAX);
-+ case D3D_FEATURE_LEVEL_9_3:
-+ return Range(D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION * -2, D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION * 2);
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1:
-+ return Range(D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION * -2, D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION * 2);
- default: UNREACHABLE();
- return Range(0, 0);
- }
-@@ -2144,10 +2180,15 @@ unsigned int Renderer11::getMaxVertexTextureImageUnits() const
- META_ASSERT(MAX_TEXTURE_IMAGE_UNITS_VTF_SM4 <= gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
- switch (mFeatureLevel)
- {
-+ case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return MAX_TEXTURE_IMAGE_UNITS_VTF_SM4;
-+ case D3D_FEATURE_LEVEL_9_3:
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1:
-+ return 0;
- default: UNREACHABLE();
- return 0;
- }
-@@ -2171,15 +2212,41 @@ unsigned int Renderer11::getReservedFragmentUniformVectors() const
- unsigned int Renderer11::getMaxVertexUniformVectors() const
- {
- META_ASSERT(MAX_VERTEX_UNIFORM_VECTORS_D3D11 <= D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT);
-- ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_10_0);
-- return MAX_VERTEX_UNIFORM_VECTORS_D3D11;
-+ switch (mFeatureLevel)
-+ {
-+ case D3D_FEATURE_LEVEL_11_1:
-+ case D3D_FEATURE_LEVEL_11_0:
-+ case D3D_FEATURE_LEVEL_10_1:
-+ case D3D_FEATURE_LEVEL_10_0:
-+ return MAX_VERTEX_UNIFORM_VECTORS_D3D11;
-+ case D3D_FEATURE_LEVEL_9_3:
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1:
-+ return MAX_VERTEX_UNIFORM_VECTORS_D3D9;
-+ default:
-+ UNIMPLEMENTED();
-+ return 0;
-+ }
- }
-
- unsigned int Renderer11::getMaxFragmentUniformVectors() const
- {
- META_ASSERT(MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 <= D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT);
-- ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_10_0);
-- return MAX_FRAGMENT_UNIFORM_VECTORS_D3D11;
-+ switch (mFeatureLevel)
-+ {
-+ case D3D_FEATURE_LEVEL_11_1:
-+ case D3D_FEATURE_LEVEL_11_0:
-+ case D3D_FEATURE_LEVEL_10_1:
-+ case D3D_FEATURE_LEVEL_10_0:
-+ return MAX_FRAGMENT_UNIFORM_VECTORS_D3D11;
-+ case D3D_FEATURE_LEVEL_9_3:
-+ return 221;
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1:
-+ return 29;
-+ default: UNREACHABLE();
-+ return 0;
-+ }
- }
-
- unsigned int Renderer11::getMaxVaryingVectors() const
-@@ -2187,11 +2254,17 @@ unsigned int Renderer11::getMaxVaryingVectors() const
- META_ASSERT(gl::IMPLEMENTATION_MAX_VARYING_VECTORS == D3D11_VS_OUTPUT_REGISTER_COUNT);
- switch (mFeatureLevel)
- {
-+ case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_VS_OUTPUT_REGISTER_COUNT;
- case D3D_FEATURE_LEVEL_10_1:
-+ return D3D10_1_VS_OUTPUT_REGISTER_COUNT;
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_VS_OUTPUT_REGISTER_COUNT;
-+ case D3D_FEATURE_LEVEL_9_3:
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1:
-+ return 8;
- default: UNREACHABLE();
- return 0;
- }
-@@ -2201,10 +2274,15 @@ bool Renderer11::getNonPower2TextureSupport() const
- {
- switch (mFeatureLevel)
- {
-+ case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return true;
-+ case D3D_FEATURE_LEVEL_9_3:
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1:
-+ return false;
- default: UNREACHABLE();
- return false;
- }
-@@ -2214,10 +2292,15 @@ bool Renderer11::getOcclusionQuerySupport() const
- {
- switch (mFeatureLevel)
- {
-+ case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
-+ case D3D_FEATURE_LEVEL_9_3:
-+ case D3D_FEATURE_LEVEL_9_2:
- return true;
-+ case D3D_FEATURE_LEVEL_9_1:
-+ return false;
- default: UNREACHABLE();
- return false;
- }
-@@ -2227,10 +2310,15 @@ bool Renderer11::getInstancingSupport() const
- {
- switch (mFeatureLevel)
- {
-+ case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
-+ case D3D_FEATURE_LEVEL_9_3:
- return true;
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1:
-+ return false;
- default: UNREACHABLE();
- return false;
- }
-@@ -2248,10 +2336,15 @@ bool Renderer11::getDerivativeInstructionSupport() const
- {
- switch (mFeatureLevel)
- {
-+ case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
-+ case D3D_FEATURE_LEVEL_9_3:
- return true;
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1:
-+ return false;
- default: UNREACHABLE();
- return false;
- }
-@@ -2267,9 +2360,13 @@ int Renderer11::getMajorShaderModel() const
- {
- switch (mFeatureLevel)
- {
-+ case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MAJOR_VERSION; // 5
- case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MAJOR_VERSION; // 4
- case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MAJOR_VERSION; // 4
-+ case D3D_FEATURE_LEVEL_9_3:
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1: return 4; // SM4 level 9, but treat as 4
- default: UNREACHABLE(); return 0;
- }
- }
-@@ -2278,9 +2375,13 @@ int Renderer11::getMinorShaderModel() const
- {
- switch (mFeatureLevel)
- {
-+ case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MINOR_VERSION; // 0
- case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MINOR_VERSION; // 1
- case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MINOR_VERSION; // 0
-+ case D3D_FEATURE_LEVEL_9_3:
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1: return 0;
- default: UNREACHABLE(); return 0;
- }
- }
-@@ -2301,11 +2402,17 @@ int Renderer11::getMaxViewportDimension() const
-
- switch (mFeatureLevel)
- {
-- case D3D_FEATURE_LEVEL_11_0:
-+ case D3D_FEATURE_LEVEL_11_1:
-+ case D3D_FEATURE_LEVEL_11_0:
- return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
-+ case D3D_FEATURE_LEVEL_9_3:
-+ return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 4096
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1:
-+ return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 2048
- default: UNREACHABLE();
- return 0;
- }
-@@ -2315,9 +2422,13 @@ int Renderer11::getMaxTextureWidth() const
- {
- switch (mFeatureLevel)
- {
-+ case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
-+ case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 4096
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 2048
- default: UNREACHABLE(); return 0;
- }
- }
-@@ -2326,9 +2437,13 @@ int Renderer11::getMaxTextureHeight() const
- {
- switch (mFeatureLevel)
- {
-+ case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
-+ case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 4096
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 2048
- default: UNREACHABLE(); return 0;
- }
- }
-@@ -2337,9 +2452,13 @@ bool Renderer11::get32BitIndexSupport() const
- {
- switch (mFeatureLevel)
- {
-- case D3D_FEATURE_LEVEL_11_0:
-+ case D3D_FEATURE_LEVEL_11_1:
-+ case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP >= 32; // true
-+ case D3D_FEATURE_LEVEL_9_3:
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1: return false;
- default: UNREACHABLE(); return false;
- }
- }
-@@ -2386,14 +2505,22 @@ unsigned int Renderer11::getMaxRenderTargets() const
- {
- META_ASSERT(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
- META_ASSERT(D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
-+ META_ASSERT(D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
-+ META_ASSERT(D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
-
- switch (mFeatureLevel)
- {
-+ case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; // 8
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; // 8
-+ case D3D_FEATURE_LEVEL_9_3:
-+ return D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT; // 4
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1:
-+ return D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT; // 1
- default:
- UNREACHABLE();
- return 1;
-@@ -2821,7 +2948,7 @@ ShaderExecutable *Renderer11::loadExecutable(const void *function, size_t length
-
- ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type)
- {
-- const char *profile = NULL;
-+ std::string profile;
-
- switch (type)
- {
-@@ -2839,7 +2966,12 @@ ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const ch
- return NULL;
- }
-
-- ID3DBlob *binary = (ID3DBlob*)compileToBinary(infoLog, shaderHLSL, profile, D3DCOMPILE_OPTIMIZATION_LEVEL0, false);
-+ if (mFeatureLevel == D3D_FEATURE_LEVEL_9_3)
-+ profile += "_level_9_3";
-+ else if (mFeatureLevel == D3D_FEATURE_LEVEL_9_2 || mFeatureLevel == D3D_FEATURE_LEVEL_9_1)
-+ profile += "_level_9_1";
-+
-+ ID3DBlob *binary = (ID3DBlob*)compileToBinary(infoLog, shaderHLSL, profile.c_str(), D3DCOMPILE_OPTIMIZATION_LEVEL0, false);
- if (!binary)
- return NULL;
-
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h
-index a7f5a39..433945d 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h
-@@ -32,6 +32,7 @@ class StreamingIndexBufferInterface;
-
- enum
- {
-+ MAX_VERTEX_UNIFORM_VECTORS_D3D9 = 254,
- MAX_VERTEX_UNIFORM_VECTORS_D3D11 = 1024,
- MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 = 1024
- };
-@@ -177,6 +178,7 @@ class Renderer11 : public Renderer
- ID3D11Device *getDevice() { return mDevice; }
- ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
- IDXGIFactory *getDxgiFactory() { return mDxgiFactory; };
-+ D3D_FEATURE_LEVEL getFeatureLevel() const { return mFeatureLevel; }
-
- bool getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource);
- void unapplyRenderTargets();
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp
-index 0797fd7..9770772 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp
-@@ -500,12 +500,17 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
- ASSERT(SUCCEEDED(result));
-
- DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};
-- swapChainDesc.BufferCount = 2;
- swapChainDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat);
- swapChainDesc.Width = backbufferWidth;
- swapChainDesc.Height = backbufferHeight;
- swapChainDesc.Stereo = FALSE;
-+#if !defined(ANGLE_OS_WINPHONE)
-+ swapChainDesc.BufferCount = 2;
- swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
-+#else
-+ swapChainDesc.BufferCount = 1;
-+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
-+#endif
- #endif
-
- swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.cpp
-index 408b48e..32a407a 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.cpp
-@@ -222,14 +222,14 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapch
- }
-
- TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
-- : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable))
-+ : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel()), usage, forceRenderable))
- {
- for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- mRenderTarget[i] = NULL;
- }
-
-- DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat);
-+ DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel());
- if (d3d11::IsDepthStencilFormat(convertedFormat))
- {
- mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat);
-@@ -440,7 +440,7 @@ void TextureStorage11_2D::generateMipmap(int level)
- }
-
- TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
-- : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable))
-+ : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel()), usage, forceRenderable))
- {
- for (unsigned int i = 0; i < 6; i++)
- {
-@@ -450,7 +450,7 @@ TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLe
- }
- }
-
-- DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat);
-+ DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel());
- if (d3d11::IsDepthStencilFormat(convertedFormat))
- {
- mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat);
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.cpp
-index 13800da..0624a61 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.cpp
-@@ -329,7 +329,7 @@ DXGI_FORMAT ConvertRenderbufferFormat(GLenum format)
- return DXGI_FORMAT_R8G8B8A8_UNORM;
- }
-
--DXGI_FORMAT ConvertTextureFormat(GLenum internalformat)
-+DXGI_FORMAT ConvertTextureFormat(GLenum internalformat, D3D_FEATURE_LEVEL featureLevel)
- {
- switch (internalformat)
- {
-@@ -342,7 +342,7 @@ DXGI_FORMAT ConvertTextureFormat(GLenum internalformat)
- case GL_LUMINANCE8_ALPHA8_EXT:
- return DXGI_FORMAT_R8G8B8A8_UNORM;
- case GL_ALPHA8_EXT:
-- return DXGI_FORMAT_A8_UNORM;
-+ return featureLevel >= D3D_FEATURE_LEVEL_10_0 ? DXGI_FORMAT_A8_UNORM : DXGI_FORMAT_B8G8R8A8_UNORM;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return DXGI_FORMAT_BC1_UNORM;
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.h b/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.h
-index 1bc48c1..70ad4fe 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.h
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.h
-@@ -32,7 +32,7 @@ FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset);
- FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset);
-
- DXGI_FORMAT ConvertRenderbufferFormat(GLenum format);
--DXGI_FORMAT ConvertTextureFormat(GLenum format);
-+DXGI_FORMAT ConvertTextureFormat(GLenum format, D3D_FEATURE_LEVEL featureLevel);
- }
-
- namespace d3d11_gl
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Clear11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Clear11.hlsl
-index 042ac69..cb132dc 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Clear11.hlsl
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Clear11.hlsl
-@@ -12,10 +12,12 @@ struct PS_OutputMultiple
- float4 color1 : SV_TARGET1;
- float4 color2 : SV_TARGET2;
- float4 color3 : SV_TARGET3;
-+#ifdef SM4
- float4 color4 : SV_TARGET4;
- float4 color5 : SV_TARGET5;
- float4 color6 : SV_TARGET6;
- float4 color7 : SV_TARGET7;
-+#endif
- };
-
- PS_OutputMultiple PS_ClearMultiple(in float4 inPosition : SV_POSITION, in float4 inColor : COLOR)
-@@ -25,10 +27,12 @@ PS_OutputMultiple PS_ClearMultiple(in float4 inPosition : SV_POSITION, in float4
- outColor.color1 = inColor;
- outColor.color2 = inColor;
- outColor.color3 = inColor;
-+#ifdef SM4
- outColor.color4 = inColor;
- outColor.color5 = inColor;
- outColor.color6 = inColor;
- outColor.color7 = inColor;
-+#endif
- return outColor;
- }
-
-diff --git a/src/angle/src/libGLESv2/libGLESv2.pro b/src/angle/src/libGLESv2/libGLESv2.pro
-index ff2f888..b39ce78 100644
---- a/src/angle/src/libGLESv2/libGLESv2.pro
-+++ b/src/angle/src/libGLESv2/libGLESv2.pro
-@@ -190,7 +190,7 @@ for (ps, PIXEL_SHADERS_BLIT) {
- QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps}
- }
- for (ps, PIXEL_SHADERS_PASSTHROUGH) {
-- fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
-+ fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
- fxc_ps_$${ps}.output = $$SHADER_DIR/$${ps}11ps.h
- fxc_ps_$${ps}.input = PASSTHROUGH_INPUT
- fxc_ps_$${ps}.dependency_type = TYPE_C
-@@ -199,7 +199,7 @@ for (ps, PIXEL_SHADERS_PASSTHROUGH) {
- QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps}
- }
- for (ps, PIXEL_SHADERS_CLEAR) {
-- fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
-+ fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
- fxc_ps_$${ps}.output = $$SHADER_DIR/$${ps}11ps.h
- fxc_ps_$${ps}.input = CLEAR_INPUT
- fxc_ps_$${ps}.dependency_type = TYPE_C
-@@ -217,7 +217,7 @@ for (vs, VERTEX_SHADERS_BLIT) {
- QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs}
- }
- for (vs, VERTEX_SHADERS_PASSTHROUGH) {
-- fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
-+ fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
- fxc_vs_$${vs}.output = $$SHADER_DIR/$${vs}11vs.h
- fxc_vs_$${vs}.input = PASSTHROUGH_INPUT
- fxc_vs_$${vs}.dependency_type = TYPE_C
-@@ -226,7 +226,7 @@ for (vs, VERTEX_SHADERS_PASSTHROUGH) {
- QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs}
- }
- for (vs, VERTEX_SHADERS_CLEAR) {
-- fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
-+ fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
- fxc_vs_$${vs}.output = $$SHADER_DIR/$${vs}11vs.h
- fxc_vs_$${vs}.input = CLEAR_INPUT
- fxc_vs_$${vs}.dependency_type = TYPE_C
---
-1.8.4.msysgit.0
-