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-rw-r--r--src/gui/doc/src/coordsys.qdoc4
-rw-r--r--src/gui/doc/src/qtgui.qdoc2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/doc/src/coordsys.qdoc b/src/gui/doc/src/coordsys.qdoc
index 4df7151750..f3daac98b6 100644
--- a/src/gui/doc/src/coordsys.qdoc
+++ b/src/gui/doc/src/coordsys.qdoc
@@ -111,7 +111,7 @@
\endtable
When rendering with a pen with an even number of pixels, the
- pixels will be rendered symetrically around the mathematical
+ pixels will be rendered symmetrically around the mathematical
defined points, while rendering with a pen with an odd number of
pixels, the spare pixel will be rendered to the right and below
the mathematical point as in the one pixel case. See the QRectF
@@ -160,7 +160,7 @@
\section2 Anti-aliased Painting
If you set QPainter's \l {QPainter::Antialiasing}{anti-aliasing}
- render hint, the pixels will be rendered symetrically on both
+ render hint, the pixels will be rendered symmetrically on both
sides of the mathematically defined points:
\table
diff --git a/src/gui/doc/src/qtgui.qdoc b/src/gui/doc/src/qtgui.qdoc
index efa4295a41..bba6fa9fb5 100644
--- a/src/gui/doc/src/qtgui.qdoc
+++ b/src/gui/doc/src/qtgui.qdoc
@@ -146,7 +146,7 @@
For more information, see the \l {OpenGL Window Example}.
The Qt GUI module also contains a few math classes to aid with the
- most common mathmatical operations related to 3D graphics. These
+ most common mathematical operations related to 3D graphics. These
classes include \l {QMatrix4x4}, \l {QVector4D} and \l {QQuaternion}
A \l {QWindow} created with the \l {QSurface::OpenGLSurface} can