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-rw-r--r--src/gui/math3d/qvector4d.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gui/math3d/qvector4d.cpp b/src/gui/math3d/qvector4d.cpp
index 2247e95d5e..691551367f 100644
--- a/src/gui/math3d/qvector4d.cpp
+++ b/src/gui/math3d/qvector4d.cpp
@@ -157,8 +157,8 @@ QVector4D::QVector4D(const QVector3D& vector, float wpos)
/*!
\fn bool QVector4D::isNull() const
- Returns true if the x, y, z, and w coordinates are set to 0.0,
- otherwise returns false.
+ Returns \c true if the x, y, z, and w coordinates are set to 0.0,
+ otherwise returns \c false.
*/
/*!
@@ -378,7 +378,7 @@ float QVector4D::dotProduct(const QVector4D& v1, const QVector4D& v2)
\fn bool operator==(const QVector4D &v1, const QVector4D &v2)
\relates QVector4D
- Returns true if \a v1 is equal to \a v2; otherwise returns false.
+ Returns \c true if \a v1 is equal to \a v2; otherwise returns \c false.
This operator uses an exact floating-point comparison.
*/
@@ -386,7 +386,7 @@ float QVector4D::dotProduct(const QVector4D& v1, const QVector4D& v2)
\fn bool operator!=(const QVector4D &v1, const QVector4D &v2)
\relates QVector4D
- Returns true if \a v1 is not equal to \a v2; otherwise returns false.
+ Returns \c true if \a v1 is not equal to \a v2; otherwise returns \c false.
This operator uses an exact floating-point comparison.
*/
@@ -463,7 +463,7 @@ float QVector4D::dotProduct(const QVector4D& v1, const QVector4D& v2)
\fn bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2)
\relates QVector4D
- Returns true if \a v1 and \a v2 are equal, allowing for a small
+ Returns \c true if \a v1 and \a v2 are equal, allowing for a small
fuzziness factor for floating-point comparisons; false otherwise.
*/