diff options
Diffstat (limited to 'src/gui/math3d')
-rw-r--r-- | src/gui/math3d/qgenericmatrix.cpp | 6 | ||||
-rw-r--r-- | src/gui/math3d/qmatrix4x4.cpp | 8 | ||||
-rw-r--r-- | src/gui/math3d/qquaternion.cpp | 14 | ||||
-rw-r--r-- | src/gui/math3d/qvector2d.cpp | 10 | ||||
-rw-r--r-- | src/gui/math3d/qvector3d.cpp | 10 | ||||
-rw-r--r-- | src/gui/math3d/qvector4d.cpp | 10 |
6 files changed, 29 insertions, 29 deletions
diff --git a/src/gui/math3d/qgenericmatrix.cpp b/src/gui/math3d/qgenericmatrix.cpp index 575cd0bf61..1ccafa051b 100644 --- a/src/gui/math3d/qgenericmatrix.cpp +++ b/src/gui/math3d/qgenericmatrix.cpp @@ -101,7 +101,7 @@ QT_BEGIN_NAMESPACE /*! \fn bool QGenericMatrix::isIdentity() const - Returns true if this matrix is the identity; false otherwise. + Returns \c true if this matrix is the identity; false otherwise. \sa setToIdentity() */ @@ -153,13 +153,13 @@ QT_BEGIN_NAMESPACE /*! \fn bool QGenericMatrix::operator==(const QGenericMatrix<N, M, T>& other) const - Returns true if this matrix is identical to \a other; false otherwise. + Returns \c true if this matrix is identical to \a other; false otherwise. */ /*! \fn bool QGenericMatrix::operator!=(const QGenericMatrix<N, M, T>& other) const - Returns true if this matrix is not identical to \a other; false otherwise. + Returns \c true if this matrix is not identical to \a other; false otherwise. */ /*! diff --git a/src/gui/math3d/qmatrix4x4.cpp b/src/gui/math3d/qmatrix4x4.cpp index 11132e84bb..0b3c5b4cb9 100644 --- a/src/gui/math3d/qmatrix4x4.cpp +++ b/src/gui/math3d/qmatrix4x4.cpp @@ -300,7 +300,7 @@ QMatrix4x4::QMatrix4x4(const QTransform& transform) /*! \fn bool QMatrix4x4::isIdentity() const - Returns true if this matrix is the identity; false otherwise. + Returns \c true if this matrix is the identity; false otherwise. \sa setToIdentity() */ @@ -634,14 +634,14 @@ QMatrix4x4& QMatrix4x4::operator/=(float divisor) /*! \fn bool QMatrix4x4::operator==(const QMatrix4x4& other) const - Returns true if this matrix is identical to \a other; false otherwise. + Returns \c true if this matrix is identical to \a other; false otherwise. This operator uses an exact floating-point comparison. */ /*! \fn bool QMatrix4x4::operator!=(const QMatrix4x4& other) const - Returns true if this matrix is not identical to \a other; false otherwise. + Returns \c true if this matrix is not identical to \a other; false otherwise. This operator uses an exact floating-point comparison. */ @@ -792,7 +792,7 @@ QMatrix4x4 operator/(const QMatrix4x4& matrix, float divisor) \fn bool qFuzzyCompare(const QMatrix4x4& m1, const QMatrix4x4& m2) \relates QMatrix4x4 - Returns true if \a m1 and \a m2 are equal, allowing for a small + Returns \c true if \a m1 and \a m2 are equal, allowing for a small fuzziness factor for floating-point comparisons; false otherwise. */ diff --git a/src/gui/math3d/qquaternion.cpp b/src/gui/math3d/qquaternion.cpp index d042d9812a..d721674eb6 100644 --- a/src/gui/math3d/qquaternion.cpp +++ b/src/gui/math3d/qquaternion.cpp @@ -133,16 +133,16 @@ QT_BEGIN_NAMESPACE /*! \fn bool QQuaternion::isNull() const - Returns true if the x, y, z, and scalar components of this - quaternion are set to 0.0; otherwise returns false. + Returns \c true if the x, y, z, and scalar components of this + quaternion are set to 0.0; otherwise returns \c false. */ /*! \fn bool QQuaternion::isIdentity() const - Returns true if the x, y, and z components of this + Returns \c true if the x, y, and z components of this quaternion are set to 0.0, and the scalar component is set - to 1.0; otherwise returns false. + to 1.0; otherwise returns \c false. */ /*! @@ -394,7 +394,7 @@ QQuaternion QQuaternion::fromAxisAndAngle \fn bool operator==(const QQuaternion &q1, const QQuaternion &q2) \relates QQuaternion - Returns true if \a q1 is equal to \a q2; otherwise returns false. + Returns \c true if \a q1 is equal to \a q2; otherwise returns \c false. This operator uses an exact floating-point comparison. */ @@ -402,7 +402,7 @@ QQuaternion QQuaternion::fromAxisAndAngle \fn bool operator!=(const QQuaternion &q1, const QQuaternion &q2) \relates QQuaternion - Returns true if \a q1 is not equal to \a q2; otherwise returns false. + Returns \c true if \a q1 is not equal to \a q2; otherwise returns \c false. This operator uses an exact floating-point comparison. */ @@ -482,7 +482,7 @@ QQuaternion QQuaternion::fromAxisAndAngle \fn bool qFuzzyCompare(const QQuaternion& q1, const QQuaternion& q2) \relates QQuaternion - Returns true if \a q1 and \a q2 are equal, allowing for a small + Returns \c true if \a q1 and \a q2 are equal, allowing for a small fuzziness factor for floating-point comparisons; false otherwise. */ diff --git a/src/gui/math3d/qvector2d.cpp b/src/gui/math3d/qvector2d.cpp index 7446d27dab..a56e23eb72 100644 --- a/src/gui/math3d/qvector2d.cpp +++ b/src/gui/math3d/qvector2d.cpp @@ -124,8 +124,8 @@ QVector2D::QVector2D(const QVector4D& vector) /*! \fn bool QVector2D::isNull() const - Returns true if the x and y coordinates are set to 0.0, - otherwise returns false. + Returns \c true if the x and y coordinates are set to 0.0, + otherwise returns \c false. */ /*! @@ -335,7 +335,7 @@ float QVector2D::dotProduct(const QVector2D& v1, const QVector2D& v2) \fn bool operator==(const QVector2D &v1, const QVector2D &v2) \relates QVector2D - Returns true if \a v1 is equal to \a v2; otherwise returns false. + Returns \c true if \a v1 is equal to \a v2; otherwise returns \c false. This operator uses an exact floating-point comparison. */ @@ -343,7 +343,7 @@ float QVector2D::dotProduct(const QVector2D& v1, const QVector2D& v2) \fn bool operator!=(const QVector2D &v1, const QVector2D &v2) \relates QVector2D - Returns true if \a v1 is not equal to \a v2; otherwise returns false. + Returns \c true if \a v1 is not equal to \a v2; otherwise returns \c false. This operator uses an exact floating-point comparison. */ @@ -418,7 +418,7 @@ float QVector2D::dotProduct(const QVector2D& v1, const QVector2D& v2) \fn bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2) \relates QVector2D - Returns true if \a v1 and \a v2 are equal, allowing for a small + Returns \c true if \a v1 and \a v2 are equal, allowing for a small fuzziness factor for floating-point comparisons; false otherwise. */ diff --git a/src/gui/math3d/qvector3d.cpp b/src/gui/math3d/qvector3d.cpp index 226483c227..7e3ed7c61b 100644 --- a/src/gui/math3d/qvector3d.cpp +++ b/src/gui/math3d/qvector3d.cpp @@ -144,8 +144,8 @@ QVector3D::QVector3D(const QVector4D& vector) /*! \fn bool QVector3D::isNull() const - Returns true if the x, y, and z coordinates are set to 0.0, - otherwise returns false. + Returns \c true if the x, y, and z coordinates are set to 0.0, + otherwise returns \c false. */ /*! @@ -438,7 +438,7 @@ float QVector3D::distanceToLine \fn bool operator==(const QVector3D &v1, const QVector3D &v2) \relates QVector3D - Returns true if \a v1 is equal to \a v2; otherwise returns false. + Returns \c true if \a v1 is equal to \a v2; otherwise returns \c false. This operator uses an exact floating-point comparison. */ @@ -446,7 +446,7 @@ float QVector3D::distanceToLine \fn bool operator!=(const QVector3D &v1, const QVector3D &v2) \relates QVector3D - Returns true if \a v1 is not equal to \a v2; otherwise returns false. + Returns \c true if \a v1 is not equal to \a v2; otherwise returns \c false. This operator uses an exact floating-point comparison. */ @@ -524,7 +524,7 @@ float QVector3D::distanceToLine \fn bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2) \relates QVector3D - Returns true if \a v1 and \a v2 are equal, allowing for a small + Returns \c true if \a v1 and \a v2 are equal, allowing for a small fuzziness factor for floating-point comparisons; false otherwise. */ diff --git a/src/gui/math3d/qvector4d.cpp b/src/gui/math3d/qvector4d.cpp index 2247e95d5e..691551367f 100644 --- a/src/gui/math3d/qvector4d.cpp +++ b/src/gui/math3d/qvector4d.cpp @@ -157,8 +157,8 @@ QVector4D::QVector4D(const QVector3D& vector, float wpos) /*! \fn bool QVector4D::isNull() const - Returns true if the x, y, z, and w coordinates are set to 0.0, - otherwise returns false. + Returns \c true if the x, y, z, and w coordinates are set to 0.0, + otherwise returns \c false. */ /*! @@ -378,7 +378,7 @@ float QVector4D::dotProduct(const QVector4D& v1, const QVector4D& v2) \fn bool operator==(const QVector4D &v1, const QVector4D &v2) \relates QVector4D - Returns true if \a v1 is equal to \a v2; otherwise returns false. + Returns \c true if \a v1 is equal to \a v2; otherwise returns \c false. This operator uses an exact floating-point comparison. */ @@ -386,7 +386,7 @@ float QVector4D::dotProduct(const QVector4D& v1, const QVector4D& v2) \fn bool operator!=(const QVector4D &v1, const QVector4D &v2) \relates QVector4D - Returns true if \a v1 is not equal to \a v2; otherwise returns false. + Returns \c true if \a v1 is not equal to \a v2; otherwise returns \c false. This operator uses an exact floating-point comparison. */ @@ -463,7 +463,7 @@ float QVector4D::dotProduct(const QVector4D& v1, const QVector4D& v2) \fn bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2) \relates QVector4D - Returns true if \a v1 and \a v2 are equal, allowing for a small + Returns \c true if \a v1 and \a v2 are equal, allowing for a small fuzziness factor for floating-point comparisons; false otherwise. */ |